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brando13a

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Everything posted by brando13a

  1. if defence was made in such a way that it gave you extra hp, we could have more high level weapons, as it is, we've gotten equipment higher that what we need, at lower levels than what they should be. power inflation is the death of the current set of weaponry, and the hope of any new weaponry that tops it. If defence gave you something like 1/3 or even 1/2 hp point per point of defence, we could then upgrade weaponry. Alternatively, we could just get higher level armours that increase hitpoints, the hitpoint cap is one thing to change that would ease alot of problems, rather than changing everything else around hitpoints.
  2. The "high" level population is actually pretty large- consider every person who is at level 90, it at least one skill. All of those people are sitting at the edge, the halfway point of exp, and they having nothing to look forward to.
  3. As most everyone here knows, there isnt a ton of high level content. Everyone wants more, and the more I think of it, Jagex has done a poor job of planning any endgame content for skills. As it stands, you need a little over 13 million experience to reach level 99, half of that is gained from 91-99, and in those levels there is almost a void of content, except for a few skills (summoning, smithing both have a fair deal of things in those levels), while hardly any other skill has ANYTHING for half the time you train it. What are you opinions on Jagex, and their current lack of end game content? What do you think should be done? what sorts of things would you like to see? personally, I think there should be small, but significant bonuses at each level from 90-99, in every skill, ranging from new equipment, to new effects- strength getting a chance to critical hit? (on monsters) attack getting piercing strikes, defence lowering damage, range giving chances for double shots or criticals, prayer getting new skills. basically every kind of effect rpg's have, or anything else at all. I find it sad that Jagex planned so poorly, because now that so many players are reaching these levels, there's a very high level of unrest in that populus, that they have nothing to do, and really no benefit for getting the levels from 91-99, other than a very very minor bonus.
  4. actually lazlazor, if you'd read the post above you, you'd notice that no; clues DONT give the same amount of junk as before, there are FAR more items in clue scrolls now than before, and significantly less chance of the most valuable items (which coincidentally are the items that have ALWAYS been there, but now are much rarer due to the amount of crap in clues) edit- and yes i do realize you said you didnt read the thread, but maybe you should before posting in the future
  5. In my opinion, clues are simply too cluttered. In the beginning how many items were even available in clue rewards? armour, weapons, trimmed armour. DONE. (plus ranger boots, mage boots and a few other trinkets) now we have nails, planks, bolts, dhide, armor, runes, firelighters, prize shirts, emote enhancers, masks, canes, top hats, and more. there's simply too much selection, and the varying value of the available parts makes clues too widespread on profits to make them desireable. What should be done? well, there are many solutions, two that i have off the top of my head are: 1: Cull the Herd- jagex should go through and trim out items that are obviously undesirable (flatpacks anyone?) and in addition, increase the amount of certain items (bolts, gold, runes, even actual lower grade items like daggers) 2: Expand!- Add a fourth tier of clues, and shuffle around who drops what. personally I think the current level spread is weird, monsters level 55 (jellies i think) to 700 all drop level 3 clues. A fourth tier for monsters around and above level 200 or so would be a great idea, as it would let you KNOW that getting a clue drop from a boss monster, or just a high level monster is a guarantee of a worthy reward. In the level 4 clues, you can expect an obvious increase in chances to get 'good items' aswell as the introduction of new and interesting items. While i know we all would love option 2, option 1 is much more likely to happen. thats my two cents! cheers :thumbsup:
  6. Ummmm... no this isnt RWT, this is the exact opposite of what you said actually. RWT, is the innapropriate sale by non-affiliated parties of runescape merchandise, be it ingame or not. Jagex selling memberships, is not RWT, because they manufacture and produce the goods of sale- Nike doesnt get sued by themselves for selling their shoes. Honestly, this is just like canifis gloves, everyone whos [bleep]ing and whining can suck it up, there are already members items that are wearable in F2P, treasure trail items? Canifis gloves, I'm sure there's more. In all honesty, the tradeable members items that are available in f2p are more damaging than a nontradeable item could ever be. the cape does give better stats, but deservedly so, you got friggin 99 in a skill, you deserve some sort of award for that kind of no lifing, so rather than going outside and getting a tan and an icecream cone with some girls, why not let people have their cape? Will it unbalance the runescape economy? No Will it ruin pvp? No does it really matter that some of the skillcapes are only available in members areas? No it does not, there are already npc's with multiple locations, they can just duplicate the skillcape seller and throw them into any area they please, its not hard, and it doesnt take much back story other than "Oh hello, yes i am the skillcape seller from suchandsuchland, i'm just visiting lumbridge, but if you want you can buy a skillcape from me if you have 99 in shababla" its pixels people, and beyond that, its untradeable, trivial pixels that affects nothing outside the people who hold them (aside from the slighly better stats, which really, arent going to amount to much of anything, considering the stats would probably be removed in f2p)
  7. In my opinion, the fact that all four god's symbols are on the door points me in the direction that they ARE hiding something behind it. What that may be however I do not have the slightest clue, but it makes sense that a far more powerful champion would be found behind the door, considering all four gods have a seal on the door, effectively giving the impression of "there's something so powerful back here all the gods had to combine their power just to keep it away from the rest of the god wars" That, or that area is peaceful, holding the godwar negotiations between representatives of the gods themselves, in which they throw back and forth ideas over who gets to have what and for what compensation. My money is that it's part of a quest, or just mysterious scenery that will never have a use other than to bother the [cabbage] out of runescape fans. no matter what the case may be: I dont really care, and everyone should just get back to making obscene amounts of money already, all this speculation is just inefficient!
  8. blue- original underline- zaaps1 bold- reply
  9. Well, to be fair, i said treasure trail items that give no advantage- robin hat/range boots give a clear advantage, there isnt anything better (armadyl helm is debateable). What I was actually saying was items that have a regular variant already- ie- all trimmed rune/dhide (again a small exception for the coifs... but thats easily solved by introducing dragonhide coifs into crafting) What i said was "No treasure trail items that give no advantage" there is no reason to bring a saradomin plate, rather than a rune plate. None. you can argue semantics about strategy and luring all you want, but in the end, you're bringing it in because you want someone else to get the added wealth on that item. As for skilling- I never said no non-combat items, at all. Not sure why you mentioned it. Noted items should be able to be brought into the worlds, however they cannot be dropped to someone killing you. this would stop people from dropping mass amounts of noted items, but wouldnt be unbalanced, because there would be no more EP to be gained. the person with the noted items just looses their items, simple as that. *small note, none of this was actively directed towards anyone*
  10. i personally think they should ditch EP, and make it so that you can gain a maximum of 0-100k in actual gold pieces (RWT's cant be made through gold) stop people from bringing TT items into PVP, there's really no reason for them to be there, they give NO advantage, and its totally unnecesary for ANYONE to bring them. In addition to this, prevent people from carrying items they cant actually use into dangerous areas ( a level 3 with bandos? what reason do they have?) this isnt perfect, and theres obviously more to it to make it an unmanipulateable system, but i think these are two solid things that could, and should be done.
  11. Yep, this is a great thing right here! now its not just higher level players causing inflation... EVERYONE can share! yay, lets all hold hands and sing while we destroy the economy. in a strange way, the destruction of runescape has brought everyone a little closer... I've seen much less flaming and stupid people in general, although that may just be because they're all busy 26king. I havnt 26k'd, proud to say I havnt helped inflation, and more than happy to make the sacrifice.
  12. How about this? In PVP the most you can get, is equal to the opponents risked wealth, if you are risking the appropriate wealth. both players risking 76k, the max either could get is 152k. now this would be broken down into the current drop tables (NOT including the statues) and you get drops equal to 0-76k. In addition to this, we have EP. EP could be changed so that the player can CHOOSE how much EP they want to drain per kill. this % becomes a variable of the frequency, and value of an EXTRA drop. if you use up all 100% EP, you get are guaranteed a special drop (statue), however, it will have a lower value (guaranteed NOT to be a statuette ie- zaros) . If you set your EP drain rate to 10%, you have 10% chance of getting a special drop (statue), and If you DO get a statue, it has a better chance to be worth more. How would this work? Its the same basic principle as now, but less absurd as to how much gold you can magically call forth into existance. You can only make as much as your opponent is willing to risk, and in addition to what they risk, you get a chance of bonus gold drops (statues) in exactly the same way we have now (in that we can get multiple statues in a single drop). EP could also be given a much faster rate, seeing as you only get a percentile chance of getting a drop, and even at 100% you still are guaranteed a statue drop. Now I KNOW nobody will like this idea, simply because its totally fair, and would take away the obscene amounts of money you can make. If there's any loophole in my idea that would allow you to make those obscene amounts ofmoney, I apologize, because you shouldnt be able to. Pking should have equal risk-reward, and the fact I chose to keep the EP portion of Pking, is simply my generosity, and the fact that you can only get 0-equal of your opponents risked wealth. there has to be a bonus instilled to help you break even, because RWT has to be kept at bay. Sorry if this is confusing, but I'll try to outline my idea simply: PVP - you can gain an amount lesser than or equal to your opponents risked wealth. ( 0- ORW) - EP becomes BP (Bonus Points/drops) the rate at which you recieve BP is increased by a fair amount, including gaining EP from succesful PK's, deaths, and skilling (increased rates as opposed to simply standing, as long as you are risking appropriate wealth) - You cannot gain BP while in combat with another player. (you gain BP from the fight if you win or die anyway, and no fight should be long enough that it can even affect your BP earning- this is to stop air striking/cheating BP) - BP expendature can be set by the player - BP gives a percentile chance to get drops from the statue relic table, but never gives a 100% chance to obtain these drops - the lower your chance of obtaining a BP drop, the higher the value the drop will be. 100% BP usage=90% of a lesser value drop-------- 10% BP usage = 10% chance of a Higher value drop
  13. I hate to be offtopic, and to drag this on, but as we all know, the internet is the place to post your opinion... so: 26king, is wrong for many reasons. The main one to me, is due to the inflation its bringing. yes, you can get rich, quickly and easily, however, doing so makes anyone and everyone else poorer. I personally dont 26k, because I honestly dont play too much. However, all of my cash pile is quickly devaluing, simply because everyone is 26king and bringing gold into the economy. I shouldnt loose money for doing nothing at all, why on earth is it fair that my GOLD is draining away before my eyes, without me dieing, or making a bad investment, or an item crashing. It isnt fair, and Jagex should have had much faster response- GOLD is crashing, the basis of the whole friggin economy is crashing, and it is COMPLETELY due to 26king. Anyone who says its fine and dandy, is wrong. People who say its wrong, but still do it, are still wrong, because while you are being proactive in staving off the inflation, you are also increasing its rate. My opinion- 26king sucks, because its created a paradox: you're damned if you do, and you're damned if you dont. If you dont do it, you loose money just by doing anything that isnt 26king, and if you do do it, you're just speeding up the problem. There is no winner here.
  14. Fair enough, and thankyou. I've been gone quite a while, and just read through some threads on the new pvp drops, had me a little worried, but its not so bad that i cant pull out easily.
  15. *I am currently Free to Play.* As the title says, I'm concerned about the inflation, and I know its already pretty late to start investing into items, but better late than never. I'm looking for advice from anyone with some experience in what items will/should retain there value- raw resources, weaponry/armor, runes/arrows, any other items. I have a little over 10 mil cash, and about another 30 in members items. I dont plan on going to members, but the inflation shouldnt hurt the value of what items i do have. If anyone could tell me: How much of my money to invest? What items to invest in? Any other tips or advice in general that may be helpful Thanks in advance!
  16. To those saying that its the fault of the person NOT 26king and joining in on the gold flood: that's not true. I, personally, sell off most of my items when my members runs out, and then i dont worry about RS for however long I please. Currently, I have 10M cash, plus a BGS, and some other random stocks of items. I would have sold my bgs before i left, but at the time it was totally unsellable, so I just left it, and have sofar taken a 23M loss. I'm fine with that, however my gold pile is quickly devaluing, without me even playing, i'm loosing money, straight from my gold pile. This is what's wrong. Loosing money on items, is okay, because no matter how low a single item drops, the economy as a whole still has the same rough value of gold. However, now gold is flooding the market, and because of this, gold is now less valuable. I lost 23M on my BGS due to time and it settling to its appreciated value, but I'm loosing money straight out of thin air, because gold is flooding the market, and forcing my money to become worth less. Is it my fault then, that my 10M will soon become 8M in value? 5M? 2M? at what point is it just wrong?
  17. I'd personally like to see an entire new branch of combat introduced. Rather than new weapon types, something introduced that allows you to use your body as an effective weapon. Yes I'm talking about forms of martial arts- a new set of gloves (in the weapon slot) would serve to unlock the animations/skills of a martial artist. this could go on to include full sets of robes and light armors that enhance the power of weapon free combat, and possibly even add effects, such as stunning, paralyzing, or even going into magic attacks unleashed at random. Much like barrows, but more offensively focused, with speed etc than defensively focused. Another weapon i've always been a fan of, though i dont know the name, is a bladed staff (much like a halberd/spear, but with blades/tips on both ends, used much like a bo-staff) two handed, incredibly fast, or one handed slow stabbing weapon. All in all, I want to see more versatile, diverse, and special weapons, which offer options as to how they are used, and give options into what they can do- Different fighting robes/gloves/boots- kickboxing, muai thai, karate etc. As well, weapons which have options such as wielding one handed OR two handed, both ways would offer different speeds and uses.
  18. I just finished running some tests, and here are my results for the HP healing aspect of musicians! HP restores at 1hp/30 seconds. 2x restore prayer boosts this to 1hp/20 seconds. I'm f2p so I cant test onyx brace, but i'd imagine it too stacks. If i'm wrong and just crazy feel free to correct me, but thats what i timed.
  19. Tisk tisk jagex! if you're going to try and claim that agility was "never meant to give a bonus on free worlds" then why, perchance, is it stated in the friggin knowledge base? :^o seriously, if you wanna remove it, that's cool, but dont claim you didnt notice, or didnt mean for it to be there, when its in the knowledge base that it is in fact there... #-o otherwise, good update. minus the bugs. edit- added in quote from the update page
  20. Shade's robes- I had about 10 sets in my bank, and got tired of them sitting there, so I took them out to give them a once over before alching. They're not as good as monk robes, but if you have them laying around, they're good enough. but the main selling point for me, is that their value on death (hold a few and look at your items kept on death screen) are 7k for tops, and 5k for bottoms. their alch value is 24 and 18 gold respectively. When i want to build up DP, I just take a few sets of robes to make up 26k, they're high value, nontradeable junk that are super easy and fast to get from shades. for people who dont want to actually risk any of their items, just go kill shades for half an hour*, and you'll have a full inventory of shade robes to risk. sure its easier to just risk some gold, but if you have shade robes kicking around, or dont want to actually loose any money, just grab some shade robes and do whatever you wanna do. * shades have literally NO defence, a rune scim hardly ever misses, they die so fast they might get in 3 hits, and its very easy to pray against them for however long you need. I'd say they're better exp than spiders, but i havnt spent enough time at either to verify- its worth a try though. kill a few, they die so fast its scary.
  21. Simple solution- much like summoning. when you are ~10 or so levels above the level to summon a familiar, you can talk to it. A similar approach could be taken- ~10 levels above the requirement to kill the monster on task, you can kill it without needing it to be on task, and the special bonus for level 99, is the ability to kill anything without needing it to be on task. its not perfect, but its a decent frame for a better working solution, such as individual monsters having their non-task level set, rahter than making it a standard 10 levels. It could open slayer to a bunch of new branches. However, I think slayer is alright how it is, more monsters would be nice, but that can wait (appearantly)
  22. Agreed, when i first saw the hp bar, I hated it, and still do. it doesnt look bad at all, i just doesnt fit, and you've hit the nail on the head as to why- its far too defined, its overkill and almost cartoony compared to the rest of runescape. I also dislike the new damage splats, they just dont look as good as the old ones, although I like the variance between different damage type splats. poison and disease look cool, but regular damage isnt up to snuff in my eyes. All in all, I dont really care, I didnt see a real need for the change, I dont quite understand how it 'helps' anyone in any real way (apart from larger bars for boss monsters, minus corp.) Spam filters and dungeon maps are good, but I'm not the only one getting tired of 'small' updates. these updates honestly dont seem big enough for the amount of time they take, or the man power jagex has- something seems really off, and I dont like it.
  23. I Forgive me for my innability to see you're "promises" of a level 90+ slayer monster. nowhere in anything you just posted is there evidence of a spoken (albeit typed) promise to introduce, specifically, a level 90+ slayer monster. If anything, there is the suggestion that mod MMG WOULD LIKE TO, he has the WANT to add more slayer monsters- but he isnt a developer! he's a community representative, his job is to make face time with the players, and make runescape more community based. He didnt say " there is a gap, and i promise to add a level 90+ slayer monster in the next slayer update!" he said, from your own words "I agree that Slayer is rather empty at high levels and I would love to fix this." . 78 is a high slayer level. if you're going off the quote you provided, mod MMG came through on his "promise" of a higher level slayer update. Case closed.
  24. On the subject of granite maul vs DDS, the maul has much higher KO ability. Maul: Higher max hit Faster hits (3 isntantaneous, stronger hits) more accuracy (the +82 crush dwarfs any accuracy bonus the dagger has, doesnt matter that the dagger special is given an accuracy bonus, this bonus WONT push its accuracy past the maul) Now that's not to say the DDS is innefective, but if you're going for KO potential, you want to do it as fast as possible (see rushing) so, the maul can bust out 3 instant hits all dealing well over 40, but the DDS can only do a max of 2 fast hits at a time. DDS is slower between specials than the maul is in dealing its full special bar, so while the DDS has more chances to hit, the maul gets higher accuracy, higher damage, and faster hits (during the special). trying to say the maul is not lethal at all is a weak argument that wont stand- its a highly efficient killing machine, but has less uses than a DDS. the DDS is weaker, but gives you 4 separate specials, the maul gives you a higher KO potential, but less chances to use it.
  25. Well, now I'm seeing something that bothers me. My argument is NOT that high levels dont deserve any updates, my argument is saying that jagex isnt doing anything wrong by making a level 78 slayer monster. I agree 100% that they should release new high level content, it adds dynamic to the game, and gives goals and fun extra's to play. My argument is solely about this update, and dragging anything but this update into your counter-argument doesnt make sense, but feel free to vent, I just dont consider it valid when talking about the release of a level 78 slayer monster, and talking about no new high level releases in general. I'm talking more about the slayer debate than high level content debate. again I agree whole heartedly- Jagex SHOULD be releasing game content to higher levels too, and not just catering to the hungry masses. But the point is that they ARENT doing what they SHOULD. But nor are they doing anything particularly wrong, they have stated that they are working on higher level content, but unfortunately this is the year of upgrades, not content, so dont expect much this year. but again, this isnt so much about slayer. Slayer isnt the largest skill, and in my eyes any addition is welcome. 78 is high, and they arent so much rewarding level 78 slayers, as just adding a new monster, the fact that so many people have that slayer level means that it will be a well recieved and used update- thus happy customers getting something new. Acting like a noob is horrible for your case man. You expect people to take you seriously now? But anyways, you should continue this debate by all means. It should be fun. Those 30-85 leveled players already have tons of material available to them and they have so much to look forward to, and in such a small xp span. High levels work harder and yet they have nothing to look forward to in such a large xp span. It makes absolutely no sense. This isn't a matter of low levels quitting if Jagex didn't release a 78 slayer monster. In fact, I'd say quite the opposite. Low levels have tons to do already so why should you be worried about losing them? High levels are the ones with no new material, so I would say that they are the group that is more likely to have quitters. Oh yeah and I'd like to use myself as an example... 2100 Total, nothing really new or exciting about RS in my eyes anymore. So I decided to play console games instead. call it noob like if you wish, but acting unreasonable about a release that A- hasnt happened yet, and B- doesnt hurt you in any way; you still get new content, is very frustrating and annoying, and honestly seems pretty 'noob-like' to me. Be bigger than that, if you're getting bored of runescape, take a break, wait until there's tons of new stuff for you to do, it sounds like you've plateaued(sp) and are getting frustrated by it. another good point, which I agree with for the most part. its true that level 30-85 generally wouldnt have a slayer level as high as 78. which is why 78 is a considerably high slayer level. the majority of runescapes player base DOES NOT have 78 slayer, thus it is a fairly high level content release. and as for Jagex slacking in their releases and being generally sloppy and slow- yes I agree 100%, they arent doing a very good job. again this is straying from the discussion of a level 78 slayer monster- Jagex does occasionally make high level content releases, and I enjoy them too. No they dont make enough. Yes they usually take the more money road and release lower level content to feed to the masses, rather than high level content to appease their long time loyal and high level players. I'm not saying that jagex follows this rule for EVERY release, I'm only telling you the reasoning behind THIS release. it is still high level whether you'll accept it or not, but it also appeals to a large quantity of the player base. Yeah my numbers probably are off, I'm pulling them clear out of estimates, and for guessing 10,000 90+ slayers when the real number is 18,614- I'd say i did half decent. the fact remains that this release is a publicity stunt, and they are targetting as much of their effective profit source as possible. The same thing happened with the pheonix- publicity stunt, they gave the players a fun little poll to choose a familiar, the phoenix is level 72 i believe? nobody complained that IT was too low level a release, though they did complain that the pheonix is pretty useless. All i have to say here, is that before i had a godsword and after i had a godsword were very different things. Thinking about how fun a godsword would be, and having the goal to get the money for one and working for it- was entertaining. Actually having the godsword? MUCH more entertaining that just hoping for one. yes, lower levels can set a goal to reach the new monster- does that make it satisfying content? hell no. does that give them a meaningful release? No it does not. the fact remains that more people can USE this update than not, and that's what jagex wants. If they planned a slayer release that didnt involve players choosing things, then they'd probably release higher level content, not to mention more content all around. sofar everytime a release has been from a poll, its been relatively low level. Why? because then the majority of the people who voted (levels 30-85) actually get to use it! or at least are close to using it. I'm sure that there are plenty of people who are mad about this release because they wont be the only ones able to use it. sorry if you were offended, but I'm trying to address as many angles on this as I can, but I'm starting to see why people are so mad about it, and its not about the drops, so my bad on that comment. as far as i can tell, people are mad at jagex for the lack of high level releases in general, and this makes sense, but bashing every single small release wont help. i'm not sure how many people play runescape, but lets say its between 1-10 million, so~190,000 people out of a few million can use this update- that equates to anywhere between 20-2% of the player population, i'd say that it isnt too common. and 1.5 million experience isnt easy to get. nor is it easy to get 10 times over to reach level 99, but the fact remains that 1.5 million experience is hard to get (not to mention the increased exp rates in every skill as you get closer to 99 ;) ) So hopefully that clears up my side of this- I'm not talking about ALL high level content and the lack of releases. I'm talking about this release in particular, and why its fine that it's a level 78 release. YES a level 87/88/91-99 slayer monster is needed, does it have to be this one? No. This monster is a public option, and seeing as jagex is including the players in the creation (or at least naming) of this monster, they're going to want as many people as possible to be able to use it. the fact still remains that this monster will be the new strongest monster in the slayer dungeon, and will have a new unique drop, and is still relatively high leveled. If you're sore about the lack of high level content, thats fine, and totally justified, but dont drag down this specific update- because its fine how it is. edit- had a couple quotes twice, cleaned them out

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