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Outsanity

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  1. [hide=] This is the original text from the game manual, and yet the majority of the monsters are not strange or weird, nor do they really defy ordinary combat methods. The following slayer monsters are what I think really feels like monsters that the poorly informed and equipped players would suffer if they attempt to kill: Banshee, Rock slug, Desert lizard, Cockatrice, Mogre, Harpie bug swarm, Wall beast, Killerwatt, Molanisk, Basilisk, Fever spider, Bloodveld, Turoth, Warped terrorbird, Warped tortoise, Mutated zygomite, Cave horror, Aberrant spectre, Dust devil, Kurask, Skeletal wyvern, Gargoyle. Dragons are the exception to the list in that they do not have a slayer requirement, but are nevertheless dangerous without anti-dragon shield. The rest of the possible task you can get are more or less filler monsters to make sure you get something new to kill every few levels, or normal creatures that are HP punchbags. I have a few personal encounters that I think is what makes Slayer truely shine: 1. I was slaying Bloodvelds in the Slayer Tower, and a relatively low leveled player rushed into the room filled with aberrant spectres without nosepegs or slayer helm. I saw him came back asking people for advice and saying how he almost died in there because he didn't know what was needed. This tells you not every task is a punchbag. :twisted: 2. Someone slaying bloodvelds next to me was in full rune, and eating food at a very high rate. Until I told him that they use magic-based melee attacks. 3. I tried to use Guthans at Dust Devils, even though it wasn't my first time slaying them. It just slipped of my mind, and I lost 5million back then when it meant a lot to me. Construction in RuneScape's term means building things related to your POH. Fletching means making bows and arrows, once again in Runescape's term. Crafting means the various leather, gems, glasswork, weaving. They are all SECONDARY SKILLS, that doesn't mean they are the same, so don't try putting words in my mouth when that wasn't what I mean. Runecraft is also the gathering, or production of runes, from which magic becomes the secondary skill that utilizes the runes. If they named the skill BOUNTY, of course it's suitable for what we're doing. But it isn't, and neither is description from the game manual. And I know it's just ANOTHER skill, which is why I spent some time getting a few decent levels in it, for my highscore and whatsnot. But I still don't think it's a well thought out skill, for which i provided the reason, to the person who asked for it. [/hide] If you can use the "In Runescape's terms," line on what I said, then I can do the very same thing with Slayer. Slayer is what it is "In Runescape's terms." See? It's not a valid argument when I can just say the same thing back and it have literally the same amount of weight as your argument pertaining to the exact same concept. Runescape is absolutely no different from the above skills in the sense that it is a secondary combat skill. You don't have to train runecrafting to train magic. You don't have to train fletching or crafting to train ranged. It follows the same principles as Slayer does to Melee, Magic and Ranged. You don't have to train it in order to train combat, but the perks it gives towards combat are why people go to it.
  2. I can't really see how this leads to slayer being a wonderful skill with depth. Rewards? Extra strength and attack boost? :thumbup: These are just benefits and boosts when training the skill itself, to help you get the Slayer EXP faster. But this doesn't mean that slayer is a well thought out and unique skill. Change of pace? :thumbup: I thought RuneScape is a game of choice, and I can choose to kill any monster of any amount at anytime, in any method. It just that most people can't be bothered to, and they need an NPC to help them change the pace a little. Lol. Explain why slayer is not a well thought out and unique skill? I cant remember the last skill where you were told good, high level monsters to kill for good exp, rewards, and cash. And change of pace you added there? This isnt a rant, we are telling you why WE like slayer. Every other skill in the game is has a definite explanation as to what it is, and how it's train, even though some of them may be more than straight forward, such as woodcutting (= cut trees) and fishing (= catch fish). But Slayer? What is the definition of this skill exactly? What is your definition of it? Do you even have a definition as to what the word Slayer is? Does it contradict with any of the following? :thumbup: You kill monsters that aren't slayer-specific, and yet you gain Slayer EXP as long as they are your task target. :thumbup: You kill monsters that ARE slayer-specific, and yet you don't gain Slayer EXP if it's not your current task. :thumbup: You kill monsters that aren't even that different from normal monsters, except for the fact that they have a Slayer level requirement, and a few drops that could have been attached to any monster, actually. :thumbup: You kill slayer-specific monsters in 2 giant locations where all the creatures just live happily together by wandering around in each room and level, and basically didn't antagonise or trouble any NPC at all. :thumbup: The skill was first introduced with the tower and dungeon, and had everyone rushing to the same location until more variety of the same monsters, and more location for new slayer creatures were thought up. Either that, or your task was a normal monster. Gtfo. It's just how the skill is trained. I'm sorry if Jagex didn't make it to your liking but it remains one of the most popular ways to train combat and summoning, whether you like to do it or not, or whether you think it makes sense or not. Furthermore, following your logic, I could easily say the same about any other skill out there. Construction. What is the definition? Construction means to build or to make something. Then why can't we just make houses out of crafting? Or while we're at it, just combine smithing and crafting and fletching all into construction, since they're all building skills. Wouldn't that make more logical sense? Since, you know, we're being so literal and logical here. And what about Summoning? Couldn't that just be a part of magic? Couldn't prayer and runecrafting just be a part of magic as well? What about Slayer and Hunter? Can't we just lump those two together? See, the thing is, you're trying to make us all agree with you that Slayer doesn't make sense in the way it's trained, and yet the hole in your argument is that most all skills in Runescape don't really make sense in how they are trained. The point of the matter is, Jagex made it so that Slayer is like a bounty skill for monsters. Surely you know what a bounty is, and if not, let me educate. Bounty is when you basically have a hit out for someone, or you are ordered or order yourself to go out and kill a specific someone or something, usually for personal gain or for payment. Slayer is this. A master tells you he wants you to rid the world of so many monsters and in return you will earn Slayer experience and whatever the monsters drop. Upon gathering this slayer experience, when you have reached enough, the slayer master will teach you how to harm more powerful monsters that will drop better treasures. Essentially that's what it is. Think of Slayer experience as a slayer master's payment, and when you have enough of the payment, you "cash it in," to learn the secrets on how to kill more monsters for better loot. It makes sense to me, and it makes sense to most everyone else here. There's maybe like 5 of you that are opposing slayer, which is fine, but the thing that irks me is that all of your arugments repeat themselves like broken records. "There are better ways to train, make money and collect charms than slayer." "No, in the overall amount of time spent, Slayer will earn more of each of these in the same amount of time than if you had done them seperately, and this is why. [insert many examples here which don't need repeating]" "Well there are still better ways to train, make money and collect charms than slayer." *face -> palm*
  3. They do. Which is why #19 does suck. Type crossbow into google images and look for yourself. About 60% of the images on the first page alone have metal limbs and wooden stocks. I don't agree with #19. And I also want to mention that while I started out liking the idea of this thread and it's original first few ideas, I think it's turning into a "101 Suggestions that don't suck, but aren't that great either." Give us some GREAT ideas, not just ones that can fall into a category of not sucking. There's a lot that won't necessarily suck, but isn't great or even that "good" either. I don't mean to be critical, but, I mean, if you're going to really try to go for 101 suggestions and you want me to read all 101 of them by the time your done, I want to know that the ideas will be worth the time reading into. The past 5 ideas have left me going, "Um...ok...that's cool, I guess." :|
  4. [hide=Win.]2 1/2 Hours of stealing seeds: Followed by the greatest Snapdragon run ever: [/hide]
  5. Darn the announcement thing makes sense.... would be better off as a skill =). Maybe their making so the runescape front page updates will be viewable in the game itself each week so that all the idiots who don't read the news will stop asking me about the new updates and read about them themselves. I'm not bitter though.
  6. Blasphemy :o My eyes are burning!!!!!!!!!!!! She isn't all that good looking. I reckon Hermoine and Harry is heaps better, Hermoine is one sweet piece of [wagon] :XD: Ron just doesn't seem to fit with Hermoine, they are completely oppisite in every way imaginable. For them to be attracted makes no sense at all. And how could Hermoine like a carrot-top? :? Because Ron is brave, sensitive and cares for hermione, you emotionless pit. lol. Sorry, I had to say it. Just because you can't see two people together doesn't mean they aren't happy together. Biggest load of crud ever. Oh, and I could just say the obvious and say it's that way because the author wanted, intended and wrote it that way. Oh, and P.S. Opposites attract if you've never heard that before. Me and my ex boyfriend were polar opposites and we had a very fufilling two year long relationship which only ended because we both had to move to opposite ends of the country.
  7. lol there's no need to resort to insults, we were doing perfectly fine debating without them. Anyways, your combat level serves two purposes: as a gauge of your strength, and more importantly, a way to determine fair fights in PvP (primarily the wilderness). I understand what you're saying about fighting slayer monsters w/o training slayer. However, what I don't understand is why you think slayer should influence your combat level. Yes you won't be able to fight certain monsters... but that's just the same as with any other skill. The higher your skill, the more available options you get (i.e. making higher lvl potions). It feels kinda like you and Sadukar just took what I said about not needing slayer to perform better in combat and just took an obvious but impractical example to use against me just for arguments sake :| But that's just the thing, you did the same thing you're saying I did. I said Slayer was a Combat Skill, as in, part of combat. Never did I say it deserved to be a part of your combat level. Somewhere along the way you interpreted it that way, but those words never came out of my mouth. In fact, to back this up, I did even say that combat level is not the only aspect of combat. There was a whole paragraph on it which now I'm wondering if you even read. :| You're right, no need to insult but what I said isn't any more or less of what I still think. The stubborness of people who have to see things one way is ridiculous sometimes. The thing about me and slayer and combat is I trained melee the way you train melee now, almost all without slayer. But then when I was around level 85 slayer with maxed melee I used melee to get to 99 slayer and then I regretted the decision to not train with slayer in the first place. It's not that I don't understand your side of the train tracks, it's that I've been to both sides and I just simply know from experience that one is greener than the other. That's because a person with maxed melees vs someone with maxed range or maxed mage will almost always win. Melee influences your combat level more than range or mage because 99 att and 99 str is more powerful than 99 range or 99 mage. If you could max combat via mage or range while keeping melees at 1, you'd get beat up by all the people who maxed combat out via melee. In contrast, someone with 99 range against someone with 80 att/str will be more of a fair fight since their combat levels will be about the same. Slayer cannot and never will influence your combat level because no matter what slayer level you have, you won't be getting any extra advantage on an opponent if they haven't trained slayer. It's not like melee or range or mage, where the higher the skill is, the more powerful you become. It's not like prayer, where the higher it is, the longer you can use combat-related prayers to make you perform better in combat. It's not like summoning, where you can summon a familiar to help you out combat. Slayer does not help you in combat. Therefore, it should never influence your combat level. [/hide] See, what your problem is, is that you're under the sad assumption that the only thing combat is used against is other players. While it's true that Slayer won't help in pvp (Unless you're playing soul wars) or most major boss monsters, there are currently THIRTY-NINE monsters in Runescape that can only be killed with the appropriate Slayer level, and cannot be harmed otherwise. If you don't train Slayer, and go up against one of those monsters, you will ALWAYS lose. Think of it that way. I swear, people like you are just so closed minded when it comes to things that are "out of your usual runescape routine." thats like saying that quests should give you combat levels aswell because it allows you to fight new monsters. does that sound logical aswell? Again, you didn't read my bit about combat level not being the only aspect of combat, either.
  8. [hide=] That's because a person with maxed melees vs someone with maxed range or maxed mage will almost always win. Melee influences your combat level more than range or mage because 99 att and 99 str is more powerful than 99 range or 99 mage. If you could max combat via mage or range while keeping melees at 1, you'd get beat up by all the people who maxed combat out via melee. In contrast, someone with 99 range against someone with 80 att/str will be more of a fair fight since their combat levels will be about the same. Slayer cannot and never will influence your combat level because no matter what slayer level you have, you won't be getting any extra advantage on an opponent if they haven't trained slayer. It's not like melee or range or mage, where the higher the skill is, the more powerful you become. It's not like prayer, where the higher it is, the longer you can use combat-related prayers to make you perform better in combat. It's not like summoning, where you can summon a familiar to help you out combat. Slayer does not help you in combat. Therefore, it should never influence your combat level. [/hide] See, what your problem is, is that you're under the sad assumption that the only thing combat is used against is other players. While it's true that Slayer won't help in pvp (Unless you're playing soul wars) or most major boss monsters, there are currently THIRTY-NINE monsters in Runescape that can only be killed with the appropriate Slayer level, and cannot be harmed otherwise. If you don't train Slayer, and go up against one of those monsters, you will ALWAYS lose. Think of it that way. I swear, people like you are just so closed minded when it comes to things that are "out of your usual runescape routine."
  9. slayer isn't a combat skill because someone with 1 slayer and maxed melees has no disadvantage against someone with 99 slayer and maxed melees. someone with 1 summoning and maxed melees is at a disadvantage against someone with 99 summoning and maxed melees (assuming they're using familiars) Maxed melee cannot help in Soul wars as much as one with 99. 1 Slayer cannot hunt huge amounts of monsters compared to 99. Do you think that slayer should influence your combat level just because of that? Magic and Ranged are part of combat but once your melee is high enough they don't count towards your combat level. Does that mean that only melee should count towards your combat level? Combat level isn't the ONLY aspect of combat. The thing is, while Slayer isn't a direct combat skill in the sense that it won't help you do more damage or defend against an opponent, it means you can attack monster which were previously invunerable to your hits. I don't honestly see how you can sit here and say Slayer isn't a part of combat when that's what the skill IS. It's combat.
  10. slayer isn't a combat skill because someone with 1 slayer and maxed melees has no disadvantage against someone with 99 slayer and maxed melees. someone with 1 summoning and maxed melees is at a disadvantage against someone with 99 summoning and maxed melees (assuming they're using familiars) Maxed melee cannot help in Soul wars as much as one with 99. 1 Slayer cannot hunt huge amounts of monsters compared to 99. Or...at least 90, currently. But yes, you have a great point. A lot of people don't view Slayer as a combat skill, but that's just them with word vomit, really. They don't stop and think about it because everyone is so quick to judge and have an opinion. But really, high slayer owns in Soul Wars, yes, but the biggest quirk of slayer is the fact that you need it to kill slayer monsters, and as it stands, Abyssal Demons, while not being THE BEST method, are very very good for profit and for charms. Fact of the matter is I can kill Dark Beasts, Abyssal Demons, Spiritual Mages, etc. People who don't slay cannot. Dark Beasts, Abyssal Demons, Spiritual Mages, etc are all a part of combat. You have to have combat skills to kill them, and slayer just happens to be one of them. Really, it's people trying to make themselves feel better about not training it and losing out on the efficiency, or it's their way of justifying that the way they are training is better. In reality, though, Slayer will always trump the other methods in the long run.
  11. Actually, that is how I intended it. It's a play on words. (Give me a hit) Isn't the letter y more universally known as a letter that is pronounced "eye," or "ee?" While it may be intended to be a play on words, it doesn't really work that way, does it? :| Disclaimer: Not to say you can't pronounce "y" with an "ih" sound. Words like, and this is the first that comes to mind, "Calypso" from PotC. I just mean to say when you read HYT the first thing that pops into one's mind most likely isn't "hit," so much as it would be "height." That could just be me though.
  12. [hide=] Yah 37 new monsters unique to slayer, 2 new dungeons only for slayer, 1 whole tower just for slayer, 26 new drops from the slayer monsters, and giving the best training weapon in the game. Yah slayer was definitly a half assed skill, nothing like "Go burn this log", no slayer doesn't even compare to something that amazing. All of those could have been released WITHOUT slayer, though. Yes, but Slayer gives you more of a challenge to get to use them instead of every tom, [bleep], and harry being able to just waltz on in and start profitting. I could say the same thing about godwars. 70 agility to be able to kill the saradomin general? But Jagex, you could've just as easily released it WITHOUT the agility requirement! No...it gives more of a challenge in training. Gives you something to work for instead of having things handed to you. But agility has other uses than just to kill a single GWD boss. Slayer does not. Sure, it's nice that only those who work for it get the rewards, but when someone can kill something else that is, on average, more profitable AND better experience such as Avianses, Armored Zombies, and Green Dragons, and simply buy the slayer drops, than I think we have a problem. Furthermore, you could just give a DIFFERENT set of requirements from an already existing skill to get to the better monsters. Why not have some of them in a sealed room requiring high thieving? Or maybe you could have to have high prayer to survive against Abyssal Demons, seeing as they are demonic.[/hide] Because those are easily obtainable, and not really achievements at all, to be honest. Slayer is slow experience no matter how you train and that's what makes it hard to be able to kill things like Abyssal Demons and Dark Beasts. Furthermore to my point, is that you have to remember that Slayer beats out those methods because if you're training summoning, training combat AND want cash, then Slayer's method is the fastest way to do all three of those at the same time, and in the long term you will always come out with more profit and more exp over a certain amount of time. To top this off you get the slayer exp which unlocks more killable monsters, WHILE you're training combat. Notice you can't train combat alongside thieving or agility. That's the difference.
  13. [hide=] Well for me the equipment works great. I can do 4-7 games with rapid heal (+1 more hitpoints regenerated), and i have never ever run out of energy from 70-80 Thieving. I got 80 Agility, but i really don't see why energy is so much needed. My energy is over half most of time. Maybe you need energy, but wearing monk robe top+bottom is still smart (lighter than proselyte?). With following equipment i don't need super antis I do it that way because i find that best. Calling it stupid is just stupid. Anyhow your way of doing it is probably better, but doubt it's easier to deal with. I got great thieving experience despite banking so i have no problem with that. [/hide] Well I doubt that though. My way requires less backtracking and I only have to stay in the pyramid at all times. You do the run, teleport to pyramid and repeat. Do the run, teleport to the pyramid and repeat. Do the run, teleport to the pyramid, refill your sceptre's charges, and repeat. It's as simple as something can get I think. Only other thing you have to do is to drink 1 dose of potion before each run. And if you want to sell your artifacts to simon, then every second run teleport to him and sell all your golds, then teleport back to the pyamid and play a game, then teleport to the pyramid and recharge. Requires a bit more recharging and more time in between games, but I find it's a waste of time to collect the stone artifacts and bank them because then you're just taking more time teleporting or running to simon to sell them after you're done training, and they aren't really worth enough to be worth the time invested, really.
  14. Wow, what game have you been playing? I get called a noob if I don't want to talk while training. I'll be on tip.it or watching a movie or something while I wc or fish and someone will be trying to talk to me, or ask me to my cape emote, or ask me what my level is, etc etc...and when I don't respond the noob comment immediately comes. Oh, and tabby, just an off-topic thing, but in your signature it should be "give me an hyt," not "give me a hyt." A hyt is incorrect because you use the word an whenever it comes before a vowel sound. The only way "a" would work is if you intended the three letters to be pronounced as an actual word. (Meaning, give me a "height" (hyt)." Don't mean to be all grammar natzi, but that's a common mistake people make that kind of drives me in circles. lol.
  15. Also, banking every run is stupid. You want to stay at the pyramid as long as possible for maximum exp per hour. Just use a bunyip and super anti-poisons and you'll be fine. Use the sceptre to teleport to the pyramid each game to avoid having to search for the correct entrance each time, and then when it runs out of charges, recharge it with stone artifacts. i prefer the prayer book thingy instead of superantis, use it at the end of each run. just a tip But that doesn't grant immunity and you will suffer from poison during the rest of the run until you use the book again.
  16. [hide=] Yah 37 new monsters unique to slayer, 2 new dungeons only for slayer, 1 whole tower just for slayer, 26 new drops from the slayer monsters, and giving the best training weapon in the game. Yah slayer was definitly a half assed skill, nothing like "Go burn this log", no slayer doesn't even compare to something that amazing. I was commenting on the concept, NOT what it gives or has to it's name. You just lost respect points, not because you don't like slayer, but because you pull arbitrary figures out of your [wagon] and then proceed to state unfactual points like slayer slowing down combat. Slayer speeds up combat, sir. (Or Madame, whatever.) You can't train 4 skills (5 if you bury bones) at once with any other skill. You get Att/Str/Def/Ranged/Mage exp + Hit Points + Slayer + Summoning exp all at the very same time. You can't do that with anything else. I mean, people will this attitude aren't going to be swayed, and I realize that. But don't try to pull "facts," about things out of your bum. It's just very unattractive. lol. Ok, I said 1 number and it was a good guess, I was counting per master, NOT overall. Duradel - 24 monsters Sumona - 28 Chaeldar - 28 Vannaka - 34 Mazchna - 26 Turael - 21 http://www.tip.it/runescape/?page=slayer_guide.htm Slayer does slow COMBAT down, such as if you want to train attack you can get 100k xp/hour (apparently) or you can train it using slayer and constantly stop to get a new task. If you want to train getting the most exp in as many skills as possable slayer is untouchable. (how do you range, mage and melee at the same time! :shock: ) Understand what I mean now? Oh, I do hope so. Ps. I like slayer, wierd I know. [/hide] When did I say you could train ranged, magic and melee at the same time? If I am just throwing this out there but I used slashes between them, not plus signs, which should indicate you have to get either or. But that's the thing. At some point, if you're serious about combat, you're going to want to train up all the combat skills. Why not do it the fastest way by getting them together rather than spend more time getting them apart? And furthermore, all those training places which fetch so much exp usually yield bad drops, or drops nowhere near as decent to slayer. Even Armoured Zombies aren't nearly as good as most all tasks I can get from duradel. Sure, I'd get more exp an hour killing AZ's, but only more exp in one skill, not overall exp in multiple skills. I mean, I guess you could say it depends on what you plan to do with all your skills in the future. If you want to max either combat or total level, then it would be stupid and nonsensical to train without slayer.
  17. Also, banking every run is stupid. You want to stay at the pyramid as long as possible for maximum exp per hour. Just use a bunyip and super anti-poisons and you'll be fine. Use the sceptre to teleport to the pyramid each game to avoid having to search for the correct entrance each time, and then when it runs out of charges, recharge it with stone artifacts.
  18. Yah 37 new monsters unique to slayer, 2 new dungeons only for slayer, 1 whole tower just for slayer, 26 new drops from the slayer monsters, and giving the best training weapon in the game. Yah slayer was definitly a half assed skill, nothing like "Go burn this log", no slayer doesn't even compare to something that amazing. All of those could have been released WITHOUT slayer, though. Yes, but Slayer gives you more of a challenge to get to use them instead of every tom, [bleep], and harry being able to just waltz on in and start profitting. I could say the same thing about godwars. 70 agility to be able to kill the saradomin general? But Jagex, you could've just as easily released it WITHOUT the agility requirement! No...it gives more of a challenge in training. Gives you something to work for instead of having things handed to you.
  19. You just lost respect points, not because you don't like slayer, but because you pull arbitrary figures out of your [wagon] and then proceed to state unfactual points like slayer slowing down combat. Slayer speeds up combat, sir. (Or Madame, whatever.) You can't train 4 skills (5 if you bury bones) at once with any other skill. You get Att/Str/Def/Ranged/Mage exp + Hit Points + Slayer + Summoning exp all at the very same time. You can't do that with anything else. I mean, people will this attitude aren't going to be swayed, and I realize that. But don't try to pull "facts," about things out of your bum. It's just very unattractive. lol.
  20. By walking around, seemingly aimlessly? No...the idea for exploration is much like slayer only for non-combat skills. Chop x amount of this logs, kill this many dragons for this amount of d'hide, fish this amount of this type of fish, etc...and it would open up new content like new armor and new logs, ore, fish, etc etc. I have NO idea what the new icon will be. I'm hoping and praying for a skill though. It's been far too long since I've had the excitement of training a new skill upon it's release. I knew it ! Although it probably won't be attack styles,at least we can order familiars to attack. :) I don't find the new icon interesting i find the ''Lobo espiritual'' Unless is from the Brazil lenguanje i can only think of Spanish Finally our combat familiars can be somewhat useful as long as jagex makes the attacks stronger then =) if not =( KILL!!!! btw lobo pwns wolf. But the german wolf pwns lobo. NO. They are strong enough. Summoning is supposed to be an aid in combat much like prayer is. It's not supposed to DOUBLE your attack and strength power. My god, you guys are never satisfied. I can get 20k extra exp an hour using steel titans and that's WITHOUT using the special attack. If that isn't a great enough boost as it is, then I don't know what is.
  21. In addition to the summoning part of what Campbell said, the drops you'll make from slayer will pay for training summoning. I didn't have to "money-make" for a second for summoning, because slayer training was already not only training it but also paying for it with whip drops, dragon boots, snap seeds, granite mauls, dark bows, etc etc. It's a great skill. Ever since I maxed it, I have found that my training in Runescape is a lot more contained and with less variety. Also a lot less profitable and a lot less exciting. Now, I'm sure monster hunting or gwd'ing is going to be even more exciting than slayer, so slayer isn't the most excitement you can get in the game, but it's at the top. EDIT- Muggi, the thing is, if you plan on doing all three of those things at once, then slayer is actually going to save you more time in the long run because you're getting all three at once instead of seperately. The "faster," non-slayer methods aren't SO fast that if you do them all seperately they can beat slayer out. Slayer in the long term will always be the faster and better method. Take it from me since I've actually done both, hence why I have so much damn melee exp. lol.
  22. You didn't see if the new whip avatar was up yet? They're changing that one in the same update, too. The concept art was already released.
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