Greedom1
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Everything posted by Greedom1
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What does Runescape Lack out of a game?
Greedom1 replied to Defender2516's topic in General Discussion
Agreed. Agreed. And Agreed upon. :) -
And what have wily cats done for you lately? (p.s. I hate cats in RS so I'm a tad biased...) :)
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Has Jagex ever changed the level requirement for something after it came out? I know they've nerfed the bonuses and speed and the like, but the actual level requirements needed? Did this ever happen to crystal? Or am I mistaken?
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MAKE AUTOBUYERS SUBJECT TO RANDOM EVENTS!
Greedom1 replied to Artificial_Doom_Flavor's topic in RuneScape Suggestions
Didn't realize this was the case. I support for rune shops and the like - less so for general stores. Also, stores in wildy (rogue's gen store) should be off-limits. (Can you even get randoms in the wildy? I can't remember seeing one in awhile.) -
What does Runescape Lack out of a game?
Greedom1 replied to Defender2516's topic in General Discussion
I dont agree with highlighted bit cos this would pave the way for more ways to hack accounts...like fake popups saying it is the latest rs update but in actual fact is a keylogger hell bent on stealing your account... :cry: No thanks :notalk: =; I hear you on this - and any updates need to keep that in mind. Still, this game needs to take it up about 10 notches graphically and in its gameplay to last as an MMORPG over the long term. (And "updating" the skins on the same dumb monsters really doesn't impress me that much.) Also, interacting with a monster a tad more than just the "Attack, Examine, Walk Here" would be nice too... Perhaps make those emotes actually do something would be cool. E.G. "Scared" emote boosts the monsters str, but lowers their def. Don't worry about the details of my example, just anything would be nice to expand the actual gameplay other than updates around the margins... which too often appear to be stupid quests/minigames. -
I'll do my best to break this down. There are 3 mage styles: Modern (what you're used to), Lunar, and Ancients. All have different spells and advantages/disadvantages. The last two are P2P only, with about half of Modern mage being P2P as well. I'm suggesting that a player can switch between styles by drinking a potion rather than what they normally do: by praying on an altar in a far-off area (Lunar is on an island and Ancients is deep in the desert). Hope that helps. If you're confused about something in particular please post and I'll try to help you out.
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Just tested it - I'd say it takes about 1/2 second longer. Noticeable though.
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Doubtful. (I'd love to see a major update for it as much as you...)
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Several people have voiced fair concerns about these potions being used in the wildy. While I have said they wouldn't be able to be used at all in the wildy there are other methods to eliminate their abuse. I think they -could- be used in the wildy provided the following: - They couldn't be used in combat or when moving. - They couldn't be used when skulled. <-- This is key. - They take 20-30 secs to take effect.** (see below) - They could only be used once every 20-30 minutes (or less perhaps). That not enough? - They lower your combat stats and hp to 20, also halves prayer (not mage though). (Similar to what aberrants or other slayer monsters do when you fight them without the right gear). I think if all of those limitations were in effect, it would be difficult to abuse these - even in the wildy. For now it's best to say "they cannot be used in wildy" since most people feel that they'll ruin pking without really considering the potions themselves. (If the limitations above were in effect, it'd be close to impossible for them to "ruin pking.") --- If they were to take 20-30 seconds to work, then I think if they operated as a spell (when you have the potion in inv) they would operate very similar to the Home Tele. If you're confused, think of how the "charge orb" spell requires a glass orb in your inventory. Imagine that each of these operated on a similar approach - you have the potion, but you cannot sip it. Rather, you have to operate a spell to have the potion take effect. This way, it would fit in well with the way Jagex codes things, but also give the ability for the potion to have a delay in activating. Figure that you would also need a required mage level for each as well... Say 80+
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Need cast for a movie!(rangers, Warriors, and cameramen)
Greedom1 replied to bemiz's topic in General Discussion
tip events? (and seriously not for one person getting 99 mining - even as cool as that is 100 random folks recruited for that really isn't needed.) If anything 50-100 folks recruited for a movie should be the remake of the 2005 St. Patrick's Day (happened a few days earlier) wildy trip in...world 77? (Can't remember). It did make me become a member though... :) -
Lol - *Your Animal Training skill is now 99* You can now stomp noobs. (Cape emote: 2 noobs shouting "Str Lvl" "Fish lvl pl0x" and you release your pet dragon which burns em to a crisp.)
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What does Runescape Lack out of a game?
Greedom1 replied to Defender2516's topic in General Discussion
I agree with everything you said - especially the team-generated efforts. However, there some things that work against this. The unfathomable extent to which people try to get a party hat or a level of 99 is only one. The best way to improve team-based play is to improve their clan support. Simple "capes" in the wildy are an ad hoc fix... which was 2 years ago. Long term (after 99's), people play this game because of their friends and the adventures they can share. Otherwise, it seems that as large of a world that RS is... it's just not large enough after say 2-4 years of playing. -
What does Runescape Lack out of a game?
Greedom1 replied to Defender2516's topic in General Discussion
I really like your idea of the multiple mage effect on the landscape... I haven't heard of that before. As hard as it is to not focus on other immediate fixes they need (ahem: banking, friends list, chat/trade, etc.), I think expansions should focus on quality updates that add to the core of the game (barrows was an amazing update...). Since then (and somewhat before barrows) the updates: skill/quest/minigame have all been mediocre at best. Immediate add ons: NONE. Improve what you have Jagex! Longer Term: Improve graphics (even if this means changing over to downloaded content). No quest, skill, or item ever made me play Runescape. It's the gameplay and community that kept me playing. Jagex should realize that their steadfast refusal to embrace the RS community (world-switchers... good grief!) is going to ruin them more than they know. Gameplay and community only last so long before they need an infusion of energy or development. These last two jagex seems to be completely missing the boat on as of late. -
I loved monkey madness and can only hope there is a sequel. Best old-school quest there is IMO.
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Jagex possibly going to far too stop irl trading?
Greedom1 replied to magekillr's topic in General Discussion
Lol :) Don't worry, be happy. <-- Yeah, I said that. -
There is none. If Jagex raised the stakes and expanded the skills you could develop for your cat, then heck yeah, people would be down there. Clearly most players (myself included) can't stand cats or any of the quests for them, so Jagex hasn't seen it necessary to improve that miniquest / quest reward. If they made cats have the skill to win stakes of say... 200k or even 1 mill or more, you'd see that place crawling with players. Figure 2-3 more quests and maybe an entire new skill: "animal training" where you can develop your crappy cat into a killing machine... If they would just add dogs already... I'll be happy :)
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Jagex possibly going to far too stop irl trading?
Greedom1 replied to magekillr's topic in General Discussion
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RS will not exist in 15 years, 8 at most. If it still does exist then, the membership will likely be drastically reduced (25% or less of current numbers.) I agree that it's possible it will move off of online - and possibly onto a downloadable/buyable basis (like WoW or others). This is especially true if it goes to RS3. Skills? A few more come to mind, but rather than naming anything in particular, I'll say what "Skill Gaps" there are at the moment. There are some gaps with "making" skills such as smithing / crafting / herblore / etc. Jagex could either expand on these skills or they could create a new one that fills the gaps. (Such as crafting mage robes.) Clearly the most likely addition to a skill (as in the most room for expansion) has to do with the whole summoning / harnessing the power of monsters / etc. Think of the last four skills they've released: Hunter, Construction, Farming, Slayer and all are somewhat non-traditional. Whether it's in the style they're leveled or the rewards of each, they really are greatly different than the rest of the skills in the game. If anything, they represent a sort of RS 2.5 and should be considered as such. If there are new skills added, then they will likely follow a similar formula as the most recent additions. Keep in mind that Jagex's biggest commodity at the moment are the players who play RS2, not the product itself (this is strange and antithetical, I know). They could potentially release a whole new platform / game such as Blizzard did with WoW over a Starcraft super expansion or something. Though even in that case, Blizzard had a whole history of other Warcraft versions/games to base WoW on. I think what will happen is that Jagex will play the junkyard dog for awhile and try to expand their game to other countries (e.g. German worlds). If that isn't successful by late 2008, they may consider in mid to late 2009 doing the whole platform / game switch. Please don't forget that it's evident to many of us that Jagex management is horribly incoherent in a "grand strategy" at times. (Latest letter from the editor is evidence of this.) This is beginning to look like a game that has reached its end (not because of creativity), but because of managerial incompetence. The game's creators are reaching the point where their programming skills and talents are no longer sufficient to carry them through the minefields of managing a successful game. Their nebulous approach to the third-party world switchers is evident that Jagex Towers does not have a consistent grand strategy to where this game is going. They could clearly develop a client with most of the functionality (ahem: calcs and hiscores) that you find in the world-switchers, but they choose not to for unknown reasons. I think Jagex has been happy with their success to this point (as am I), though I feel their decisions have been for the last 8 - 12 months have been to a greater degree been focused on getting the glut of f2pers from miniclip 2 years ago to sign up for members. (Just a FYI: As of now, Runescape isn't even in the top 10 of games played through Miniclip....food for thought.) Lastly, if you're truly interested in some honest discussion about this, perhaps check out the Bugs / Suggestions forum (there should be distinct forums for those mods!) and check out some of the threads there. You'll find a bit deeper discussion there than the regular "polling" threads on general or general p2p.
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Exactly. I felt there was a need for this when I wanted to collect some snapegrass on waterbirth (using lunar), then farm some (using modern), then going back to create some glass (using lunar). On the other hand, imagine this: Slayer task in tower on abby's - alch the rune items, *sip* (lunar mage to talk to a npc), *nech task*, *sip*, continue to Nech task on modern.
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I almost always re-click (or click on another ore) when a rock is being stubborn. (Often after more than about 12-15 hits on mith I get fed up with it). Just like you, more often than not I find it's usually easier the next time I try it. I might add that a similar effect can be found when wcing (or fishing for that matter). I know this has been discussed before, but it seems they have some code that determines the amount of time it will take before you get the ore/log/fish when you first click on it. Re-clicking or clicking somewhere else seems to "restart" the operation and more often than not this helps for me. (Mining this seems the most effective btw -- less so with fishing and wcing.)
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I've found that wearing something with a high "crush" attack seems to increase the rate I mine (at least on gem rocks in Shilo). If you're curious, try mining with a fire bstaff (or maybe lava) weilded in weapon spot, and the rune pick in your inv. (Alternatively try a dragon spear -- oddly this seemed to boost my mining even more -- Dragon BAxe not as much though.) I use the lava staff since I alch while the rocks respawn... more efficient that way. Also, if you're mining gem rocks, I find that a ring of wealth seems to increase the likelihood of getting better gems. I'm not saying these are hard facts, just a few trends I've noticed when mining there. Obviously none of us know for sure, and clearly it may be random, but nevertheless it seems that something is up when it comes to mining. Whether it's what you're wearing or weilding, or perhaps your levels, I think there's something going on. As for your comment about "too fine a line" between high level and mid-level miners, I agree. While they shouldn't make it too easy for lvl 90+ to get ores, they perhaps should boost their advantage over say a lvl 70 when both are mining the same rock.
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Thanks for your reply - I don't have any problem with your suggestion. I just want to see some good high level pots in the game and I feel that these fill a gap. I haven't given much thought to staking though - but since teleblock would be largely useless here it really doesn't matter that much since Ice Barrage has an entangling effect anyways. (Correct me if I'm wrong, but most mage stakers use Ancients, right?)
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I agree with everything but except that farming does take time - it's the only skill affected by real-life time. I mean it'd be a lot easier if i could weed, compost, plant, pick, and repeat over and over (like wcing or herblore or hunter, etc). In some ways farming is a lot like mining.... If you only had about two dozen rune rocks to level on all around runescape that spawned every 30 mins or more... :) I just got 85 slayer yesterday (farming is at 87) and slayer was waaaay tougher to level. The only reason folks may say farming is harder is because it isn't as interesting / profitable as slayer is. Without a doubt though, slayer is the tougher skill to get to 99.
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Being a lover of herblore, the only problem I have with this is the fact that the store would sell Dragon Daggers (++) (You said dragon daggers p and s - which I assume you meant super poison). Also the super sets should remain player-made at the moment - if you could buy from shop for their current value they'd only cost like 500-1k ea for a set. An easy fix is for jagex to adjust the alch/shop values of current potions to better reflect their value in the market currently. (But this would create more trouble than it's worth...) But opening a shop that sells the items that herblorists work hard to be able to make effectively makes their work meaningless. Rune smithers might say the same, but you still can't buy a rune baxe, rune scim, rune kite, 2h, or rune hammer from a shop. The same limitations should be true for herblorists as well. (Currently the only potions you can buy are antipoison near Tai Bwo Wannai, att, str, and def from the Warriors guild.) The warriors guild having a potion shop was fine provided it only sold the lowest of the combat potions. I'd support your idea for selling the ddp, but not the super sets or the dds. If you're looking for the stat effect, then you could imagine they could create an altar that when you pray on it you receive the same bonuses as a single dose of each super pot. You'd get your boost and herblorists would be happy because you're not in a position that will ruin the super set economy. Otherwise you have some excellent ideas here, but I can see in some ways that this would make things a bit "too easy" (as in the dungeon having the dragons, moss giants, demons... all in one place.) Course, add a roaming steel dragon in there and you'd keep most people out. :ohnoes: I know you're not creating a list, but I support (conditionally).
