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EugenyG

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Everything posted by EugenyG

  1. 1. Not the smartest idea to brag about breaking rules. Your post will probably get deleted. 2. People who are willing to break rules when things don't go their way are probably people Jagex doesn't want playing to begin with. 3. You are an acceptable casualty. All for the greater good of the masses!
  2. Let's all guess which minigame won't be on the "best reward" category for 2007. :XD:
  3. ...This reply is a continuation (see my reply to queltar's article) of my previous ideas. I might combine them all one day and make a real article. It's not like Jagex are not aware of what you are saying. They are behaving very logically and prudently by removing the secondary routes first, before delivering the final blows. Removing or seriously hampering person-to-person trading and wilderness PK loot (which is undoubtedly going to happen at a certain point), will cause an uproar stronger than the DA, PC, SS and 14h riots combined... by a factor of 10. All the past ones can be considered a "vocal minority" dissent, but these ones, oh baby, these ones are REALLY gonna hurt. One argument which would undoubtedly rise if ptp trading was hampered would be "well RWT can still use DA or shops to cheat, so why punish regular players when it won't even stop RWT". By removing secondary RWT routes first, when Jagex is going to pay the heavy price of limiting the biggest player interactions of the game, they will at least achieve the goal to achieve they sacrifice so much - break the back of RWT, for good. This will also somewhat weaken the opposition to these updates, and give Jagex much better publicity ground. Get rid of the easy stuff first. Get rid of item transfer through party room. Get rid of item transfer through DA. We already see hints of what is there to come. Jagex is introducing the Wilderness Headstones, and they can justify it as they please, but we all know the real reason they will be there for -- hamper, in one way or another, ptp trading. Only a fool would create the revolution in one step. The price is just too high. Instead, they will methodically work step by step to deal with their issues. Introduce the headstones. Balance looting "per level" or some other way (the lower your level, the less items you can take or drop in the wilderness). Of course this will be justified "for your own safety". Yeah, right. Then introduce some kind of balancing mechanism for trading. If you trade too unbalanced, RS will tell you to "reconsider because you are giving valuable items for nothing". There. Problem solved. In short, Jagex should, and will, take slow steps, and carefully word their decisions to make it look like they do it "for the players' own sake". Jagex has only one enemy. This enemy is... ANY OUTSIDE INFLUENCE It doesn't matter if the influence is in the form of RWT or in the form of fansites. Jagex doesn't want anybody else to meddle with their game or players. Jagex doesn't like people who outdo everyone else, be it those who purchase their wealth through RWT or those who merchant and speculate the market, or DA fighters who can make millions in minutes. Jagex has quotas on how much they think players should "fairly" make in an hour, and any "geniouses" who are able to ride the system will be dealt with, one way or another. Essentially, Jagex is turning RS into a communist dictatorship, where the ruling party (Jagex) enforces "equality" on the players, even when it means getting rid of the brightest and most productive members of that society, who have no wish to be confined to menial labor like everyone else. But as I said previously (see my reply in that post), I'm in no position to criticize Jagex for their moves. If I was in their place, I'd act in their own best interest. As I have previously written, Jagex never liked the "elite" because they simply cause trouble and are not worth the profit. As much as I hate Jagex's initiative to destroy the spirit and mechanics of the game as we know it, I cannot deny them intelligence and wit. If Jagex's gamble wins, yes, they will get rid of the gaming elite who ride the system (and also happen to be the backbone of the community and fansites) and leave the little kids who just play RS after school and never visit any other site than Jagex. All what,while ALSO getting rid of RWT (which IS a genuine and major problem). Jagex will get rid of two classes of people they hate at once, and will justfiy getting rid of the first class as a means of getting rid of the second one. They will kill RWT, squeeze out troublemakers, introduce the equality all the little kids want and beg for, and will make RS a calm and pacified place where peaceful manual labor and childish interaction is valued over the pain and gain of high stakes, risk taking, and the intellectual capacity to be part of the "elite" community. Occam's Razor my butt. Jagex isn't doing it because they are stupid, they do it because they are smart. If these moves aren't an absolutely brilliant and ingenious (no sarcasm whatsoever) political move for Jagex, I don't know what is.
  4. It is true that currently some items are expensive just *because* they don't drop when died due to artificial cost. But suggesting that removing the artificial cost and instead going for "market" price would result in some kind of self-feeding loop is nonsense. When the only cost is determined by how much the item is wanted, item considered better (without taking into account the fact it drops or stays at death) will be more expensive, period, and will stay more expensive after taking the drop status into account. In fact, the price difference will be even more steepened by the fact that the more expensive item automatically gets drop protection, and thus more desireable. P.S. Every time I hear the phraze "X will screw the economy", I reach for my whip. The economy has enough screwage potential to outscrew you all and then some.
  5. We are not saying that most kids are beggars. We are saying that most beggars tend to be kids. Big difference there. The reason is simply that RS begging exibits a simply childish mentality, characterised by your dependence on others, looking out for someone else to help you instead of doing them for you, I agree however that tagging beggars as kids is "Reductio ad Hitlerum". We don't hate begging because it's done by kids, but rather we hate the kids who beg because they do that. Begging is bad in its own sake, be it a kid or an adult. At the same time, you can't argue with statistics, which place RS as the probably most beggar-offensive MMORPG out there, which happens to coincide with having one of the youngest audiences.
  6. So what? 9 times out of 10, the noob will get banned, but the 10th time someone will slip up and you'll get banned instead. Will you feel happy losing your lvl 1xx char if you know that 9 lvl 3 noobs got justly banned in the process? It's so funny when everyone says "don't be paranoid" and thinks all's well and there is no problem, and then those who DO get punished unfairly never get a chance to speak out to the public on "mainstream sites", e.g. Jagex deletes all forum posts about "unfair bans" as a "matter to be discussed privately", and they use the excuse of "confidentiality" to supress all dissent and make sure nobody gets a chance to tell the truth about what's going on. The same story about tip.it - any conversations with Jagex are removed under the absolutely absurd grounds of violating copyright (if I'm a recepient of a mail conversation, I have the right to do publish that mail, and no copyright laws can prevent me from doing so). Everyone just tries to keep the garbage in the house, if you know what I mean. Fine. RS is Jagex's game, and they have the right to be as totalitarian as they want to, but guess what, I have the right not to pay or play, and I chose to exercise that right. The sad part is that the niche market for the players don't care or even understand, partially because they are never given a chance to hear the other side of the story (See above). And to think that once upon a time I wanted to be a PMod... Heh, everyone grows up I guess.
  7. "The more you tighten your grip, Tarkin, the more star systems will slip through your fingers" ÃÆââââ¬Å¡Ã¬Ã¢ââ¬Ã
  8. As an economist, your logic is completely valid. But Jagex ain't dumb. They are well aware of the consequences of their actions. But they choose to take them anyways, because for them, economy takes a backseat to political reasons. They want the power to control, and the more, the better. Jagex wants the power of those who destabilize or exploit the economy. The biggest part of that is gold farmers, but also includes large-scale powermerchants and pretty much any other power-*. That's why the price controls. That's why the DA update. They don't want troublemakers, how hard is that to understand? Just like any authoritarian country's leadership hates dissidents, so does Jagex, but unlike a real country, you don't have the moral ground to demand freedom and democracy, because you are in the private property of their company, free to leave at any time or make your own game with your own rules. Jagex wants to curb the influence of foreign sites. They always cause trouble. Kids use them, get trojans from some, and whine on their forums. Kids use the walkthroughs and then whine that quests are too easy. Kids trade personal contacts on other sides and then Jagex gets threatening letters from their moms. That's why we had the clan chat update, so less people use external chats or forums. That's why we now have the GE, so less people use external trading sites. That's why saying any URL in game will get you banned even if its perfectly safe. Banning is easy. Fixing kids' own stupid mistakes is harder. Why not take the easy path? Jagex wants to make the game "fair" and "balanced" to all players, including the younger ones. Do you honestly believe they try to enforce the "13 and up" rule? That rule is just in place to protect them from legal liability. The game is catered towards the 8-15 year range, and while adults can certainly play it too, don't complain when you see yourself in a nanny environment. The nanny environment is the core of what RS is about, and you can take it or leave it, but not change it. To that end, "easy" moneymakers such as winning millions in a duel or powermerchanting are seen as "against the spirit of the game", and thus steps are being taken to curb them, as we have seen with the Duel Arena, GE, and numerous other updates. This is only the beginning of what's to come, though. Now, I have no intention to moralize with Jagex and say how good or evil they are. This is their game. You have only one choice, a Hobson's Choice: to play it (with all strings attached), or not to play it. Jagex has a niche market. If you don't like being part of that niche, find yourself another game. Jagex will certainly not mourn losing a few "enlightened freethinkers" like yourself, because as I mentioned, they make their money from 10yo kids who would rather be nanny-fed, and don't really mind the lack of their freedom (they are too young to even understand the concepts of what you are getting across). People like you cause more trouble to Jagex then benefit, and they would certainly not bother catering the game to how you see it fit. To generalize, if Jagex were to lose the entire target audience of TruthScape from RS, they'd be more happy than sad. Nobody likes people being a pain in the butt to their business model and control in their own game.
  9. THIS THREAD IS NOT ABOUT THE DUEL ARENA, so flamers and trolls please KEEP OUT. Jagex recently announced that the "real" or market price of items, as opposed to their store value, will be used to calculate stake values for duels. But this approach has other uses as well. Do you think that it'll be used to calculate which items one keeps on death? Instead of the 3 items with highest store value, it'll keep the three items which have the highest "real" value. For most parts, it will protect players who die, because market value is never significantly below store value (strictly speaking it'll never practically be below the high alch value minus the cost of a nature rune), but it can be many times higher than store value, in the case of party hats, hundreds of millions of times. The only problem is calculating the market value for untradeables. For example, fire cape would have next to no market value. Its possible that both the store and market value will be taken into account, and the highest of the two used for death calculations. Do you think something like this will be implemented?
  10. Suggested tax formula: (square root of payment) * 10, but not exceeding 5% of the items sale value. That means: For items up to 40k in value, commission is 5%: E.g. For arrow worth 25, commission is 1.25gp per arrow For rune worth 300 commission is 15gp per rune For helmet worth 10k, commission is 500gp For plate worth 40k, commission is 2k For items above 40k, commission is square root of items price * 10. This will reflect the fact that higher-level items have lower % of fluctuated price. E.g. For shield worth 500k, commission is 7k For whip worth 1.6m, commission is 12k For santa worth 20m, commission is 44k For 3a piece worth 50m, commission is 70k For phat worth 200m, commission is 140k In the end, I think this rate will reflect market situation, is small enough to encourage auction use, and is large enough to not kill merchans or bargain-looking buyers/sellers. And it will also be a neat moneysink. Also, the commission should always apply to the seller (e.g. if a seller sells an item worth 10k, the buyer will pay 10k and seller get 9500gp, as opposed to him getting 10k and buyer having to pay 10500gp)
  11. I think they should combine the advantage of both updates - if you die to a monster, members of your lootshare party should be able to pick up your items immediately, while everyone else will have to wait 1 min.
  12. While the reasons you give may have merit, the QH has substantial advantages over helpsites: it's dynamic and discrete nature. It's useful for people who are stuck on a quest and want a help with a specific point without spoiling the whole quest by reading a walkthrough.
  13. Experience certainly matters a lot for pro RCers, even those who only care about money. Remember, the REAL profits only come in at level 92 (when your net income from nature runs more than doubles [gross profit doubles while expenses stay the same]). Only at that level doing natures by far outweights any other RC moneymaking method. Up to level 92, it is entirely logical for you to place exp before money, if you are in the RC business for the long haul.
  14. Xleman's one was really nice but the angle is all wrong. I turned it 50 degrees clockwise in Photoshop and it looks much better :-/ Also, the sword is a blatant rip of Oblivion's Daedric Sword, lol. But it still looks great.
  15. Could the Zamorak godsword be used as an anti-pk escape weapon? Used by abyss runners or whatnot? Carry either alone or as part of a 3-item set. If you get attacked, hit opponent once, and let him sit there for 20 secs while you make a run for it.
  16. One of the only strategies for Jagex to combat macros in the long term is behavior pattern analysis. For this to work, some time has to elapse before the patterns can be attributed to either "bot" or "human" with a sufficiently low chance of error to go ahead and make a decision to ban or not. In this sense, it is important that new players cannot easily and profitably macro good money without skill training. Jagex has a chance against yew macros. Why? Because it takes 60WC to cut yews. By the time you get 60WC, you have chopped down quite a few trees. During this time, your playing patterns can be autoanalyzed by RS, with suspicious cases forwarded to a human mod, which will then look at it and make a decision. Yes, it is possible that up to level 60 the macros are human-trained, and only then program-trained, but it still takes a while, and other factors (originating IP, chat behavior, even player name) can all be looked at to make a decision. The battle is all about time. If training a person to 60WC takes a week, but finding or banning them takes either less than a week from start or only 1 or 2 more days after they start cutting yews, that means that the autoer's resources give a very little tradeoff, because he took a whole week to train the guy, and only a day to reap profits, by which time the guy got banned and he needs to train another guy for a week. That's as far as yews go, or even better, green dragons (training a green dragon slayer would take quite a bit of time). HOWEVER, this fails miserably with macros like rune buyers. Why? Because it doesn't take any skill! You can come straight off tut island and start your macro to buy runes. The WHOLE shop-buying system is totally wrong. Instead of being free-market oriented where supply and demand set the price, the quantity is very limited, the price way too cheap (compared to market price for runes), and therefore we have a communist-style shortage economy, and besides screwing the rest of the economy, it greatly benefits bots, because they can easily buy runes and re-sell for more later. This whole shop speculation thing has to be stopped. I think the best way is to remove material supply limit (make rune supply infinite, for example), BUT do it as follows: Every time someone buys a rune the price goes up, and when people stop buying it starts going down. Eventually it reaches an equilibrium, where people will pay for runes from shop exactly what they pay for runes from rune crafters, which makes it fair to everyone AND cuts a prime money making method from bots.
  17. If you say the following sentence in RS: ing triming,rlcash,lvl126acc,gimme pass/email!im jgxmod .com That fits in a single line, and you break rules 1, 2, 3, 5, 6, 9, 11, 12 and 13 at the same time! Warning: Don't actually try and type it, if you accidentally press enter that probably alone will be enough for a permban. :ohnoes:
  18. You know the scammer can just add you to the ignore list and not see your spam trades anymore :roll:
  19. QUEST NOOB (I own a quest cape) :wall: :wall: :wall: :wall: :wall:
  20. Jagex showing a rare sign of democracy? The "themed" world thing, is the BIGGEST YET, to my knowledge, time, when Jagex official policy was following public trends and opinions, as opposed to totally ignoring them. The first one was when Jagex semi-officially recognized the influence of rares with the introduction of WOM and his blue phat (before that, Jagex kept a policy of ambiguity, refusing to remove rares but also refusing to recognize their market influence). But this one is even bigger. Even though "themed worlds" have nothing to do with the RS internal storyline or system (in fact it seems a bit counterintuitive), it is very nice that Jagex actually paid attention to how PLAYERS like to play, and adjusted accordingly. There is an old tale of some british university -- they were tired of people always walking on the grass and off the road in the university courtyard, so one day they simply removed ALL walkable roads (leaving only the grass), and observed where the PEOPLE Like to talk, then built the roads THERE, and as a result, nobody walked on the grass again, because the roads now were where the people wanted them to be. Same thing here -- Jagex first sees what's popular, then makes it official. Very, very nice.
  21. Some of the icons are pretty lame as mentioned (agility being biggest), but the fact they FINALLY changed the cooking icon (used to be ugliest thing in the game) outweights all the drawbacks. Maybe the hordes of people with a 99 cooking skillcape will look JUST A BIT less lame now.
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