Skip to content
View in the app

A better way to browse. Learn more.

Tip.It Forum

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Soma2035

Members
  • Joined

  • Last visited

Everything posted by Soma2035

  1. But there inlies the problem with the "PKing Rules". You See. I think of Pking as a skill like Construction. It can be fun to level and fun to play with, but costs tons of money. The Problem in these "New Wilderness Rules" is pkers are attempting to make a profit out of an activity that isnt necessarly made to make profit. And then is when the rules come in. The result is more people dying, more drops and more money getting circulated around. In my personal opinion, this is rubbish. If you think pking with the rules Jagex gave us isnt good enough and isnt fun? Then why are you playing this game? I dont think tagging is against the rules. Another problem Ive seen with these rules is "Low Wild Dueling For Keeps". 90% of pkers are guilty to this. But back before the great pure rush of 06', torsos and other str weapons, there went these rules. Why? People didnt "duel pk" as much as they do now? This problem of these rules was solved because people pked above the level 20 wilderness. Dont like "tele noobs"? Cant tele above level 20, or TB. Dont like "tagging noobs"? Bring a friend of your own Pking. Dont Like "Safers"? Smite them and Let them waste their resources. Dont like "Prayer Noobs"? Smite them and let them waste their resources. Dont like "Runners"? Ancient or snare them. Dont like "Pjers"? Dont Whine. If you have the skill to kill somone, you should have the skill to pick up the drops and get out. If you dont, you deserve to be killed. Its a dog eat dog world in the wilderness. If you dont like How someone pk's tough luck. Now im not saying I hate pures, or people who pk this way, because I have lots of friends who do. What I am saying is, people who excpet others to follow these UNOFFICIAL"Wilderness Rules" and then whine about others who dont follow them are childish. You are free to follow what ever limitations you want when pking, but dont call me a noob because I dont chose to follow your limitations. I prefer to use prayer, cheap armor, 3 item, teleport, farcast, and any way I can do hurt my opponent without losing much myself. The bottom Line.. Dont make rules and expect everyone to follow them. Dont expect pking to make any money the first place. Then you wont have to worry about any rules of "Duel Pking". Oh it's PERFECTLY okay to call you a "noob" because you don't follow the same limitations. You choose to look at PKing as a non-profit, complete lost of money. Correct? The only reason for it is fun? Now tell me, what exactly is the FUN in fighting 50 fights, without killing your opponent a single time? What is the FUN of never having to risk anything, and never dying unless you lag? Where is the FUN in all this? If you actually think the above scenario is fun, fighting 50 fights in a row, wasting all your valuable food and potions, and never being able to win a fight, that's fine. But if others disagree and want to "create" their own metagame where there are rules and such, you should respect that. It's just basic respect. If a group of players wants to play a game the way THEY want to play it, and you go in and intentionally violate it when it can barely benefit you anyways, that does qualify you to be called "noob". Then again, most things do. If you want to say the whole thing is about FUN, then go PK in level 1 wilderness, ONLY against people who pray, who pj, who tag, who teleport, who do everything in the book that's generally disliked. Find a friend and fight each other. After a hundred fights, tell me how fun it was to never really win a fight or lose a fight, with the thought hanging over your head that all this money is going to waste that can be used in other FUN activities. I'm sorry, but if I'm going to spend almost 500k an hour, even if I lose money I actually want some fun out of it. And again, if you read my post all my points had to do with low level wilderness. If you pass 10 wilderness where you can be higher level, bring friends, bring teleblocks and etc, and actually manage to stop them from escaping, it's really fair game. Because in level 1-5 wilderness they can escape no matter what you bring if they have prayer, the right equipment, and decent food. The reason I didn't bring this up is because it seems quite rhetorical. The FUN of PKing is to kill people, to see nice tidy piles of treasure, and to know you actually earned something. If you're idea of "fun" is to break their rules and dampen the experience for others, how are you ANY better than someone who lures at Dagannoth Kings? "Taking over" someone's training spot and flaming them before telling them to hop? Intentionally misleading them on quests and such? Trying to teleport people at barrows so that they get killed? People who WANT to PK with these rules should be allowed to, especially at that low in the wilderness where these rules are necessary. These rules exist for very good reasons. Also, as for being called a noob. Let's just say there's one strategy that makes you COMPLETELY invincible and guarantees you to win the fight. In general, players agree NOT to abuse this strategy and to play without it. You know what I'm talking about, this exists in most games. By intentionally using this strategy regardless, what you're literally telling the entire community of players is "You know, I'm not good enough to win. Thus, I'll fall back on my strategy, so I can annoy the heck out of all of you and might actually stand a chance of winning a few games." Is that any different from a sulking kid trying to mess up a game his friends are playing because he can't win? I can't, even in my most optimistic moments, wish that all of these "honor" PKers can have one world to PK in, and the "no-honor" PKers have another world. But if you ever have problems with people coming in and mining all your ores, luring Dagannoth Kings to kill you or mess up your trip, crashing your Kalphite Queen or King Black Dragon trip to steal all your kills and loot, half killing all the monsters so you can't ever get drops when training, then realize what you're doing is the same: refusing to respect a specific group of player's rights to play the way they choose to. Especially when you have little control over it as you're in level 1 wilderness. If it's fair to call people noobs for luring at DK, x-logging in stakes, and half killing, it's quite permissible for PKers to call you a noob when you're violating their rules just because you can't win by their rules.
  2. Don't regret 13 player. A mage loses basically ALL his fighting ability on f2p soon after he exceed fireblast, because he never gets any new attack or armor. On P2P, mages can rarely hold their own just relying on magic. Almost every "mage" you see has a dagger ready or a bow. And when I was experimenting with pures, 13 prayer worked REALLY well. Far better than the more popular 31 prayer. So anyways. When you go P2P to continue using your pure, just get attack and strength up, or get range, defense, and prayer up. Range/Mage tanks work pretty well. Although it's unfortunate you can't complete DT without gaining more prayer experience. :(
  3. Here is another issue I sincerely hope someone else has addressed. In many other multiplayer games, there are tactics that are considered "unfair" and thus looked down upon. They've been prevalent in almost EVERY video or computer game I ever played. For example, In Star Wars Battlefront 2, people have often resorted to rushing up to a crowd of opponents and dropping a landmine, thus killing themselves and at least 3-4 other players as well. Also, people have found "opportunities" to hide themselves inside a wall, called "wall glitching". "Minespammers" and "Wall Hackers" were both generally disliked, flamed, abused, and not accepted into most clans. In Metroid Prime Hunters (A Nintendo DS first person shooter) there would always be dishonest players who disconnected so that it would not hurt their record when they lost. Same goes for other similar games. Also, in many first person shooters, "camping" is generally hated. I'm not 100% certain on this but many of my friends play games like Halo and the names they place on those who camp or use other cheap tactics aren't really that pleasant. In Jedi Academy, attacking anyone who had "powered down" their lightsaber was considered pathetic... pathetic enough to get you permanently banned from the server. Why? Because they felt it was unfair to attack people unprepared for combat. In the recent Pokemon games, they have formed all sorts of "clauses", prohibiting the use or abuse of specific tactics. There are many parallels between the "PKing Code of Conduct" and these other rules. You're generally not supposed to take advantage of people who aren't prepared for a fight. X-Logging seems to be Runescape's version of disconnecting, escaping from duels and fights in deep wilderness. In Pokemon you have players telling you not to use evasion to make yourself almost impossible to hit. In Runescape, it's players stating that prayers make yourself almost impossible to kill except by lag. In every game, there's going to be certain rules that are made by the players, not the game makers. Fact is, most of these rules DO improve the quality of the game. At first look, it does seem pretty dumb. Let's stay at low hitpoints so your opponent has a better chance of killing you. Let's not use prayer to cut all damage dealt to us by about a third as well as increasing defense. No, you can't bring teleports, because it makes it too easy for you to escape. Hey, it's dishonorable to pick on the player with no weapons on. Leave the runecrafters alone and go after the REAL PKers who will probably kill you. Yes, it's stupid if you look at it that way. But as I mentioned before, it works the other way around too. If EVERYONE follows these rules, then everyone has a greater chance of dying. Then it becomes a manner of timing, reflexes, experience, and ability to predict your opponent's next move, all in real-time. Versus the all-luck lose-lose situation you get when everyone disregards these rules. Yes, these rules DO increase the quality of PKing. Finally, if you disagree, try PKing. If you don't want to risk all your valuables on your main, try a pure account. To be honest, it's a very good way to understand PKing better. Try following the rules, and you will realize how much more rewarding it is to PK following these rules, and understand how badly the people who oppose the rules dampen the experience. Look at how much you spend PKing, compare it to what you earn, and realize how difficult it is to make PKing profitable. Anyways, I don't think I have any more to say. So I'm probably done posting on this topic until further notice. :wink: EDIT: Okay, fine I did forget something. If you really don't believe how ridiculous rules can sound while still being beneficial, there's a video I recommend you watch. A group called "Rooster Teeth" made a show called Red Vs. Blue, Blood Gulch Chronicles. Two teams fight a war in the middle of a valley with nothing but their two bases, while fighting with and against ghosts, robots, etc. Anyways, one of the episodes featured two characters traveling to another dimension, where they found dozens of soldiers playing a game of capture the flag. In the ensuing frenzy, you hear many cries of "noobs" or "rocket noobs" or "camper noobs" and other stuff, sometimes with more unpleasant terms. It's not that unlike runescape where you have "farcast noob" and "Pj noob". It sounds REALLY ridiculous listening to it, but to anyone who actually plays Halo (was told this by my friends), these rules all exist for a very good reason: because they make the game more fun to play.
  4. I've seen many people who are obviously using autotypers in World 2, but I only report them if they set the speed to be an unfair advantage. If they set it at an appropriate time interval for the length of the text, more power to them. It saves their hands from hurting. Humans have been using tools for millenia, and thats what sets us above the animals. As long as you can't do it any BETTER than people not using tools, then I believe it's totally within the boundaries of the rules. saving their hands from hurting using 3rd party software = against the rules and an unfair advantage... i think you just pwn3d yourself Read again: Saving their hands from hurting using 3rd party software is a REAL LIFE benefit. Not an in-game benefit. Thus, by your own logic, it's unfair but it's not in full violation because it's not an in-game benefit. Who exactly "pwn3d" themselves in this situation?
  5. You attack somebody. He turns on protect melee. You turn on protect melee. You hit him, he eats. You miss, he hits back, you eat. 5 minutes later, you're both down half your food, both with full health. Another 5 minutes later, you finally run him out of food. He teleports. You go grab another 40k worth of supplies, and so does he. You fight. 5 minutes later, you get lucky, you nearly kill him. Some guy jumps in and tries to kill you. Due to both you and the new guy praying, you manage to escape by teleporting. You return to take vengeance on the PJer, to find he returned most of the stuff into the bank. You fight again, but because he's praying, he manages to hit you once before he dies. 4 damage and now you have to go grab an antipoison. You return once more, and finally, out of sheer luck, the guy you're fighting is killed when he lags right when you eat, and another guy attacks him. You just begin to grab the loot when some guy jumps you. Doesn't matter, with your pray you get away with about 150k. Ignoring the fact you just spent almost 200k in supplies, you're significantly cheered up and return. Five similar battles later, you've now spent about 400k in supplies, and you're running low. You decide to enter one last fight. You get close to winning, when suddenly the worst happens. Your parents accidentally bust a fuse in the next room and shut off your computer. You log back on, in Falador, with your whip. Only then you realize that you completely wasted over 400k in supplies and didn't profit at all. In addition, you and the one opponent you killed both lost some items that you can't trade, like rune defenders, skill capes, barrow gloves. That's what edgeville PKing will become. In fact, that's what it DID become. You can't really kill anyone unless they lag, or computer freezes, or parents kick them off, or a freak thunderstorm comes by. And that's why there are rules that make people easier to kill. A pure usually spends around 15k-25k per fight. A nonpure generally spends upwards of 40k a fight, because of the need for more prayer potions. With the amount of untradeable items you can work into your combat gear, PKers ALREADY stand a low chance of earning anything. So on top of that, you make it completely luck based, where the only time someone is able to win is when something improbable such as lag, or thirty consecutive max hits (prayer really does cut it down), or their parents/siblings/friends bust their computer, or their firewall jumps up, they're not going to die. If you're talking about PKing in 20-30 wilderness I totally agree. Instead of going alone and complaining when they tag you, bring 20 friends, bring teleblock, ice barrage, all the manner of spells to prevent them from escaping, and kill them. But when you're in level 1 edge, it's nearly impossible NOT to escape if you want to. Prayer + sarabrews/food + teles when you only have to run 10 steps to be safe is really pretty pointless. Throw in the fact they have to be almost exactly the same combat level and it spells "Come and waste your food here." And if you don't have a big enough team with both teleblock and ice barrage, you really don't stand a chance PKing deeper either. Remember, there's always a bigger fish, leading up in levels and numbers until you encounter a clan of fifty level 126s. Time to wrap this up. Rules are NECESSARY to make PKing in under 10 wilderness worthwhile. With the general courtesy of not eating the second you get hit, with not jumping people in the middle of a fight, with waiting until everyone has a chance to use their potions before starting, skilled PKers CAN turn a profit. I know many PKers who successfully kill their opponent in over half their fights because they're timing is better, they're more experienced, and they can predict when their opponent will eat and whether it's worth the risk to keep attacking. When people follow these rules, the more skilled players have a chance to profit, the less skilled can learn to be better. By completely shattering the rules to take advantage of players who understand these rules are necessary, you are stating that you are unable to be successful when the terms are fair. You can't kill them when both of you are praying, safing, teleporting. You always get killed if you both provide each other a sporting chance. Thus, you're only way to succeed is to take advantage of the fact that these PKers give each other a fair fight. Of course, when you're deeper in the wilderness, this all goes to hell. There are more than enough ways to score kills efficiently EVEN IF they're praying, teleporting, etc. Luring, tagging, rushing is all fair game deeper, because at that point, it's still possible to "win". Basically, these so called "honor" rules aren't because they're greedy and want all your items. These rules exist because it makes PKing potentially more rewarding for EVERYONE. If EVERYONE follows these rules, EVERYONE has a chance of coming out ahead, and a chance of coming out behind, that they actually have control over. And if you can't accept this, then either PK in deeper wilderness, or expect to be flamed, because all you want is a win-win situation for yourself. If that's the case they're hardly the greedy ones?
  6. So if someone types faster than the norm, he risks getting muted? And if an autotyper is designed to type it incorrectly once in 3 times, you don't report, and thus he gets away? Rule 7 states that you can not use 3rd party software to gain an UNFAIR advantage in game. Not breaking your fingers or requiring hours of typing practice is something you feel in real life, rather than actually in the game. If you're actually typing something faster than humanly possible, then you may as well report for spamming. You probably shouldn't report Autotyping under rule 7. It falls into the gray area between "unfair" and "fair". If one is using it moderately, inputting the message once every 20 seconds or so, it's not really that unfair considering most people can type it faster naturally. The only "unfair" part is not actually a part of the game. If they ARE using it unfairly, there is always a chance it is a fast typist, where you may be reporting him falsely. However, typing at that speed, he's still considered spamming and thus you could report him under rule 1 safely without any risk of a false report. So if you see an autotyper, or what you suspect to be one, I really don't think it's worth a report. Save your reports for the macroers that ARE gaining an unfair advantage, or report them in a way that there can be no mistake made.
  7. Dagannoth Prime gives approximately 5.333 Exp. Points per damage dealt with a range weapon rather than the normal 4 Exp. Points. Dagannoth Rex gives approximately 2.66 Exp. Points per damage dealt with a spell in addition to the base, rather than the normal base + 2 Exp. Points per damage.
  8. Although you often here griping about how rare party hats, santa hats, and halloween masks are, there are probably many more of them than most people expect. I'm inclined to estimate that there are well over ten thousand santa hats, and at least several thousand of each mask and party hat that are "active". By that, I mean the account whom which the item currently resides on has been online within the past 6 months. I know many people on Tip.It forums have these so called "rares". I myself purchased several a very long time ago when they were "affordable". Although I don't post a lot on these forums, I've heard of many people having accidentally cast high level alchemy on their prized hats or losing their valuable masks to a random event when lag strikes, or losing it to their friend who asked to borrow it. Now here's my question. I've managed to hold onto my rares this entire time only through paranoia. I rarely wear them, and stick them back in the bank as soon as possible. Whenever I high alchemy anything, I ensure everything of value is tucked away safely in my bank. Others wear their rare items, while alching, while talking to friends, training skills. However, it seems these people are doomed to lose them to small "accidents", lag, random events, glitches, etc. So who's the actual "winner"? Is it the one who keeps his treasure hidden forever in fear of losing it? Or the one who actually enjoys it, but eventually loses it? If you have a rare item, are you as protective of your rare items as I am? Or do you lend it to friends, wear it while training non combat skills, use it as part of your regular costume to "show off" the fruit of your efforts, knowing full well that the worst could, and very likely would happen? This is something that has been on my mind for a while now. So please, if you have a rare, share your experience with this issue. If you don't have a rare, it still would be nice to hear what you would/would not do if you ever got one, and what attitude you would hold towards each "method" of owning a rare item. And finally, if you're someone who only wants to post "OMG rare's are noobish they should be deleted and the owners banned", please, save it for the rants forum.
  9. To me it looks more like one of the gold farmer's got confused and attack his friend. Look carefully at the picture and you'll notice the rune armor as well... and some other stuff. Besides, why lie about things like this? People get whip kills all the time.
  10. Nerd, You Have Your Honour I Have Your Pixles 1) you spelled pixels wrong 2) you can not own pixels, pixels are a unit of measure on your computer screen. idiot. And finally... you have nothing. Because all items, accounts, etc all belong to Jagex according to the T&C. :D
  11. Unless there's actually prayer/combat requirements, I'd say it's fairly easy to do so with rings of recoil, food, and vengeance. How many hitpoints can a level 86 boss have? Probably less than 100 to my count. So 3 rings of recoil is more than enough, especially coupled with vengeance. The rest is just eating tons of Salmon. (You only have 10 HP. There's no reason to eat food that heals 10 or more since if you were missing 10 HP you'd be dead.)
  12. Yea well, the concept is the same. I know I would be devastated if I lost my rares, and my friend was too. But truth is, if you had the ability to earn them once you could probably earn them again. And in the long run, it's not how many rares you have that matters, but how much fun you got out of RS. Although it took many arduous hours of work to earn any rare, it's really the fun you had on that path that matters. Don't quit over a santa hat. If you stay, clean up your computer, pick a new password and stuff, you have a chance of getting a new one. If you quit, there goes your only chance. Besides, the thing with rares like Santas and P hats is that if you actually enjoy them, you usually end up alching them or lagging to a random eventually. They come and go. Well good luck. Seeing as you're a frequent TIF poster (unlike me :D) I'm sure you have plenty of friends willing to help you get back on your feet.
  13. Long Version: It's quite obvious that Runescape stresses the variety of tasks you can perform, and how they all mesh into each other to make you a better player. Skills tend to be linked to one another, and multiple skills linked to quests and mini games. Quests such as desert treasure have great rewards, and consequentially requires many skills. Specific skills are required for the prerequisite quests like Temple of Ikov, the Digsite Quest, and the Tourist Trap. Basically, although Jagex leaves the game quite open ended, the better rewards in one aspect tend to require a certain amount of training in other aspects. Good herbists can't find better herbs with JUST the herblore skill. They have to be able to fight more difficult monsters for herbs or be a capable farmer, or have a source of income to buy better herbs with. Expert warriors tend to find many good pieces of armor unavailable because they lack quest requirements, which in turn require other skills. That seems to be the whole "point" of Runescape, or at least the one Jagex is pushing. Short Version: Jagex wants you to do everything to get better things. :
  14. I don't know if this will comfort you or not... but hey I may as well try. Well, one of my friends was a pure at one point. He was fairly wealthy, with a blue p hat in his bank, a decent pile of cash, and some fairly nice equipment. He decided he wanted to take a month or two break from Runescape. He traded his blue party hat for two others thinking that two p-hats would raise faster than one could. Then he left, telling me his password and to take anything from his account if I wanted. Which, I didn't, cause I was hoping the whole time he'd come back. When he returned, he was glad that all his items were still intact. Of course, he was also a bit shocked that the two p hats he had bought had FALLEN instead. So, he sold them both and bought 20 Santa hats. These 20 Santa hats literally represent the months of work he had gone through to earn his blue party hat. Well, one night I told him my friends and I were hanging out in edgeville, thinking on maybe going PKing. His response caught me off guard a little because he used some phrases I thought he never normally used. It wasn't a big surprise when I logged on the next day to hear five of my other friends freaking out about him getting hacked. And guess what? Bank PIN didn't help, Santas, Robin, Rangers, and about 30m in other stuff gone. Well, we're all upset of course. But after a little subterfuge we finally catch the culprit. It was his neighbor, who got the recovery question answers from my friend's younger sister. We managed to trick him into returning a lot of the other stuff, and when he was caught he also returned 10 of the santas although he already gave the other 10 away. Anyways, after getting defense and obtaining a few more levels, he spends most of the santas to buy some new equipment and get some other skills up. He kept one, because he still wanted to have a rare. Well, a guy invites him to a house party. He goes... he gets expelled with low HP. We're both expecting a poisoned Karambwan offer. What we weren't expecting was someone using a DDS special on him somehow... we're not sure precisely what happened, but he died outside the taverly portal, and found himself in Falador. Missing his last santa. After months of hard work to reach his blue party hat, he literally watched it all slowly flow away from him. But seriously, he's still as cheerful as ever. We talk about training skills, mess around with a few ideas, plot devious schemes to make money quickly, and you'd never know. Losing a Santa Hat may hurt at first. But you could also see it as a reason to keep working... Anyways, I hope this makes you feel better. Good luck with whatever you choose to do.
  15. Actually, I think the major reason this game is whacked out is because people are intolerant of others, including pures and wealthier players. So why don't we just delete all those people? >.<
  16. Nice avatar Mano. And I thought I was the only one still playing Pokemon... :D
  17. Regardless of how they were MEANT to be fight, it's the most efficient way to kill them now. And I am NOT a PC product. I have played since RSC, dude. Oh, and do you see 85 slayer? Tell me again I am a PC product. FYI, 99 99 99 only requires 39m combat exp, which does not equal 13m HP exp. Oh, and if you had bothered to check the Hiscores, you'd see I am around 35k from 99 HP. Umm... you get 1.333 xp per damage dealt, which is exactly 1/3 of the amount you get towards attack/strength/defense. Including range + mage, you should have 99 HP before 99/99/99... Although it's a bit harsh calling someone a PC product because he's ONE hp level lower. Especially considering he has several other nice stats and 85 slayer to boot. He probably did PC a bit but most people have.
  18. No, Uga. It was 6/6/06. I remember the news that day. Actually, in Seattle, it was about 10pm, 6/5/06. In the UK it was 6/6/06, and I suppose on the east coast it would have been as well. But in at least half of America, it was still 6/5.
  19. They didn't. A rollback works like this- If a 15 minute rollback is made at 10:00 (example), it will make everything as it was at 9:45. If someone playing for 3 hours, without logging out, logs out at 9:55 their progress is only saved then. Because the rollback then made everything as it was before the progress was saved, everything done within that 3 hours is lost. No. That's NOT how a rollback works. Every 15 minute checkpoint, Runescape is programmed to AUTOMATICALLY save everything into a backup file. Thus, if you had earned 120k XP already, that would still be saved. So, for example, if it made a back up at 8:45, and servers crashed at 8:56, and Jagex does a rollback, every person affected by the rollback is pushed back to their save file at 8:45. The problem is, not EVERY account is rolled back. I wasn't rolled back, and at least a couple of my friends weren't... although one is still trying to convince me the rollback lost him a blue p-hat. :roll: So you CAN lose an item from this, although you're not going to lose 190k smithing XP... Person A gives Person B a Dragon Chainbody at 8:46. Server crashes at 8:56, a backup is NOT made in between. Person B is kicked off and unable to log on. Person A is, luckily or unluckily, unaffected. At 8:58, Jagex ROLLS BACK all accounts that were kicked off. Person B is reverted to his 8:45 save file, where he has no dragon chainbody. Since Person A was unaffected by the incident, he is NOT rolled back. His file proceeds to be saved at 9:00, without a dragon chainbody. They both get back online at 9:30 to find out, to their mutual horror, the dragon chainbody is not on either account. This can ALSO, and HAS worked in reverse. As in, Person A is the one who was rolled back, and has his dragon chain again, while Person B holds it as well. This has happened before, someone once posted on TIF when his purple party hat was duplicated due to a rollback, leaving him and his brother each a purple p-hat, and both of them sincerely glad that it was the lender that was rolled back.
  20. Errr... cause it's fun? At least, it is if you don't just trap yourself using the most efficient method to train a skill. It's way more fun to hunt chompies, then slaughter bears + rabbits to make a few pies than buy 10k raw lobsters and sit in the Rogue's Den for a few hours. :
  21. It is 2x +1 isn't it? Yes , not to mention that some monsters are aggressive REGARDLESS of your lvl. Rock Crab , bandits etc MORE THAN 2x their combat level. Level 40 monster. Times to is 80. You must be HIGHER than 80 for it to stop being aggressive towards you. And as for the other monsters, they aren't aggressive unless you provoke them. For example, wearing god armor near a bandit, or stepping next to a rock crab. If you're going to correct someone, at least do it correctly.
  22. First: You'll either need pray pots, or you'll only hold your advantage for a short time, because for the most part, PKers don't hang out at altars so you can pray infinitely during their fight. Second: If you're not maxed out yet, pures with no pray have a greater max hit than a pure without pray. Here's why. 60 attack, 80 Strength, 1 pray 60 attack, 75 Strength, 13 pray 60 attack, 69 Strength, 31 pray With the same stats in HP and defense, these all have equal combat levels. With optimal equipment, potions, and all prayers activated: 31 Prayer hits 27 but must bring pray pots to keep his prayer up so his strength prayers remain active. 13 Prayer hits 28, but must bring pray pots to keep his prayer up so his strength prayers remain active. 0 Prayer hits 27. Does not need to bring pray pots. In conclusion? It all depends on your personal preference. At that level, 13 prayer seems perfect. Except, of course, it means you're guzzling pray pots like mad, since you're pray is only 13 but you're relying on it. At 31, you can protect an item, at the cost of several inventory spaces, and expensive prayer potions. You'd find a similar situation at every level. Prayer HAS its disadvantages. One being that the most potent abilities you aren't permitted to use. Otherwise your opponent will likely refuse to fight you. Also, it's quickly consumed if you're using the stronger abilities, meaning you would need lots of prayer replenishing items with you.
  23. at least those stupid rs movies are gone....o wait nevermind The only reason RS movies are generally horrible is that the people who make them put little to no effort into them, can't spell, and just randomly throw clips together...
  24. I used to be a mix of orange and red. Now I'm kinda in between orange and green...
  25. You can also get unidentified toadflax as a reward from temple trekking. You COULD have had them from before the farming update that named the seeds and made harvested herbs identified. If you managed to keep them all this time.

Important Information

By using this site, you agree to our Terms of Use.

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.