Everything posted by JoeDaStudd
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NEW Summmoning Tables feedback!
He only mentions the max hits and size of his recommended ones. But I'm sure he'll have some more figures floating around. I'm not afraid Jagex will see the table and nerf the shards/pouches I'm afraid that people will be able to see the price difference and buy the previously over looked ones which had a decent profit per trade in. Grouping well its up to the crew but personally I would remove the shards and seconds from the usage page and add group/category and use that column to sort them by. This is me though and I don't have to act as a group so I can understand the logic. Correct me if I'm wrong but your using php and cUrl (this might/should just be from the item db to save bandwidth) to extract the pricing which runs based on the pouch name field from the table. Surely you could at the time of echo'ing or printing the values from the table and the curl command simply do; (GE Second price+(Shards*25))/Exp Sorry if I'm getting a bit preachy or fussy, but I tend to have strong views as well as like see how things work. Anyway thanks for replying to me and good work.
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Spirit Shields: Infernal, Holy, Pious, Velocious, Draconic!
Those 2 pretty much ruined any valid upgrades/updates you suggested. Seriously those are too powerful, they both destroy prayer. The Holy Spirit Shield pretty much reduces the cost of using prayer protect to 0, the other is just stupidly high. 10 to 20 maybe but over 20 is just taking the piss.
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NEW Summmoning Tables feedback!
I like the idea and hate it too. My likes Its simple, dynamic and works. My hates Its going to be harder and take even longer to make cash from pouches. Few suggestions Group or order by attack style. Select or filter to a group ie BoB or healers. The 2 tables seem to overlap too much. Why have number of shards and seconds in the using a familiar page? Add Kents max hit to the table. Add size to the table, this makes a big impact in some locations as smaller ones dance less. Add exp per gp (shards) with and without seconds. Nice job, but I think it could do with some work.
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Crimson charm
Dusties, dagganoths (in the CT), black demons or bursting rock lobsters.
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unknown money-making guide for all runescapers (with pics)
Explorers ring 3 and rings of dueling or glories (glories would be best as there free teleports too) would be quicker. As the farm house/store is very close to the tele and the cows are right next to the churn/house/store. You should add the monk robe collection to the list as its not too common either.
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training help, what's new
Magic string amulet or barriage/burst rock lobsters. Range chinning at apes atoll dungeon. Strength zombie/skeleton monkeys or armored zombies (AZ's are slightly less exp but actually make you money).
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Improving my tanking setup
With your stats you'll get hit too much to justify that setup. At 81 defense with a bunyip I have a similar setup which just about works (ok I don't use any tabs, but tabs are a hassle). Try replacing the legs or body with a barrows piece. At your levels do not use unholy book for tanking. Fury is amazing all round if you can afford it. Bandos boots.... well personally I use these on/off. On weeknights and busy times they allow you to get 2/3 extra re-spawns which you would normally get hit using, but the rest of the time there an overkill.
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"What the hell are they doing?"
[hide=Quote with images] [/hide] Lol at number 1. No. 2 is a valid method, with specs you can either pray (it is protect magic) or wear dhide with bunyip and food
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Beserker Necklace
Void and Salve stack, not void and black mask. ;) Yea my bad.
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Beserker Necklace
I believe they stack same as void and black mask stacks, but I've not tested it.
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Help a newbie coder out please
I think he just means standalone client. Not an actual dos program. The basics are easy to to create something like what your after would take a decent coder atleast a few months of solid work.
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May 20th: New Slayer Monster Information.
Yep because thats gonna happen when rune cannon balls come out.
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Fixing PvP Loot Item Prices...
I disagree it ensures that money isn't just created, it keeps the items in the game more balanced. This would work how cs works, but instead of it being sold to the GE its brought from the GE. In the case of the item not being on the GE then and only then does it get created. I support this idea completely.
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geater deamon task
With your combat level just skip them.
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Levelling Summoning
Once you hit 40 summoning becomes a god send, at 52, 67/68/69 it becomes even more of one and once you hit 79/88 its seriously amazing. I'm at 72 (should get 73 pretty damn soon) and as a skill I love the rewards. Kents guide has saved me hours of research as well as time skilling. Once you hit 67/68/69 you'll want to make love to a war tort, bunyip or fruit bat trust me.
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Levelling Summoning
viewtopic.php?f=103&t=744156
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Armored Zombies vs Zombie Monkeys
I love the AZ's there lovely exp and all the drops soon add up. Sure 100k doesn't sound like much, but if your camping for 400k exp its going to total atleast 500k in drops and lot of blue charms. The effort is minimal and the location is ideal IMO.
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blessed spirit shield
I was planning on getting one, but I don't magic or range tank enough for it to be a usable item.
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Fighting Elvarg Multipule Times (F2P Boss Idea)
Nice idea and well thought out. The coins drop anything 5k or less is fine. The helm with 3+ attack bonuses well, just make it the strength bonus.
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"What the hell are they doing?"
Not for zammy as his secondary is a magic attack and his special can hit 40+ through prayer. Guthans has a -11 magic defense from the start this means you max out at around 28+ magic defence with the best magic defense gear you can fill the cape, amulet, ring, boots and gloves slots without having a zammy item. The average zammy tank has 120+ magic defense.
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May 20th: New Slayer Monster Information.
Nah they'll add a staff, new mask or something magic/ranged based. They don't want be people to moan it should have a reward from the new dwarf quest line, plus it keeps people interested in that quest line just in case it does release it. 58 was a cave horrors so maybe 78 will be a x colour mask for magic/range.
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Maximum gp/h at aviansies.
Yes the top end of the estimate was 850k per hour. But this was with maxed defense, maxed range, full void, unicorn, obby rings, 10% prayer and gear focusing on max offensive bonuses. With emerald (e) bolts, decent prayer gear, combat familiar and a decent range level its possible to hit the 500k per hour mark (this was when p pots (4) where at about 8k). Of course it can seriously annoy others (you get them poisoned and down to half hp, then simply leave them for the pets, familiar and poison), requires 3/4 spawns to yourself and a fair bit of concentration.
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Explorer's Ring 4 - EDITED
1. No, why upgrade an already balanced feature 2. No, lead to a even bigger decrease in nature rune value. 3. No, leads to a decrease in law runes being used as its very close to varrock and the GE. 4. Maybe 5. mmm possibly would have to limit it the exp to ele altars too. The yew cutting has been done 2 twice in diaries already :( The cape is too good and the stats on the ring are too good also
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Nechryaels, the 80 Slayer monster, deserve better Drops
But simply adding other items isn't the best way to increase there value as a task or monster. If you read romy's suggestions he/she suggests summoning, prayer or other skill related player defendant items (special charms, unique bones and so on) non trade able items. But simply saying lets add x item into the drop list as it costs more then rune boots show lack of thought. Adding a d square would make the half you buy in the legends guild worthless. Adding halberd or d b axe would make there drop in price even more.
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Cheapest/fastest way to get to 80 crafting.
Its about 20 minutes per 1.2 needles so 46 would take about 13 hours. I would just make green d'hide vamps then bodies (at 63) as there 124 per hide with SC needles reaching the crafting time massively. You can either alch or sell the vamps/bodies with a small loss per item (about 200 per hide so its about 1.6 exp per gp).