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Doomster

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Everything posted by Doomster

  1. A small refinement to steel bar smelting... Iron - Withdraw 10 Coal - Withdraw all Then click one iron to put it back (If you have a space used, do this before the coal, instead of after). I NEVER type numbers when doing a full load of steel.
  2. Recovery questions are required for the 3rd level reward, as well as the 4th.
  3. Steel plate alching works in several ways: 1. You supply & make everything (members runecrafting nats). Trainbs skills and returms pure profit. 2. F2P, buying nats... dispose of plates at 1200 minus cost of nats. 3. P2P, make nats & buy plates in bulk at < 1200 Those are the combinations which generally make money, or train skills cheap - if you buy raw materials, smithing is usually a money losing skill, unless you only make & sell bars.
  4. F2P Str Pure: Attack, maximum of 40, upgrade weapon metals to get better Str bonus. Can open by training to 8 attack on the dummies, and go for a steel weapon as soon as you can afford. Str, high as possible - though in the initail stages, it may be more effective to train attack for better weapons, with Str lagging or leading that. Can start with 3 in the rat cage. Defence - 1, full iron + stronghold boots, or train ranged for some kit replacement. An amulet comes in useful too, defence, strength or power. Ranged: optional... 20 for studded chaps, 40 for green dragonhide chaps & vambs... I have a "green trouser pure" myself - looks odd, but tougher than usual. Magic: Curse it up, if you have 40 or more and the "green trousers", then magic tends to bounce off, despite the low defence & metal. A "perfect" pure would not have prayer, but given the price of your rune weapon against the rest of your kit, maybe protect is worth the extra combat levels (25 prayer = 3 levels).
  5. It's close between: 1. Evil chicken (would make more sense if you got it from attacking chickens for too long) 2. Sandwich lady (or change the reward - I usually take pot luck on the teleport) 3. Drunk dwarf (another useless reward) 4. F2P Shade (no drop & dangerous as hell) 5. Security guard (40gp and a book!) Never used to keep 0-stat items, but now I own full zombie (on main), frog stuff on a couple of pures, one camo piece and 2 mime pieces... wish I'd kept the forrester stuff, as that seems to be a rare event now.
  6. Don't know ANY quests or features in F2P that require firemaking (or woodcutting, for that matter). Fish can be cooked over any kind of logs, that's about it. Woodcutting can be profitable, and firemaking is handy for disposing of unwanted logs, as an alternative to dropping. Cut & burn is a fast way to train two skills to contribute to total level, at least in the middle ranges.
  7. The "stronghold boots" are the best F2P melee boot, but mages and rangers should stick to leather to avoid the -3 or -1 combat penalty. Functionally, they are equivalent to Bronze boots, which shows precisely where they stand against other members boots. Now if you want to go round wearing "stripy socks" to prove that you've done the stronghold, fine, but for a F2P melee PKer, the fighting boots are better because they are not obvious. One drawback is that you can only have one pair, but you can portal through each level to get them replaced (not tried asking Diango or Thessalia).
  8. I've gone "low attention" - fishing and foruming at the same time, but the number of times I get whitescreened where it doesn't come back from a window overlap is crazy. Must admit, I usually park somewhere safe and run to get something, rather than logging out, but the "go-anywhere" evil chicken tips the balance against that - before, you only got a REALLY dangerous random if you were doing something - a few of the others could kill you slowly if you ignored them, but the chicken ownz.
  9. Another way to try the "fake santa" drop. 1: Carry 3 good items (only), and the "fake santa" materials. 2: Get a friend to watch / snapshot / video while you "accidentally" die to something.
  10. That's the "lost & found office". I'm guessing that you DID manage to engage the teleport, but ended up almost dead (1 HP, not 0) - and got caught in the random event. Were you actually getting hit there? - if you saw purple rings, that was other players arriving or leaving. The correct lever (the odd one out, by position or end shape/colour) completes the teleport. A wrong lever does you 1 damage - not sure if you also get hit for waiting too long.
  11. If you are pure mage (exclusively), then don't lean to hard on non-HP training, as you won't have the HP to survive any counterattack. Watch the 2x and 3x levels for runecrafting airs & minds, arm yourself with tons of earth / fire strikes (with staff) and go and massacre anything that can't reach you.
  12. The Dragonfire is a popular shield for the F2P mage, with no penalties and even a little mage defence. Getting a number of them banked is useful for quick replacement of losses, though with a Lumbridge respawn, just going and asking for another is an option.
  13. If you are level 41 or better, walk round the Varrock wizards circle cleaning up the bones. If you have champions guild entry requirements, chickens waiting for massacre (though actually, I 1-hit lthe level 2 goblins more often than the level 1 chickens). Don't get too hung up on the fact that big bones are better, if you can go through ordinary bones 3x faster - the problem with most big bone droppers is that they are often busy as hell, as well as taking more than 3x as long to kill as the lowest level bone droppers. The wilderness boneyard is also good, though you risk becoming bones yourself. Not always practical to go with nothing, as there are skeletons there, so go with weapon and 2 armour pieces, maybe some intermediate food (don't waste your best), and do NOT get yourself skulled. If you can already protect item and trust your timing and attention, then take weapon & 3 pieces - of course, you can fill in with disposable items as well.
  14. 36, east, I believe. Mind you (oh no, giving away my secret) I leave every Karamja trip with more GP than I arrived with... Since the store is rarely busy (other than the odd drop from the lessers, and a surplus of fish), it's a great place to dispose of odds and ends - or take some extra logs (pref. Willow or Oak, better price) and sell them to pay your fares. Even fish can be worth selling there (usually do that with picked up & cooked tuna, while doing lobster myself) - 10gp a piece ain't great, but for stuff I'd drop (after cooking for XP), every little helps.
  15. Striking the Air / Water / Earth / Fire wizards in their own element - this "buffs" them to full HP rather than hurting them, and can be autocast, though will gain only base spell XP and no hit damage. Decent mage defence is needed, as their spells can hurt you. The hobgoblins on the sand bar near the crafting guild are also good for mage and non-collecting range, as they can be attacked across the water, with no retaliation.
  16. Members can buy them in Canifis (650 gp, varies with stock), but they can be sold to and worn by free players. The only extra gloves that F2P can obtain otherwise, are Mime (white) or Zombie (dull green) - both of which are from random events. The use of coloured gloves in F2P is apprently an error which they allowed to stand - coloured boots are strictly a members item, though F2P now has an epidemic of "stripy socks" - aka the "Fancy boots" from the stronghold 4th level.
  17. Drogna! http://en.wikipedia.org/wiki/The_Adventure_Game
  18. The Knowledge base tells you which Skill groups are adjusted: http://kbase.runescape.com/lang/en/aff/ ... le_id=1852 Red: Combat skills - Attack, Strength, Defence, Ranged and Magic Orange: mostly processing skills - Smithing, Crafting, Fletching, Runecrafting, Cooking and Construction Yellow: assist skills - Prayer, Agility, Slayer and Thieving Brown: mostly extraction skills - Woodcutting, Herblore, Farming, Fishing, Mining and Firemaking
  19. If Level 3, then wear something... Wizard, leather, Iron (or full bronze, looks classier than iron). A level 3 ALL skiller, going for highest non-combat total? Alternatives: Defence pure skiller - actually, full black looks really classy, full black (g) even more so, so maybe a level 10 defence pure, and sell stuff. Monk pure skiller - bury every bone you find, get 43 prayer and Monk robes, then on entering any dangerous area, just flip the appropriate protect on and walk through.
  20. It'll all end in tears... Use cabbage --> Fire :ohnoes:
  21. I'd put the 6800's above the X1600Pro, since ATI's midrange card make a very poor showing in many tests - sure it has some PS3.0 and AVIVO goodness, but it lacks raw power. Personally, I prefer Nvidia, my current card (with the system) is ATI, and I just do not like the drivers, with clumsy background junk of CCC, as compared to Nvidia's Forceware.
  22. As said, usually cheaper to buy the pieces individually - in fact, some "full" selerrs are merchants who do it that way - get the best deals on pieces, then sell them as a set. Benchmark figure for rune items seems to be around 14-15k per bar, as a rule of thumb.
  23. Ankous (In the Stronghold of security). Not the greatest of drops (often nothing) but coins, laws and the second skull piece for the sceptre. Only problem, there are some good COVER spots, but still unsafe until they become non-aggressive. My main got the pie4ce there, by melee in full armour, then switching to mage kit and crumbles once safe. Crumbles cut through them like a hot knife through butter, high damage is common and misses are rare.
  24. The extortionate service charges on those cards mean that pay by phone/SMS is probably cheaper.
  25. A staff is a "slightly magical stick". It's a poor crushing weapon (melee) and a low mage bonus with the ability to autocast spells in attack. The magic staff has better magic bonuses, but still doesn't save any runes. The staffs of Air, Water, Earth and Fire are basically equivalent to a magic staff with an added rune supply, though the melee combat stats vary slightly.
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