Doomster
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Just made a new pure... (hybrid) A small start (but every little helps) can be made in the Tutorial island... 1. Do level 3 strength (3 attack optional) in the rat cage, even though you will be nagged to continue. You cannot return to the cage after you leave it. If you want to be a steel or black pure or a hardleather bodied ranger, then do 3 defence here as well. 2. Do 3 ranged - a good melee pure (iron) is going to need a ranged level of 20 for studded legs, or 40 for green dragonhide legs+vambs. 3. When given the runes for mage training, drop them and talk to the instructor again, repeat for 5 more each time, then collect. 35 seems to be enough to reach level 3. On leaving tutorial, set your attack style to aggressive and head for the dummies at Varrock, get attack up to 8 on the dummies, then either bring strength up to match, or push on towards a black weapon - when you can do it, Vampire Slayer has an attack bonus. You also want to be getting to grips with supporting quests such as cooks assistant, Rune mysteries, Imp catcher (magic bonus), Witches potion (magic bonus), Doric's (mining) and perhaps preparing for Knight's Sword (a major leap toward smithing your own iron armour). Unless you break the rules and drop trade, you need supporting skills which will either provide supplies or trading stock. If you can fish and cook your own battle food and replace lost iron or steel armour, then the cost of your wilderness missions is considerably reduced. As well as Melee training, you would also weaken and curse your way to a good magic level, and range up to 20 for an Iron/Studded melee pure. The Melee pure really needs to be a hybrid, as the ranged level allows some better armour pieces, while the mage level aids magic defence and allows amulet enchantment, alching or teleport. A good Melee hybrid also has the option of carrying range or mage equipment as well. The case for a ranger or mage to be a 3-way hybrid is weaker., though being able to do worthwhile melee damage when out of ammunition is a point worth considering.
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Saddam should face a firing squad ... the last dignity of a deposed dictator. As for the death penalty in general, there are certainly some that deserve it. If the severity and repugnance of their crimes means they must die in jail, then it might as well be sooner rather than later.
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Depends... If a clue has no cash value, even leather boots, gloves or a basic cape would save over it. I'd guess you had an extra worn item. Also, stackable items DO count, if a single one is the next most expensive item as it counts back the 3, then you could save 1 or more - if you die with absolutely nothing except coins, you should save 3 coins. If you had coins and a "zero value" item, you would still save 3 coins.
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Free members..... really or yet another hoax?
Doomster replied to Nazgul740's topic in Help and Advice
Surveys: So far, every survey I've gone for, I've failed the pre-qualification. Pay per click sites, are less viable now, as they clamped down on a lot of incentive and payout sharing programmes - cashbacks for actually buying something are more common now. $5 a month - maybe it could be done, but you'd need to be doing a lot of PPC and not getting them rejected. One problem, if you use over-zealous antispyware, or SpywareBlaster restrictions on cookies, you may not be credited, as many of the click-tracking cookies are considered to be spyware, or at least privacy violation. -
Use lightweight kit or nothing, to maximize your run - assuming you have sufficient combat not to be set upon by the highwayman.
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Just reminded me, I should be on "half attention" training while browsing.
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Except mage attack!
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Tip.It Times Presents: Pure Essence, Pure Disaster?
Doomster replied to oddfaery2's topic in General Discussion
The effect on F2P players is not something Jagex will be too concerned about. The complaints of P2P runecrafters denied a supply of cheaper ESS (for "fast free laws" etc.) may concern them more. Driving autoers to materials where their competition is more harmful (eg. coal in the guild) may be a turn for the worse - yes, other materials do need a higher level, but autoers can level up as fast as possible with no effort. Pure ess with perhaps a 40 mining level and other obstructions, obtainable in F2P (and perhaps giving a +1 rune bonus on lower runes) may have been better. Now the "other obstructions" could comprise: 1. A quest or other action needed to allow it to be mined - a Rune mysteries followup. 2. A "gate guardian", or some additional task for the teleport guy - and perhaps have pure essence only available from Sedridor (and members rune teleports), after getting an answer from another character nearby. 3. Monsters in the pure ess mine. With a split between two types of essence, the basic one could be made slightly more difficult (eg. a random incantation for teleport that you have to say), while pure ess could be made a lot more difficult - mining level, mage level and RC level could all be brought into it. -
Member mages have some defence related items (Mystic, Infinty or Splitbark), but F2P mages have nothing that requires defence - the best F2P outfit can be worn at 1 defence: Blue Wiz Hat Amulet of Magic (could also use defence or power, but magic is cheapest and strongest attack) Blue/Black Wiz top (unlike the hat, equal in power, and the ragtag blue hat/black top look tends to mislead other players about your effectiveness) Leather chaps (a few points of melee defence and no penalties) Anti-Dragon shield (second choice = wooden) Finish with leather boots, gloves and cape - a few points here and there, but always worth having. If not done already, do Witches potion and Imp catcher for extra magic XP. For training, I tend to use crafted runes and staff only - anything that is not a serious threat (by level or being blocked), warrants no more than Fire strike or Earth strike (Earth uses less airs for only slightly lower hit), starting with a Curse or a Confuse/Weaken/Curse cycle. In PK, I would use the highest spell possible, hit with that first, then bind if your target runs or moves to attack. Use the scenery to block, so that autoretaliate is ineffective (melee). If you carry the runes for it, a curse at the start or middle may be worth a shot. Just depends, if the first spell you use is your strongest attack, you can get a good hit with the advantage of surprise. You could open with a bind, but using that second should enable you to make two hits under the bind, plus the first hit. You could open with a curse, which may improve your damage per second due to fewer misses, but again, loses the surprise. Additionally, if you carry anything other than Staff (spell type), air (unless casting air with an air staff), and missile runes (eg. Mind, Chaos, Death), then you eat into the space for food or Wizard mind bombs. If your attack is air or fire, the curse group of spells need 3 extra runes, while if your attack is water or earth, you need 2 extra runes. Each extra space filled, is one less Lobby, Swordie or Anchovy Pizza to carry.
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If you can cut willows, take extra willows with you from Draynor, sell at the the general store on Karamja - or pick a box of bananas for your fare back, or sell a lobby or 2 at the store, then restock. On the home side, the fish shop will trade for raw fish only. To max-out your load, and still bring them back cooked (so any wastage can be replaced while you are there)... Down to the last couple of spaces, your last log. Drop one raw, fish another, then light your fire and pick up the dropped one, cook. Then discard the burned (if any), your tinderbox (get another from the store when you come back), fish again and cook while the fire is still going. You could even drop one, fish, then drop your lobster pot to pick up and cook. Just depends, all the fiddling to pack 1 or 2 extra for the trip, and having to visit stores every time, may not be worth it. You can definitely "pay as you go" by using items, logs to the store work very well, and it's also a good place to dispose of a few general store items, since it's never that busy.
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20 April 2006 - Rune Essence adjustment
Doomster replied to biggy08755's topic in General Discussion
Thinks.... "maybe I should buy a ton of runes now". This is really going to mess up the rune and ess market. Would be nice is they re-thought it and made one of the rune mines (random each time) give pure ess and the teleport guy tell you which to go to after some dialog. -
I vaguely recall, not sure if it was just another speculation, the rare drops are on a "second wheel", where the first spin gives you a choice of common drop, or a rare one, then the second spin gives you a rare or not so rare one out of the better drops.
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Absolutely! - the main point is to be able to wear RUNE PLATE. The only kind of "pure" that this would be good for, is a "Rune pure" - and you would enter the quest with 33 defence, so the quest XP bumps you to level 40 (+/- a little). And that's more an efficient slugger than a pure. I tried killing Elvarg in defensive (the old "XP to the other two stats" myth), and still got strength and defence. The main drawback, is that while a full runer is harder for rangers and othe warriors to kill, it's a tasty target for a mage, with a lot to lose if skulled. To sum up, Dragon slayer is only good if you have decided that full rune or full dragonhide is the way to go, or if you have a F2P mage pure that you want to convert to members splitbark armour (30 defence) - you'll go from 1 to 33, or from 33 to 40.
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From nothing to 44 on airs is 11,130 Ess - assuming you use a tiara, so you can carry 28 each time, that is 400 runs. If you did airs to level 20, then switched to body, that would be: 894 - 896 ess - 32 runs of air 6823 ess - 244 runs of body - total 276 runs You could save a few more runs by moving up the scale each time, or increase the amount of airs produced by switching back to them at level 33, for 4 airs per ess (a level at which you may be able to do some creative accounting with runners).
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Mostly self-sufficient, except in armour/weps for my main. Couldn't imagine not being self sufficient in training/recovery food. Unless you use "illegal trading", you generally need at least one self-sufficiency skill and another (maybe the same one) which can provide trading supplies. Could you keep a character in supplies entirely from using/trading kill drops and free pickups - maybe you could, but it would be very slow.
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It's the patch to get around the EOLAS patent. There are ugly hacks to bypass it on a web page (needs to use an external javascript to load it), or a pattch to re-enable old behaviour until the next update. Or use another browser.
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I Have Just Discovered The Wonderful World Of F2P RCing =]
Doomster replied to juggler1's topic in General Discussion
One handy tip is to watch the RC levels for multiple runes. Also bodies are the best XP (50% higher than airs) but rotten for trading. The shortening of the route, from the removal of the fence section. makes it worth crafting your own body runes for curse training, but that's about the only good way to use them. From level 20 to make them, to a few levels more, is pretty fast levelling. For Curse training, doing bodies from level 20 to 26 (570 ess/runes) and then doing Earths at 2 runes per ess, using a water staff to cast, is a good move -
Happens at the varrock wizard circle too - I've seen 5 strikes in a stream. Beware of taking on any really tough oppenents, as the combat could be resolved in a single lag cycle... no problem if you are terminating lightweight opponents.
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http://www.pcmag.com/article2/0,1759,1779127,00.asp That review has it as being PCI-E, but with an Intel GMA900 (onboard graphics) If the PSU lacks the power and connection for a PCI-E power connector, then you are limited to midrange graphics cards that do not use a power connector, unless you also upgrade the power supply.
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TET Slave Auction Drop Party Discussion-Commentary-Pic Topic
Doomster replied to ravinasian's topic in General Discussion
Got nothing but bones. Chucked in around 40 spare Mith kites (yes, I reloaded), while marching around in full zombie. -
For a melee based PKer, if you use smithing as your supporting skill, 5 defence and full steel may also work quite well, though it's good only if you can smith full steel, so losing it doesn't matter. 1 extra combat level, but considerably stronger defence, stands up far better in PvE encounters, but beware of mages - if you want to melee a mage (player or dark wizard), then use your ranger gear (preferably), your mage gear, but no metal armour. Chain, square and med helm are not quite as negative to mage as plate, kite and full, so a chain, square and med kit, with dragonhide trimmings is a fair compromise.
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One piece of advice, never name a domain that you are "going" to buy, as it is quite possible that someone else sees it, thinks "that's good", and jumps in first.
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anyone know where's best place to find genie
Doomster replied to achiles296's topic in Help and Advice
A rock golem comes along and kills you! There are "good" randoms and "bad" randoms, luck of the draw as to what you get. The favourite random myth - acting like an autoer (repetitive, systematic, uncooperative) attracts random events, though it can also attract abuse reports from platers that think you ARE an autoer. -
F2P but rare - had one, a couple of mazes, never had a mime, a few foresters ages ago. At the moment, the Sandwich lady has an evil plan to take over the world with the super baguette weapon, starting by stunning most of the other randoms!
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how are people getting full zombie so easily?
Doomster replied to foxtrot0's topic in Help and Advice
Normal bones work too. I now have full Zombie + emotes, from champions guild chickens and varrock dark wizards (got fed up training on chickens, and wanted some extra runes). Fortunate, as I was about to shoot for an extra couple of prayer levels (to 43), just before this came out.
