Everything posted by xpx
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Hexhunter Bow
Just for some information, the droprate of hexes for a 99 slayer is around 1 per 50m dungeoneering xp, so even with the level you'd be considered lucky getting one on your way to 120 dg.
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200M in all Skills
I think all of slayer and those other hard skills are under crawlers, thus why ranged is the most expensive 200m. You can't look at the figures alone and say that this skill alone would take this much gp. Also, if you didn't know this yet, slayer actually doesn't profit if you use all the best methods available.
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Dungeonsweepers (DGS) - Huge changes; read first post.
1bo vs 0bo. That maxed person was terrible, though.
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Dungeonsweepers (DGS) - Huge changes; read first post.
Yeeaaah... owned tui+a maxed newb with 102 dg for berserker with my level 102 newb.... how bout dat :thumbsup:
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Feedback: Bot Threads in General Discussion
Either option 1 or 4. 4 being disallow any discussion about bots and botting on these forums(as i feel it only makes matters worse).
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Third Bind Guide and/or Discussion.
And it took 20 minutes of hardcore persuasion to get this guy to break plate for neck, after which he died miserably for the first few minutes and dungeons :smile: I believe a plate can be used well, but in reality, few bother- plate should never be used as means to be lazy, but that's what it more than likely boils down to. If you dps and have a plate bind, you should basically never need any food, but from my experience, platebeards take just as much food as anyone else(apart from the original platebeard <3: ).
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Dungeonsweepers (DGS) - Huge changes; read first post.
Congratulations to Andrew Missed A Key, latest in the long line of players to get owned for berserker by gwyn every bleeping dungeon. Very well deserved!
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Third Bind Guide and/or Discussion.
EDIT: Okay, so a battleaxe without turmoil is worse, but a battleaxe with turmoil flashing is better. Courtesy of Grimy. And it doesn't require runes or charges and is more accurate due to no magic equipment(as most of mage accuracy comes from armor, while that's not at all the case for melee weaponry). Even if mage would have any advantage over melee over those monsters, losing CCS(and the 25% extra dps that you get from it over emp fire) will cancel that wholly.
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Third Bind Guide and/or Discussion.
I mean...this is a THIRD [bleep]ING BINDS guide and this guy is talking about pure maging... Guess what- your character is rubbish for dungeoneering and you being lazy about picking up runes/ess/coins is not an excuse. Magic, even with ccs and fire surges, is far less effective than melee with baxe/turm flashing on most high-lp low def monsters out there, and by not switching to the more effective style, you are leaving yourself vulnerable to running out of runes quick. As said in the guide, CCS is a niche bind(basically the mage eqvivalent of a hex) that you can't have many of in a dungeon, but will help the team significantly if used right, but at the same time, mage can't become your main attack style as then you run into problems with runes and accuracy. What sly is doing is using this guide strictly out of context. Games, you know full well a baxe(the preferred weapon of good dungeoneering) is far superior on most monsters, not even considering the problems you will have maging everything. Switching back and forth should not be a problem, and it's recommended to switch as frequently as possible/needed in order to get good at it.
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/obt/
o wat, jimi is getting dominated by powerful women :smile:
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/obt/
Damn...tripsis in a mini-dress... dat soulgazer is lookin beamy, though :wink:
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200M in all Skills
anything but combat familiars would basically be useless. Iron and steel titans have a huge advantage over any other familiars , resulting in over 100 kph by themselves. There isn't much to figure about crawlers apart from being fast and having high apm, vex has a good guide about it in the aow section.
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Third Bind Guide and/or Discussion.
The major problem just seems to be that sly is unaware of effective dungeoneering tactics and is a typical 148 dungeoneer. This guide is not meant for sub-par dungeoneering. It's means for good and superb dungeoneering. Thus, as CCS with fire surge is only best on around 40% of the monsters and emp fire on around 25%, your CCS will have to be the secondary combat style, and with that it's given that you'd be using around 50 spells per floor MAX(unless you have a mage boss). Magic is NOT a good primary combat style and thus should not be treated as such, much the same as hex. It's extremely easy to gather around 600 elemental runes and 500 essence just from monster drops during the first 3-7 minutes of a dungeon, so assuming you can manage to get the runes effectively and only mage monsters that are actually weaker to mage than they are to melee(not zombies and skeletons, as some might think), a CCS will be head and shoulders above emp fire. Another thing about emp fire is that you can craft one losslessly ~5 minutes into a floor, thus it's somewhat of a lost bind slot.
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Dungeonsweepers (DGS) - Huge changes; read first post.
I had a room last night with 1 celestial mage, then 3 range zombies and 2 sagittarian rangers. 3 deaths from moving through that lol. Or this one RC flip puzzle will 2 Gibsons, Jimi's mom and 2 porno mags. Gah. >_> Rapey and flippy, respectively. Anyway, t11 forgottens are toads(for obvious reasons) and t11 mages are bunnys(for not that obvious reasons), haven't found a good one for rangers, though.
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Dungeonsweepers (DGS) - Huge changes; read first post.
For dgs, 2h is your only choice until you get 99 attack and 89 dungeoneering. Otherwise, battleaxes are the second best tier of weapons, but at lower levels, not as effective. As for toolkits, i would say that if your total level is ~1000 levels under that of the highest skiller and you are just learning to dungeoneer(below 80 dungeoneering), it's really not worth bothering getting a tk. Also, if you are 4th or 5th lowest skiller on the team you shouldn't even try to get a tk from the start room and get it as soon as possible from other dungeon resources, just because it's essential for the keyer and the highest skiller to ALWAYS get a tk at the start. For starting dgsers with low total it's not really a big offense to not have a toolkit, and i wouldn't be too judgmental for that(i have had that with like 1.7k skill totals in dgs and it's usually a nonissue as they have loads of other things that would need improving before getting to that).
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Third Bind Guide and/or Discussion.
CCS will still be better as a keyer if you learn to pick up runes. Seriously, while many of us don't even notice any at all, you get around 120 casts of water-fire at start and can easily get another 40-70 just from looking at drops a bit more closely(or having a team drop them on ggs). Runes are only an issue if you are ignorant about them- on bosses, where the mage matters most, you'd definitely have fire surges anyway.
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Third Bind Guide and/or Discussion.
Well, assuming he is a terrible dungeoneer, there is no point to prove.
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Third Bind Guide and/or Discussion.
Only assuming you can't get your hands on any elemental runes. With water-fire runes you do 1,6-25% more damage, while you stand to lose 9% dps by not having any runes. Easily worth it if you are any good at dungeoneering(elemental runes are easy to get from drops as well as crafted at remote rune altars).
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/obt/
I'm a runescape name [bleep]. What the hell did you think? :mellow:
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Dungeonsweepers (DGS) - Huge changes; read first post.
what does sharpshooter and battle-mage mean? That's also a bit of an unfair assumption to be putting onto someone. I mean, no matter what team you're on, or what all the team members are doing, SOMEBODY has to get berserker (unless you somehow tie in melee damage...good luck doing that though) Apparently that one guy was only doing gds, while others opened doors for them? Gnomes'es reasoning only applies to the berserker title alone(though even that takes skill to get alone), what really distinguishes dps-ing ability is being able to get berserker+mage/sharp titles as it means you are able to be well-rounded as well as out-dps everyone. Looking at the titles and how their distribution it's quite easy to see who can and can't dps well. I open alot more doors and do more skill rooms than most other dps-ers(mostly because of total level) but still manage to get berserker more frequently- doubtful it's just luck.
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/obt/
Jimis mom is available? :eek: This is exactly why you come to enaids blog for useful consumer information...
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Dungeonsweepers (DGS) - Huge changes; read first post.
Unless you didn't know, teammates matter ALOT when considering floor times, particularly when looking at lowest times. No matter how good a keyer you are, 15 mins is impossible with well above average team. The medals are for dgs-ers thus the medals should be for dgs floors, not 3bo floors.
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Dungeonsweepers (DGS) - Huge changes; read first post.
The rule is that you need at least one DGS rank in it to verify. It does not have to be a 100% DGS floor. You do have to either be keying (for a keyer medal) or get beserker AND battlemage or sharpshooter (for a DPSer medal) to qualify for a medal, though. Does it count if you yourself are the rank? Like say I go with a regular member to 3bo or wherever and find 3 amazing people. Also, rank means wingman/keyer/admin or w/e highest rank is, right? The rank is there to verify the floor if we have any doubts so I'm not sure counting yourself as a rank would work. Up to grimy in the end and yeah it means any rank above the recruit rank. I've been told that floors with 2-3 3bo members do not count so yeah...dno. I think the medal floors should be 100% dgs-ers anyway.
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Full Completionist Cape Requirement List (Including Trim. Reqs)
There are alot more people with 99 str than there are with 99 rc, but there isn't a discrepancy there, thus i don't see why there can't be veteran requirements for all minigames, and if there only is for one, why count it for the comp trim? I just don't think such inconsistency is fair and should be tolerated. And yeah, a many thousand hour BA req would make just as much sense as CW right now(consider that BA is much newer).
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Full Completionist Cape Requirement List (Including Trim. Reqs)
I hate to say it but some of that last paragraph is pure opinion. Considering the highest reward set (and that is the set, not considering it comes as parts) was 2900 tickets for a majority of those years, yet many players went far over that requirement shows that the rewards were by far the only reason people played Castle wars for so long. This proves that the rewards did not drive the players to play, but the game itself did. Because the rewards came so slow, most people ignored them altogether when playing. I could also say that removing other parts wouldn't change much. 4000 chompy kills? Well it's only a hat and killing some birds. 120 Dung? Well it's only some floors and extra exp. Most achievements can be seen as arbitrary when explained in certain ways, but they are there and are needed to complete the game. CW is older than other minigames, so that is much of the reasoning for it to be more popular, but at the same time, BA is very popular(and useful) too, but the requirement is a major joke(10 hours, tops). I bet there are people who have played BA for 2000 hours, so where is the BA veteran cape? Also, none of the examples you can bring out require near as much time as the CW req(120 dg is second at around 20% of that), so that is the major reasoning for it to be left out. Just because slayer is a very popular skill and alot of people love it, there should not be a reward at 200m slayer when there aren't any rewards for other skills. CW 5k games is VERY similar to there being a reward at 200m slayer.