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Bladewing

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  1. Okay first here's a caveat: YES, I know this is Runescape General Discussion, and YES, this topic IS about Runescape. Thanks. Dec 07, 2010 - Maplestory experiences its largest update ever, dubbed "The Big Bang". This update made sweeping changes to the various parts of the game, most notably: Levelling - The required experience between levels was slashed: to level up, it now takes between 20% (at low levels) to 60% (at high levels) of the old required xp. Combat System - An overhaul of the combat formulae, including accuracy, damage, and defence, in an attempt to rebalance players vs. monsters and bring the various classes closer to one another in ability. Monsters - Monsters now drop useful but rare items more frequently, and there are more instanced dungeons to hunt specific monsters. I had played Maplestory for a few months in like 2008 or something, and got to level 73 (which, for those of you unfamiliar with the game, is out of 200). I had grown tired of the game because the levelling process required too much of my time and was not variable enough to keep my interested. I revisited the game when someone told me it had such a huge overhaul, and in under 10 hours of game time reached level 85. NOW, back to Runescape. I want to address the bullets above individually. Levelling To achieve 99 in a skill, a player must play between 40 and 400 hours, depending on the skill. Some say this is too much playtime to expect from a person to have access to the high level content. In particular, there is much debate about the requirements to get "max combat" and kill strong bosses like General Graardor and the Dagannoth Kings (which, starting on a level 3, would probably take by my estimation over 900 hours; being a skilled merchant would knock off about 180 hours). Could Jagex apply the "Big Bang" approach effectively in Runescape? If so, do you think that reducing the number of hours players must devote to Runescape to achieve their goals would improve the quality of the game? Combat System The balance (or arguably lack thereof) between the three styles of combat in Runescape has been the topic of heated complaints nearly since runescape's inception - from today's rapier and turmoil stretching back to yesteryear's magic shortbow or even earlier. Some classes are too accurate, and some classes have not enough defence; some classes are useless in PvM, and some classes individually are less powerful in PvP. Jagex has, historically, attempt to deal with balance issues on an update-to-update basis - changing a special attack here, introducing a new item there. Would a massive overhaul be more effective? Or should Jagex stick with its current approach? Monsters One needs only to have attempted to raid Bandos Godwars to know the frustration that is the result of overcrowding. Or to have slain abyssal demons on task before Kuradal's dungeon. Perhaps, through some combination of more common drops and more available training and boss hunting spots, Runescape could be improved; on the other hand, if items like Bandos armor pieces and dragon claws become increasingly common, "alternative" items like the proselyte chestplate + verac's skirt combo for slayer and dragon daggers could potentially become obsolete. What effects would this have, and would the game be improved? Discuss. :roll:
  2. reminds me of that one person who had like a dozen crawling hands in their house. dragons are still pretty cool though.
  3. i get over 40k xp/h and profit (not a lot, less than 1m/h definitely) from slayer.
  4. slayer never really becomes good money. if money is what you are after, go get 85 dungeoneering instead and take a chaotic rapier to frost dragons.
  5. slayer tasks: bloodvelds dagannoths dust devils fire giants hellhounds (resource dungeon) kalphites nechyrael spiritual mages suqah terror dogs tzhaars warped tortoises waterfiends bosses: tormented demons armadyl
  6. dial-up players have different IPs from session to session. how ironic, a dead/old technology posted 4 years later in a dead/old thread. lol irony. gj! that's not irony
  7. also be sure to get some super attack and super strength potions to use, as well as prayer potions so you can use 15% attack and strength prayers, or piety or turmoil if you have those available.
  8. valid point. however you give up ranger boots and amulet of ranging, and you get snakeskin and fury. you give up 8 ranged bonus (which is up to 2.8% damage lost, more practically around 0.5-1% if you cannon) to save 1.8 prayer potions per hour (8.2k gp) if using rigour. i'd rather have the accuracy :thumbup:
  9. i've never seen any data denying the null hypothesis.
  10. 96 summoning 95 prayer 96 herblore gear
  11. right, i forgot about scroll of cleansing. get it before you do any herblore
  12. my recommendations: scroll of life then arcane stream then chaotic rapier
  13. :thumbup: how nice of you to bump this topic with that stunning insight.
  14. and you can say with confidence that i drew those conclusions after 2 hits?
  15. first let me reply to this: i agree. now let me reply to this: i guess you are referring to SW cape instead of fire? that puts you at 19 prayer bonus instead of 9. this means that you drink 8.8 prayer potions per hour (using turmoil) instead of 11.1. using a fire cape means: that you spend 13.5k more gp per hourthat you must drink prayer potions every 81 seconds instead of every 102 seconds. whether 13.5k an hour is an issue for you or an additional 10 clicks an hour is too much for you will be the deciding factor.
  16. tested and proven: rapier gives higher slayer xp/h on every task except wyverns and waterfiends tested and proven: you are hit less often by graardor's ranged attack while wearing high ranged defence armor than while wearing high magic defence armor. edit: none of those things you quoted are assumption. do you know what assumption means?
  17. i never said that longsword was best for wyverns thank you for showing me the error of my ways. from now on when i give advice, i will just tell people that "i can't help you because i wouldn't want to make any assumptions". for example i wouldn't want to assume that a person asking what the best gear to use is actually interested in what is the best gear. he may ACTUALLY be interested in what sword and shield combination looks the coolest.
  18. you need 80 attack to use any of the 3 melee chaotic weapons. if you have 80 attack, rapier is the best chaotic weapon on every task but wfs and wyverns. the assumption was that people considering chaotic weapons can actually use chaotic weapons. i guess that's too much to assume.
  19. more worth it than armadyl armor, which is really the only other place you can improve.
  20. where is that assumption? and yeah you got me on the waterfiends, therefore everything i said has been made null.
  21. helm - full slayer helm, 1.9m cape - accumulator, 999 gp amulet - amulet of ranging, 900k ammunition - broad bolts and cannonballs weapon - chaotic crossbow shield - blessed spirit shield, 3.5m chest - black dragonhide, 8k legs - black dragonhide, 6k gloves - barrows, 100k boots - ranger boots, 18.1m ring - archer (i), 1.5m total cost: 22m total bonuses: +217 ranged attack +3 prayer +183 stab defence +175 slash defence +209 crush defence +112 magic defence +188 ranged defence
  22. where did i say that i thought you know that? where did i say it was obvious? there is no need for me to verify it because i have already done so. but for your sake i will do it. i hereby verify that bandos uses a melee based melee attack and a ranged based ranged attack also rapier as been verified to be superior slayer xp/h on every task but wyverns. yet people still argue about it.
  23. lol some mod actually deleted a post of mine on saroo's blog because it said the [bleep] word. so inb4 deleted posts. :thumbup:
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