Jump to content

TheAncient

Members
  • Posts

    3021
  • Joined

  • Last visited

Everything posted by TheAncient

  1. again, i haven't really seen a good reason as to why overloads in particular should be banned and not, for example, dungeoneering weaponry or ancient curses. the restriction seems arbitrary. what jagex really needs to do is continue reducing the strength of weapons in pvp. constitution pots, lp-raising armor, etc.
  2. i wonder by how much combination runecrafting or simply law/death/etc. running would be faster than zmi.
  3. true, but it would still take a while to put up all of those runes. probably around like 20 clicks.
  4. dat gravecreeper shortbow? btw how did u manage its too easy but not get mvp? did somebody cook the whole dung? (my most recent attempt, havent maged lately cuz i played with si skiller whos prob the best mage in dung) and if u read chat i actualy did get 3 in a row the group lol, this was the 3rd yea lol i pick up random bows and buy fractites, i range the dogs i think the dps might actually be comparable to melee since melee is so inaccurate on dogs lol i usus dont get mvp if there's someone maxed on the team (which there was), my total is so bad
  5. i haven't read this thread in its entirety, but couldn't this logic work for mining gold at concentrated rock caverns too?
  6. That's how it would be IF bandos attacked one speed faster. At his current speed, you can SS every hit with a rapier/whip. If you time it so one of your hits is at the same time as him, you can SS all rounds. Of course it's risky, but hey, if you get good at it, why not do it? I do DK trips using only around 4-5 brews the entire time because I've gotten to the point where I can Soul Split flash while killing all 3 kings. Supreme being the easiest of course. what attack speed is prime? 6 or 5?
  7. to clarify: i don't think it's fair to say maul is strictly superior to cls or rapier because of ss flash - NOT everyone can pull off ss flash and still be able to survive. if you can pull off perfect ss flashing without risk of dying, then yeah it's definitely worth it. but not that many people can do it and it's harder than it sounds. and even if you do it well enough, if you lag for even a little bit you might get two-hit.
  8. Bandos SS flash has always been kind of overrated imo. Not many people can do it and pull it off well.
  9. not mathematically rigorous but it should give you an idea of how useful the weps are
  10. extremes aren't overpowered necessarily, w good gear and serious gangsta skillz you can survive pretty easily
  11. ragers always come first which should be obv, but idk pots boost strength much more than gaunts/boots imo
  12. no - i heard binding things in f2p delets your p2p binds and yeah prom2h
  13. My soul split flashing is always lossless ;) It helps save an enormous amount of food if you are soul splitting the equivalent of a salve eel every gd. It also helps in Slayer because I don't have to bring prayer potions to Ice Strykewyrm tasks :D Turmoil not so much, but forgotten mages don't have a lot of health, so you can just do it for 2-3 combat rounds and power through. Forgot to mention the second point. I agree. sorry i meant turmoil flick only. i ss flick whenever i'm not keying and need food - my timing isn't good enough to be lossless but it's still worth it. AFAIK quickprayer has a very small lag in activation, clicking the actual prayer is better
  14. don't want to generalize but... "hey gaise i have turmoil and kurase swrd i cn hit 700s im so good lemme make a montage vid & put it on utube so u can see it!!" there are a lot of legit hybriders out there, and thank god for that. but the overwhelming amount of pkers nowadays are just edge prods that think pking skill is just proper veng timing. lol.
  15. get friends and make a perm team is the best way 3bo usually kicks 105- dg
  16. idk anything about kalger or gorger but: hope devourer: make runes, lure behind a wall protrusion, soul split and mage him. may be necessary to make mage pots since he drains your mage. blink: 4 teammates should go to 4 corners of map to raise pillars. look for yellow dot to see where blink is coming from. you can hide from his spec by raising pillars and running behind them or using GS trick. gulega: avoid 4-tentacle attack (obv). pray melee and be pro at switching to pray mage/pray range when you see his attacks. green = range; yellow = mage. possible to do him w/o damage. he's lots of fun. oh also bloodrager specs are nice. dread: lure to the entrance and mage him from the side (safespotted)
  17. i seriously considered this at one point but because: you lose an attack turn to cast the spell earth/water/nature take too many inventory spaces runes are annoying to make it's not worth it eventually i started just trying to use runes that i picked up (minimizing the runemaking time), but even then i never used the spell cause it's annoying and time consuming to use BUT on the other hand, if you manage to pick up souls from the start table or whatever they are nice to use every once in a while on like a lvl 200+ demon or on the boss. (lowers defense ftw). but you do have to recognize when the 2-3 inventory slots are better used for food or other items
  18. [hide] 3 binds is at 100 dungeoneering, not 99. And this is a thread about Pro DG. Yes please, especially for people with only 2 or 3 items bound. My thought process when entering a new room or gtgding is something like this: 1. Is any terrain available? If there are walls separating two parts of the room, I'll try to trap as many monsters as possible on one side while I pick off the ones on my side (even if I would normally kill those monsters last). 2. When entering an open area: Are there any necromancers/reborn mages/dragons? If so, you want to kill those first and use them to block all the melee monsters. Remember, if a monster is diagonal from you, it will move east/west first THEN north/south, so if you are like this: [You][Mage] [Melee] You should walk one square north of the mage and the meleer will be trapped. It's important that no one runs through the mage because once you step off the square the meleer can walk through the block. 3. The next priority is forgotten mages, followed by ghosts/books/skeleton mages. Keep praying mage and blocking meleers north/south in between hits. If you have no armour and are low on food, and there are no dangerous mages left, you can sometimes find a semi-safe spot in the room where only one meleer can attack you (behind a pillar usually). 4. Once that's done, you need to assess the styles your team has. Anyone with a HHB should be killing demons (and you could have left the mages for them too). If there are no HHB, surgeboxes work on demons faster than melee, and surgeboxes should also be taking down t9+ forgotten warriors. The rest can be meleed, switching between slash and crush as needed. Use meleers to block other meleers and pray range if there are multiple high leveled rangers in the room. 5. After everythings dead (or in between hits) pick up charms/herbs/food/etc. Look around for chests if your team needs cash. If you have a decent amount of food, your priority should be opening the next door ASAP and telling your keyer what's there ("ie, gd->pcres") or getting a key from a dead end and putting it at GGS. Note: at all times you want to be flashing either turmoil or soul split. Flash turmoil BEFORE you hit if you are fighting a mage or have full health. Flash Soul Split WHILE you hit if you are down health and the GD is fairly safe. Of course you will sometimes get a deathtrap in a small space, but even then you can hide behind terrain to limit what can attack you while systematically dispatching the most dangerous monsters with the effects of turmoil and the best style. If you just run into a deathtrap construct room and try to fight with no armour....then yes it's going to seem hard. The best way to handle it is to run in, grab chisel/stone, run out and make+imbue the item, run in and repair+charge the construct, then run out and do something else. When it goes all the way around the monsters will be naturally spread out. Barrels, you're typically only spending two seconds in dangerous territory because you push the barrels quickly, so you just need to go in with full health to survive. Fishing rooms are not as bad as people think because you can block almost all the melee attacks with other monsters or by running around to the fishing spot; also, you never need more than 3 cooked fish to do a puzzle, usually 2, so it's not very long of a puzzle. [/hide] WOW this response is epic win. thank you for saying so much that needs to be said about GD's. couple points where i disagree though such as turmoil flick. for monos and obelisks i'd agree but in general prayre is too valuable to use on ss flick unless you can do it lossless (i.e. instantaneously basically) also, in some cases it may make sense to hit rangers before mages. if all the mosnters in the room are maging except a few rangers it makes sense to kill the rangers first. don't want to be rude: yeah that's fine, but please recognize that at this point we're arguing about the semantics of "professional" and not really the main point of this thread. based on your description of how you key, i think you can empathize with us wrt unresponsive teammates. that's the huge annoyance in w117/148. ___ there is room for clearing for mod for extra xp, but i think it's EXTREMELY small. grimy and i worked it out; i forget the exact numbers but for clearing mod to be worth it, you really only can do it on like lvl <20
  19. i can see you are well intentioned but i don't really agree with this order. youre using the same reasoning as most skillers which although is intended to be constructive is ultimately terrible for a team. it should be: ggsing for skill doors > doing skill doors you're at <> (depends on the situation) GD's > (gating doors) > etc. wasting a set of logs is NOTHING compared to having the keyer wait at a skill door and probably die. that sounds pretty bossy to me, lol. i mean if you have something against bossy players who arent keying that's a totally different issue. unless the team is totally stupid there's no reason for nonkeyers to tell everyone what to do.
  20. like i said before, you can only try to sound constructive and be nice so long... a lot of people just DO NOT respond. there's not even an open line of communication and there's nothing you can do about it because theyre probably watching tv. not to sound condescending, but out of curiosity do you key often in w117/148? getting experience keying is probably the best way to learn both keying and non-keying and yes, teamwork IS vital. it's exactly why it's good to listen to the keyer, even if he "sounds" like a jerk. keyers need to put the most effort into a dung so it's not suprirsed they might sound stressed out.
  21. it's really not as complicated as i make it out to be. 60% of dging well as a non-keyer is just Gtgding when told and being responsive. 30% of it is gating doors for the keyer. the other 10% are these nitpicky tricks that i'm talking about. on a separate note (not in response to you, racheya): i'd just like to point out - if you don't agree with our "rush" dging style, that's fine. i can understand why. but don't try to claim that your way of dging is more fun (or even more relaxed) than "rushing" because that may not necessarily be true. coming from experience, i can tell you this is a lot harder than it sounds when you're skilling. it's really annoying to be halfway into making a pot and then have to teleport back.
  22. If only you could teach everyone this SAFESPOTS DO NOT WORK after 2-3 seconds everything will move away from its safe spot and "retargets" you. depends on how you safespot. there are ways to kite or position such that the meleer never really gets to you. it is possible.
  23. Authors are free to write about whatever they like, providing that it is RuneScape related and appropriate. In terms of appropriateness, a good rule to go by is that if it's acceptable for the forum, it's acceptable for the Tip.it Times. However that may not be true in all cases just because we hold the site to a slightly higher standard since although articles have an author, they are hosted on our site by us and thus tend to be more representational of Tip.it as a whole than say, a post on a forum. But appropriateness is rarely an issue. I hope that answers your question :) Thanks! Sounds good, seriously considering applying.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.