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green9090

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Everything posted by green9090

  1. They alch for like 9k I believe. I've seen like 5 lol.
  2. The best way to train is to get 4 other people who know what they're doing (probably impossible at your level, sorry) and do your 5 highest floors with them on c6 5:5 large. Your focus should be to get through the dungeon in as little time as possible while still opening every door. Number of monsters killed is negligible for how it affects your exp, so don't bother clearing out the floor. Making armor is generally a waste of time, you should instead always be working on getting the floor done- inspect the keyer's inventory (the keyer is the guy with all the keys) to find out what key's he's got and then find the doors for him. When you find one, drop a gatestone there (3 cosmic runes), tell him to drop the key at the ggs and then teleport there, and then gatestone teleport back and open the door. If everyone does this you can compensate for your keyer knowing jack about keying, which is likely at your level. You can also learn to key yourself after you get some experience doing large dungeons- that can speed you up a lot if there's nobody else around who can key. More often than not you'll find that other people won't be helpful. Sorry, that's how the skill works until you're very high level. At least you'll actually make it to high level if you do this, though- most of them probably won't. The rest of the floors you c1 5:1 small rush. You call for this saying "c1s." You just power through everything from f1 to 5 below your highest floor as quickly as possible. You don't need food from the start room, just rush. You get the hang of this quickly, it's quite easy.
  3. Yeah, lucky for you higher levels rush everything 1-29, so you can hitch a ride with them and get it over quick.
  4. http://www.runescape.com/kbase/guid/manual
  5. Stopped reading. Doomcore staff? You're not a mage, get out of here...
  6. ^Which is presumably what the "list of known bugs" would be for if it were kept up to date. However, their lack of updating that demonstrates that either they don't read reports or they want us to think they don't read reports because the alternative is us knowing that it's taking multiple years to do what in many cases amounts to changing a number in a spreadsheet.
  7. Spear as a primary weapon, but bring Korasi's for the specs.
  8. My comment was poorly worded. What I mean is that, in the past, bug reports (even ones where I incited 50+ people on the forums to report the same incident) have been met with not only silence, but also go unresolved for years if at all, and never are added to the "known bugs" section of the site. They literally have no affect on Jagex's actions whatsoever- it's as if they don't even read bug reports. I'm not the one who decided chaotic shields should compensate for the offensive power of chaotic weapons- that's straight from Jagex's mouth. They said it I believe in the dev blog about the new hitsplats. Take it as you will, but their stated goal with the shields was a balance to the weapons. Reporting and moving on will not only do nothing, but also will keep people in the dark about the shields until they buy them. Jagex may like the idea of lying to customers, but I like it when people have the opportunity to make informed decisions, thanks.
  9. Strength bonus; +7 is hardly insignificant +15 Magic defense is also huge. ~10 ranged isnt. Also CKS is usually lost on death CKS>DFS only in range vs range. +1, especially the magic defense. People don't realize how few places you don't need magic defense in addition to ranged/melee. All of the major potential uses for the CKS in PvM fail due to horribly inferior magic defense.
  10. What I'm saying is that I've reported this and many other things through the proper channels and gotten no response. Jagex simply does not read them. What would you like me to do after 9 years of reporting bugs and watching them not be fixed? What is your problem with my course of action? That I'm not 100% satisfied with Jagex 100% of the time when they make truly idiotic mistakes and then refuse to fix them when they're pointed out? The shields suck for anyone who can get them. It's level 80 equipment and requires quite a lot of dungeoneering. Anyone who can buy them can likely access frost dragons, which means they can get a superior spectral/arcane/DFS by killing frosts faster than they can scrounge 200k tokens in most cases. Plus the better shields don't have repair costs. I just don't think you're appreciating how bad these shields are for their stated purpose, which is rebalancing the offensive power of the chaotic weapons. At that, they UTTERLY fail. Whining doesn't fix it, but it does raise awareness that you really shouldn't waste your tokens on a shield that is falsely advertised in the KB as a good shield but is actually junk. That's the issue here- now that Jagex has admitted they know how the shields actually work, they're lying to people on purpose until the KB is updated.
  11. But sometimes the mono spawns 4 133 shades at once, and once you let it die, it spawns level 67s and 90s after you reactivate it. Weird huh? But that mono will later on be almost guaranteed to spawn another 133 shade or two at some point. There are a fair number I've found that can spawn between 60ish and 133s, and then harder ones that won't spawn anything below 111s. And then there are noob ones that spawn 30ish to 111 at max, and ultra noob ones that never spawn over level 11. I've never seen a mono first spawn 133s and then a later spawn not have a single 133, I don't think.
  12. No it couldn't. Ess mining with that thing is still, what, 500k/hour at most? Probably less. Hardly an impressive summon for someone who's already unlocked a unicorn (both expensive and good for various moneymaking activities).
  13. Lol, are you KIDDING? Jagex ignores bug reports. Period. Always have. I'll put it like this- if you had been banging on your neighbor's door, calling them, leaving notes for them, etc. every single day for the past several years asking them to turn down their stereo, and they still hadn't done it or indicated they'd heard you, would you keep on trying to contact them about it? No, you'd give up and probably call the police. Unfortunately we can't call the police on Jagex for having their heads in their asses, but instead we can talk about it on the forums and hope that mass awareness of something stupid they've done will change their mind (which it usually doesn't, but oh well). Nobody used the shields before the update because we always knew they were worthless. We weren't sure why, but we knew they did less than advertised (which yes, has been reported and discussed to death). The difference NOW is that we know A) why the shields suck, and B) we have a straight admission that Jagex is aware they suck and has the correct math for why they suck, which is STILL not in the KB. Which is irritating because that means people will still waste tokens on a shield that sounds great in the KB but is actually garbage, unless they hear it from us first. And so we complain that either the shields need to not suck or they need to be a lot more up front about them sucking BEFORE you sink 200k tokens into them. Hilariously, the correct value of the DFS is +7 strength. Also, that analogy is deeply flaws for reasons that should be obvious (for a short list- it's a minor stat difference rather than a major one, an honest mistake rather than what seems to be a bold-faced lie, and +8 rather than +7 would be a small bonus when you bought the shield rather than finding out that you wasted your money on crap).
  14. No, the REALLY fun part of this is after you've done all that and find out that in that time partyhat prices have doubled.
  15. A couple points: first, the prayer drain feature of the divine should not be a deal breaker anywhere where you'd be using a tank shield. If you're taking little enough damage that drinking the extra prayer potion is more a hindrance than the damage soak is a help, you should almost certainly be using a rune defender or other offensive shield instead. Second, chaotic kite is not the second choice here. If you're for whatever reason not able or willing to use a divine or elysian shield, DFS will be the runner up rather than the chaotic kite 99% of the time. The DG shields are REALLY BAD, not just "bawww not better than divine."
  16. Here's a calculator that tells you how much exp a lamp will give at a given level: http://runescape.wikia.com/wiki/Dragonkin_lamp It's all up to you when it's "best" to start using the lamps on RC. The best way to decide would be to figure out how much cash you save by using the lamp on prayer or herblore, and then decide how long you're willing to runecraft to make that much money. At the level where you'd make less by spending the lamp on prayer or herblore than you're willing to spend to get out of X amount of runecrafting exp, that's your level. Hope that makes sense.
  17. I've always thought the monos were scaled like any other room, and the "level" of mono is just harder to see. For example, a skill room will have a requirement in say the 90's, whereas a mono will have a certain level range of shades it'll spawn. Sometimes you'll just get a low level mono room with level 2 shades in the same way that sometimes you'll get a skill door requiring like 30 to open. I doubt the level of the room will change once it's brought into being- it just has a set difficulty in the same way a skill door's level is set once it's made.
  18. The way I see it, Mime/levers > single-person skill doors/rooms (handled by keyer usually, will call others if needed) > ghost/obelisk GD > Mono > GDs That's the order things should be taken. Leave 100+ skill doors for later, unless you have the herb on you, as they are guaranteed to be bonus rooms. Sometimes it's worth it to leave a mono for later and kill some other GDs first if the team is low on food, but generally I agree with that order.
  19. They've been slowly doing this since corp came out. Corp was EXTREMELY difficult to kill when it was first released, but with modern gear, prayers, and potions, it's a joke. Soloing isn't even that hard anymore (though still prohibitively expensive). As our combat abilities grow, corp will become more and more accessible as a boss, and more farmable for high level teams. To be honest, we're FAR overdue for a boss equal to or harder than corp. It's getting pretty boring.
  20. If it doesn't work with yak scrolls, it still gets a resounding "meh" from me. It could be useful for some applications, but none that I'd tend to use. It's worth noting that the cape slot has some very useful alternatives, stat-wise. Fire cape, Ardougne cape, and SW cape are all things this cape needs to be better than to be worth using in a given situation (assuming you have those capes).
  21. Or just make the reductions not, you know, suck. Flat rate of 10% and 20% reduction. Powerful, yes, but we need some damned powerful defense in this game at times. And chaotic items SHOULD be powerful. Exactly. They'd still be worse than divine in all situations, and DRAMATICALLY worse in some situations (where you have to worry about attacks from all sides of the combat triangle). 20/10% would be a perfect balance, but instead they opt for useless crap.
  22. Maples tend to be a little better for money, but they're a LOT more work. You have to manually check all the nests and then grind all the nests and then sell every pile of seeds individually. Because I'm too lazy to check my MTK more than a couple times a month, I stick with herbs and coal simply because it's less of a project when I finally get around to it.
  23. Divine just took a dive because it JUST updated in the GE. Nothing to do with anything else- higher GE value = lower street value, end of story.
  24. Here's an up to date profit per patch table: http://runescape.wikia.com/wiki/Calculators/Farming_herbs Also, use supercompost on the troll patch. It not only helps to prevent disease, but also lets you harvest a LOT more herbs from the patch. With supercompost you get a minimum of 5 herbs per patch and up to like 19. Without supercompost you'll get drastically fewer.

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