Everything posted by Sinkhan
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Latest Update
I actually like the charms. The runes and the defenders look a little weird though. I did get the log out problem though.
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Ignatius Vulcan
In regards to your first idea, the main problem here isn't so much your profit margins, but the number of runs you could do per minute. Vulcan isn't very close to the bank so you would need a whole lot of combat bracelets (I'd say about 20 or so) to keep teleporting to the ranging guild and running to him. Once you buy an invent, you'd have to teleport out again with dueling rings/glories. Overall, I doubt it would be a very good method for making money, but try timing a few runs. See how many you can do trying your hardest in about 10 minutes and then multiply that by 6 to see how much money it is per hour. If it's lower than around 200k, I'd disregard it and leave it to lower levels to do.
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Herb Runs
You should reevaluate which seeds you're going to be growing if you just want to use the herbs for herblore. Always take into account how much the herb is actually worth on the GE and how much xp you would be getting for making potions with this herb. If there's another herb that gives you a lower gp/xp ratio, sell all your current herbs and buy that type along with its secondaries. The best method overall would be to find the herb that gives you the best profit, sell them, and then buy up the herbs that give you the lowest gp/xp ratio. Be careful of summoning potions though. Spirit weed is difficult to buy.
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Pking.
You're at the point where even if you maxed out mage and ranged, your CB level would only be affected by the HP levels you gain in the process. I would say get at least 94 mage for veng. 99 ranged would be nice to mix up your setup and give you some new things to try out, but probably not necessary.
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cheapes and quickest 99's?
That's how I stand on the whole "easy 99" issue. As long as someone really enjoys the skill or really thinks it's a nice goal to achieve, then all the more power to them. I don't have any 99s after having my account for 7 years. From slow internet connections back to when I was playing RSC to my early days of RS2 when I still wasn't playing efficiently or very often, I've logged lots of time on my account without doing too much. Only recently have I begun to play a little more and be a little more efficiency conscious about it. Do I regret playing inefficiently back then? Now I do just a bit, but back then not at all. I enjoyed it. This is a game and you should have fun and set goals you want to attain. I know people who just grind themselves out for the extrinsic motivation of just having a 99 cape, hating every second of even the easy 99 fletching or 99 cook. They don't intrinsically have any motivation for doing it; they don't enjoy the skill itself. So for 7 years and no 99s to show for it, I'm preparing to shoot for 99 farming as my first. Is it going to take a long time? Yes. Am I going to be the most efficient about it? Maybe not. Am I going to enjoy it? Except for the odd dead snapdragon patch, absolutely yes.
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What is good to alch for cash?
The main problem with items like dragon weapons and armour is just getting a large number of them. Not only is there a GE limitation that allows only 100 of each armour and weapon bought every 4 hours, the fact is that there often aren't 100 dragon plates or battle axes on the market. I don't know what your fletching level is, but a pretty good way to amass a lot of alching items is to buy unstrung yew or magic bows (long or short) and some bow strings, string them yourself, and then alch. But of course in the end, RSFreak has the best suggestion so far with superheating.
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defence lowering food/drink
I know dwarven stouts do since I used a bunch of them at LRC to mine coal and my defence was at 0. You'll need quite a number of them though. A lot of other drinks also stack their defence lowering abilities like wizard mind bombs. The only problem with these is that they're not easy to get a large number of. Another thing you could try is getting someone to cast Vulnerability on your first and then start lowering with drinks/zammy brew.
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what to do while fletching bolts?
For fun: -Stand by CW or duel arena and watch the matches -Go to the rogues den and talk there -Stay at the GE to talk and catch any deals you might find For productivity: -farm snaps + marigolds/limpwurts at the lummy + ecto patch, staying there guarantees growth -gather super-antipoison spawns near the observatory (They're only one dosers so you have to combine them I suggest you get 47 summoning ASAP. If you have a magpie out whenever you're doing any of these and you're already being more productive. They cost around 1.5k, but a single sapphire that it collects will almost cover that alone and you almost always get much more than that.
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Runecrafting
Unfortunately, the lummy ring is forbidden on the island.
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Mining training
Not to mention that on a PVP world the only thing you really have of value will be a pickax since nothing else in F2P really helps with mining. People would probably ignore you since even a full inventory of irons is only ~8k. If you were to be attacked, you could protect your rune pick or already not have to worry about it if it's a +1-item world. The only problem would be a slightly slower respawn rate.
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Bonecrusher training ideas?
I actually just went to the CTs to time some spawns and noticed this phenomenon. I guess in this case the 26k prayer xp an hour would be attainable, but it's still a tiny bit of a stretch. Assuming you play on the fullest world possible (I did a test on a world with ~1950 people), spawns in the CTs are still around 20 seconds. I think you'd be able to effectively muscle in on two spawns, which means it'll be difficult to kill more than 1 dragon every 10 seconds consistently. Of course, most of the things that have been said to the effect of killing dragons is mostly theoretical and estimates. The real test would be for someone like xpx with maxed combat capability to actually go out and try this out, with and without the bonecrusher and seeing how much of a difference there is in prayer xp/hour.
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Bonecrusher training ideas?
And where are you going to find a place where you have all the spawns to yourself? Again you haven't read my post. Dragon bones are worth a hefty 5.8k on top of green d-hide 1.7k dragon hide. The green dragons in all of RS are hunted to death by people as low as 50-60 cb almost 24/7 for their high profit and relative ease to kill.
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Bonecrusher training ideas?
Oh lol...nvm :rolleyes:
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Bonecrusher training ideas?
You might be able to make much more than 1 mil an hour, maybe even double that or more if you combined multiple methods like TDing with snap farm runs. But you have maxed stats, which means you can use extremes, turmoil, and steel titans on top of already having maxed out melee stats. Not everyone has access to those methods. Your claimed 26k prayer xp an hour seems also seems a little ridiculous even with maxed everything as that would mean you'd be killing around 360 dragons an hour, meaning you're killing 1 every 10 seconds. Unless you've got some crazy hidden spot with quick spawns and no competition, this seems like a bit of an exaggeration or perhaps a miscalculation using 252xp per bone when bone crushing. I don't doubt your ability to 2-3 hit a dragon with those stats; I doubt you'd be able to find a place where you could do that non-stop while picking up valuable drops. EDIT: I also forgot to mention that while you're killing those green dragons normally, it really doesn't take that much extra time to pick up a bone and bury it. Like eating and potting up, you can squeeze in actions between attack cycles to save time. Well I can't really say too much on this since I haven't done GWD myself, but I'm willing to go out an say that +10 might not be enough to justify itself for 200k/h. In the grand scheme of things, a 5-10% ranged attack (not overall ranged accuracy, like a prayer mind you) improvement might not make that much of a difference. That's just a wild conjecture on my part though.
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Bonecrusher training ideas?
Pretty sure the chaotic crossbow has that title :rolleyes: Isn't the skill already easy enough as it is? i mean, lilyuffie spent 10b+(in todays money, that is) on bones and slayed tens of thousands of blue dragons to get 99, getting all the xp done from burying bones. Nowadays? people even don't know you can bury bones to get prayer xp, because the xp is really low. Bonecrusher already is a great reward if you were to bury bones and would save you a load of time. The fact that it is undervalued atm is the fact that prayer is a really easy skill now and that people wouldn't ever normally bury bones. I find your claim that people don't even know that you can bury bones normally to get prayer xp and quite exaggerated. It's easier to train the skill itself, but it's still not a cooking, fletching, or FM which all cost very little by comparison/profit and have pretty ridiculous XP rates. Just doing some light research, a double-lit guilded altar with a war tort using dragon bones is about 230k prayer xp/h, but costs over 5 mil/h in bones plus a bit more for pouches + home tellies if you use them. By comparison, all of 99 cooking can be done with around 5 million. So really that 230k/h is a little deceptive. Unless you're great at flipping/merchanting, or somehow magically already had a huge amount of wealth, you're going to have to actually make the money for the bones. As an example, say l337skillah3000 (sorry if this is anyone's real RSN) can make 1 million/h, which is definitely towards the higher end of the money making spectrum. It's not killing TDs or GWD money, but it's substantial nonetheless. Since those bones cost 5 million, he needs to spend 5 hours working hard to actually make that money using whatever methods he has. Offering on the altar itself takes time, so really the xp rates can be looked at as 230k prayer xp per 6 hours. Dividing it out, we get a much lower 38k/h in terms of overall time investing in seeking out to just train prayer. Clearly you didn't read my post. I had 50 prayer back in RSC. I know how painstaking it is. The truth is that the game has evolved and newer methods of training prayer are out. The way that you argue that prayer has become an easy skill now yet the bonecrusher is a good reward since it was once so hard to train is a little contradictory. I'm not saying it's a totally useless reward, but I'm definitely not putting it near my priorities of items to get. The coal bag I have and the scroll of life is next. Both I find are much more useful.
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Bonecrusher training ideas?
That was then and this is now. Sure people feel that their skills are devalued, but does that mean Jagex should never introduce any better means of training? I myself had level 50 prayer in RSC. I don't think the bonecrusher even when with a 2x multiplier would be that close in competition with altaring. Altaring is 3.5x the speed and you're also doing full inventories of bones at a time. This is just as fast as you can kill them and still with a lower bonus. When compared with a lot of other items like the stream necklace, coal bag, or the chaotic weapons, the bonecrusher seems a little lacklustre. You're training dungeoneering right not for the sole purpose of getting these rewards, a spot on the leaderboards, or because you find it fun, but by far the rewards are the most significant reason for most. Why not make the rewards worth the time?
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Bonecrusher training ideas?
Even with the hunter buff they made, I still think the bonecrusher is too overpriced/not very useful. I think either need to: 1. Massively drop the price, like maybe to the point where you can ACTUALLY buy it at level 21. 2. Give it another buff like all bones that it autoburies get a 2x multiplier.
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Regarding the coal bag
Banking to get more mithril ores would be a hassle anyway. I would think the mining guild would be a little bit better for superheat+mining.
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Any ring worth it?
If you already have 100 rank in MA, the diamond ring (i) is already does the same thing as the archer ring and warrior ring, less the defence bonus which is a little irrelevant since you're safespotting. It's 200 less ranks you need and gives you access to cheap substitute.
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slayer reward
Personally I'm still doing the quick points method, so I also get rock slugs and desert lizards for tasks :rolleyes:
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Smith or Sell?
The thing is that often the finished products have little use in bulk. Before summoning, how much demand was there for iron platebodies? The number of new players and 1 def pures, but certainly not enough to use up all the platebodies being smithed. Even after summoning there aren't that many people using them. And that's just the platebodies. When are you ever going to need an iron 2h?
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slayer reward
Shattered Heart Notes "The crystal chime now has an auto chime feature, which should help when fighting warped terrorbirds and warped tortoises." The autokill reward was introduced at the same time, but the chimes were a separate update.
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Maples from MTK
The most certainly do sell. I sold 42k of them instantly for just under mid. Then I took the money and right away put it into yews to do some FM. Less clicking is worth the money to me.
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Need 87 Smither
Just for future reference, you didn't necessarily need someone with 87 smithing. You only needed level 80 and 60 herblore for a boosting potion. Always remember that potions in d-ing boost quite a bit and easy to make.
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Good f2p item to alch?
Superheating often loses less than 20 gp per cast and depending on the market can even profit, can be more XP per hour, and gives you smithing xp.