Everything posted by Sinkhan
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Stun
Just some quick calculations on the use of mage hats: If you play fast sc games, it's roughly 15 mins a game from lobby startup to the end of the game. We'll assume you have a good number of hats to start and you can get points for at least 1.1 recharges for a hat per game. Each hat lasts for 47700 experience, translating to 23850 bonus xp. That bonus xp costs 42665 GP in soul runes assuming you're using a mud staff. You can get 4.4 hat recharges per hour, which makes for 104940 bonus xp, or 187000GP saved. These are very conservative figures and you might be able to manage slightly more SC points or quicker games, but at most I could see a 15-20% improvement over these figures. Overall if you want to save money or time, SC isn't that great of an option. You could instead use some means of making money to just buy more soul runes; 200k/h is pretty easy to manage. The main thing using mage hats has got going for it is similar to what the penance horn does for agility: reducing the amount of time you're actually doing the training activity. But if that's what you want, you could try superheating, high alching, superglass making, humidifying, or any of the other methods that cost very little/profit.
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Aviansie Help
To be perfectly honest, the only God item you really need is an Armadyl piece and you already have the pendant. I've found multiple spots scattered across the dungeon where the other monsters are pitifully weak or just easy to avoid. With 80 defence, you shouldn't be worrying about a level 13 icefiend. Swap the Unholy book for a granite shield. My best advice would be to bring some cheap and disposable items for each god except armadyl for your first trip (So monk robes, unholy book is free to replace. Bandos is your only trouble) and then test it out in various spots. If you find that you don't really need them, all the better and remember the spot. You've just added some flexibility to your setup. I know I was pretty paranoid about God protection on my first run, but once I did a little more research into the dungeon, what levels the other monsters were, and check out multiple spots, I found it pretty easy to get by without all these fancy coifs and god items. They help, but are not absolutely necessary.
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What to do with family gauntlets?
They lower level required to get a 100% cook rate on certain fish and foods. Chaos gauntlets +30 damage on bolt spells Goldsmithing gauntlets bump smithing xp for gold from 22.5 to 52.5
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allotments
I just harvested a crop of 3 from one field and 25 from the other. The kicker? I used super compost on the 3 patch and nothing on the 25 patch. I've totally given up on caring about allotments. Watermelons are the only things worth planting and they're stupidly expensive.
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[F2p] Curseing
The rates I managed assuming at least 59 mage for fire blast and fail casting on a non runner was about 22-25k/h. Pretty low in the grand scheme of things, but not bad for being pretty AFKable and free. I watched a whole TV series while I casted with my pure to train mage.
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[F2p] Curseing
Do you have any F2P armour sets like full rune or dragon hide? You could head to the GE and then convert them into box sets to conserve space. Maybe you could post a bank screen to give us something to work with.
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allotments
I've had allotments vary so incredibly wildly that I just stopped caring. If I had to make at estimate I'd put it at around 10 with secateurs. I also noticed very minimal effect when using either compost.
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is high alchemy fastest in p2p?
Another thing everyone should be considering is that this is simultaneous training of magic and smithing. You're getting both XP lots at the same time, saving you the trouble of having to train smithing later.
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is high alchemy fastest in p2p?
There are ways of positioning and arranging your spell book such that your mouse will be hovered over an ore further down in your inventory. My current set up superheating steel has my mouse on the 4th last ore and lets me click spam with very little attention for the first 13. Then all I need to do is pay attention for the last three ores and then rebank. It's pretty efficient and easy. Always make sure to fill up your bank so you don't keep redepositing your nats/coal bag and it shaves that little bit of time off banking and increases XP rates.
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Runecrafting
Not that I can see why people buy single charge dueling rings. But yeah, the kinship ring telly animation also takes about twice the time as the cwar telly on top of the added distance. I think the next logical step down from dueling rings would be mass glories in the bank and tellying to edgeville, but even that is a lot less desirable.
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Penace Horn
Does that mean the master horn gives you more xp per charge or just holds more in total?
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Super Heating?
Sorry for a bit of a bump on an oldish topic, but I'm still curious on whether or not the coal bag is actually worth using when superheating steel. Right now it takes 3 bankings to get stuff for 17 bars opposed to only 1 for a set of 9 bars. In a group of 10 tests for each set-up (yeah yeah I know it's small sample size, but each test varied by at most 2 seconds and that could be attributed to my timing of the stopwatch), I averaged about 42 seconds for the 17 bars and only 20 for the 9 bars. So it takes more than double the time to do less than double the bars. Along with that, you have more room for misclicking since you're storing stuff in the coal bag and banking more. My current invent and spellbook layout is setup so that the spell is placed as close as possible to the last iron so I can just spam clicks. For the coal bag tests I have two random items as spacers: 1. Withdraw all coal 2. Store coal in bag 3. Withdraw 17 irons, all coal 4. Store coal 5. Withdraw all coal 6. Superheat I have my bank filled up in both tests so I can use the deposit all function. Can any one offer insights on whether or not my method is optimal? I haven't done tests with mithril or other ores, but it seems that the coal bag is actually detrimental to superheating.
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My bank is a mess
Have a quick look at my banking guide and look at my bank screenies there. I know it's F2P, but it might give you some ideas of how to arrange your items. When I jumped from F2P, it basically kept the same tabs and just put my new items into the existing categories I had.
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MTK
I personally use my daily lyre teleport with fremmy boots to go there every day to raise my favour 1% and plant a poison ivy. It keeps things nice and efficient.
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Mining Iron @ Monastery
In all the runs I posted in zaaps's guide, I never broke 30k/h, and this was with mining in the 70s, cwar banking and varrock armour 3. Surprisingly enough, when I used a t-bird it helped by less than 5%, but with a pack yak I'd imagine the improvement would be a lot more significant. However, I still liked this spot, even though I admit the pisc area is better. Pros: -Much less common area = less competition -Further spacing of rocks lessens necessity of a full world -Less fumbling around with kyatt teleports at cwars when there are like a million familiars there Cons: -Slower xp -More movement, slightly more concentration In the end, expect a 10-20% xp loss per hour if you want to bank.
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Any rings that give bonuses?
I think all levels do, but it's only a +1 pray boost.
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Farming
Of course farming is already much more than 25k xp for 30 minutes of work. If planting magics, palms, calquat, and poison ivies, you're looking at over 100k XP in the same time. I think penguin points are better used to something that costs you more to train or something you don't enjoy, like herblore or agility.
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Any rings that give bonuses?
I'm pretty sure most rings outside non-imbued regular gold/gem rings, ring of kinship, holiday item rings, and ring of visibility all give some sort of stat boost. Are you looking to boost some stat in particular?
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Zamorakian Spear
Hooray! Someone who also admits it :D
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Wakka's Mousekeys Guide! LEARN TO DROP TWICE AS FAST!
The main problem I have while using the mousekeys (Vista) is when I do the jumps, it always jumps to predetermined sections of the screen. I'll start on an item and then click on it, but when I jump down it goes to a certain spot of the screen, but when I try to go back up it doesn't work. I'm also having trouble setting it up so that it hits the "Drop" selection.
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Bolt Enchanting vs Alching
Unfortunately my laptop lacks a keypad <_< I think it's time to go invest in an external keyboard.
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Zamorakian Spear
In light of all teh maths and other stoofs which are all important and whatnot, can we also agree that the attack animation and the z spear itself looks damn cool? Don't tell me that's not something worth considering when people buy treasure trail items or bandos armour (heh heh jk :rolleyes: )
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dungeonering start items
I'm only level 22, but I'm under the impression that the starting stuff you get is dependent on your related levels and the complexity. On lower complexities they only give you combat stuff to deal with so will supply most of your equipment whereas at 6 they give you everything to mess around with. Also, I'm under the impression that you get arrows in the tier that your ranged level is and a bow that's 1 lower. I don't think they've ever given me armour that's equal to my level other than on complexity level 1. Of course I'm still pretty low level and I'm sure someone else knows better.
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Dungeoneering
Heh heh heh, arcane stream necklace. That thing is beastly. It pretty much makes the 3rd Age Ammy totally useless now. I'd totally be down to d-ing with you. I'm only level 22 atm and my CB stats aren't fantastical, but I've got some decent other skills. Shoot me up a PM.
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Bolt Enchanting vs Alching
Fair enough, but it doesn't seem like they're difficult to buy at all. I'm much more concerned with being able to sell them back at this point. But no matter how I've looked at it, factoring all costs in and assuming I use an earth staff, it's a profitable activity as long as I can sell at even min.