You missed the point. It wasn't because the quest had a lacking plot that we were upset. It was because it was a Grandmaster Quest and was lacking plot. GM quests should be up to their nipples in plot. Perhaps. It seems to me this has a lot more plot than you are giving it credit for though. It was a bit on the short side, but it seems to be just the tip of the iceberg. Anyways, the alternative would be to make it Master, which would make it an extremely difficult Master quest, so they would have to lower the combat stuffs, which would just make it lame. Plus it's important for Nomad to be powerful in this quest cause they can't randomly make him powerful in a sequel when they decide to add a nice story to it. I'm sure Jagex was having this discussion before the release. It really comes down to people's opinions on what a GMQ should have. It is my opinion that the story potential combined with the difficulty of this quest make it Grandmaster, but I understand why you would think otherwise. Just to clarify, a quest with a decent plot shouldn't be able to be summed up in two lines. "Kill nomad" "Ok" You got no reason why you were doing it and I honestly think it was just a fan service. A majority of people wanted nomad to turn out to be an enemy, and so he did. Hm, let's sum WGS up in this same way too, paying no attention to any other part of the story either: "Hey noble adventurer, this dude you already killed in another quest is trying to take over the world. You might wanna stop him" "Ok"