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pulli23

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Everything posted by pulli23

  1. In most game achievements don't require 100s of hours to gain, especially achievements that are more than JUST achievements. Difficult achievements are mostly cosmetic or otherwise only about "bragging" - not gamechanging anymore. In rs there's a very big gap between subtop stuff, and the top stuff - maybe not in stats, but in how much it is worth. Also if you think grinding is fun: well no one is stopping you from that. However what is wrong is that grinding has become a requirement BEFORE everything else, instead of letting people first enjoy the game and then decide whether they like to grind out stats for achievements. Or do other things. This is as much a fault of the community (they ultimatelly decided you need 96 herblore, 95 pray, top gear) as well as jagex - they designed the game so that the top levels suddenly became very important.
  2. I think you're not being sarcastic with your post. So instead of taking care of the bot problem you want to create some kind of Easyscape? Thus deleting all rares in the progress too? :huh: I mostly agree with your posts and I can understand if you want less grind in RS, but what you're saying now would destroy the game imo. No I think you misunderstood me: runescape shouldn't be like "grind skills to highest level, then you can start having fun / getting things". It should be "you level skills by getting things and having fun". See my signature, I don't like bots. However I DO see that they are simply an inevitable curse of how the game is build now.
  3. Why is this discussion about "bots" - the symtom.. Not the problem itself: The problem is that in rs you only count after you spend (potentially) hundreds of hours into the game. This can't be expected from the average gamer, and should be handled: -Either they should just remvove all those things such as "pernix" and "torva", or at least make it not better in stats than armour which can be gained within a few hours. OR they should allow everyone to be able to get those items within a limited time (say 100 hours) - of general gaming (not highly efficient, just general gaming doing what seems best). It's simply not more than to be expected that people will start buying gold if a game requires more than a "sweetspot" of time to get together with the top.
  4. just for your information: when I rced through the zmi -I was agility 80 at that time- I didn't ever need energy - was wielding exactly 0 kg of weight. (SC melee armour, dwarf helmet, lightweight boots/gloves/cape). But even when I had to use energy (before run updates), I figured that the occasional (super) energy potion was much more efficient (time and money) than using ooglog pools.
  5. Well the thing I hate about kuradal is that it is so "boring".. All rooms for monster X, all rooms are pretty small. I liked slayer because it brought me to variety of environments, abyssal demons inan abyssal type environment, ogres were jungle type, waterfiends were found under a whirlpool, dragons had their habitat. - All had their specific reasons for being there, or a story how they moved there. Kuradal's dungeon + chaos tunnels kind of "killed" this, as the dungeon was so much better that the rest of runescape became stupid to go. So I for one am not looking forward to another dungeon providing a "mix" of units to slay and being the very best, ultimate slayer method. If anything the total, effective xp rates should be around 90-105% of the current alternatives (chaos tunnels, kuradal). Runescape is already easy as it is, now it should aim for alternative methods slightly worse (but less repetitive) than the very best.
  6. the difficulty of buyables has already been "lifted." Currently, "time spent gathering resources" for buyables pretty much means dicing or rwt'ing for it. Nobody really respects buyables anymore, so who honestly cares if they get it through dicing, rwt, or donations. What people do have respect for now, are slower skills. Nowadays you see people max buyables that have put nowhere near as much effort into their account as Suomi has. People realize this and decide themselves to donate to him out of respect for his in game achievements and/or the desire to see someone complete this game and vicariously become a part of it. I'm not trying to get anyone to start donating or anything, but I really don't understand why every time someone posts a donation pic some people make a really big fuss over it. I'm not making a fuss over it, I'm just saying that I don't see the point in this goal if you don't do it yourself. Especially as those top people are EXPLICiITELLY doing this for the sole purpose of gaining "respect" - they may say they don't: but looking at the way they talk here, it seems they're more than average after this.
  7. You're just jealous. Sure, you might think Suomi does not deserve what he's getting, but it's up to people what they decide to give to him. At least he's not trying to hack dumbbells for their millions. Know what, neither do me or you deserve what Suomi's getting... and even if we did, life is not fair. Slay on. I have more respect for hackers than for beggers. Really with respect to skills such as herblore the major component of the time is spent in gathering resources (either supplies or cash). If this difficulty is lifted there's really nothing to such a skill.
  8. I believe jagex themselves called the first time it a "double xp weekend". - Besides why fall over the nomenclature, it's clear what was meant isn't it?
  9. Really as I said: didn't you guys play in 2007? Abbys pkers were pretty common back then. I went full time abbys rcing (gained 91 at january/february 2008) and met about 1-2 pkers an hour. Most were neglectable weak, but world hopping, pre checking (use heights/trees to your advantage), letting yourself getting hit by a skelleton, quick dropping pouches, always taking a 1 click teleport (if they tb they still have to dmg / bind after wards and you can still use the mage to teleport you) cheap good anti mage gear (to prevent binds/tbs). Were just standard practice. Is that no more the case? Well maybe you should take those when you go to the wilderness?
  10. In the past morphice tools did lose their charges, yet gave no extra experience.
  11. because the console market is an awfull one? Both having a small future, and a very closed & annoying to develop for one. Nintendo is known for its closed market, and fitting to what nintendo called "standard" is more of a pain than a blessing. Even sony won't easily allow an "open" game like runescape to work here. - Especially not when you can game with a person owning one of its competitors. If jagex should expand the market (should it? - after all they are a casual game market and fit with head and shoulders above the rest there, going to another market potentially weakens jagex) I'd say the smart phone market is the most promising market. Smartphones are the "new gadget" and will only grow in strength and number, but more importantly, the interface (point & click) of smartphones fits very well the way how runescape is build, only few "keys" are necessary, making it an ideal game for a touch screen. The smartphone users are also generally casual users, the people interested in games which you can just "click and play". Also smartphones (apart from the abysmal iphone which I know no one to have apart from muslims who try to be "cool" and "score") are pretty "open", the license costs needed to develop is minimal compared to consoles, and cross-platform gaming is more often than not standard practice. How I "know" this? - Well as I'm closely following gamemaker's process - and gamemaker has in the past activelly considered going for all platforms, however the console market had to be dropped in a late stadium as nintendo (and later sony) demanded too much "change".
  12. Get a bank pin before you do anything else though: -The subscription (especially the first) is a very, very strong "argument" for getting an account back. (You know, jagex doesn't really mind who plays it, if you say "hey give me the account because I pay/paid subscription" they will give it). The extra safety (bank pin) however has a certain time before it is resetted - enough for you to recover your account.
  13. Hi Thank you for showing me your setup. However, I would like to know whether or not I have to share the food I'm carrying with my companion or can I stock them with food and then go to a bank in order to restock for myself before I beging the trek ? You can stock them, but remember food is lost after the trek (can't retrieve it and next trek it isn't there anymore). - I've only had my friend koed 3 times, all were in hard route where all snakes suddenly decide to focus my friends: in such a case food won't help anyways. BS Food persists between treks. If you give them 28 food via the trade interface and they don;t eat the next person will have 0 free spaces and so on until they do eat. It's true you can't get it back, but it stays there indefinitely; only time I lost it between treks was a lag out which made it all vanish. weird, I gave my friend some good food (sword fish), yet when he needed it he didn't eat..
  14. Hi Thank you for showing me your setup. However, I would like to know whether or not I have to share the food I'm carrying with my companion or can I stock them with food and then go to a bank in order to restock for myself before I beging the trek ? You can stock them, but remember food is lost after the trek (can't retrieve it and next trek it isn't there anymore). - I've only had my friend koed 3 times, all were in hard route where all snakes suddenly decide to focus my friends: in such a case food won't help anyways.
  15. You hardly ever need food: considering for training easy/med is often best (and once hard is best, your friend dishes out amazing damage). My setup: standard "defensive" combat gear (should be enough for tanking 2 runs). ivandis flail (in case you haven't done all myrenique quests: silver sickle - or once you finished jayene, crossbow with silver bolts) enchanted excalibur (healing in case of emergency, hardly ever needed) And usefull equipment: hatchet (lumberjack events) knife (snakes, other river events) potatoes/cabbages/strawberries (starving adventures) druidic pouch
  16. Slayer has no rewards apart from the Vine Whip. Whip, granite maul, boots, masks, dark bow? It has quite a few rewards: and good ones too.. It's not jagex who decided that those items aren't worth a lot. Same could be said for any gathering skill nowadays - heck for mining the best reward comes at lvl 85. - and woodcutting at lv 80.. Those should be main priority with updating them to be "valueable" for anything else than total level.
  17. I have to say: I don't have a consequitive proof for this, however: -I ran an easy and it gave 50% of lv 66-67.. -Next hard (with same number of events) only gave about 30% of that level. -Next easy almost finished the level. So from this I concluded that the type of events has the biggest influence (yet as events are so random, and it's implausible to get the exact xp after each event it's hard to actually know the xp / event type).
  18. I'd like to point out any more who invests in prayer specifically for the bxpw is foolish; but if prices crash may as well grab for after the weekend as a money saver. Though I doubt any crash will last dumb people who do the above will make the rise like made same as herbs etc. Afterall during weekend all bonuses turn off means even at the max 2.7 multiplier prayer gives less than standard gilded or ecto Just to add to this: I sold (last month) 60M worth of dragon bones - to buy 60M on herblore ingredients. If many people would do this (which isn't too weird) it might create the crash.
  19. Strangely: warpedd tortoises I found amazingly easy to beat bots at - and even with only 2 spawns, it's very high profit (around 1M gp / hour)
  20. I might refer them "in person" - like when I'm at someone's else laptop say: "hey check out ..".. But officially: no, I hate the system of boosts in xp and will say no to that.
  21. One is a multimillion dollar business for an MMORPG that depends on the satisfaction of its userbase versus a community for a group of coders working with a beginner-to-intermediate game design tool. It's a forum that revolve around a game. Still the same thing. Not in how an area operates and the standards it maintains. If you haven't seen the many ways a community can be run it's harder to understand, I guess. But they're not the same. Sure they might be different: but devoicing critics -even from representatives- is no way to handle it. Especially when the critics aren't that weird, and shared by thousands, probably the majority of the customers.
  22. Well typical of me to do things the hard way. :-P For the medium/hard companions the main source of xp is the dmg they deal: doing events will be a minor source of xp. So for those it makes sense to let them deal as much dmg/hour as possible. Companions are slow is switching target between kills so more difficult targets will be better for the easy/medium companions.
  23. from my experience the NUMBER of events is the main factor: so the more events you can do / hour the better the xp / hour will be.. The difficulty seemed to have low influence on the xp gained.
  24. Being a customer and purchasing a product from a company and pointing out its flaws is one thing. You wearing that companies logo which there are several thousand others wearing, I'm sure, and telling others essentially to vote for a different product is a completely different story. Not only are you making your 'team' of logo-wearing volunteers look bad, but your running down the company itself. It would be different if you weren't volunteering for them and had a 'team' of people who are of the same status as you. This wasn't a constructive video, providing opinions on how it can be stopped or detailing the positives. I'm an moderator at the official forums from yoyogames: yet I've critised yoyogames many, many times (for their lack of updates). I still was promoted to moderator as I was also helping the community a lot. Those 2 things can be completely seperate.
  25. Look at jagex, with all their basic coding errors. Or someone is doing something horribly wrong. They suffer greatly from "code rot". - A main problem when you design something when the goals aren't clear, and you keep updating the program. Besides, runescape is a very, very good program, with very few bugs. (Most "bugs" are rather design mistakes, so would require a software engineer to fix it).
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