Everything posted by Artificial_Doom_Flavor
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Will Jagex repeal the stake limit?
This actually solves absolutely nothing. I've seen goldfarmers trade their goods in Edgeville bank between dozens of their own level 3 accounts before handing it off to what I presume is either a main, a buyer, or another mule account. Staking takes nominally less time.
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burn staking burn
+1, back to good old money making with skills and monster hunting I guess. back to good old money making with the skills at overcrowded, bot-infested trees and mines and fishing spots and the monster hunting with more goldfarmers and annoying noobs and lame drops and the runecrafting with the abyss pkers and the... I've never been a member, but I'm becoming less and less inclined to become one.
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Unofficial Tip.It Ventrilo Server Launched!
I've got (Content Advisory: Rated M for Mature)
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Defence noobs, are we noobs?
I call someone a prayer noob if they have to rely on it to protect against attacks from me (being a hybrid, I can simply switch styles and continue my ownage). Is having prayer a sign of a lack of skill? Obviously not. Wasting prayer, however, is.
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Is this against the rules?
So I have a scout account at the rune rocks with heavy defense. Some jerk decides to attack me for no reason, and I run (naturally). This process completely drains the pker's run (usually), leaving them open to attacks from my main or anti-pker. Is it against the rules to attack them after this run drain? After all, nobody asked them to chase my scout.
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All The Fun Things You SHouldn't Do #5 - 450m loot-
Artificial_Doom_Flavor replied to cali_ice's topic in Achievements (Drops, Bank Pictures and Levels)Did you do it for the lulz?
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What cooking level stops burning lobster, 74 or 75?
I've heard from different sources that one of these two levels is where you stop burning lobster for sure. I want to make dead certain because I don't want to burn lobster when I start catching and cooking them.
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Crystal Pickaxe
Elves have no reason to create a pickaxe, if you ask me. I think Dwarves will invent some kind of super pickaxe that you need to complete a quest to use. Either that, or some new creature that drops the Dragon Pickaxe will be released.
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Which way to raise mining/smithing?
Any third opinions on this?
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Which way to raise mining/smithing?
My main is omniicyshelf. I tried the latter end of the first strategy for a while; however, that bored me to death (though it greatly increased my magic). From level 79-85 I power mined iron (standard technique until about level 82, when I discovered the faster technique). Also, I have not been and do not plan to be a member anytime soon, which is why I have not listed any typical member techniques for raising mining and smithing.
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Which way to raise mining/smithing?
I want to raise smithing and mining to the highest level possible in the shortest amount of time without spending money not gained from either skill. I've chosen three methods I think could work; which do you think is best? I currently have 41 mining and over 1k iron ore in the bank. 1. Mine iron to 60 mining to enter the guild, then mine coal to match the iron and make steel bars, which I will smith; then continue on, superheating mithril bars in the mining guild to gain magic experience and selling them (1.7k) to buy steel bars (600ea, or 2 5/6 steel per mith), which I will also smith. Repeat process to 85 mining, after which I will mine runite ore and sell it (13k) to buy steel bars (about 21 2/3 bars per ore). Requirements: 6,587 iron ores (banked); about 700+ ores/hr; 46,442 coal 7,744 mithril ores 2. Power mine iron to 85 mining (my special strategy is usually well over 50k xp/hour). Mine runite and sell it for money to buy steel bars. Requirements: 91,927 iron ores (not banked); about 1.5k ores/hr 3. Mine iron to 85 mining and sell the iron (120ea) to buy steel bars (5 ores to a bar), then continue on with runite. Requirements: 91,927 iron ores (banked); about 700+ ores/hr
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Summoning, what spells will it entail?
As per Malignus Mortifier's methods of Necromancy, I believe Summoning should require the player to use certain incantations in order to Summon a creature or object (Curses- More fungi!). For instance, the Incantation to Teleother someone to the Rune Essence mines is "Senventior Disthine Molenko." The player, through questing or study of Latin, would learn the words to be used and the order in which they should be used. Using different combinations of words would have different results, such as creatures of different species or varying strength. Some variance (probably based on the player's name) would change which combinations worked for each player so as to make Summoning a truly skill-based skill and not merely a skill you can read a guide for and/or "buy" for quick success. Alternatively, certain shapes could be drawn to summon certain creatures (a pentagram for a demon, for instance). Penalties for using a bad incantation could range from amusing to deadly: A badly-cast Necromancy spell could result in the growth of harmless fungi or cabbage, while a failed demon summoning spell could result in a rogue greater demon that turns on its would-be master. Consumable materials like runes, certain herbs, logs, pyres, leaves, bloods, oils, etc. and/or certain environments would be needed to summon certain types of creatures. For example, a lava elemental or fire giant could be summoned freely inside Karamja volcano provided you had enough Animation (I like the sound of "Life" as suggested earlier) runes. ALL summoning spells would be fairly costly in terms of materials needed, but would give VERY substantial amounts of experience. In combat, the Summoner would need to be very savvy as to the type of fighting environment he chooses: If he fights in a charred, empty area devoid of anything but rocks, his best bet would be an earth elemental or golem. If he fights in a graveyard, he should turn to Necromancy. The futher into the Wilderness he goes, the wider his opportunities and the stronger the creatures he can summon- if he has the level. Speaking of levels, they would probably not only be responsible for WHAT you can summon, but also for how much room for error you have in summoning. The higher your level, the more grievous an error you can make in summoning creatures without having to worry about the consequences. The Greater Demon might simply dissolve into ash instead of turning on you, for instance. This means that an experienced summoner has a VERY good opportunity to experiment and find "ultimate" incantations- the incantations that will summon the most powerful types and strengths of creature. Well, that's my dumb suggestion. Summoning will probably turn out nothing like that, but I think it would be totally awesome if it did.
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Where to get death runes?
With the recent outbreak of even more shop macroers than ever before, I have no shops to turn to to buy death runes. Are any f2p monsters a good source of death runes? Are there other places I could look for cheapish player-sold death runes? What should I do? Help! - ADF <3
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Auto-ers do Mazes?
I care about cleaning this game up. If you don't, then stop playing it.
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Buying From A Macroer / Autoer?
I bought a ton of addy arrows from one, once. I really regretted it afterwards. I will never buy anything from them again, especially not runes.
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Putting a Stop to Autoers.
This solution has been punted around for eons, but it still can't work. Macroers and goldfarmers will simply use a proxy to change their IP address.
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Jagex's code cracked!
Done already. Easily findable in the RuneScape Wiki.
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Autobuyers: The Goldfarming Community's Secret Weapon
I already notice a lot of players boycotting goldfarmers- they'll often be crying their wares for up to an hour or so without selling a single rune
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Autobuyers: The Goldfarming Community's Secret Weapon
I think JaGeX would do well to hire P-Mods for GP rewards.
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Autobuyers: The Goldfarming Community's Secret Weapon
But see, they get both by doing this. Maybe it isn't a reason so much as a major double whammy of a side effect. In any case this needs to be stopped. The first solution is of course to make muggers and highwaymen permanently aggressive or to introduce random events for shoppers that teleport them to another location temporarily. This may not work forever, but it would certainly be a start.
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Autobuyers: The Goldfarming Community's Secret Weapon
I've been doing a lot of rune shopping today. On average, I've seen three or more autobuyers in any given shop. All of them have been sitting in the shop for so long that the local highwayman no longer tries to hold them up. I cannot stress how important it is to get the message out there to get this fixed.
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Safe-ing
This is a careface :|
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Autobuyers: The Goldfarming Community's Secret Weapon
How the hell do you know what jagex has been doing? Because they are still there. They've BEEN there since I first started playing the game back in '04. Not to mention that 90% of these bots I see are still here two days after I first started trying to get runes this week. How hard can it POSSIBLY be to update the shop system to stop this? You've got level 3 clones with the same names and different numbers sitting in the same spot for insane numbers of hours a day doing nothing but buying runes and arrows. At this time I have checked EVERY f2p world. Each one has two rune-buying bots in it.
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Safe-ing
No, "Honor PKing" is to bring a little order and risk to formal fights.
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Noobs-- Where exactly do they come from
China.