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Artificial_Doom_Flavor

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Everything posted by Artificial_Doom_Flavor

  1. How would it unbalance the triangle? I can also assure you that it wouldn't make much of a difference if RWTers get rare equipment now anyway since in a month another person has to pay a "fair price" for it. If it's just a matter of transferring a requested rare item by a PK, that is just as possible with Bounty Hunters, if not worse (consider [Caution: Jagex Rule Violation] getting a team together, killing a target with the requested loot, and telegrabbing the items to avoid a penalty [if the wrong person got the kill, they would be killed and so on and so forth until it was right.]). And remember, a person who loses a high-value licensed item in the wild will have to jump through A LOT of hoops to be able to go back with ANY licensed items at all. That essentially means that both RWTers and the careless will already essentially be "banned" from the wild until such a time that they re-acquire whatever high-value equipment is that they lost (for instance, a set of Third Age melee equipment). By the time they do, I am fairly confident that Jagex will have been able to ban their account.
  2. There IS the case of players being on completely opposing ends of the combat triangle having a "complete" fight, but one player still loses regardless because of the advantage his opponent has. I'm completely stumped as to a reasonable solution to this; the only thing that limits it really would be the other measures I've considered having imposed. The best solution in this case would probably be to examine a player's history in the Wilderness. What did he bring to previous fights? Has he been in the Wilderness at all before? What kind of fights did he have, if he was (properly prepared? balanced? low or high wealth)? Even if THIS is ineffective, this method of gold transfer remains exclusively with high-level players who must first be able to wield the equipment that they are losing. The restriction on whether or not you can equip the item means that there can no longer be level 3s with a whip and set of dragon armor "wandering" into the wilderness and dying. If i understood right that means you can't bring 20k worth of items? :S so no decent armor or weps? or did you mean food/pots..which may i remind you p2p foods are decently priced plus tele tab and pots? which would exceed 20k plus this doesn't limit them from bringing any amount of armor/wep value which still allows the real world traders to transfer items :\ I like the idea of the creator of this post. Except rune bolts are kinda good for rangers to use and limiting them to 30 bolts :\ good ideas though hopefully Jagex will use some idea like this :P Scary thought huh? Thankfully, he means no more than 20k in any stackable item. In which case I think 1k is enough. We can't forbit cash in the wilderness, how would we get team capes? I think the 3k cash limit is an excellent idea as far as the wilderness goes. People can still buy things from general stores, team cape merchants, or that little pizzeria in the thieves' fortress.
  3. I am a firm believer that the wilderness as we known it in the past can be returned without letting goldfarmers take advantage of it. I am also a firm believer that Jagex was aware that its removal rather than modification was not only entirely unnecessary but preferred by people who were sick of being rc and mine pked because they wanted an easy way to make money and didn't think that the price they paid for it was great danger at the hands of RuneScape's biggest losers. Yes, they were jerks, but they exist for a reason. I'm sorry I ever whined about PKers as a runite miner (except for miners who PK other miners; they can go to hell), and I wish that they can make a glorious return and bring excitement back to a now-dull and overcrowded favorite area of RuneScape for me.
  4. We understand what you mean when differentiating between "equipment" and "inventory". As well, I am not saying it's "unfeasible" in the sense that it cannot be done, but it is a very impractical restriction on a PKer, especially in members. It might be a good idea in F2P, provided the rune 2h and baxe were accounted for. Thank you :)
  5. This really pisses me off because I made an F2P pure merch account that has over 2m and full wiz g. Everyone thinks I drop traded on it.
  6. Also, I would like it if the spell/arrow cancel was removed from the wilderness ditch as well. People who "snipe" from there are extremely annoying.
  7. Pros: - Bots are gone Cons: - PvP is gone - Trading is gone - Friends are gone - Freedom is gone
  8. This is nothing new. More importantly, air talismans can be acquired infinitely by someone who has never done "rune mysteries" from the Duke of Lumbridge (drop, talk, acquire, drop again, pick up all when you have enough for a load)
  9. Great vid. Check my sig. I really think we may have a chance at changing this back to a level we can tolerate.
  10. Many people find it fun to be successful in the game without having to raise their skills.I know I do. Thanks to the simultaneous existence of the Grand Exchange and Bounty Hunters, my f2p level 3 now has well over 1.5m in cash, as well as a full wizard (g) set and a mage (t) amulet. I think it's pretty fun to beat the system that way without cheating, don't you? Even if RuneScape is "not about" merchanting, the fact still stands that this and many other options that were once open to players were a great part of the game's appeal, certainly much more so than raising one's skills by mindlessly, repeatedly clicking on objects. Note that I have never once autotyped on my 3 pure merchant, though I have been accused of it on more than one occasion.
  11. With the kind of defense mages have, it's already suicide to consider using magic against them even with, say, a rune chain and med (which I have found to be fairly effective defense for a mage in bounty hunters, but I digress).
  12. Is there not a bank there? I think you and I could both agree that it would exceedingly foolish to bring large numbers of runes to the mage arena instead of using the bank (though as I have seen from many of God Zodar's vids that there are a large number of exceedingly foolish people).
  13. If this weren't the Internet, people like you would make me bloody FURIOUS. YOU try bounty hunter. You've obviously never really tried PKing, so you cannot tell the actual difference, but I can tell you that Bounty Hunter is the saddest, most broken "replacement" Jagex could POSSIBLY have provided.
  14. Based on the tone of your post, you're implying that Bounty Hunters and the Duel Arena are collectively an adequate substitute for the Wilderness. Have you ever actually gone PKing? And known what you were doing? Gotten a kill?
  15. I incorporated this idea, as well as numerous other criteria, into my thread. Support, though perhaps they could be merged?
  16. I'm going to hang around for another month. If merching really does die, bounty hunter remainds unimproved, and a semblance of the old wilderness is not brought back, I will leave for good. I will likely establish something to give you all my items. The only item I will keep, should I choose to return one day, is a single rune pickaxe... For if I need to start again.
  17. 43 Prayer. 52 if you're P2P.
  18. Gentlemen, as I am sure most of you are aware, PvP on RuneScape has been irreversibly and intolerably altered for both members and free players. The purpose of this thread is to discuss straightforward, simple solutions to restoring the old Wilderness system without facilitating goldfarming operations. If you see potential flaws in my solution, please help me come up with solutions to them in addition to pointing them out. Here is my solution as currently formulated, and constructive criticism would be appreciated. I credit hybrid2hell for inspiring elements of my first idea. [hide=Restore full PK-ing functionality to the inside of the Wilderness]Apply restrictions to the wilderness ditch and ALL associated teleports leading into the wilderness. One MAY NOT ENTER, OR TELEPORT INTO THE WILDERNESS, IF: 1. They are holding any equipment they do not have the combat level to wield (exceptions for miners). 2. They are holding duplicates of any wearable equipment. 3. They are carrying gold exceeding 3,000 gp. 4. They are carrying any noted items. 5. They are holding treasure-trail variants of items that are normally used in combat (e.g. sara plate) 6. They are carrying runes to cast more than 200 advanced (ancient or Normal) combat-based Magic spells 7. They are carrying runes that can be used to cast spells they are incapable of casting even with the aid of a magic potion (and if capable of casting with a potion, must be carrying at least one dose of said potion. This particular limit will not be explicitly mentioned). The way this works is that the player will be required to first bring the base number of missile runes for the spells they wish to cast. The maximum number of secondary runes they may bring is based on the number of these runes consumed by the highest spell (using that type of missile rune) they can cast at their maximum possible magic level (which is based on whether or not the player has a magic potion, wizard's mind bomb, etc. in their inventory). 8. They are carrying more than 200(+) arrows below dragon. 9. They are carrying more than 30 dragon arrows or runite bolts of any kind (perhaps even more stringent than this regarding the number limit). 10. They are carrying any item that cannot be used in some way to fish, cook, mine, fight, defend, craft (essence or gems), do treasure trails, cut logs (axes up to rune are allowed, and only one), or burn logs. Let me know if I left anything out there. 11. Extremely rare weapons, such as the Godsword, must be "licensed" before being brought into the wilderness. 12. If you have died once in a day with one or more "licensed" items, you may not enter the wilderness again with one such item for 24 hours (this proposition is dubious- please feedback) 13. They are carrying arrows or bolts without anything to fire them. 14. They are carrying arrows they are incapable of using. These restrictions also apply when leaving any area with a bank within the wilderness. If you would like to see numbers tweaked as far as arrow, bolt, or spell numbers go, post your proposed limit and a reason for it below.[/hide] Additional ideas: [hide=Intra-Wilderness Transportation]Set a Bounty Hunter Bank Teleport to 85 magic, as well as Tele Block and Bounty Teleport. This I believe will encourage top-tier medium-level players (those who in my personal experience are best suited to playing Bounty Hunters) and high-level players to play the game, while low-level players will avoid the arena (which is clearly far more dangerous as it stands than the old Wilderness). Additionally, create a path that allows players safe passage to Bounty Hunters or Clan Wars though the Wilderness provided they meet a certain condition, wear certain equipment, or complete a certain quest, and do not stray from the path to either of these locations when entering the wild (and do not attack other players).[/hide] [hide= Licensing rare equipment]All players with dark bows, dual-element staffs, (possibly) abyssal whips (probably not - I can certainly see how this would get tedious), the Godsword, and possibly some barrows weapons and sets must license their equipment with a Slayer Master or some such similar authority that will allow them to bring it to the Wilderness. This entails going to the master and presenting the actual equipment to be worn. This can only be done once per each set (must be unboxed for ALL and undamaged in the case of barrows) or weapon and must be repeated each time the player receives a new weapon of the same kind after having died with one. To make this clear, the player may not own more than one licensed weapon at a time, and while licensed it cannot be bought, sold, traded, or viewed by others when dropped (though it can be alched!) Licensing gives their weapon a shiny new (l) tag, which will allow them to bring that particular item to the wilderness. Whereupon a player should die with one, it will lose this tag to the next player that picks it up. However, beyond losing this registration tag, it may not be traded or sold until its transfer has been reported (this will already have been done upon the death of the player with a licensed weapon, but for the sake of relicensing weapons and buying JaGeX some time to review the circumstances of any deaths that may be suspicious, the player will be required to return to their associated slayer master and report their ownership of the weapon [the dropped weapon shall have a (u) tag]. If they intend to use the weapon in the Wilderness and did not previously possess a licensed one, it must be relicensed). Barrows that become damaged through use or dropping and not through death will retain the (l) tag and may be repaired without the requirement of relicensing. If a player chooses to bring the Godsword, Third Age equipment, Dragon equipment, or Barrows equipment into the wilderness and dies, the penalty shall be that they may not re-enter the wilderness with any of these types of licensed equipment until they have re-acquired and relicensed the same type of equipment that they lost.[/hide] Licensing will ensure that a player must take a significant amount of time to get their equipment registered before using in the Wilderness, and furthermore will make them think twice before taking it out in in the first place. [hide=Fight Flagging/Recording]A person who brings one or more high-end licensed items into the wilderness shall, upon being able to lose these items (skulls and/or brings more than three), have their every action the wilderness recorded. This spans from what routes they take (coordinates) to who they encounter (players AND NPCs), who they speak to (and what they say), what equipment they are actually wearing, and, if they engage in combat with another player, both players' actions, activated prayers, and equipment at the time of the battle shall be recorded. The focus of the recording at the end of the battle will be on the victor, as they will be the one who now possesses the extremely expensive equipment. The log will run as long as it has to until the player has left the Wilderness. If the circumstances of the fight have been found suspicious, or some connection outside of the game has been suspected, Jagex may take the action of destroying the equipment or banning one or both accounts involved. Circumstances such as these- very high-end equipment being brought into the wilderness- are and should rightly be rare, so managing this should not be an insurmountable challenge.[/hide] That last idea is very extensive and will probably not affect normal players, but should hopefully provide a successful means of preventing large transfers of wealth for the purpose of selling it for real currency while at the same time returning the Wilderness to as great a degree as possible. Please post and responses you have to this, as well as any suggestions of your own. Please also stay on-topic. Others' suggestions, with author's note: Unfortunately, this is unfeasible even in F2P. Many PKers bring not only their standard weapon to fight with, but also a "finishing weapon" such as a rune 2h, which is already 40k. A good idea, though I confess I'm fond enough of the old Wilderness that I'd not like to see it implemented. Support List: dippymister LordGwen kevylord warshadow212 Ravenkana Viktor vertskater89 Dragon_Lord chase_cool7
  19. Wrong, sir, wrong! You are not allowed to bring duplicates of any wearable item into Bounty Hunter!
  20. 75% of players are low-leveled and running around doing quests and skills and asking for free stuff.
  21. Also ban rares, multiples of any item other than ammo, and maybe treasure trail variants of items. Ban noted items from going in. Ensure that the player may only bring equipment into the wildy that they are capable of equipping. Require higher-level weaponry to be "licensed." Problem solved, better.
  22. Qeltar, one thing I'd like to point out- You talk about how nice it is that the worst kinds of pkers (pjers, whiners, etc) are gone, but seem to forget about the rabid, snarling clans and teams rampant in bounty hunter that giggle and exclaim "gf" every time they kill someone 30 levels down. It's just trading one kind of trash for another, and that is simply intolerable.

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