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Artificial_Doom_Flavor

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Everything posted by Artificial_Doom_Flavor

  1. Honor is kind of a non-issue in a multi-way infinite-level combat zone.
  2. Tank mages fare relatively well against some opponents, but the fact that tank rangers have a higher, faster max hit and can penetrate armor nearly as well at their level as mages can completely nullifies this. I am in full support of better mage gear and spells, especially snare. Bind is already very good (or WAS, damn you Jagex) as an escape spell in the wilderness, and snare would give high mages the proper ability to farcast that they deserve at a high mage level. It ticks me off that my max hit at level 74 mage on my 57 hybrid is and always will be 16 and that it costs me a lot to farcast a target until those 16s drain my opponent of food (especially considering that the most I can hit on a prayer nub is 9).
  3. true but i have to wonder if the auther is member or f2p, if f2p then smithing was pretty much "useless" from the start, however you can still buy ores, and smelt bars for profit, but thats not a very quick way, but thats how it normally is, sure bolts for member used to work pretty good, you could even say that arrows kinda worked for a while too, but overall smithing has never been a very effect way to make money, however it could make money. and penguingeek3 its true ur statement for prices. It just strikes me as very dumb that the pillar of what smithing should be - forging items - is now entirely obsolete. That's just silly. Something should be done. I'm sure neither you nor I would object to being able to make better money off of one of our favorite skills for a change.
  4. and that, nuclear, is precisely the point the original author was trying to make. As a moneymaking skill, smithing is now only useful in regards to bar-making for other smiths-in-training. Thanks to rock-shell armor, making armor part of monster drops, and the the ridiculously low alch value of rune items, the prices of said rune items has fallen so low as to make high-level smithing entirely useless.
  5. The cheaters would just go into the wild with very expensive armor, so that the buyer could sell that for money. I would argue that one: The armor must be equippable by the player bringing it, and two: how far into the wilderness and into what zones a player is allowed to cross (their character will be "too scared" to go past a certain level or into multi zones) will depend on their experience, prestige, and number of successful battles they have had.
  6. But wouldn't the person need rune bars to be able to "receive" the gift? nope, they'd need runite ore and coal and smelt the bars thru him neither of which are that hard to get Of course, if you'd ever mined runite ore, you'd know that the price of a single ore is over 12,000 coins and that I would not be able to give even one to another person. They would not only have to pay for the ore, but they'd be paying more for the armor now that the price for the raw materials needed to make armor far exceed those of the end product. In the end, they would have been better off buying the entire set themselves for much cheaper than I could ever have manufactured it. Unbelievable.
  7. When I was about my first three months into this game, period, I was really big on coal mining. I mined that stuff day in and day out to buy whatever it was that I wanted for any particular job/quest/monster/training exercise I wanted to do in addition to mining. I sold that coal then for 150 coins apiece, when little did I know that at the time it could just as easily be sold for close to 200 coins in a market world. If I was "scammed" by the person who bought the coal from me, I sure didn't feel that way- I felt like I was getting the proper amount of money relative to the effort I had been putting in, even if I might have literally been selling myself short. A couple years down the road, I went from being the coal miner to the coal merchant. I paid what people were willing to sell their hard work for, and I resold it for high profits. I didn't feel a bit of remorse. I was giving people what they felt they deserved for their labor and, by delivering it to the parties who would make use of it so that they wouldn't have to world hop and buy their goods, I earned my share out of the goods as well. Merchants essentially make most of their money off of others' willingness to sacrifice some coins for convenience. If that's a scam, then maybe we should shut down shipping companies and go grab goods ourselves. You might argue that the GE handles this role now- the middleman- and does it without allowing lower-leveled or inexperienced players to be exploited, but the fact is that a good portion of players get their income this way and use it to fuel their other passions without having to skill for extensive periods of time like they might have done in the beginning. With the abolition of high-profit trading, they MUST now turn to skilling or alchemy for their money when they could have made all they needed and trained their skills far more efficiently than if trading were left unaffected or had more reasonable limits or limitation systems put on it than have been proposed. Oh. Right. And some people find merchanting FUN.
  8. And, for God's sake, BRING BACK THE OLD WILDERNESS. It had flaws, and they were many, but those were as nothing to the madness that is Bounty Hunters (Why do you think I can make 800k on a skilless level 3 in 8 hours off of it? People keep dying and they come straight to me to replenish them, and this fact serves only to prove how effective this has been in draining people's bank accounts instead of providing them with an engaging and moreover fair PvP experience). Again, the concept of Broadening the players' privileges based on experience should be incorporated into what the player is allowed to bring as well as the levels and zones he is allowed to enter. By this, we not only ensure that real-world trading using new accounts is made effectively impossible, but we also ensure that better-equipped and greater-privileged higher levels cannot take advantage of lower-level players without the same freedoms to bring what they want into the Wilderness. Even though as a runite miner I am naturally inclined to hate miner PKers, they were a necessary evil in that they kept high the price of runite even with the stream of goldfarmers that continually pilfered and sold ore that should have belonged to legitimate miners. As a hybrid F2P PKer, I'm rather mad that I can no longer have to-the-death fights with a single worthy and properly-equipped opponent for true spoils of war.
  9. This should also be applied to staking. High-level stakes exceeding a set GP value (and naturally, the player's allowed stake limit increases as he grows in experience) will be planned and approved before allowance based on player histories (such as what activities the players were engaged in, whether they were friends, how long they were friends, what offenses either player has committed in the past). Such an approval process would obviously be very taxing and I can imagine it being frustrating to have to wait hours or perhaps even days for a single duel,, but it would be infinitely better than the 3k/15min limit we have now.
  10. We get it. Bots are gone. We already knew that. The question is whether it was worth it. My one goal in this game was to become a runite miner and smith so that I could give the good-hearted players in this game free armor with which to defend themselves from those in this game who do their best to damage or destroy their experience. My goal of being a rune smith shall shortly be meaningless; it becomes a quest after a pointless 99, which serves only as a testament to the time I wasted in this game instead of something with which I could show people generosity and goodwill that countless others in this game have not shown me. That option is gone, and so is my primary reason for playing any part of the grinding aspect of this game.
  11. Legit players ticked off at JaGeX Runescape -> WoW Goldfarmers RuneScape -> WoW It's easier, it pays better, and everyone is doing it! [/dumbpost]
  12. What really upsets me about this current system more than anything is the "value bar" at the bottom. It's entirely based on values that are clearly NOT what the player market has been revolving around, yet already I have seen many players treat it as such. At the very least, Jagex needs to add a disclaimer to said bar notifying both parties that the value seen is not necessarily reflective of the true market value of the item.. Also, this still leaves my (essentially) new merch pure in the dark. To take this suggestion of yours further, I would like to add that I believe a player should get rep ponts based on the number of successful, law-abiding trades they perform (which naturally will consist of items of significant value and occur in select areas; preferably, conversation is also involved in the trade). These rep points, combined with a portion (increasingly sizeable) of their profits from these trades, would slowly allow the merchant greater access to higher cap limits and lower time limits for profits, increasing gradually from 3k/15 min to perhaps several million/day. At some point- say, one million or more every twenty minutes, where the merchant's trades may be extremely unbalanced versus the arbitrary market price, a trade can be put in a "queue," where the contents of the trade as well as the histories of both players shall be examined before the trade is allowed to continue forth. As this would denote a very advanced level of trading, I doubt that JaGeX would have to review such events any more than they had to sift through thousands of macroer reports each day.
  13. ...and THAT opinion, class, is what Freud called the Id, the desire to furhter ones self NOW, not looking toward the future or what may happen from coices Having a goal-oriented approach is fine, but at no point should a GAME feel like WORK. Runescape does, sometimes, and this update is pushing it more in that direction by encouraging more skilling.
  14. Make money now using Bounty Hunter bank.
  15. YOU CANNOT UNDERSTAND WHAT THIS BUTTON HAS GIVEN ME! NOBODY CAN! OUR LOVE IS SOMETHING THAT THE REST OF THE WORLD SHOULD NOT BE PRIVY TO, AND I WILL SUE ANYONE WHO ATTEMPTS TO EXPLOIT OUR RELATIONSHIP IN SUCH A LIBELOUS MANNER! IF I AM NOT VINDICATED, THEN I WILL INSTEAD CLAIM RIGHTS TO THE SCREENPLAY!
  16. Flax will be f2p or produce more bowstrings per piece
  17. I LIKE HOW MY 57 PURE IS ASSIGNED TO KILL A 96. THANKS, JAGEX; THIS PROVES YOU LEARNED ABSOLUTELY NOTHING FROM DUEL TOURNAMENTS.
  18. What do you guys think about the idea of allowing FULLY UNRESTRICTED TRADES in select areas, such as within 7 paces of a banker, but closely monitored when a transaction generates a large profit (or when the sum of profits generated from trades exceeds a set number)? Or perhaps of being allowed to freely trade certain TYPES of items in certain areas? Implemented properly, I think this could work pretty well- at least, compared to what's about to happen.
  19. So the GE is soon to be RuneScape's new stock market?
  20. I started today with a meager 600k in my bank account. A lonely, snivelling little level 3 pure merchant, I visited Bounty Hunters on the off chance that I might snag one or two good deals on some armor that I had bought previously... I soon discovered that the game had generated massive demand for weapons that were, due to general incompetence and laziness, in very short supply. GE Price on a Rune Scim: 19.5k GE Price on Maple Shortbow: 230 GE Price on Lobster: 201 GE Price on Amulet of Strength: 1.1k GE Price on Adamant Arrow: 120-130 Prices at Bounty Hunters: Adamant Arrow: 130-150 Gold Lobster: 220-250 Gold Short: 400-10k Gold Amulet of Strength: 2k-3k Gold Rune Scimitar: 20k-25k Gold Pwning everyone dumb enough to play Bounty Hunters without joining a clan while simultaneously generating massive profits before merchanting goes extinct? Priceless. This isn't so much a gloat as it is an opportunity to discuss the new, exploitable market that Bounty Hunters has created. Take advantage of the bubble while you can, guys!
  21. No noted items maybe? No more than 2 kinds of armor for any particular inventory slot? No more than 3 kinds of weapons? Not more than one of the same kind of weapon? I can think of a number of ways you MIGHT effectively fix this. I might also suggest unrestricted trading of food in the wilderness since some people trade food to their friends.
  22. lol, "greater rewards." 3k coins at most.
  23. I think what is meant by that is the use of pures for individual combat.

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