Everything posted by langer
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Removal of new high level potions in PvP
Once again, the lazy players win.
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Full Drops in PVP: Impossible?
Right you are. However, I was talking about PKing, not PVP. Full drops would be a return to pre-07 PKing, where it WAS a good source of income. PVP back in the day was a money sink... It was not a money making process like PVP is now. Every fight, there were people wasting/using pots ans food that were largely left on the ground when someone died. Only pkers that succeeded in gaining more cash through kills than supplies and death would agree that it was a good source of income. Your idea is very sound, but it's probably too complicated to have the right implementation and the player understanding to work. The best idea to have full drops in PVP would be to get a duel arena type of world where you get to fight a random player and the winner gets the loot plus some untradeable gear. That would be a fight to the death without rules, teleing and running. Only one world available to reduce the chance of RWT. Once you accept to get in a fight, there's no turning back, you win or you die.
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Highest Tears of Guthix Score
My record is 156 with 251 QP and I suck badly at tears. My friend just recorded 203 tears last week with maximum QP.
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75+ everything!
Very nicely balanced character! All skills 75+ is a goal I expect to achieve in the next months. Only 4 skills and 6 levels to go. Grats and good luck in further goals.
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Why can't F2P have...?
This wouldn't be a bad idea, much like treasure trails.
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07-Oct-2009 - High-level Herblore Potions
This is not the first time that we have skilling requirements for combat, not by a long shot. The best combat gloves in the game were released with Recipe for Disaster a while back. Getting the 175 QP to be able to get the best gloves required a combination of several skills to be trained from mid to semi high levels. When the dragon scimitar was the ultimate strenght training weapon, you needed also a couple skills to be trained just to be able to weild that weapon. Skilling requirements for combat is NOTHING NEW! What is different is that this update is a reward to the dedicated top players. The elite. Not the players who train for 2 months on spiders to own in PVP. I don't have the levels for most of the new potions, but it drives me to raise my herblore just to get acces to them. Jagex succeeded in making players interested in herblore again, not just for their total levels, but for the rewards. The only thing that they need to do now is add at least one new farm patch to balance the need for more herbs. Farming is gonna get updated, Jagex are currently filling up the gaps and I wouldn't be surprised if in 2-3 years we get the removal of the 99 cap (alo hoping for it in a way).
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07-Oct-2009 - High-level Herblore Potions
Someone with those levels deserves to own. I have no problem with that.
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07-Oct-2009 - High-level Herblore Potions
It will get you to 125 from 99. Anything giving a boost to slaying should be done IMO. But only upgrade the potions you need on the spot as not to clutter your bank. I have a feeling overload is mainly for pkers, or slayers ans campers with SGS, bunyip, unicorn or excalibur E
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07-Oct-2009 - High-level Herblore Potions
Looks like the upgrade year is indeed the best high level year so far. I had predicted extreme potions a while back (even the name!), but never thought they would be that high level or even untradeable, I don't mind. anyone willing to invest that much on a skill should get rewards accordingly. This game is getting better and better. Early grats on the next upgraded skill!
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Should F2P get skill capes?
Yeah less updates on both sides lately.
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Should F2P get skill capes?
You have it slightly wrong... 7 % revenue does not equal 7% profit. It just means that 7% of all money Jagex receives comes from ads. unkn0wnwarrior says F2Pers far greatly outnumber P2Pers, for comparison's sake, let's say there are 2 out of 3 players that are F2P. That would mean 1/3 of all players contribute to 93% of Jagex revenues; while 2/3 players contribute to 7%. That would mean a single P2P player would contribute about 25 times more than a single F2P player. I would say that it justifies pretty much why members get more updates.
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Paging Dr. Markov...
Don't forget to get it repaired first!
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Paging Dr. Markov...
Don't forget to get it repaired first!
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I don't understand how Slayer makes money
You should make money with slayer. It's not the best way to make money, but if you get tasks from zanaris and up, slayer should be profitable. Seeing as you haven't unlocked some mid level slayer monster, it's no wonder you find slayer to be not profitable as your slayer master probably gives you normal monsters to fight (which should still give youa profit). The only way to not make money via slayer is to powerlevel it with pray pots, cannon and not pick up drops.
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I don't understand how Slayer makes money
You should make money with slayer. It's not the best way to make money, but if you get tasks from zanaris and up, slayer should be profitable. Seeing as you haven't unlocked some mid level slayer monster, it's no wonder you find slayer to be not profitable as your slayer master probably gives you normal monsters to fight (which should still give youa profit). The only way to not make money via slayer is to powerlevel it with pray pots, cannon and not pick up drops.
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Are Dust Devils worth it?
if you enjoy it, it's worth it. If you enjoy slayer more sand would only do dust devils for a d chain...then it's not worth it.
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Are Dust Devils worth it?
if you enjoy it, it's worth it. If you enjoy slayer more sand would only do dust devils for a d chain...then it's not worth it.
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Any other 200 million exp hunters?
I don't set myself a limit to stop training a skill, but I have no plan on getting ay skill to 200 mil XP for the moment. My nearest is strenght with around 35 mil XP obtained mostly through slayer. If I ever get a skill into 100M+ Xp territory, it's probably gonna be STR through slayer.
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Any other 200 million exp hunters?
I don't set myself a limit to stop training a skill, but I have no plan on getting ay skill to 200 mil XP for the moment. My nearest is strenght with around 35 mil XP obtained mostly through slayer. If I ever get a skill into 100M+ Xp territory, it's probably gonna be STR through slayer.
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Your Lowest Level?
Lowest at the moment is agility which i only train via the circus and tears, so 15K xp per week. Gonna get 73 agi in 4 weeks and planing on keeping training it with circus and tears, so I have to put some time on hunter, RC (penguins and lamps and nice xp though) and construction very soon. I'm getting pretty close to all skills 75+ and that will be a nice plateau.
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Your Lowest Level?
Lowest at the moment is agility which i only train via the circus and tears, so 15K xp per week. Gonna get 73 agi in 4 weeks and planing on keeping training it with circus and tears, so I have to put some time on hunter, RC (penguins and lamps and nice xp though) and construction very soon. I'm getting pretty close to all skills 75+ and that will be a nice plateau.
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Toads Vs. Ranarrs Vs. Snaps
This is the perfect set-up for someone who has not that much GP to massively invest into snaps. Even though I have way more money to pour into farming, i usually do this (expensive seed in my arm's patch and cheap seeds on the rest).
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Toads Vs. Ranarrs Vs. Snaps
This is the perfect set-up for someone who has not that much GP to massively invest into snaps. Even though I have way more money to pour into farming, i usually do this (expensive seed in my arm's patch and cheap seeds on the rest).
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99 farming + 2160 total
Grats, I'm planing on getting 99 in the next month if time permits it.
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99 farming + 2160 total
Grats, I'm planing on getting 99 in the next month if time permits it.