Everything posted by langer
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25th February 2009-Random Event Update and More
Same for me, always on the lookout for jekyll when I am (was) near a bank to retrieve a cadantine... AS for the new rewards... a choice between 140-700 summon xp(charms), 650-990 xp in any skill (genie) or various tradeable items (500 gps to 15k it seems)... Probably will choose the xp lamp over anything under 5k. Don't talk to me about costumes... I made a firm oath to always drop them.
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Duradel and me
might wanna do some questing and unlock new monsters?
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PMods - Purpose or Status?
As long as you do the same for me and don't correct my opinions...sure. I said there are 3 types of player mods... one of these type is a genuine player mod who wants to help the game, the other 2 are in it for the status symbol. It doesn't mean that 33,3% of player mods are good while 66,7% are bad... It means you will find player mods in these 3 categories. What you imply is that 1-2% are good mods while the rest are either in it for the status symbol or the power abuse they can inflict. reporting for modship is pretty poor form indeed. I also find it distasteful. What I can't agree with you because I have not seen any evidence in my experience is that MOST mods are doing it this way. As for the post regarding gaining mod status, I admit that I can't find it... is it in this post? What's with the "horse mouth" thing? Is it some code word for something else...or an american expression I'm not familiar with (sorry ...french-canadian here...). About world 2 being the reporting world... I was not aware of that... care to explain the phenomenon or just post a link, I'm genuinely out of the park on that one.
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PMods - Purpose or Status?
I wouldn't say an angry kid because an angry kid would not have taken the time to properly lay out his arguments and use proper grammar. Which is the reason I'm still sticking to that thread, the OP has passion about his argument and doesn't let that get in the way of reason (something we rarely see on the rants forum).
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PMods - Purpose or Status?
Well it's my opinion and in no way a true representation of the reality. Same as yours, it's based on your personnal experience. We both are biased by our personnal experiences. I didn't say 1 in 3 is a good mod. I said there are 3 types of player mod. I have no idea what portion of them are in it for the status symbol. I'm not saying your opinion is lesser than mine... just saying you can't impose as facts what is your opinion. You still haven't admitted to generalization... I don't find in my post anything suggesting I'm the only one in this game talking to mods. As for honour and decency... what is wrong with reporting a rule-breaker? What I meant was... whats does it matter to YOU? Do you wanna know for general knowledge? Or maybe you used to want to be a mod and wanted to use the best tactics to become one? You seem to think that a player gain modship by spamming the report abuse feature...? Care to tell us how you think a mod gains his status in your opinion?
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PMods - Purpose or Status?
After reading back your original post, this is what I have to offer: I find mods to be the exact representation of the global population. There are some that want the status, some that got modship through dedication to the game and some that got their status wrongfully because of their behavior. Of these 3 categories, only one type of player would want to be a mod without the crown. There I answered your question. I would want to be a mod without a crown. I like giving advice but I hate neverending conversation as I play the more like the quiet type. When you say MOST want status, you base yourself on your personnal experience and is scientifically ....void and null to use your words. As for encouraging snitching... encourage snitching for the status of being a mod is wrong, reporting abuse to make the game more enjoyable to play is right. How many mods have you spoken to online in your carreer? How many mods are there total? How can you say it's not generalization when you can't provide proof? At least admit it's generalization... As for saying how they got modship... what does it matter? How did you get your bandos? It's the right of a player to answer whatever he wants... I didn't know mods said they are the reason bots are "gone"... in fact I so totally don't care what a player mod say that I don't ask questions to them. What is shown in post supporting your idea that mods want the "job" for the status is opinions by non-mods. That only tells you what some people think and not the verified reality. I'm pretty sure that there are a lot of players out there that see modship as an ultimate goal and try their best to report every typos and innuendos to gain that status. On that point I agree with you. Where I don't agree is when you correct me saying "most" want status without providing any proof outside personnal experience (or vendetta). I also don't agree that we don't need these players in-game to help regulate the gameplay.
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PMods - Purpose or Status?
I have the feeling that underneath this rant lies a jealousy of not having modship status. Why would you really want to know how they got promoted to mod if not for the reason that you obviously want to be one? Just keep in mind that behind every player (mod or ordinary) is a unique person and generalization of them can lead to unjustified hatred.
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Friends list policies.
I will add permanently intelligent players that will add to my RS experience. Lately I added Compfreak/deviledegg because of the numerous discussion we had on his famous "slayer sucks" thread. Having someone like that with extensive knowledge of the game can be a real life saver when you need info in-game on the spot. I met a girl in game recently while farming and just passing by noticed how female char in-game have nice legs... told her that for fun and we ended having a very long and nice conversation. Discovered we had a common passion for penguin spying and star hunting. I'm not a big fan of clans and CCs but it's always nice to get a penguin call or a "come to my world- mining guild and bring your pick!" once in a while.
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attack strength or defence?
Train controlled with that whip and specing with dagger for extra str xp. And to the one who posted that d long is better than dagger... do some testing and you will be surprised how dagger gets you 5-10% more xp per hour. I would advise against training those skills one by one then downgrading to a d scimmy for str xp... It is a matter of choice, but since you asked for advice, that was mine.
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Why do I fail so badly against general?
Yes that is quite possible. Soul Wars is your answer. Okay, he also has 68 summoning yet doesnt know how to make a pouch? :lol: If you looked at this guys previous posts you'd understand why I questioned it. LOL, I looked back at posts and this is what I found: Forum: Help & Advice Topic: What should I kill for money? sadaharu Post subject: What should I kill for money? Posted: Mon Feb 16, 2009 3:16 am Replies: 11 Views: 165 94 str, 88 attack, 90 def, what should I kill for money? o_O I only got 60 slayer Then: sadaharu Post subject: What boss should I solo for money? Posted: Tue Feb 17, 2009 11:41 pm Replies: 7 Views: 80 99 attack 99 str 85 def 71 prayer 68 summon So actually only a day later goes from 94-98 strength and 88-99 attack, and even went down 5 levels in defence. Wow, I want to know how to get this high so fast. Even if you played 24 hours straight you couldn't get that high! Looks like he bought the account ...or hacked it. If he has that summoning level and doesn't know how to recharge points or retrieve from inventory, he's either challenged between the ears or a sad account hacker/buyer... OT: Try harder...
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ok wtf.
Do what everyone else does. Earn your items. This is pretty simple. When you come back to RS, it's always a good idea to read the updates you missed. This way, you don't end up doing something noobish. I have to agree with "theday..." that Jagex could have handled the situation better, but since I don't have a solution and we hve to deal with this, better get used to it.
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Slayer..
Well no, because you'd get the same drops at the same speed. :? Again, that depends on how much you value Slayer experience and total levels. No, you'll get the same loot no matter how much you value total experience, actually. #-o [/hide] The point is having 83 slayer is worth something because it is 82 total levels that you dont have at 1 slayer. And also provides you an alternative to green dragons. Let's say we get another invasion from gold farmer and green dragon locations get crowded to the point where profits go down to about 200k per hour like it once was...
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98's -> 137 Combat.
I know you meant this as a joke, I think. But if the OP were to do this they may want to hurry before that is nerfed. What he should have said is: tank around the obelisk in Soul Wars with auto-retaliate off. This way, you help your team ...slightly and you don't get any combat xp.
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Soul Wars Worry
you can attack the avatar earlier then other players can :-k Yeah but this is an advantage for my team, this does not give me better rewards (except the possibility to get more slayer xp...but as everyone has already figured out, normal slaying is faster...). I mean, a team of all levels 138 with 35 slayer would win over a team of lvls 100 with 60 slayer. This is not a slayer mini game, this is a PVP mini game with a loose relation to slayer. I was expecting more of this one and I will probably never play it again.
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Soul Wars Worry
isnt afk-ing against the rules? It is, but it's pretty hard to prove also. The mere fact that you can park your char for 5 minutes before it logs out means you can safely afk for 5 minutes (sure Jagex, I had to dump a pretty big doodoo, this explains why I left the screen for 5 minutes...). What I don't get about this game is why having a higher slayer level doesn't give me an advantage over other players...
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Soul Wars Abyssal Minion Gives Free Abyssal Whips.
The abyssal minion is the equivalent of a skill cape, but for much less exp. It's purely for show and "achievement". The dialogs are pretty cool once again from Jagex, but not worth the hassle IMO. What would be pretty cool though is to use the ring of stone near a mine with the minion following. Talk about miners getting scared!
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At what point should a F2P become a P2P?
I'd say as soon as you have the financial means and access to a credit card. I know I would have loved to have spent less time in F2P seeing as everything is much faster, profitable and tons more fun in P2P.
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We don't need ":)".
That's just the new CEO trying to reach up to the average player..hence kids. What's wrong with trying to stay young? Would you have liked if he had showed you financial charts of why removing the old wilderness was more profitable? Corporate announcements can be painfully boring and impersonnal. I'm glad this one was more human than what you can expect from a bank. Stop being so uptight.
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varrock achievement diary reward
Just a note to let you know that when you smelt iron ores at the edgeville furnace and the armour magically smelt another one, that second one will not count on your ring of forging. Meaning that with the 140 iron ores capacity of the ring of forging, you can sometimes smelt over 150 with one ring depending on how many times the armour activates.
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Making Money: Skill Or Luck?
A bit of both, i got most of my money through slayer drops (60+ whips, 40+ d boots and countless rune boots, g mauls, mystic robes and rune weapons), clue rewards (all god sets multiple times, robin, all cavs and countless page and rune loot) and farming (farmed around 400 torstol, 250 snaps and countless kwuarms). Woodcutting and fishing also gained me a couple mils along the way. Money comes in too many ways to rely on either one. As far as boss hunting goes, I got a 5 man d meds at the KBD when they were 2,3 mil... a 4-man CS godsword shard at 130k...and recently another D-Med at kbd CSed at 30k each on a 2-man rampage... Ohhh add a lucky visage on a steel dragon task.
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smithing help
Smelting steel bars and iron bars are the same speed... the difference is you are running a lot more from the bank to the furnace, leading to iron bars being faster made, but not to a 3 to 1 ratio like you seem to hint to. AS for smithing iron bars versus making cannon balls, you get the same xp per bar, but smithing is faster as the time for the balls to cool down (whoa I'm getting into pun territory here...) takes longer.
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Wow, cool username! game
So true, especially when I receive my paycheck, I don't mind it at all.
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10-Feb-2009 Soul Wars Minigame
I think it's the fear of having a mini game being the main way to level. I wouldn't have minded a reward form the mini game to level faster. As for the guy is the dress, well fashion isn't my strong point.
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"...the number you can claim depends on your combat skills'"
it may be in relation to the slayer level also...
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10-Feb-2009 Soul Wars Minigame
If it can lure people away from actual slayer monsters, that will be a huge plus for any hardcore slayer.