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Everything posted by Zaaps1
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Is there any non-expensive way to train Prayer?
Zaaps1 replied to MstrMonopoly's topic in Help and Advice
What do you mean by "times 25"? -
Granite is AT LEAST double the xp of iron. You do need waterskins, but if you do quests for Lunars (Humidify) or Dealing with Scarabas (Enchanted Water Tiara), you cut down on the hassle.
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It's not 15k xp per hour. Maybe if you didn't cannon as much as you could and meleed (and only melee) every task, THEN it might be 15k xp per hour. But if you use the cannon on every task you can, it's much higher.
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Here's my question then, why do you want it to be any easier? It's amazingly quick to get to both the Ancients and Lunar altars. Ancients: Pharaoh Sceptre teleports you there. If you can't do that, Camulet takes you pretty close. Lunar: Astral RC tablet teleports you there. If you can't do that, you could get telegrouped to Lunar Isle or use the Lyre to relleka, then take the boat. Each probably takes less than 30 seconds if you use the fastest method. Why do you want it any easier? By introducing spellbooks, you are making the system way too complex. You need rules so you don't switch between them too much. You need to give them a background. You need to give them retrieval methods and cost. Plus, you need to deal with all the inevitable bugs that will result. Admit it, this update would be ASKING for bug abuse.
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Teleblock + Ice Barrage + Vengeance = own? The main drawback of magic while pking (one of the drawbacks, at least), is that your prey easily escapes you and you lack real KOing power (except the Ancients combo, which you really can't pull off in the middle of a fight). If you use modern magic, you can teleblock, but you would last a round of combat, allowing your opponent to get away. While in places like the wilderness there probably is irrelevant, since you can still attack them and entangle them, it is a huge disadvantage in other places, like Varrock and most skilling locations. If you use ancients, you can pretty much kill your opponent unharmed if they are not equipped by range or magic, but you are a sucker for teleporters.
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Well, Ike's a fun character to play as. If you land a dtilt [bleep]e or KO someone at just 100% with your ftilt, there's something about that which makes it a lot more fun than gimping a recovery with projectiles or having one of your smashes connect.
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[Updated 9 Dec] Reviving Smithing : Divinite
Zaaps1 replied to Zaaps1's topic in RuneScape Suggestions
I suppose you have a point there. Alright, sounds good then. -
What are you talking about? That makes no sense, you aren't trying to kill the guy... So what did you mean by attack one of the three friends with you every 5 minutes? In my suggestion, you have to kill a player (in a way that'll reduce your EP which I should have added) in order to clear out the system tracking how much EP you've gotten per player on your radar. Just attacking another won't do it, as you point out above. Now, can the system track how long you've been around other players? I think so. It doesn't have to track everyone, just those is less crowded areas. The point being, if the only way you can earn EP is around other people that know that if they kill you they get 25k gp, well, surviving long enough to get EP means you EARNED your EARNING POTENTIAL. If you try to game the system with clan mates, it'll take at least 30 players standing around for 2 hours fending off others in addition to whatever they bide their time with to really be effective. If you got that strong of a clan, more power to you. Ah. My fault. I was responding to Jagex's update, not your suggestion.
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All the materials should easily sell. Tbh, I don't like making the bolts. Why? 1. If you wanted speed, you could double your xp/hour if you made adamant ARROWS. 2. If you wanted low cost, you could get 50% more xp/hour if you added diamond bolt tips.
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That's how I train ranged as well. : I get around to it, although since there's no real errors in the pictures, I think it'll do. Thanks for both of the replies!
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By your counter-example, assuming better drops are at the 100% EP level, they're losing out by keeping it low. In addition, each player is losing 76k ever 5 minutes which is bound to add up. Yeah, 10 guys can sort of take advantage of it, but what's wrong with that? It's better 10 guys cooperating than one guy AFK'ing is some second story house or an out of the way tree. What are you talking about? That makes no sense, you aren't trying to kill the guy...
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Don't farm watermelons, they're a waste of time and money. Strawberries is really the best you should farm in that slot, although optimally, trees are best.
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I would just buy dragonhides tbh. It's only 100k xp.
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See above for money concerns. It changes a lot so keep an eye out. You do 1 inventory is ~55 seconds-1 minute. Xp should be around 140k-150k per hour.
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It is? I've never noticed anything like that. I've been doing circus from magic 70-86 and there was no decrease in my magic xp.
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Doesn't really solve anything. All you gotta do is get 3 friends instead of 4. When 5 minutes is up, you just attack one of the other 2 friends and you're set. And if you don't get EP for bolting, use low level bolts or something.
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Somehow, my Ike has exceeded my Marth :| I'm been playing with Ike for a little while (after taking a short break from the game). I really like his gameplay. This tilts and aerials generally have a huge range (ftilt and fair have hax range). I mean, if you space it out properly, most of the time your opponent can't even punish you if they shield your ftilt. And 2 awesome [bleep]es are just ownage. Took a little getting used to the lag and speed, and I still have trouble with the faster characters, but I'm starting to really like Ike. :
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[Updated 9 Dec] Reviving Smithing : Divinite
Zaaps1 replied to Zaaps1's topic in RuneScape Suggestions
I really think, however, that the strength boost wouldn't do anything at a low hp. I like the rest of the ideas you brought up. It's just that I had a problem with that specific one, so I brought it up. Very nice ideas. -
Why not just make a 1 Player version of RS then? :|
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[Updated 9 Dec] Reviving Smithing : Divinite
Zaaps1 replied to Zaaps1's topic in RuneScape Suggestions
Maybe lower it to 25%? Other special attacks can probably easily kill enemies with 40% or even more hp if they hit. So I don't think this is SO overpowered, especially if the special's speed is slower. Well the main problem I see is that it's guaranteed as long as the opponent is under 25% or 30% hp. No other special can guarantee a kill, even a extremely low hitpoints. (Let's face it, while most people would agree that if you get clawed at 20hp you're a goner, the clawer can still hit 0, 0, 3, 5 and let you live, right? And AGS'er can miss completely, even the Ancients combo and d bow spec can still let you live.) Maybe something like, the special give a high strength boost if your opponent is above 30% hp, but give a high attack boost if below 30%? It would accomplish more or less the same thing, except there would be no guaranteed kill. -
Took me ~30-40 tasks to get from 78-83, so something around there.
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If you wanna be extremely technical and follow the precise definition, yes. But who does that help, and was that what I was talking about?
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If you did 4 herb runs, 2 tree runs, 2 bush runs, and 1 fruit tree run per day, and planted maples/palms as your trees as well as snaps, marigolds, and poison ivies, AND planted calquats, you would get 99 farming in ~80-90, maybe 100 days, depending on your currently level. You'd spend 100m or less, and then you'd have to consider you can make a lot more money than that within those 80-100 days. (4 herb runs means you'd be on for 5-6 hours, you can easily make 1 mil within that time.) Farming = epic skill. Of course it'll get boring, but it's "cheap" (relative to its speed and time:cost ratio), fast (relative to the actual time you need to spend), and it can actually be pretty fun (or at least showing off your high farming level will be).
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Flax from Seers' Diary and Sand from Bert are "pure profit" because you spend no time gathering the resources yourself. Battlestaves are arguable, since you have to buy them, but can also be considered "pure profit" to an extent. You're still spending time going to get them and you still have to buy the staves. It's a small, negligible amount. It's like saying you just gave up 30k because you were typing out that reply and not, say, runecrafting.
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[Updated 9 Dec] Reviving Smithing : Divinite
Zaaps1 replied to Zaaps1's topic in RuneScape Suggestions
Read it again. It says "Target's combat level/2 + 10". The max player combat level is 138, divide that by 2 and add 10. That's a 79. Sure it's high, but d bow spec caps at 90. I added the "up to 200" thing so you wouldn't hit OMGWTF high on stuff like the Corp. Beast.[/hide] OK, I guess I just saw "up to 200" and jumped to a conclusion (never a good thing). But I still think it's a bit much. What's your reasoning behind the +10? Is it really necessary? Also, if the Dark Bow really can hit as high as you say it can, do we really need another slow, high-hitting range weapon? My view of range has always been quick, small hits that add up to a lot of damage over time. I know you want to defend it because its your creation, but you have to admit the handcannon seems to be the least popular aspect of your suggestion. Hmm, perhaps it is worth giving up, when you put it that way. I'll think of something to fill its spot. [hide=Quote] It doesn't happen. Meleer: Hits a 25, Ranger hits a 50 Meleer: Hits a 25, Ranger is reloading Meleer: Hits a 25, Ranger hits a 50 You see? You're giving the other guy a "free" hit at you.[/hide] I guess I misunderstood how it reloads. So is it hit, reload, hit, reload, hit? That might work. That's correct [hide=Quote] Well if you consider that the Godsword is +132 slash and strength, and slightly slower than the whip, but faster than the 2h, I don't think any of them can beat its stats by a lot AND be faster. Please point out an example if I'm wrong.[/hide] I've looked at the stats closer (apologies, should have done that before) and here is what I found: -It was the "Dark Blade" that I saw has higher stats than a godsword and is as fast as a longsword. -The "Ball and Chain" also has higher stats, but as it's actually slower than a 2h it might be fine. -The "Corruptor", "Clawwhip", "Sabre", and "Dagger" all have about the same stats as a dragon scimitar. -The "Broadsword" has about whip stats with higher strength. -The "Longsword" is between whip and dragon scimitar. It seems like you balanced the stats well, leaving the whip the better choice for many situations. However, that may actually mean some of the weapons aren't worth the long and tedious process of making them. Also, this was suggested once before, it would probably be helpful to name the weapons the same as the other sets- dagger, short sword, long sword, scimitar, etc. I think this would help in determining what the weapon should be like and how good its stats should be compared to similar weapons. I don't really have a comment on the other range/mage weapons as I don't use range/mage much. Maybe they should be given a TINY nudge up for the most part? Mainly the faster mentions I feel should be a small boost. I don't want to name them after traditional weapons because then only the scimitars and daggers would end up being used (and maybe the 2h). Yes, you can make the other's stats better, but that doesn't change the fact that slash is the most popular. [hide=Quote] Those are in place so the unprepared will not have an easy time getting the ore. If you prepare yourself accordingly, you greatly reduce the threat. The Guardians you could safespot, then pray ranged while wearing karils/armadyl. They wouldn't be able to melee you, can't hurt you with ranged, and therefore only the magic attack is a threat. ... Remember these guardians don't jump at you once you enter. They only attack when you try to mine/smelt/smith. That gives you time to drink your brews/defense pots/restores and activate whatever prayers you need.[/hide] That's assuming Jagex agrees a safespot should be added. If not, it would be quite a bit harder. And how many Guardians will you have to deal with? Will a new one spawn every single time you try to mine/smelt/smith? Or only one the first time you try after entering the room? If a new one spawns every single time you try to mine, then the only efficient way would be to tank the hits until you're completely done mining. I think that's a bit unreasonable. You can always safespot behind the rock itself. And you only spawn 1 Guardian. [hide=Quote] I like the idea, but how would it logically fit in if you could mine them without doing WGS? How would you get into the Temple? I was thinking perhaps an alternative location, but no location I know of fits in logically and no location has the entry threats (TDs).[/hide] Why does it need to be the Temple from WGS? Isn't Guthix a big enough influence to warrant more than one temple? Maybe you could just make up a new area with a new monster guarding the entrance. As someone said before, the ZMI altar came out of nowhere and the Zamorakian mages were put there with little to no explanation. I just don't like having avid questers with high mining/smithing levels being the only ones able to get these items. The audience is just not broad enough to have it implemented into the game. You have to remember some skillers don't like quests and some questers only get the skills they need. True. But that raises my second question, where else is there? I chose the WGS Temple of Guthix because it fit well logically with how the rocks got there, etc. Yes you can just rise a temple out of thin air, but that doesn't make any sense. How are the rocks so powerful? How did that place get there? Since it has to be in a pretty tucked-away part of the map, how come there were no clues beforehand? ZMI altar is different because Zamorak's presence was already there (Red-theme and Scorpius). [hide=Quote] Jagex has been trying to remove money from the SYSTEM. If you sell something on the GE, you aren't making any new money. It's money that already exists. You aren't creating any new money, so it doesn't hurt the role of money-sinks. You're simply rearranging the current money that already exists.[/hide] Good point, but it still doesn't change the fact that this will only be a money maker for miner/smithers. It's just not balanced to have one/two skills be a completely better money-making choice than all others. Take 76king for example. I know it's not a skill in any way, but it was clearly the best money-making method in the game, beating all others by a good margin. Because of that, many players started only 76king whenever they played. This caused prices of a lot of items to go up, and many say it "ruined the economy." That's because it was too easy. This isn't easy. That's because it allowed too many people to do it. This doesn't. That's because it introduced piles of NEW cash to the game. This doesn't. It's like why Runecrafting used to be the best. And it's like why Boss Monsters are right now the best. There's always a dominant skill, and it comes with benefits as well as disadvantages (ex. training time, risk, etc.) You could try and make it balanced, but that's introducing excess rules. Given time, it will balance out. [hide=Quote] Switch it back to rune/black dhide/mystic?[/hide] I'm not sure exactly what you meant. If you meant changing to rune/black dhide/mystic being required to recharge the divine armor, then yes, I think that would work very well. The recent PvP changes have caused Barrows to go up enough in price. Requiring rune/black dhide/mystic would cause the prices of these items to go up instead. Rune going up would be good for mining/smithing and black dhide going up would be good for crafting and black dragon slayers. I'm not sure what would happen with mystic since it's bought from the Wizards Guild. Maybe more people going for 66 Magic to get into the Guild? How about Spitbark instead? A bit more "elusive". [hide=Quote] Mini-quest? Side-quest? Tell me more of what you mean.[/hide] I was thinking just some sort of quest. Bigger than a mini-quest/side-quest, but not really a hard/grandmaster quest. For reasons stated before, I don't think it's a good idea to exclude too many people from this. Maybe just a short little quest revealing the areas and explaining the history behind them. Maybe make it longer by adding a twist, such as the areas have been corrupted by some sort of evil spirit since Guthix is sleeping and you need to get rid of it. So pretty much a normal quest then? Sounds fine with me. [hide=Quote] Oops! Right it is supposed to be different, thanks for catching that. I'll think of something else, although I probably won't get anything good.[/hide] Why not just "Divine Symbol" or "Divine Icon"? I don't think it needs to change much, I was just pointing out that "Divine Sigil" already exists. Right. Then again you could keep the same name. There are a lot of examples of that already. But changing it would be best. Well, that's all from me for the moment. I do have more, so I'll be back. I support this idea by the way, in case you're compiling a list or something. I think it could do with some tweaking though. Do you have a RSOF thread for this? I could post a little "I support" there so Jagex can see :thumbup: RSOF thread is too buried :x Actually, every time I have one of these conversations with people, I make a list at the end of everything achieved. You see that list on page 6 with all those updates? That was a result of such a conversation with Archimage_a, over the course of 1-2 weeks, I believe, maybe on the shorter end of that scale.
