Everything posted by Zaaps1
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Stupid pvp updates...
this was all that was needed in this thread tbh \ I agree. Why isn't this the case? Imo, the best system would be: Something similar to EP, but not at all based on the time you spend in a hotspot. Your EP would go up on a basis of fighting and damage dealt to other players, as well as deaths and kill from other players (any damage/kills/deaths from NPCs do not count). Then, when you do kill someone, you can receive only as much as they were carrying, or less. The amount you receive is proportional to the EP. So the higher EP = the more likely you are to get more money. However, this reward can never go above the opponent's risked wealth. Problems solved: -You can't simply gain EP by skilling or standing around. You have to actually participate in combat. Sure you and a friend could keep attacking each other, but you can't kill each other, because then you'd get less rewards since your EP would go down. So that means you have to keep attacking each other and healing, but even then after 5 minutes anyone can PJ you. Also, since you gain EP by dying or by dealing damage, bolting and low level weapons (like bronze daggers) would not work since you do not get EP by being in combat. You have to deal damage. More damage = faster EP. So in summary: -You can only get EP by dealing damage or by dying -You can only get drops equal to, or less than, what your opponent risked. The higher EP increases your chances of getting greater rewards I think it'll work pretty well. But honestly, I don't know why they didn't add that in the first place (referring to the quote).
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17th July 2009 - Bounty Worlds (+1 Item)
Isn't that already the case? If you aren't risking 75k in the current system, you gain EP extremely slowly that it isn't worth the effort.
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Masters cape
25 strength bonus?!
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Whip Duznt Give Proper Str XP? WDF?!
He said he bought it a long time ago, when they were 27M or whatever he said. I don't think this is necessary. You can always use a sara sword, and besides, controlled is the fastest way to train.
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17th July 2009 - Bounty Worlds (+1 Item)
Could you use brawlers until right before they break, and then alch them? Wouldn't you get great xp AND the 30k?
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High Alch Vs Superheat
Alching is around 60k xp per hour, maybe a few thousand more AT BEST. Superheating mith is around 55k per hour, and you'll lose very little. Superheating iron will cost a lot, but is around 80k-90k per hour.
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Jagex Games Studio?
Same, neither does mine.
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08-July-2009 Mobilising Armies + patch notes
Well they did release a Lores and History explaining a lot of it. And they're mercenaries, so they're fighting for money.
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Bank Operations!!!!!!
I don't get it.
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Immersion.
Well, I'm left to say: Of course. That's how all games are.
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[DevBlog] Animation Update: Pack 1
Biggest concern: Why on earth is he using a SCIMITAR on STAB mode? :?
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All Skills to 70 help please
Less clicks, and he can unnote anything, not just con materials. (Exception being bones, he can't unnote any type of bone.)
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Graahk RC Rates.
All mithril items are lighter than their counterparts. That means armor and weapons too.
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All Skills to 70 help please
You can have your butler unnote things for you? How? Use the noted item on your butler. He will be back shortly with the items unnoted. Better butlers do this quicker and with more items at one time. But you can only do this 11 times before you butler wants pay day.
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Graahk RC Rates.
In the abyss, all pickaxes work the same. It doesn't matter if you use a bronze or a rune, it's all the same. Knowing that, it would be best to use either a bronze (lose the least on death) or mithril (weighs 1kg less than all other pickaxes/hatchets).
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Graahk RC Rates.
Only use the medium, large, and giant pouch. Leave the small pouch at home.
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Guide to Extremely Fast Melee XP
First, thanks for the guide again. Great xp. Second, if you go through the exit involved in RFD (where you go into the room where you cook the snake), you reset aggression. Maybe you already know that, but I thought I'd post, just in case you didn't.
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Brawlers ---- Now Useless.
Could always use a friend's house. True, but then it just puts me at risk to be killed even more. Although Yanille isn't a hotspot in PvP, I have met people lurking there and have been killed. Who knows, it might be worth the risk Then don't use yanille. Buy the ability to make Slayer rings and have your friend (or pay him if he needs incentive :P) to move his house to Polly. Then all you need to do is Slayer ring tele to Polly, run north a few steps, and enter the portal. Much less risk than running from Yanille.
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Graahk RC Rates.
1 ghraak run is approx. 55 seconds. You can craft ~3.7k ess if I remember right.
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Brawlers ---- Now Useless.
Could always use a friend's house.
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15th July 2009 - PvP Changes
For all of you too lazy to go there an open it: [hide=] [/hide] Summary: The purpose of the PvP update was to: -Stop 26k'ers -Stop Pj'ers -Stop one-itemers -Even out the combat triangle -Better enact the risk v. reward system -This is only the first of many updates to combat 26k'ers -Reminding you that if you lose an item, it gets added to your "death pot", and you are more likely to regain that value That last point is one many of us forget. I'll quote it again for emphasis:
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yew!!
what 25k!!!! you sure because i placed an order for 11k and so far i only got 667 I thought 25k was for runes but w/e. That's probably because no one is selling...
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All Skills to 70 help please
Underlined comments
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Brawlers ---- Now Useless.
Tested it with a friend, yak scrolls high level wildy yes. yak scrolls none wildy yes. Imp boxes none wildy, yes Imp boxes wildy, no But the boxes work below 20 wild, correct? And do they work if you are teleblocked? And does it have a limit on the value the item must be? I know the Yak does.
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yew!!
I think it's 5k or 10k every 4 hours from the GE. Something like that.