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Everything posted by Zaaps1
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Sara sword or obby sword + zerker.
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[Updated 9 Dec] Reviving Smithing : Divinite
Zaaps1 replied to Zaaps1's topic in RuneScape Suggestions
Thanks : -
Phyto's Complete Guide to Range! V4.8 Sacred Armor Explained
Zaaps1 replied to Promise's topic in Archive of Wisdom
For green dragons there's a safespot in the chaos tunnels, if you didn't already know. -
Bandits are in the bandit camp (desert, not wilderness one). But it's worse xp than AZs, PC, and Skeleton monkeys, and there's no profit either. Only plus is that you can afk forever there.
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Same, I thought it was much more fun in the old wild. Although a lot more risky :lol:
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That's true, I mean I'm around that age and I guess sometimes I can be immature, and same goes with most of my friends. However, people our age CAN act mature, if they try. I know this is true. It's just sad that most of us don't try hard enough when interacting with others over the internet. Because the internet, unless you choose otherwise, can be totally annonymous. =-/ That's right, which is an unfortunate trade-off, but inevitable nonetheless.
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That's why...damn merch clans...
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There is reason to bring TT items into PvP. See my post above your's, and consider that robins and ranger boots are TT items. But what you are saying is to add rules similar to those of the original BH (no non-combat items, etc.). Maybe in BH worlds that would work, but remember part of the purpose of PvP worlds is to make dangerous, yet uncrowded, locations for skillers.
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That's true, I mean I'm around that age and I guess sometimes I can be immature, and same goes with most of my friends. However, people our age CAN act mature, if they try. I know this is true. It's just sad that most of us don't try hard enough when interacting with others over the internet.
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[Updated 9 Dec] Reviving Smithing : Divinite
Zaaps1 replied to Zaaps1's topic in RuneScape Suggestions
Edited into main post. -
Er, no. It's all useless since most of that info is just a quick glance toward your right... And the player hp idea would not work at all.
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Do the Haunted Mine quest, and then to get the salve ammy (e) do the Tarn's Lair miniquest. Make sure to get lots of extras. Better safe than sorry, and if you lose your last ammy, you gotta do the entire process over again. And if it's the enchanted version you lost, and you don't have a slayer ring, you gotta run through that entire Tarn's Lair dungeon again if you threw out your Diary book.
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[Updated 9 Dec] Reviving Smithing : Divinite
Zaaps1 replied to Zaaps1's topic in RuneScape Suggestions
Thank you for expressing your opinion. I have to agree with you. However, you must know that now it is way too late for that dream to be realized. Let's take a mid level player, or a low-high leveled player. Let's give him a combat of, oh, 80-90? What do you see him wearing? I personally imagine him wearing barrows or dragon. And there's the problem. There's already such high level, and powerful equipment made from non-smithing methods. So for smithing to compete, you'd have to give it even BETTER stats. And such powerful stats at such low levels is not balanced. -
If you went to f2p BH when it was still around, you would've saw a lot of people pking in god armor (not RWT). They use god armor to bait others to attack them, so they don't get skulled. In f2p, 1 hit at full health makes no difference (compared to p2p, when 1 hit can decide the entire course of the battle), so it's a huge advantage to be wearing god armor. So taking it away might not be the best idea.
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Does this make me feel better or worse? Better because I know that most players really are mature, if they try. After all, most 16 year olds can be well-mannered when they try. But I feel worse because none of them try in RuneScape. Turns out that it's the 16 year olds that act immature too, not just all the little kids. I mean, we all knew that there are 13+ people who act immature. But if only 4% is under 13, that means there are A LOT of 13+ people who act immaturely, not just a handful.
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This. Although the fastest PURE xp (as in melee and nothing else), would be dharoking Skeleton Monkeys. 145k+ per hour, best it's costly. Compare that to Armored Zombies, which are 100k per hour, but you profit ~200k.
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It's only +2 for both of them together... Save you maybe 1 dose over the course of an hour compared to 0 prayer bonus.
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If I chin at mummies in ct will i break even/cover cost?
Zaaps1 replied to thragon13's topic in Help and Advice
Monkey skeletons are much^1342859 better. -
Bandos would probably only make you hit 1 or 2 higher, at best. There's really very little anyone can say to support it further than that. Go with Verac's + Prossy, and switch for Brassard if you want more defense.
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Um... yes they do? Did we not learn anything from the old BH? RWTers would die with trimmed God Armor in f2p in order to transfer GPs. I don't see where any of your reasoning is in that statement. Maybe it's that you've never PvP'd, but that's no excuse. All it would be is an extra 5 minute step. Then we have RWTing all over again. My first sentence was take the inventory out of the equation. I will simplify that statement. In other words it won't matter if they have 100Mil in their inventory as the player that kills the other will only receive as much gp as what the player that died was wearing, armor+weapon. The player that dies gets repawned wherever the respawn is at with no armor, no weapon and an empty inventory. So there is no way to transfer gold pieces as you can not wear them. And if someone buys expensive armor to die in then they had to use gp to buy it. I suppose that could be exploited by RWTers using the gp they usually sell outside the game to buy expensive armor and let someone kill them to get the value of the armor. The RWTers would also need an account that could wear the expensive armor level wise. Not sure about god armor requirements. That exploit might be combatted by instead gp in the value of the armor the player that 'wins'/kills the other could get the armor and weapon put into their inventory. That will require repeated banking though as it would fill up the winner's inventory. It shouldn't be to hard to tell if an account repeatedly dies wearing expensive armor. Also the armor should be limited to members only armor only used on members worlds. Jagex stated that f2p should be a stand alone game, so they should not be able to get members only equipment. As for the post below the one I quoted. This method does not just put more gp into the game. It removes the armor and weapon that has the exact value of the gp. It also removes whatever the player that dies had in their inventory without putting the gp it was valued at back into the game. If you are worried that the price af the armor and weapons would ge up do to the removal of some from the game, then jagex should set armor and weapon prices, or all prices would be fine with me, and not allow fluctuation. This is not an economic simulation game. that still completely allows rwt. *gets an members account to 40 def and buys 20 god Armour sets to transfer* and if they track who dies w/ expensive armor not only will that require a lot of bandwidth but what if you are rich and get ko'ed in bandos 3 or 4 times you want to ban them? You don't even need to get 40 defense or members. There's plenty of 1 defense and expensive equipables in f2p (rares). And when they run out you could go to Wizzy t and g robes. In members there are a whole lot more. Let's see...animal masks...and so on. And once you gain a few defense levels, it opens a world of possibilities. Bandos, dragon, armadyl, etc. Plus, the RWT'ers would [bleep]e up the prices by increasing the demand, making this even more effective.
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Bump
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Flesh crawlers and Giant spiders would actually be the absolute best xp you can get in f2p.
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You just have to time it right like you can bury bones when you attack aswell, it skips the little animation but you still get health/bury the bones. Try it. But as far as I know, even if you time it perfectly, you can't heal and hit at the same time unless you drink a Sara Brew (instead of eating conventional food).
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That would be a great solution. Maybe add that the people who aren't risking 75k can only attack people who are also not risking 75k (this is mainly for low level pures and people who 1-item fun fight). Then let the people who are risking more than 75k attack whoever they want. But what if the person risking more than 75k attacks someone who isn't risking 75k? Let it happen. Who cares? There's nothing wrong with that.
