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Zaaps1

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Everything posted by Zaaps1

  1. What are you killing? I'd personally sell the herbs. You might never need the herblore, and you might never need the money, but chances are that the money will do a lot more for you than 10-25 more herblore levels.
  2. Lol @ rants forum responses btw. :lol: People are quitting because they can't keep their whips when they die...
  3. Not really. It made it more dangerous and the actual tricking part now costs 200% more than it used to, but other than that, it's still intact. you had to burst my bubble :cry: You would've found out anyway. I think this is just a small update to nerf PvP. This is by no means the big one to stop tricking.
  4. Not really. It made it more dangerous and the actual tricking part now costs 200% more than it used to, but other than that, it's still intact.
  5. Np. Btw, if you're intending to burst to 99, you'll get about 18m magic xp. You only need 13m for 99, so somewhere along the road, you may want to consider casting spells in defense mode. You'll gain less magic xp, but anything over 13.1m is worthless anyway, and you'll get plenty of defense xp as a bonus.
  6. Tree runs: Using up all the Yews and Palms I bought. I'll probably use pineapples and maples after. Herb runs: Snapdragon and marigold. Also, every 2 herb runs I also check my 4 poison ivy patches. Every 4 herb runs I check my bittercap mushrooms and belladonnas
  7. It's a lie. As I said before, Jagex is not prepared to change the spec anytime soon.
  8. Zaaps1 replied to Lameo3's topic in Help and Advice
    Monkfish or heavy rod all the way. Anything else is too slow to consider. Even if it profits, it won't be enough to compensate.
  9. ~550-600 casts per hour at ~180 xp/cast gets ~105k mage xp per hour. Cost/cast is easily found out using the GE. Should get about 160-180 crimsons per hour. That's not all you'll get. The ratio is 3 green : 7 gold: 13 crimson, with random blues stuck in here and there. Overall, the charms you get per hour should get worth ~65k summoning xp, varies on your summoning level, magic level, and luck.
  10. Giant spiders or flesh crawlers. Go to giant spiders if you have reasonably high defense. For all the info you need, simply visit my f2p combat guide (AoW). Check my signature for the link. I'm sure it will help you a lot.
  11. I agree with this.
  12. Of course it is. Go for it and don't look back.
  13. oh i see, anyways i wonder if they would change d claws to reduce their power #-o I seriously doubt it. Remember when manipulators said that to drop the price? Jagex said that they never considered changing the special after that was all over.
  14. You need more than 1 necklace though, because you'll get hit by more than 1 spec.
  15. Phoenix necklace + sara brew works.
  16. I mean, you don't really give them a chance when you use d claws. But meh, if they won't wanna prepare themselves properly, that's their fault.
  17. List of planned updates to improve this idea: -The Armor will now be blessed by default. It will cut all damage by 20%. It will also further halve the damage taken every other hit, if it is by the disadvantaged combat style. However, its stats fall by 20% if it is hit by an advantaged combat style, and 10% every hit missed hit after that by the same combat style. -The Armor will degrade over the course of 20 hours of combat. -Weapons will also degrade over 20 hours -To recharge the Armor and Weapons, you must obtain a special drop (Divine Icon) from the Guardians. It drops 1/50 times. -To recharge the Armor, you also need a barrows item of the disadvantaged combat class -To enter a designated area (eg. Divinite Mines), you must sacrifice a Spirit Cobra, and it must be summoned before sacrificed -Divine Claw Whip will have its stun reduced to 10 seconds from 20 seconds -Rod of Life will now grant immunity instead of healing. This immunity lasts for 5 minutes. Immunity will block damage equal to damage the spell cast. So if you hit a 30, the next 30 damage you take is negated. -Attempting the mine the rock gives you a chance of failing to extract the ore and an explosion to will damage you (similar to retired random event). The base level is now 50 (with all the level boosters) and the chance of extracting is 50%. Every level after, your chance improves by 1%. If you are wearing the skill cape, you cannot fail. (If you are 99 but not wearing it, you only have 99% chance.) -To smithing Divinite, you need 1 Divinite Ore and 25 coal at 50 smithing. Every 2 levels after, you need 1 less coal. If you are wearing the skill cape, you need no coal. (If you are 99 but not wearing it, you still need 1 coal.) Archmage and I worked on this a while ago, and I thought it was time to post it. Any questions/concerns? the point of this is to improve this idea to better accomplish the goal: to make smithing profitable again.
  18. But smithing a full d sqaure, d plate, dfs, and spirit shields all give thousands of xp. Yet, no one I know or met has used them for training.
  19. But how long did 99 slayer take you? And does that include the cost of equipment/cannonballs/potions/barrows/food? I'm not saying Slayer isn't a good skill, or that it's not impressive. I'm also not saying that it isn't profitable. What I am saying is that it's not profitable enough for the effort required. If you sent those hundreds of hours you poured into slayer on something else, you could've had a lot more money in the end, just without the 99 slayer stat.
  20. Lleyta :D
  21. I would be carefull with diamond bolt enchanting, as the prices fluctuate a lot. I lost around 2 mil recently because I bought 30k bolts and then didn't play for a few days. EDIT: however, other than that I have always made a profit enchanting. Yes, and although the OP is only 71 magic, I should warn you the same goes for Plankmake (level 87). A week ago it was less than 1gp/xp, now it's like 3gp/xp.
  22. I used guthans and only need 1 pot of regular restore and 3 monkfish. Try guthans? Remember to take advantage of their combat weaknesses. You need that.
  23. Best place to cannon is Ice Trolls. You'll profit, so money isn't an issue. Xp should be over 60k, maybe even 80k or so. Make sure you use a familiar and you range with your cannon. Takes ~20 minutes for a cannon to degrade, or ~1k cballs.
  24. Cool, that's the way to do it. Unfortunately, that's even worse. Camping slayer monsters is the fastest way to make money off slayer. If you just do tasks normally, you'll make even less. If you want to count profits from just doing regular slayer, I could easily double my list. I trust I don't have to do that, though, since you get my point by now.
  25. Do slayer or go play some minigames. It always works for me. And then think of a goal. Here's one you can try: all stats 60+

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