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Platinum_Myr

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Everything posted by Platinum_Myr

  1. I like to join into friends and clan chats to keep discussion interesting and lively :) Of course there is always browsing tip forums while doing boredom tasks.. Most of the time I tend to have a window open with some website so I can read and multitask.
  2. I'm not sure how Graphviz could be used to show quest series placements. I would be willing to mess with the original graph file to see if I can figure out hwo to get it to cluster story related quests. Sounds like a very interesting project.
  3. There are always going to be immature idiots who's subconcious goal is to ruin the play experience of other people. there have always been players who simply don't take the time to learn the game. Players who want to sound good so they make stuff up and spout false facts about the game. But there are plenty of people who are a joy to talk to in this game, and who are willing to help. Plenty of clans that are dedicated to having fun of all kinds of varieties. I have public chat on, and private chat on. Generally speaking I don't run into too many immature people. I say hello a lot at slayer tasks, and get to have decent conversations. it just depends on how hard you look.
  4. While it is true that computer algorithms are not technically random, there are algorithms which are known as statistically strong, or cryptographically strong. These algorithms are more processor intensive, and generate pseudo random numbers which are good enough for statistical applications or for generating cryptographic codes. However, I doubt Runescape uses these. The type of number generator used by Runescape is probably not as strong. But the differences and the ability to predict these things would not lead to such a massive increase. Unless there is a hole in the way that they determine random numbers (in otherwords unless there is a method to view the string of random numbers and use that to get a sequence of "high" random numbers there is not really a way to manipulate the system. If runescape had an issue like this, it would lead to a much larger than 10% increase in win ratio. There are other explanations to why some people win more often at boxing.
  5. I would've hoped that Jagex's design aproach to the game was more abstracted and useful. They should've had a "use rake" action in the code, that they could simply change. I do get for things like quests that are completely separate. But action chains would be an easy way to avoid a lot of this. I realize that generic coding is hard to implement after the fact, and that is likely why they ahve some of these issues... At any rate: Submit a bug report.
  6. I liked both articles. The one about clans is so well thought through. Jagex can't rest on their laurels because there are so many minor issues that could destroy the things they've created. The clan chat system is fiddly to get right, and can be hard to figure out. The clan citadels need some sort of update to make them feel useful to the clan as a whole (make it worth while to continue updating without just showing off.. And make it take less than 2+ hrs to max out the resources, or decrease the overal clicks needed to get max resources)
  7. Not if there is enough demand for a RuneFest somewhere else. Very possible that it would have a lot more players attend at other locations. For example if it was in LA, I would likely consider going, as I live on the west coast of the US. That would be quite enjoyable. I have not considered going to London because the cost is much higher for me. London makes sense on some levels. But if enough other players wanted to go to a specific location that could be come a possibility.
  8. Most of these issues with the tools should simply be reported as bugs, (since they should have options for them). I do think they should add the spade completely (for any use except possibly digging if the code is too complex.) The teasing stick would be nice. I wouldn't mind the option to remove tools as well. But that isn't necessary. They really should've been more careful about what actual player usage of items is. It doesn't take long to realize that a specialty store like naff won't work... It seems like they could code it nicer so that they only have to change one source of "how do I check for gp" across the entire game. But I guess its not that simple (based on the probability that they made less efficient design choices in order to save development time in the short run)
  9. I bet they put it 2nd on purpose :o
  10. Anyone have any idea if the greenfinger's aura prevents disease in planted crops or only for the 20 minutes that it is active?
  11. I read all the dialog, and only use guides for when puzzles really anger me (ME2 comes to mind). I used to use guides for everything, but i really enjoy the stories so I read those. But a lot of people just want the reward so.. they power through it. Then get mad when they don't know what to do next because they weren't paying attention in the first place.
  12. People already don't read it. And most of these people who don't read I would imagine tend to use guides...
  13. That would be an interesting idea :) A lot of ironing out to do, but would provide a lot more coherence. Map areas would have more players on them, and so forth. As long as popular content from free-to-play wasn't overcrowded when both members and free had to use it at the same time.
  14. I'm sure it's been mentioned before (probably in big letters), but the only real way to do that would be to go back to trade restrictions of some kind. Interactions with the game are random enough that, with time, so-called "dicers" will permeate into every imaginable random activity and seek to exploit players from it. I'm actually pleased and a bit confused with this change. On the one hand, it's good that they're [finally] taking a stand against this sort of behavior in the game. On the other, wouldn't they have known that virtual dice and virtual coins would create a virtual gambling ring? But at some point convincing people that they have a chance at winning becomes more and more difficult. Especially because with dicing, the host can set the odds of winning, but with dueling the odds are (hopefully) even so there is no "house". Dicers did it because they could make it 55% chance to win for them. This means that over time they always make more money. Other methods don't draw as many customers.
  15. No, it probably means if they lose membership they "disappear" But if they buy back membership they get the rank back. (So they might lose perma-ranks if it happens. depends on how their internal rating system works. Hopefully it is smart and if they come back and pay again then they get back the perma rank) Honestly, there should just be 2 or 3 categories of highscores. Members, Pure free to play, and Both mixed. That way we can still have things like the top 250 F2P highscores without "cluttering" the membership highscores. But oh wait, that doesn't increase membership.
  16. I would love to be able to select from a range of options. The issue is that means... if there are 7 voices for each gender, that leaves 14. This means 14 different voices for the character. The "face" in the tower was only voices partially and we weren't voiced at all. It would be awesome if it could work, but I don't know what their sound/data limits would be for the maximum number of options. Also it means getting 14 more voice actors.
  17. This is what I thought would happen. Jagex did something, and you can make a bot work, but it only takes one update by jagex to crash the new bot. Someone would have to fundamentally break that system, which requires a lot more effort and in effect puts the botscripters on the defensive, rather than the offensive.
  18. It's actually how long since the last time you subscribed (like the loyalty program, the gap for considering to have dropped membership is something like 7 days). So if you lapse membership for more than a few days and obtain it again then it shows you as the new date, or not having it at all. It won't help for determining if someone's never been a member.
  19. I think it would be awesome to have combat abilities unlocked via agility or thieving levels. They are mentioning something like a hotbar. Basically extra special attacks that you need agility to unlock (in combination with att/str) would be awesome! More variety.
  20. Agreed. Even though I will probably never get 95 (let alone 90) slayer XD
  21. Efficiency is a metric. The goal is experience. The unit used up is time and money. If there is an equation which defines the rate of time per money or money per time (like I can earn 2m/hr with 0 xp gain) The end result will always be a number of the form (exp gained)/(time spent * money spent) as the end result. The units will be xp/(hr*gp) This number is the literal which tells you have efficient you were at a particular task. Note that this measurement of course breaks down when considering 0 time spent or 0 money spent, as that would be a division by zero. MAXIMUM efficiency varies per player, and per skill. A particular player may be able to max out using a particular method and get the most efficiency out of that. Some players have restrictions about what they want to do/allow themselves to do. This is does not change how efficient they were. It changes the maximum efficiency they can obtain under definable restrictions. Comparing efficiency can only be done when considering the restrictions applied (if I restrict myself to DIY methods, then my maximum efficiency is far lower than other players max efficiency.) Efficiency itself however, is simply a measurement of gain/cost.
  22. Well, if this much changed about combat it would feel like a new skill (excepting the fact that they can't change how melee is two skills and range/mage are one skill each) so there would be no leveling up a new skill.
  23. That is an interesting concept. It would pretty much eliminate hybrid methods.
  24. He maxed way after RS2 came out. You can find records of highscores well into RS2's life when no one had max total level yet. No one even came close in classic.

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