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Platinum_Myr

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Everything posted by Platinum_Myr

  1. I hope it's got some good things. I really like the idea of "double herb harvest" I'm hoping this is a neat way to train that has an associated weekly event (but you can still go there without doing the D&D)
  2. Trading up wouldn't be a huge problem, since most of the other familiars are still worth making. But tradable charms would make summoning just like prayer and herblore. The reason dragon bones cost so much is that they aren't all that easy to obtain :) Where as I get tons of charms from slayer etc.
  3. Also, what other people haven't really talked about, is that this discussion is about whether RS F2P is the most popular FREE MMO. I don't know a whole lot of free mmos. The few I do know of are a lot less popular than RS..
  4. That's assuming they calculate prices that way. It's possible that in order to "recalculate" the item price they have to do some "reload" the stock and could cause problems. Honestly, until you've sat down and looked at their code you cannot know whether what they said was true or not. If they were using a formula to calculate the 50 and 500 etc rather than calling "calculate item price" for every item, then yes it would be a nightmare to make it work with X. it's not impossible, for sure. But maybe they didn't want to allocate resources to it, when they deemed it unnecessary.
  5. This could be interesting to watch. I want to see how high the numbers get during updates, and such. Also, finding peak times would be very interesting to see. I wish we had this data from a few years back, and the number of bots removed so we could see how much the actual player base has grown.
  6. It would be a good way of storing excess cash as long as you didn't need spirit shards to begin with, which if you have maximum cash you probably don't.
  7. The problem with infinite stock is that "supply and demand" can't exist on any of the items with infinite stock. It means that the GE was having unfair values because the minimum price would never go below the infinite stock item's value. But since you could buy them from a shop, those items never sold on the GE, and stagnated even though their price should have gone lower or higher. Infinite stock was a bad idea to begin with. I'm not certain how it effects merchants, but I can see if having some sort of effect. By removing infinite stock, they could solve many of the "stuck" item problems, and maybe even change their base code surrounding the GE. More fluid and responsive prices is better for everyone.
  8. I think that they should reduce the cost of shards from the shops, and then de-link shards in the GE from shards in the shops. Then you can buy from GE in large large quantities, but for more than it costs to get from store. This allows a simple merchanter to buy shards from the store and sell on GE for a profit. However, I do think more than 75kish shards should be in the shops.
  9. There are plenty of MMOs that are Sci-Fi related. However, none of them are super huge. And some of them probably shouldn't be classified under "MMORPG" and rather under MMO strategy games etc. But there are plenty of Sci-Fi based MMOs. Starwars Galaxies, Eve Online etc.
  10. Yeah, it's kind of annoying when some guys plays as a girl in an attempt to get free items. Seriously. I don't know anyone who would give free stuff to a girl, any more than they would to a guy. *shrugs* I help people a lot, but I help everyone a lot, so it's not really the same. On the other hand, some guys play RS as girls and don't try and take advantage of people doing so. Can't always understand why, but we also have no right to criticize them for it (unless they're doing it to scam people. Which is a really lame scam anyways)
  11. If it was someone i knew a bit, then I woudl certainly give it back. But if I didn't know them, then no way, because I can't garuntee they CAN'T (bar highscores) wield it... and I can't garuntee that they dropped it. So in effect I'm out, and they could easily get the item and the money.
  12. It's kinda fun to "rock" the camera. Hold left, and then click right rapidly (but don't hold) and you end up with a jittery camera that says more or less in place. Might be fun in a video to create an "earthquake" effect?
  13. I think it would be cool for some spots to be person dependent. That is, if you and me are both at the spot, we can both mine (but at the same rate) AKA: no spot stealing.
  14. Honestly, the simplest option would be to make left clicking the summoning icon go to the tab (and maybe give it a shortcut as well) It seems SO non-intuitive to have to right click to get to that menu. So easy to just make it "left click the summon icon, and you get the old page" Unless, that is, I'm mistaken and clicking the summon button already does something?
  15. Heh, if the number of bank spaces was large enough I'd consider it.. I get nearly full as it is, and sometimes I have to clean my bank more often then I'd like. But I don't like the idea of having to type in an additional password every time I want to log in...
  16. I don't remember a lot of stupid mistakes. But I do remember training attack on chickens at the champion's guild (and cooking up to 32)
  17. COULD'VE! COULD'VE! COULD'VE! Sorry. Kinda in a bad mood. And 'sides, you didn't say it you typed it so FAIR GAME. On topic: Holy MACKEREL fishing is *beep*ing slow without the ability to drop as you go. I know!! It's soo much slower now. Maybe not in terms of xp per hour, but it feels so much slower now. I hope they bring back some of the combat ones, as well as some of the other "do something for xp while doing something that doesn't give xp" options. But no wc+fletch or any of that craziness!
  18. Also, for the people below 70, I think you should get enough offcuts that if you keep picking them up after a load (hopefully they don't disappear) you can re-fill with offcuts till yo uget nearly a full load of non-stack bait. Then drop offcuts, fish, then pick up offcuts, and refill after cutting. It might work well enough. That is unless at you really do fail more than that?
  19. Right, so I managed to get the beast stuck for chopping, but there doesn't seem to be an equivalent for filling the pyres
  20. Thanks. I'll try again. How'd you get him stuck though??
  21. Summer's End - I'm having a lot of trouble avoiding the beast's attack. It seems like I just can't get away from him, and at the same time be able to collect the logs. Any tips?
  22. Math.random() It's a simple line of text that generates a number from 0-1. Randomly. Do me a favor and write out the algorithm for this function. And remember, make sure it's completely random! :thumbsup: Randomness is only an illusion. There is almost always a specific reason why something happens (it just may be that we don't know what is causing that reason). For example, it is not random that I am sitting here typing this specific combination of letters and spaces; I am choosing to type them. To one who does not know what each of these letters mean, it may just seem like random typing. With a Random Number Generator, it chooses some aspect (ideally an ever-changing one), applies a very complex formula to it, and comes out with an answer that gives the illusion of randomness. Time, as was mentioned, is almost always picked. A good formula would probably be able to use the Day, Month, Year, Hour, Minute and Second (possibly even Milliseconds) and create a formula whose repetition loop takes a conceptual infinite time to reach. Even rolling a die isn't completely random. Its results can be affected in so many ways... What number was it showing while in your hand? How quickly did you drop it? Was your hand sweaty, sticky, or something else? What was its rotational velocity? How does the die hit the table? Is the table hard like Glass or soft like Fabric? Now then, this all being said, random occurrences only occur at specific moments when conditions align (where the likeliness of such an occurrence increases as possible options approach 1 and decreases as possible options approach infinity). It can be programmed such that certain factors such as Time (how long as character been within [X1,Y1]-[X2,Y2]), Current Action (If combat=no then Factor=1), Previous Actions (Factor + MonsterKill = Factor2), and all that good stuff... Sliding away from my momentary moment of Nerdiness, the answer would be no, I doubt Jagex would've done something like this. Although I must admit, I got my first Dragon drop ever at combat 113 at Dust Devils (which was a Dragon Chainbody). Would Jagex have programmed it so that my first Dragon drop would be the best one possible? No. Do I believe that luck has a sense of humor? Absolutely. That's not entirely true. Randomness does occur in nature, at the quantum (atomic scale). It's been proven that we cannot know precisely both an object's velocity and it's location at the same time. The more closely we know it's velocity, the less accurate our perception of it's location. This leads to various conclusions in which a different outcome occurs even though EVERY SINGLE input is the same. That's randomness. But in programming there is no randomness, because it's deterministic. it uses a mathematical algorithm.
  23. That'd just be a simple check when that monster dies. If Player.QuestStatus(QuestID) = SpecificNumber then Monster.Drop(ItemID) Also might perform another check to see if you have item in your bank or inventory/equipment As to the user who said about people mentioning Nothing is random don't know what they're talking about. I'm do a degree in Computer Science, I know what I'm talking about. Nice, what kind of CS? I've done a course in game design (which didn't fit in my study) and I might start a minor about technical computer science later this year (which is about how the data transfer is in a computer and how that translates into a language). But the point I tried to bring across is that simply saying "randoms don't exists" is too shortsighted: first of all basic quantum mechanics they physically do exists. And when talking about game design (which after all, the programmers at JAGEX are), it's simply a useless statement: true randomness isn't needed! Also I said before: it's a very bad thing to have a negative influx here.. especially without people knowing it. You should "reward" people for playing your game! If all there would be a possitive random change: the longer you are somewhere the more likely the rewards get. You're right, in that real random numbers aren't needed. But what the guy above you said about "quantum" randomness, it's not quite right. Yes, quantum mechanics has randomness at the molecular and atomic levels, but we are no where NEAR close to making use of that for a random number generator. The way a computer is now, it's deterministic. So if you start with the same seed, you WILL get the same results. We just change the seed based on things like human interactions, or time or something. In terms of a game, we only need it to "feel" random to humans, not actually be random, because the human doesn't care. The reason we as people feel like it's stressed towards doing "random" tasks = better rewards, is simple. (This is just guessing and speculation, not fact/science) As creatures, we're pattern seekers. Our minds and memories focus on the things which fit the pattern, and don't really recall all the times that it doesn't fit. Try putting your music library on shuffle for a while. Sometimes you'll notice patterns, like "wow, it's playing certain songs one after the other" but often you're not focusing on when it doesn't do that. It is "technically" possible to balance drops based on "farming" but it's not really worthwhile to the developers... It's extra processing for an invisible change to the player. Not really worth it...
  24. When you remember being helped by blueruse13x with some 'free smithing'... When runite didn't exist, and when only mods had it, but it was purple. When members didn't exist... When the highscores only had the top 100, and you are friends with one of the people... (yurida6!!) :D
  25. Belle is the only one to get it unless you have proof otherwise :) It's been obtained through bug abuse. Can't remember the name, but yeah, it's been done. Although Slayerbelle was the first one to do it legally I think. That was on a private server, it wasn't even in the real RS. Then why is slayerbell's highscore show only slayer as 99, and the rest unlisted or less than 99?

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