Heh, for the first article, I guess that is why I always read up in everything before I do it in RS, so I won't be a noob when I actually do it. Sometimes the quest to be knowledgable is as time consuming as playing the game itself. As for the second article, iI think it is the forever problem of updates. Who do we cater for, the high levels, or the mid levels or the lower levels. And who is really "right"? Now I don't actually look into the whole scheme of updates, if there are changes, I adjust accordingly plus a few private curses if is not what I wanted. But here is the thing, who are you to claim that it is " absolutely no" when it comes to catering to high levels, do Jagex really have an obligation to cater for high levels over others? High level players paid more fees, but you pay the same amount. I will also question the mentality of high level players in regards to updates, are they opposing it because it is a "bad update", or it simply removes their comfort zone in a certain respect. I know as a high level smither is enraged at the amount of freebie XP given out, but that doesn't mean my game experience should apply for everyone else. So I don't think, even in an editorial, one should give a generalised statement without more evidence. I just don't like the way the article was toned in respect to that. I really don't think the lack of BTS is driving up hype. Is one thing knowing that you had won a mystery prize that you know is something big and valuable, is another to buy lotto. BTS gives concrete hype to what it is and thus imagination run wild but will not stray from area which Jagex hinted at. While people who fantasies random wild ideas is simply day dreaming of that lotto win, or the new content. Of course, I really don't see people imagining game contents as bad (as opposed to dreaming of a lotto win) as it is a game after all. Is it really a fault of Jagex when people dream of a lotto win when they don't actually tell you what is coming up? Hardly. And consistency doesn't exist in RS to begin with. There is no consistency in amount of people who have high level in cooking when compared to smithing, both foundation skills of the game and F2p access. I think it really is grasping at straws when you are questioning consistency of rankings of mini-games. I really think you could had made a better example, even if it related to the point of castle war above.