Wisp
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Hey all, this is a remake of the Tip.It Hegemony Thread. The author of the original thread left, and we all decided it would be beneficial to start a new thread, so that we can control the first post, and keep it updated with maps and the like. Once again mods, dont lock this, the original Hegemony thread will be gone now that no one is posting in it. That being said, Ill explain the basics of the game. This is a text based strategy game, similar to some roleplaying games. The biggest difference is that you control an entire nation/empire, instead of a single person. When the game started, players were given a choice of any country on Earth. Now, all those countries have been captured or claimed, but that doesnt mean you cant join. Weve reached a point where faster than light space travel is possible. You still have to respect all laws of physics though. So, for new players, here are your options. 1: Post on the thread, saying you want to be humans. A random solar system will be generated, and you will start as a colony of 10 million humans, with better than average technology. 2: Post on the thread, saying you want to be aliens. You should also make your race. Races may not be overpowered, and its nice if you include a drawing. Try to not just steal one from a TV show or movie. Well generate a system for you; with a starting planet type of your choice (explained more later) that fits your race. Here are the basic rules of the game: 1: 1 day in real life=1 year in game time. As of the 3rd of December 2009, the game year is 2143. 2: Be as realistic as possible. 3: If youre quitting, dont launch all your weapons and try to mess everyone else up. Your posts will be ignored if you do this. 4: Research takes time and money. 5: No unbeatable superweapons.For now, no fallout inducing weapons, or nuclear fission based weapons. They way faster than light travel works is this: It takes 1 year to speed up to max speed, and 1 year to slow down. You cant go within .5 lightyears of a system while in warp speed, without being destroyed by the gravity. So, if you were traveling 10 lightyears, it would take 1 to speed up, .2 years at warp speed, and 1 to slow down, so 2.2 years total. For 100 lightyears, it would be 1 to speed up, 2 at warp speed, and 1 to slow down, so 4 years total. The basic formula to find out how long it will take is: (X-2)*24)/50 X being the number of lightyears you want to travel. The result will be in real life hours. Now, more in depth information: [hide=Planet and Star Types:] (Values are for human's who have not been genetically modifered, please ask me or Archimage A about alien races or GM Humans. Earthlike- Earthlike planets are planets which are abundant with life, they have an even distribution of water and land, and a varied ecosystem of plants, insects and animals. This is the planet type most new races and civilizations start on. Dangers are the same as that on Earth. Rocky (Previously mountainous)- Rocky planets are very mountainous, with only small lifeforms and very little plant matter. They contain a lot of minerals and other resources. Rocky planets are very prone to earthquakes and landslides. Desert- Desert planets are much the same as rocky planets in that they contain an abundance of natural resources. They have a very harsh environment, and not many plants or animals can live here. Desert planets usually have a lot of sandstorms, which limits colonisation ability for some races. Aquatic- Aquatic planets are 90% underwater. They are very suited for specific races and hard for anyone else to colonise. They have a lot of chemical based resources, and a diverse ecosystem of amphibians, fish and plant life. Aquatic planets are liable to maelstroms and hurricanes. Paradise- Paradise planets are perfect. They are also very rare. They have a stable atmosphere, a diverse, stable ecosystem, and just the right temperature. Paradise planets do not have any disasters. Minor volcanic- Minor volcanic planets are hot. Not so hot that things will instantly melt, but the temperature is quite cruel to those who are not prepared. Some races may be well suited to these. They have a small ecosystem of heat-resistant animals and plants. Hazards come in the form of volcanoes and magma below the surface. Major volcanic- Major volcanic planets are hot. Very, very hot. A human would fry before even touching the surface. They have no life due to the extreme temperature. They may contain rare minerals, if you have the guts to go and look for them. Major volcanic planets are incredibly dangerous to almost all races. Minor arctic- The land on these planets is covered with snow and ice, and a lot of the water is frozen. There is usually a small ecosystem of cold resistant plants and animals, and there are pockets of chemical and mineral resources dotted about them. Arctic planets are very prone to Blizzards. Major arctic- These planets frequently drop to absurdly low temperatures, which would freeze a human solid in seconds. they are very dangerous, but may have some rare and valuable chemical resources, if you would dare to search them out. Major arctic planets are almost inhospitable to most races. Tiny planets- Tiny planets are small planets that can't maintain an atmosphere. They have no ecosystem, and cannot be terraformed. They can make good system outposts, and may contain various minerals. Gas giants- Gas giants are huge balls of dust, ice and rocks. They may contain huge amounts of chemical resources, but cannot be terraformed and are only colonisable with orbital stations. [/hide] [hide=Maps] [hide=System Map (BIG- Right click on the map and hit view image to see zoomed out version)] [/hide] [hide=Map of Earth] [/hide] [hide=Map of Other Planets] [hide=Mars][/hide] [hide=Britanniae][/hide] [hide=Zhoreuc][/hide][/hide] [/hide] [hide=Planet/System List:] List of all planets(updated 08/12/09) http://www.esnips.com/doc/251fde36-1093-498d-8068-d08c912faf58/Hegemony-7 List of all planets indexed by habitability. May not work occasionally.(Updated 03/12/09) http://amapciv.webs.com/habitable.htm If files are more than two weeks out of date then ask before posting if anything has changed=D. [/hide] [hide=Guide to What Ships Are Worth] Coming Soon to a Forum Near You. [/hide] [hide=List of Players and Background Stories] Doomsavenger-Brazil Serepherus&Dungeonal- Britainnian Empire (Orig. Ireland & Japan) Dusty- Terran Federation (Orig. Germany) Paul- The Combine (Orig. Bulgaria) Mage_Man- Australia Ross_The_Knight- Aether (Orig. Iran) Fraekir_staer(sp)- Venezuela Latinoking-The Holy Empire of Jerusaleum (orig. Israel) Indy500fan- Norway Penguingeek-Taiwan Walka-Russia Others I forget the names of at this time. Or planets. [/hide]
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It would start Ragnarok.
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Here's what I need now: The newest map of Earth The newest map of Mars And for every player (unless they don't want to) to write a paragraph (Or more, but don't make it too long) about their country/empire.
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Proposed first post. If we don't find problems with it, it will be posted later today. [hide]Hey all, this is a remake of the Tip.It Hegemony Thread. The author of the original thread left, and we all decided it would be beneficial to start a new thread, so that we can control the first post, and keep it updated with maps and the like. Mods, don’t lock this, the original Hegemony thread will be gone now that no one is posting in it. That being said, I’ll explain the basics of the game. This is a text based strategy game, similar to some roleplaying games. The biggest difference is that you control an entire nation/empire, instead of a single person. When the game started, players were given a choice of any country on Earth. Now, all those countries have been captured or claimed, but that doesn’t mean you can’t join. We’ve reached a point where faster than light space travel is possible. You still have to respect all laws of physics though. So, for new players, here are your options. 1: Post on the thread, saying you want to be humans. A random solar system will be generated, and you will start as a colony of 10 million humans, with better than average technology. 2: Post on the thread, saying you want to be aliens. You should also make your race. Races may not be overpowered, and it’s nice if you include a drawing. Try to not just steal one from a TV show or movie. We’ll generate a system for you; with a starting planet type of your choice (explained more later) that fits your race. Here are the basic rules of the game: 1: 1 day in real life=1 year in game time. As of October 10th 2009, the game year is 2086. 2: Be as realistic as possible. 3: If you’re quitting, don’t launch all your weapons and try to mess everyone else up. Your posts will be ignored if you do this. 4: Research takes time and money. They way faster than light travel works is this: It takes 1 year to speed up to max speed, and 1 year to slow down. You can’t go within .5 lightyears of a system while in warp speed, without being destroyed by the gravity. So, if you were traveling 10 lightyears, it would take 1 to speed up, .2 years at warp speed, and 1 to slow down, so 2.2 years total. For 100 lightyears, it would be 1 to speed up, 2 at warp speed, and 1 to slow down, so 4 years total. The basic formula to find out how long it will take is: (X-2)*24)/50 X being the number of lightyears you want to travel. The result will be in real life hours. Now, more in depth information: [hide=Planet and Star Types:] Earthlike- Earthlike planets are planets which are abundant with life, they have an even distribution of water and land, and a varied ecosystem of plants, insects and animals. This is the planet type most new races and civilizations start on. Dangers are the same as that on Earth. Rocky (Previously mountainous)- Rocky planets are very mountainous, with only small lifeforms and very little plant matter. They contain a lot of minerals and other resources. Rocky planets are very prone to earthquakes and landslides. Desert- Desert planets are much the same as rocky planets in that they contain an abundance of natural resources. They have a very harsh environment, and not many plants or animals can live here. Desert planets usually have a lot of sandstorms, which limits colonisation ability for some races. Aquatic- Aquatic planets are 90% underwater. They are very suited for specific races and hard for anyone else to colonise. They have a lot of chemical based resources, and a diverse ecosystem of amphibians, fish and plant life. Aquatic planets are liable to maelstroms and hurricanes. Paradise- Paradise planets are perfect. They are also very rare. They have a stable atmosphere, a diverse, stable ecosystem, and just the right temperature. Paradise planets do not have any disasters. Minor volcanic- Minor volcanic planets are hot. Not so hot that things will instantly melt, but the temperature is quite cruel to those who are not prepared. Some races may be well suited to these. They have a small ecosystem of heat-resistant animals and plants. Hazards come in the form of volcanoes and magma below the surface. Major volcanic- Major volcanic planets are hot. Very, very hot. A human would fry before even touching the surface. They have no life due to the extreme temperature. They may contain rare minerals, if you have the guts to go and look for them. Major volcanic planets are incredibly dangerous to almost all races. Minor arctic- The land on these planets is covered with snow and ice, and a lot of the water is frozen. There is usually a small ecosystem of cold resistant plants and animals, and there are pockets of chemical and mineral resources dotted about them. Arctic planets are very prone to Blizzards. Major arctic- These planets frequently drop to absurdly low temperatures, which would freeze a human solid in seconds. they are very dangerous, but may have some rare and valuable chemical resources, if you would dare to search them out. Major arctic planets are almost inhospitable to most races. Tiny planets- Tiny planets are small planets that can't maintain an atmosphere. They have no ecosystem, and cannot be terraformed. They can make good system outposts, and may contain various minerals. Gas giants- Gas giants are huge balls of dust, ice and rocks. They may contain huge amounts of chemical resources, but cannot be terraformed and are only colonisable with orbital stations. [/hide] [hide=Maps] [hide=System Map (BIG- Right click on the map and hit view image to see zoomed out version)] Each square is one square lightyear (I’m aware that’s not technically correct, but it’s easier than saying it’s 5.87849981 × 1012 Square miles) [/hide] [hide=Map of Earth] Tba [/hide] [hide=Map of Other Planets]TBA[/hide] [/hide] [hide=Planet/System List:] Parentheses after a planet signifies ownership. So, Vatan (Sob) would mean the planet Vatan is controlled by the Sob empire. Parentheses after a star signifies the star’s color/type. Multiple types mean there is more than one star in the system. Now, here’s the list. Sega-Res (B )15 LY from Earth Zypherius-Desert (Aether) Lo Bustran-Desert Ocusa Respeica-Gas Giant Etematec- Earthlike Joru-Tiny Suen-Gas Giant Orojike-Minor Arctic Aux Whiso-Tiny Alpha Centauri (Y,O,RD) 4 LY from Earth Kentaurus-Earthlike (Brazil, Norway) Auyexsio-Gas Giant (Brazil, Norway) Tekeo-Gas Giant (Brazil, Norway) Zhuri-Aquatic (Brazil) Uzazo-Extreme Volcanic (Norway) Yguah (B ) 5 LY from Earth Harakkis-Desert (Nigeria) Ogekrus-Tiny Lacia Octavus-Extreme Arctic Ehreava-Tiny Uthiah-Rocky Oruguma-Gas Giant Yggdrasil (RD) 8 LY from Earth Mimir-Minor Volcanic Midgard-Earthlike (Terran Federation) Birfrost-Eathlike Vanaheim-Rocky Tyr-Minor Arctic Vala-Gas Giant Sinabo (RD) 12 LY from Earth Rexan I-Gas Giant Rexan II-Gas Giant Abomizo-Desert Ayaruo-Desert Maekos-Rocky Dowari-Rocky Na Pecia-Gas Giant Ohan (RD,W) 6 LY from Earth Opez-Earthlike Afkia-Earthlike Uxiu I-Minor Volcanic Uxiu II-Minor Artic Zufan-Rocky Ru Kih-Gas Giant Galero- Gas Giant Ewar (RD) 14 LY from Earth Okao-Desert Uvrey-Gas Giant Stretise-Tiny Bail (RD) 21 LY from Earth Acumi-Tiny Vlasay-Extreme Volcanic Aedru-Extreme Volcanic Ororu-Gas Giant Recea Decimus (Y) 10 LY from Earth Nost Hu- Earthlike Ceax-Tiny Azeka-Extreme Volcanic Noatei-Tiny Erikio-Aquatic Fadou (W) 22 LY from Earth Iomru-Gas Diteju-Aquatic Odiphoas-Tiny Ceyeah-Aquatic Yexenus-Earthlike Uzoan-Minor Arctic Ominlife (O) 15 LY from Earth Unoph-Earthlike Uridio Set-Rocky Qyella-Rocky Icegrip-Desert Zhoreuc-Paradise (Kamino) Adrigas (RD) 25 LY from Earth Admo-Minor Volcanic Uzarir-Aquatic Viracin-Tiny Eren-Rocky [/hide] [hide=List of Players and Background Stories]TBA[/hide][/hide]
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Edit: Wait
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Here's the first draft for the next thread. I'll post it tonight, since I couldn't last night. [hide]Hey all, this is a remake of the Tip.It Hegemony Thread. The author of the original thread left, and we all decided it would be beneficial to start a new thread, so that we can control the first post, and keep it updated with maps and the like. Mods, dont lock this, the original Hegemony thread will be gone now that no one is posting in it. That being said, Ill explain the basics of the game. This is a text based strategy game, similar to some roleplaying games. The biggest difference is that you control an entire nation/empire, instead of a single person. When the game started, players were given a choice of any country on Earth. Now, all those countries have been captured or claimed, but that doesnt mean you cant join. Weve reached a point where faster than light space travel is possible. You still have to respect all laws of physics though. So, for new players, here are your options. 1: Post on the thread, saying you want to be humans. A random solar system will be generated, and you will start as a colony of 10 million humans, with better than average technology. 2: Post on the thread, saying you want to be aliens. You should also make your race. Races may not be overpowered, and its nice if you include a drawing. Try to not just steal one from a TV show or movie. Well generate a system for you; with a starting planet type of your choice (explained more later) that fits your race. Here are the basic rules of the game: 1: 1 day in real life=1 year in game time. As of October 9th 2009, the game year is 2085. 2: Be as realistic as possible. 3: If youre quitting, dont launch all your weapons and try to mess everyone else up. Your posts will be ignored if you do this. 4: Research takes time and money. They way faster than light travel works is this: It takes 1 year to speed up to max speed, and 1 year to slow down. You cant go within .5 lightyears of a system while in warp speed, without being destroyed by the gravity. So, if you were traveling 10 lightyears, it would take 1 to speed up, .1 years at warp speed, and 1 to slow down, so 2.1 years total. For 100 lightyears, it would be 1 to speed up, 2 at warp speed, and 1 to slow down, so 4 years total. Now, more in depth information: Planet and Star Types: TBA Maps: TBA Planet/System List: TBA [/hide]
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I think we decided that in order to get ftl if you weren't part of the bubble project, you'd need to spend about 1 trillion researching it over a minimum of 5 years. Ok, no more changing races if you're already on earth, unless you spend a lot of time on it, like trol did. That includes you penguin, so either do some genetic research,or start a new civilization in the new thread.
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I think I'll do that really late tonight/morning, so that way people don't post before I can, since it takes 45 seconds between posts.
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Hex, your guys cant just randomly generate plasma. They would all die instantly from 1: heat, 2: running out of energy instantly. Tell you what, I don't have the main post finished, but tomorrow I'll post a new thread, and I can edit stuff in later.
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Wow... Ever heard of e=mc2? Yes, it translates, released energy equals motion in both directions. That would be Newton's third law of motion. Good work champ.
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I'm ok with that. We already have fusion nukes in real life, just with a fission trigger.
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Ok, so how exactly did you get fusion reactors, and bombs to work?
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Mather... Wow... Ever heard of e=mc2?
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Can you PM this to me so that I can remember to do it as soon as I get home tommorow? Its too late at the moment, sorry. Also, I like the grid idea. have you already got a copy drafted? I guess now the stars can actually be different colours. How many squares will it be for now? 50x50? I'll try to do a draft sometime this weekend. We also had the idea of not naming planets until someone colonizes them. Planets would just be named after the system (ie: the planets in the system "Dave" would be named Dave 1, Dave 2, etc.) until they're colonized.
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You could not bring the NWO in because I'm in it. Also I can't change the race as it's Hex, mine are human, Goa'uld and Jaffa. And I'm thinking inside the box, the TV box(although I literally LoL'ed at that part). Grim, learn to use a map, it's not too hard. Where did your new races magically come from, by the way?
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Too bad I would save his [wagon] again then, just like I've been doing in these discussions. :twisted: I just haven't written it all up. I was talking to sere, and I think there would be a simpler way of dealing with the map. It would require redoing it, but it would be easier to do. Basically, we make a grid. Each grid square equals 1 lightyear. On the map, we only show the stars. Then on the first post/posts we have a full list of all planets sorted by star. This way adding and renaming planets is simple, and it's easier to figure out where they are since you can just use ctrl f and search for the planet name, rather than scanning the map. Here's what I need though, I need a list of the planet types and descriptions again. Also. Mather... Heat is just energy. There's no efficiency, there's direct, 100%, or 99.999% conversion. You're breaking one of the most important laws of physics.
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Ross, we still need to research ftl, now that we have the energy. Let's give it a few more days so we can get the new thread ready to go.
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Just because we eathlings require oxygen it doesn't mean that al races do, for all we know there could be 1 km tall aliens made from tungsten that breathes lead. They would collapse from the sheer weight of their bodies. Nope, their bodies will be adapted to that weights, that would be like aliens saying, "you can't be because oxygen is toxic" to us. Uh, no. Way to be an idiot. Tungsten can't support that much weight. Nothing their bodies do can stop that. Plus the whole tungsten being a metal would disable them from moving.
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Just because we eathlings require oxygen it doesn't mean that al races do, for all we know there could be 1 km tall aliens made from tungsten that breathes lead. They would collapse from the sheer weight of their bodies.
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Read my quote again, bacteria can emergancy mutate in order to survive. Alright then, Jeez. I send two ships, one rains salt, the other rains sulphuric acid after they've "Emergency mutated" Or I send in about 500 people with flamethrowers. Flamethrowers do not burn at over 150 degrees at all places within the flame and the planet could have an atmosphere with no oxygen to let the flame live. Napalm burns at over 1000 degrees. And that's what flamethrowers use.
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If you make them split faster, they will all mutate and become [developmentally delayed]ed. Literally. In any case, to fight you, I'd send one ship with shield, and run right through you. 15,000+ degrees>Bacteria
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I love skiing and snowboarding, but school means I can't do it too much. So for now, summer. Staying warn can be fun though, sitting inside near a fire with a blanket when it's snowing like crazy is so nice.
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Lent has a point about flirting. Sometimes I hate myself for flirting too much though, since I do it without even meaning to, apparently, and sometimes it hurts people if I'm not really that interested in them. Oh well. She might be talking about you with the liking someone. I used to do that occasionally when I was talking to someone I like, but most guys don't take hints too well, so I stopped doing that once I realized that it just confused them. Reb has a point too, unless she asks you out, which isn't too likely, you'll end up just being friends.
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Here's my other IPIP NEO thing or whatever. [hide=yeah.]Domain/Facet........... Score 0--------10--------20--------30--------40--------50--------60--------70--------80--------90--------99 EXTRAVERSION...............85 ************************************************************************************* ..Friendliness.............94 ********************************************************************************************** ..Gregariousness...........99 *************************************************************************************************** ..Assertiveness............77 ***************************************************************************** ..Activity Level...........12 ************ ..Excitement-Seeking.......94 ********************************************************************************************** ..Cheerfulness.............28 **************************** AGREEABLENESS..............68 ******************************************************************** ..Trust....................74 ************************************************************************** ..Morality.................25 ************************* ..Altruism.................63 *************************************************************** ..Cooperation..............43 ******************************************* ..Modesty..................59 *********************************************************** ..Sympathy.................96 ************************************************************************************************ Domain/Facet........... Score 0--------10--------20--------30--------40--------50--------60--------70--------80--------90--------99 CONSCIENTIOUSNESS..........0 ..Self-Efficacy............29 ***************************** ..Orderliness..............0 ..Dutifulness..............1 * ..Achievement-Striving.....0 ..Self-Discipline..........10 ********** ..Cautiousness.............11 *********** NEUROTICISM................19 ******************* ..Anxiety..................36 ************************************ ..Anger....................55 ******************************************************* ..Depression...............30 ****************************** ..Self-Consciousness.......0 ..Immoderation.............34 ********************************** ..Vulnerability............17 ***************** OPENNESS TO EXPERIENCE.....52 **************************************************** ..Imagination..............41 ***************************************** ..Artistic Interests.......6 ****** ..Emotionality.............59 *********************************************************** ..Adventurousness..........67 ******************************************************************* ..Intellect................11 *********** ..Liberalism...............99 *************************************************************************************************** [/hide]
