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acenator

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Everything posted by acenator

  1. After that quest? There's no way anyone who's done it (or people who've read this thread, for that matter) to not be waiting (impatiently) for the next one. :P
  2. Those questions sound like an essay prompt. :shame: :P I think they will go up for at least a week and then level out and begin a slow (and I mean slow) decent into worthlessness or crash, level out and then begin a slow decent into nothingness. It's pretty much what every new item does with the current workings of the GE.
  3. You need at least two forms of attack. When one starts failing try the other. You might also want to try bringing a combat familiar to complete the combat triangle on your side. There are no safespots that I know of.
  4. Three questions sir. I'm not sure if that's supposed to be a guess at the movie, but, if it is it's wrong. The movie's Monty Python's Search for the Holy Grail. :XD:
  5. I know I won't be entering in the auction or buying a calendar (or anything else from the Jagex store; sorry, but I'm just not that into this game right now), but I do have some questions for the author of the book (they're also posted on the RSOF thread): What is your name? What is your quest? What is your favorite color? What movie are the above questions from and why weren't there more references to said movie in your book? NOTE: I have not read the book, but I doubt there were any references to the above-mentioned movie in it and just had to ask. EDIT: I noticed a few typos.
  6. This will happen to anyone with a relatively high level. I generally don't do anything that requires much attention and I generally don't care too much about powerleveling, though, so I don't mind it all that much. I also tend to train in either really crowded areas where it's easy to ignore people like that or in high level quest areas where you generally don't see them. You could say that I unintentionally avoid those kinds of people. :XD: However, as said before, I also don't mind them all that much because I generally do things that allow me to type and train simultaneously (I was crafting while I wrote this). :P
  7. Although you have a point on usefulness, you have to also look at several other factors. First off, I'd bet that most people that own a party hat(s) already had most of the other items that you listed to go along with it. Secondly, the prices for phats, and rares in general, generally only went up before the removal of pking and staking and their subsequent price crashes while the prices of the other items generally only go down. Once they finally hit bottom (this is possibly it), they should restart this gradual climb and become the most reliable long-term investment like they were before.
  8. why? it is free craft xp and a decent profit, either sell cut stone, or make glory/tipped bolts and sell : I don't think it does much in the way of profit. Does it? The gem only sells for ~55k, so it would take 30k in items to make the c key worth it. I honestly don't care much about the miniscule crafting xp. well cash isn't everything :P and sooner or later those small amounts of craft xp will add up ;) not to mention mage xp for enchants : but for pure profit I can see your point, and i said decent, not great decent to me = above breaking even < serious head turning amounts of gold Not to say I don't like crafting/fletching/magic xp. But how much is it honestly? 70-150 each per c key? I personally would rather make dragonhide bodies with that 30k or so saved. It does give a little fun I guess, as I've known in my experience. But I'd rather do implings for that. The price difference between an uncut dragonstone and a tooth half key is only 1500gp. :P
  9. I used guides at first (to get my quest cape a little over a year ago), but now I try to freestyle them the first day they're out and I avoid guides. It makes it a bit more interesting and challenging (and yes, I do like a good challenge :XD:).
  10. Wow. :shock: If I sold my dragonstone gems right now, I'd get over 5 mill for them (I have 74). :thumbsup: \ :mrgreen:
  11. I see two possible reason for this: 1: The prices finally reached the point where there was demand for them. If this is the case, expect them to go up and down for a few weeks before settling down. PvP probably helped this by bringing back some of the old rich pkers and creating a few new ones. 2: As thought by others, price manipulation. It might not seem like a good thing, but, for those who don't think it's manipulation, this change will instill confidence in them to enter the market and just might bring phats back anyways (but don't count on it if evidence comes out that it really is a clan manipulating prices). Personally, I'm guessing it's the first. Manipulators are after money and phats are currently only able to increase in value 1% each day. With everything else able to increase at 5% each day, the money-making potential of phats is relatively lmited.
  12. Here's a link to the guide Theoknight2 was talking about: http://forum.tip.it/viewtopic.php?f=180&t=759067
  13. acenator replied to G35311's topic in Help and Advice
    The "drop" rates from clues for them decreased when they added more TT items. Less supply with same demand = higher prices.
  14. acenator replied to simo498's topic in Help and Advice
    Try reading this page. There are probably better guides in the archive of wisdom, but I'm too lazy to check right now.
  15. Bandit Brews temporarily raise it 1 (you can buy them for 650gp at the Bandit Camp south of the Bedabin Camp in the Kharidian Desert) or you can get some squirk juice. That's all I know of other than evil stews (which you seem to dislike). Good luck with whatever you're trying to do.
  16. Willows to 75 and then yews to 99 was the way I got 99 wc. The problem is it took me 4 months to get from 75 to 99 (it was probably more like 2 months; I played a lot of Castle Wars and had quite a few random distractions :XD:). If you don't mind not getting that much in the way of cash, I would suggest you stick with willows until at least 85 or 90 (if not all the way to 99; I highly doubt the exp rates for yews match that of willows even at 99). Whatever you decide, good luck.
  17. :lol: I'm not sure if you're laughing at the people saying there isn't one or the question, but, either way, the key words are "should have." There is no level at which anyone "should have" a 99. Now, change the question to "At what combat level do you think most people get their first 99?" (or something similar) and people might start posting numbers (to answer my own question, I'd guess about 90).
  18. It's a close call. I really want to get into that crystal city, but I also really like thegnome questline. Eany-meany-miney-moe (spelling?) ftw. :P
  19. Yes, but collection rates determined by how much money is paid out each day. If you pay out 75000 a day, you get 75000 gp worth of what you had your workers collect. At the percentages on the first post, coal is more profitable. One problem, though, the percentages are wrong. To find the percentages, you should have divided the profit by the market price. As such, the percentages, using the prices from the first post, go like this: Coal- Cost:91.6. Market Price: 170. Profit: 78.4 each. Profit(%): 46.1176 Flax- Cost:40. Market Price: 78. Profit: 38 each. Profit(%): 48.7179 Tuna - Cost:56.3. Market Price: 122. Profit: 65.7. Profit(%): 53.8525 Swordfish - Cost: 189.4. Market Price: 468. Profit: 278.6. Profit(%): 59.2991 Fishing- Cost: 87. Market Price: 201.8. Profit: 114.8. Profit(%): 56.8880 (I rounded to the fourth decimal for accuracy ;) (although, if I wanted to follow scientific rules, I should have only used 2 "significant digits;" Oh well... :P )) If you want to know what's best to get, check prices the day you collect your resources and change your worker distribution to whatever will get you the most (it doesn't matter how you assigned your workers while they were working; when you go to collect, you get what you have them assigned to at that moment).
  20. You mean 1.5x? Unless they changed it some time in the past few years, then yes.
  21. It was 6 exp per hit on another player a few years ago. Not sure if they changed it or not, but I believe you do still get more than 4.
  22. Terrorbird slaying guide: http://forum.tip.it/viewtopic.php?f=180&t=744300 They really aren't that bad money and exp-wise, but I personally just don't like them. :P
  23. It could work, but cooking fish is going to blow it away when it comes to raw experience rates. You only get 52 exp for adding the pineapples while you get 100 exp for cooking a swordfish. Might be a good way to make money off cooking, but it's going to (at least) double the time you spend on cooking. Good luck and have fun with whatever you try. EDIT: This is assuming you buy the plain pizzas. Most people consider it a waste of time to make pizzas for exp. I've never tried it myself, though, so I don't know how it'd work out.
  24. I think the only way to make money fletching bows is to cut your own logs (getting your own flax and spinning it might also allow for some profit, but I'm not sure). EDIT: Bolts are expensive; darts are the same; arrows are going to cost money (not sure how much); and crossbows are also expensive. You pretty much can't make money off of fletching unless you get some of your own supplies. Good luck and have fun! :P
  25. Hmmm, fatal flaw here lol Maybe have it so that when you log into a pvp world it puts you in the nearest safe point. But that would just get annoying, and massive groups would just swarm the spawn points for easy kills. I mean they know where you will appear, and especially on the first days there will be nearly constant prey. All they gotten do is wait for you to pop up and boom, all you'll see are red splashes and you're dead. The point of a SAFE spot is that it's safe; as in, they can't just attack you right when you log in, but have to wait for you to leave said safe spot.... :P Although I could see large clans surrounding safe spots with walls, I still think this sounds like a good idea. Just make it so that the walls have to be x spaces from the safe spots (to make surrounding them require more people/resources and less likely to happen) and make it part of construction and there you go. If someone wants to get to a resource/npc on the pvp world, they're going to have to deal with clans attacking them anyways, and, with the 10-second rule, chances are the clan's going to win even without the walls.

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