Everything posted by acenator
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The Circus Point System (Guide Now Up!)
Done. If you want me to do anything differently, just let me know (here, the other thread, PM, whatever). Now, all there is to do is wait.... I hate waiting... :wall: PS. Name the movie, scene (describe it), and character that I got that last phrase from and you get a cookie (I couldn't use the phrase without putting in this challenge and I couldn't say anything about waiting without putting the quote in there). :lol:
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Circus Points Submission Thread
As per request on your other thread here is what I plan on doing at next week's circus: I will use one event (likely magic) to see if doing the same trick twice in a row reduces the points for the second time you do the trick. I will use a lvl 80 trick so as to also check if my theory on the points was true (the .5 rounding bit; if the points come out at twice the confirmed point value+1, we'll know my theory was correct and that the points don't decrease for repeated tricks). If it gives the same points even though I did it twice, I will do the same for the level 40 and 60 tricks (to confirm the points given for the tricks and to reconfirm the .5-point thing). If not, I will just confirm the lvl 50 and 60 trick points with my 2 remaining events. I will not be doing any emotes during any of this and I will not be wearing any circus clothing.
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One Down, a Lot to Go
Elf/Gnome. If I remember correctly, they're looking like they'll be combining into one giant-ultra-mega-awesome story that I really want to see more of (Oh, and the fact that these will be challenging quests is always nice, too :thumbup: ). Also, neither of them has had a major addition in a while and I really, really, really, really, really, really want to get to see Prffindas (or whatever it's called) and a crystal halberd would be amazing.
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The Circus Point System (Guide Now Up!)
I hope you're not right about the audience and emotes. If they don't have a reaction specifically for the 'preferred' emote, it's likely to take at least 5-6 people to figure each one out. You can only figure out how many points you have by ending the event. You can find more information on what exactly you can do on this thread. @ Mattie: Alright. I'll be sure to do that.
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The Circus Point System (Guide Now Up!)
Wow! Thanks for that! :o :thumbsup: Good to see some people wanting to help me. I will add your info + your hypothesised info to the main post (and give you credit). I have done the 99 activity several times and gotten 134 base points each time, so I'm pretty sure that is correct. So presumably, there is a boost of points for doing the best possible trick. Also, there was a point made about the "barely succeeding" tricks possibly giving less points. This might have some effect on the system, but for now, we'll go by what we have. Yeah, no problem. If you want, you can add me in-game and, if you see me on, remind me to go and try a few things. Sadly, I didn't notice if the audience said anything special (the chat box didn't), and on reflection I realise I really should have. As I have only found one "preferred" emote, it's hard to say if there's any pattern to the preferred emotes. I would think that whoever at jagex made this, just chose a random emote for each performance at each location. Assuming that each emote is only used once as a preferred emote, that means there would be 36 different emotes used. (3 performances x 12 locations.) There are 45 emotes in total, and air guitar and skill cape can't be used, which would make 43. This would mean most emotes would be used as a preferred emote. Next time it's in edgeville, try the trick emote, see what the audience does, and then try a few other random emotes and see if the reactions differ. If we can find a specific reaction that signifies the 'preferred' emote (or at least narrows the options down), it'll make this go a lot quicker. [/hide] Cool thanks, I will add you ingame. Yes, I will definately check what the audience says when doing a preferred emote. However, the circus won't be at Edgeville for another 10 weeks, so we have a while to wait for that. I do have a suggestion for finding preferred emotes though, that would be quite efficient (although, require a few people): Assuming that nothing is known: Person A does the first 10 emotes, if points = 30, then none of the 10 were preferred. If points = 105, then we know one of those 10 is preferred. Person B does 10 different emotes, same as before. However, if person A found a preferred emote, Person B could do 5 of those emotes, and see if any of those were preferred. etc... Hopefully you understand where I'm going with this system. If we had 5-6 people, then we could probably find out the emotes quite fast. The only problem is getting people to help. You're about the first person who is willing to help me everytime. (Some people have offered to only help once, as they like getting exp.) As I'm not on much any more, it might also be beneficial to PM me on these forums with a list of emotes (or possibly even a single emote) to try (or you could post them here; I have added this to my list of topics to check regularly). As for your way of figuring out the emote, I think that is, at least until we find out if there's a specific reaction to the 'preferred' emote (which I will also try to watch for during any testing I do), our best choice. Also, would you prefer I post results here or PM them to you?
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The NERFED Bandos Agility Course
Wow. When I first heard of this, I was excited at the prospects of using it later on, but I guess Jagex doesn't want to give people with high agility any more places to train (even if it's a reward for an "experienced" quest). Personally, I would have just made the requirement to use it at about 75 or 80 agility and just left it how it was. I think we had enough low-mid level agility courses as it was. Although, I am still curious as to the new exp rates there and whether or not they nerfed the strength and ranged exp from the grapples too. It might be advantageous to train there if you can train three skills at once for a fairly large amount of total exp/hour.
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The Circus Point System (Guide Now Up!)
Wow! Thanks for that! :o :thumbsup: Good to see some people wanting to help me. I will add your info + your hypothesised info to the main post (and give you credit). I have done the 99 activity several times and gotten 134 base points each time, so I'm pretty sure that is correct. So presumably, there is a boost of points for doing the best possible trick. Also, there was a point made about the "barely succeeding" tricks possibly giving less points. This might have some effect on the system, but for now, we'll go by what we have. Yeah, no problem. If you want, you can add me in-game and, if you see me on, remind me to go and try a few things. Sadly, I didn't notice if the audience said anything special (the chat box didn't), and on reflection I realise I really should have. As I have only found one "preferred" emote, it's hard to say if there's any pattern to the preferred emotes. I would think that whoever at jagex made this, just chose a random emote for each performance at each location. Assuming that each emote is only used once as a preferred emote, that means there would be 36 different emotes used. (3 performances x 12 locations.) There are 45 emotes in total, and air guitar and skill cape can't be used, which would make 43. This would mean most emotes would be used as a preferred emote. Next time it's in edgeville, try the trick emote, see what the audience does, and then try a few other random emotes and see if the reactions differ. If we can find a specific reaction that signifies the 'preferred' emote (or at least narrows the options down), it'll make this go a lot quicker.
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Jagex reaches out to Tip.It Discussion
I've always wondered when Jagex would get around to doing this. It'll definitely be interesting to see where this goes. As for the exclusive content, I wonder if they've got a list of things they can give out and are going to give different things to different sites. Also, I wonder if there will be penalties (the loss of exclusive content privileges, or something) for those sites that go around and get everyone's "exclusive" thing(s) for their own site.
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The Circus Point System (Guide Now Up!)
I can help (although don't expect me to come back every week as I don't play much anymore). Are there any specific emotes you want me to try? Also, have you noticed if the crowd's immediate reaction (what they say) could be used to identify the 'preferred' emote? EDIT: I just went ahead and and did some of the normal events (without any of the circus clothing on). The level 90 gives 115 points; the level 80 gives 102 points; and the lvl 70 gives 90 points. Once added to what you have, I think the points increase by 12.5 (following what numbers we do know, I believe that, if it rounded down on the previous non-whole-number amount, the next one will round up (i.e. the points at lvl 20 were rounded up from 27.5 to 28 so the lvl 40 points are going to be rounded down from 52.5 to 52)) for each consecutive level increase (at least for all of them except the level 99 one which is, according to the number you have for 99, 19 points more than 90). With this in mind, I think it's safe to say that the level 40 event gives 52 points; 50 gives 65; and 60 gives 78.
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Remaining rsc traits players ?
I started playing RS the December before RS2 came out. Only 2 months after scythe :cry: . Oh well, at least I didn't do what my friend did and start playing 2 days after the scythe drop :lol: . Oh, and for all those RSC people out there, Mod MMG has a Q&A up for you. The QFC is 13-14-627-58540508
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Mod MMG on RS Classic
I found this on the RSOF and thought you guys would be interested. QFC: 13-14-627-58540508
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How long did it take you to do WGS?
Using a guide only when I had absolutely no idea what to do, it took me about 6 hours, I think. Following the guide the entire time, I'd bet it'd take maybe 3 hours, if that.
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New skill concepts.
In my opinion, any skill should be several things: 1) Rewarding for high levels (or at least have high level uses; something special (and USEFULL) at 99 to go with the cape would especially be nice), 2) Not a grind-fest that requires people to watch movies/do homework/play Minesweeper (a game I have come to love )/etc. so that they don't go insane while training, 3) A good mix between challenging to train and fast exp (kind of like summoning where it is challenging to get charms, but the exp comes fast once you get them), 4) Not too "click-heavy" (I would prefer not to get carpal tunnel syndrome), and 5) Tied in with other skills. Also, I would prefer some of these things be added to current skills before any new skill comes out.
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A Growing Problem...
I have nothing against people making money, but price manipulation is wrong. I say Jagex should come out, make a new rule, give merchanting clans one week to shut everything down and then ban any merchanting clan leaders that haven't done so. I highly doubt anyone would want to try to organize another merchanting clan after seeing a few of their predecessors lose everything.
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Another Anti-Gameplay Update from Jagex
Ahh so for all the many years before, if I traded items for far below/above the current market price, or gave items away, it was rwt..... No. However, with the way things are currently set up, I could see Jagex treating, with reason, any and all BH trades as RWT. Whether or not doing so is right is another matter altogether. Also, this thing about 95% of BH trades being done to make legitimate trades/give gifts seems fishey to me. If people who aren't, technically, breaking the rules are successfully doing this, who's to say those that are breaking the rules aren't doing so just as much if not more? Just because you or anyone you know doesn't see it happening or hear about it doesn't mean it isn't so.
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"New" RSHD login background
It's the new Soul Wars place. Good guesses though.
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17th February 2009 - Wilderness and Real-World Trading Q&A
I [bleep] knew it. I KNEW that's why no one got rid of junk trading. Well there you have it guys, they're happy with a broken GE system because it allows players to circumvent the trading limits. What I've--and others--have been saying for ages. I dont think its really circumventing anything. It takes time to gather junk, which most wont bother with. Infact, they are not earning a single GP more from the junk trades than they would without them, they just merely perceive it like they are. Junk has value do to its use to players, and/or its store price. Even small items, like tinderboxes and buckets, take time to gather and have value due to their various uses for players. All these trades accomplish is saving people the time of selling this junk manually for the same amount of coins. These trades essentially say, "In order to buy item X, you must also buy items Y alongside it". You are NOT paying more for the item, merely buying junk with the item. Really we've already lost substantial trade abilities ever since this whole battle on RWTings started, lets not further hamper them and make person to person trading even worse. By way, I edited this post to better make my point. Finally, someone other than me actually realizes this........you got no idea how far you just climbed on my "cool list" Most people don't take time out of their day-to-day playing to actually go out and gather junk. TBH, that'd be stupid since you can get money much faster through regular training. The way people get junk is as a by-product of said regular day-to-day training. For instance, I have about 3k-4k rune javelins in my bank right now. I got them all from slaying metal dragons in search of the rarer drops and exp; they were merely there for me to pick up (for absolutely no cost to myself), and, because I figured they had some use somewhere (whether it's using them to train ranged, as junk, selling them to a shop/alching them, or selling to another player who can then sell to a shop doesn't matter), I picked them up. Now, as you can see, I have several choices as to what I can do with them. However, due to trading restrictions (namely, price floors in the GE that make them unsellable on their own), the fact that javelins suck exp-wise (and therefore not worth using), and the shop prices of rune javelins (and the fact that I don't want to waste my time at said shop for barely anything), they are, for now, completely worthless. The bolded statement (at least the second part of it), in a way, is true. Were junk trades completely unneeded, and therefore not used, junk traders would, theoretically (due to the fact that "street" prices aren't completely accurate due to the way junk trading limits the markets), be receiving same they are now through straight-up cash-for-item trades (for the item actually being traded; the junk could also be traded for cash, but only if the price floors were removed to let it fall to where players were willing to buy it).
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17th February 2009 - Wilderness and Real-World Trading Q&A
I [bleep] knew it. I KNEW that's why no one got rid of junk trading. Well there you have it guys, they're happy with a broken GE system because it allows players to circumvent the trading limits. What I've--and others--have been saying for ages. Personally I agree with Andrew, and say that I see no problem with it. Sure it makes buying things on the GE abit harder sometimes, but its their items and their choice on what they want to sell them for. I dont think its really circumventing anything. Junk has always had some value, its just now they add it to the trades to make it seem like they are getting more cash, when in actuality, they aren't. Really we've already lost substantial trade abilities ever since this whole battle on RWTings started, lets not further hamper them and make person to person trading even worse. You're totally missing the point though. Junk wouldn't exist if the GE properly reflected supply and demand. Rather than fix the long-broken system, they're going to "let it slide." This is great for people who want to trade freely and have a lot of junk.... HOWEVER! Junk items aren't the only broken items in the GE. To name a few: third age, animal masks, partyhats, etc. All these "frozen" items that never get fixed. And since you can't fix one set of items without fixing it all UNLESS YOU DO IT MANUALLY, it's always going to be an issue now and for future rare item releases. [/hide] Thats because, by my guess anyway, the Grand Exchange sees you charging what is essentially mid price for both the item you are selling, and the junk. Hence it sees the item staying the same value, and not updating the price. While it is a problem, I dont think further hampering what remains of free trade among players is justified, just to deal with it. I am uncertain if charging above the trade price in multiple item trades will increase the value of them or not. If it does not, then perhaps the system could be changed so that it adjusts the value of the most expensive item in the trade. Which would allow the price of the item on the Grand Exchange to increase, so that it will eventually self correct. One problem with the Grand Exchange is it does a relatively lousy job of keeping up with item prices, especially newer ones. Prices are slow to change throughout the system, and thats the reason people tend to turn to junk trading. You do have to realize though, that no matter what you do to improve the Grand Exchange, it will never be flawless. Any artificial system such as the Grand Exchange that controls the market will never fully keep up with supply and demand the way that a free market can. It does not mean that it should not be tweaked, though. Newer items are very likely to go up and down in price rapidly for awhile, til they have had time to stablize. The only real solutions to this, short of manually adjusting the prices, is changing the way the GE deals with newly released items. Maybe for newer items, allow the Grand Exchange to update the prices even more rapidly than it presently does, and allowing a greater trade margin for items that have been released in say a 2 week period or so. The reason the prices for junk items don't change is because of price floors and ties (where one item's price is "tied" to the price of another item (take a look at addy arrows (p++), for example)). Without these two mechanisms in the GE, the prices of junk items would fall to where people would actually buy them (to alch or sell to stores, most likely). As for the prices of the junk traded items, I do not see how these couldn't be monitored and changed manually to better reflect supply and demand (there really aren't that many of them). Also note that the price changes should be done in "segments" moving closer and closer to the current junk trading prices until the general populace start using the GE again; at which point, the prices are likely to crash/skyrocket and would require more manual price changes, but I feel that, once prices settle down, following and adjusting to future market trends on these items shouldn't be too much of a hassle. And new items should be allowed complete freedom on the GE for a couple days to a week (depending on the rarity of the item and how long Jagex thinks it could take to level out) with a "suggested" price governing player-to-player trades or even with all trading of the item restricted to the GE during this time (lending could/should/would still be allowed, if applicable). With that said, I respect Jagex's decision to recognize and continue to allow junk trading even though I feel the above ideas are a better choice. It's also very nice to see Andrew come back out of the woodworks and do something public like this. =D>
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Mark Gerhard Actively monitoring RSOF Live
Of course F2P can be given many things that would benefit both versions of the game, but just giving all F2P'ers the privilege to post on the RSOF isn't one of them. I'm fine with giving said privilege to higher level F2P'ers (and others who show themselves to be worthy of such a privilege (I'm not sure how this could be determined)), but giving that privilege to all F2P'ers would just end in a continuous spamfest of an unheard of magnitude.
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Mark Gerhard Actively monitoring RSOF Live
:lol: Also, he's said "Ok" to several people asking for the forums to be opened to F2P. I hope this doesn't mean that all F2P'ers get the same RSOF access as P2P'ers. It's bad enough as it is. :wall: he mentioned somewhere that only High lvl F2P will be able to post in forums Here it is Also mentions this I saw those (I can't what for the high-levels-only worlds), but I'm still concerned with the fact that he didn't mention it (only letting high level F2P'ers on the forums) when answering all the people asking that F2P'ers be given P2P-level access to the forums. Also, does anyone else think it's somewhat redundent of him to answer some of the same questions multiple times rather than move on to other questions?
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Mark Gerhard Actively monitoring RSOF Live
From the new thread: :lol: Also, he's said "Ok" to several people asking for the forums to be opened to F2P. I hope this doesn't mean that all F2P'ers get the same RSOF access as P2P'ers. It's bad enough as it is. :wall:
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Holiday Musings and a permanent solution to rares
nachalo Anyone can work hard, save up money, and get a rare. I fail to see how you don't see this. I'd do the same thing, but I'd still feel cheated out of being able to finish my goal. Remember, people think differently than you and have different feelings. Again, every player in this game has the same opportunity to save up and buy a rare. And don't give me any crap about people who got rares a long time ago, left and came back; life isn't fair and never will be. As my english teacher would say: "Life sucks and then you die." They were intended to be a fun item and they are. Is it any different that in order to have fun with an AGS, you have to save up to buy one or get lucky at GWD (and have a substantial cashpile to do so, anyways)? And what is the definition of "reasonable" in this case? Does it not depend on who you're asking? To me, a price is "reasonable" if, at said price, owners of the item are willing to sell and people that want the item are willing to buy. I see no problem with the way rares have gone/are going price-wise. No, but the principle is the same. If Jagex is to just give away a small selection of items that can currently be attained through hard work and perseverence, then why shouldn't they just give everything else away? Getting an AGS takes hard work and perseverence as does the ability to use ancients or gain experience in a skill. konets
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Which one is Higher?
My current TIF postcount (not including my blogscape and forum games posts) is 450. If you include posts on blogscape and forum games, it's probably about 1700-2000. My current number of RSOF posts is 334 (mostly from "discussing" economics and junk trading; some of it was even with people with half a brain or more).
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94 magic
The fastest exp is lvl 6 (or whatever onyx is) enchanting in the MTA, but that requires 87 mage (and you lose all the money you invest in it). I'm not sure if enchanting in MTA beats alching (exp-wise) before lvl 87.
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Noobs say the funniest things!
You do know that you can just empty the chat and then everyone can get back in. Although, at a bandos mass, I guess having everyone leave and come back could prove to be a problem as you'd have to reactivate cs and everything, but for future occurrences: if someone is "accidentily" ;) kicked from a cc and you want to let them back in, empty the chat (kicking everyone is the easiest way to do this and make sure nobody comes back before the chat's completely emptied) and they should be able to get back in along with everyone else.