zxzxzxzx99 Posted December 26, 2008 Share Posted December 26, 2008 Mage isnt weak.But its not meant for 1 on 1 fights.Magic is weak and strong.Normal Magics are just basics for those mages who have started or want to train without a huge amount of cash dissapearing from their banks.Ancient magics are like the masters of death for mages.1 shot from a ancient magics person can pretty much immobilize Anything within 3x3 of your target.Lunar magics are like the medics of clans.They can heal poison and tele peeps when in a bad situation.Clans that ive been to were like this:Melee attacks the enemy head on,range in the back row bombards the enemy with arrows,and mages with ancient magics freeze the enemys within range. So your saying magic is like a support for fighting in clans basically? 3 Dragon Claws, 60+ Barrows items, 2/4 Gwd Hilts(Bgw & Agw)Quest Cape, Woodcutting Cape, Cooking Cape, Fletching Cape, Prayer Cape and Hitpoints Cape. Link to comment Share on other sites More sharing options...
Jenove Posted December 26, 2008 Share Posted December 26, 2008 true : (im a ranger) Link to comment Share on other sites More sharing options...
psvstef Posted December 26, 2008 Share Posted December 26, 2008 people just need to accept that magic isn't a skill to use on it own. barrage + dds barrage + whip teleblock + dds entangle. Link to comment Share on other sites More sharing options...
ladycai Posted December 26, 2008 Share Posted December 26, 2008 99 Mage is weak? Interesting. :thumbdown: :thumbdown: 95/99 Summoning95/99 Slayer [hide=This is what you look like when you play RS too long][/hide] Link to comment Share on other sites More sharing options...
Panzerlord Posted December 27, 2008 Share Posted December 27, 2008 Consider This: Mages can train ranged to an equal level without gaining a combat level, so mage can either hybrid up or they can sit and complain like you currently are bro. No offense or anything, but it's true, so quit your whinning :geek: "Don't push me; what's the hurry?" - Imogen Heap Link to comment Share on other sites More sharing options...
MotherBrainII Posted December 27, 2008 Share Posted December 27, 2008 Mage isn't weak because.... ranged exists? Am I missing something here? Link to comment Share on other sites More sharing options...
zxzxzxzx99 Posted December 27, 2008 Share Posted December 27, 2008 I think he means mage on it's own is weak... 3 Dragon Claws, 60+ Barrows items, 2/4 Gwd Hilts(Bgw & Agw)Quest Cape, Woodcutting Cape, Cooking Cape, Fletching Cape, Prayer Cape and Hitpoints Cape. Link to comment Share on other sites More sharing options...
Settelaar Posted December 31, 2008 Share Posted December 31, 2008 The problem I am having with a magician, is that they hit too low. In most other MMO's, mages are known for their high damage output. But in RuneScape, magicians are the weakest-hitting class. Rangers can hit up to 40/50 with their crossbows, and melee-ers can also hit up to 50+, yet mages are limited to a max hit of 35. Link to comment Share on other sites More sharing options...
Owned_Nex Posted December 31, 2008 Share Posted December 31, 2008 The thing is, you can't pk with magic alone. It has NO k0 potential at all. The only way to win in to pretty much force your opponant to eat all of their food. Dungeoneering isn't a skill. I'm faster than bots at Sorceress Garden. PM me if you want to chat. My PM is always off. My keyboard is on fire. Want some? Link to comment Share on other sites More sharing options...
zxzxzxzx99 Posted December 31, 2008 Share Posted December 31, 2008 The thing is, you can't pk with magic alone. It has NO k0 potential at all. The only way to win in to pretty much force your opponant to eat all of their food. reminds me a bit of f2p pking =) 3 Dragon Claws, 60+ Barrows items, 2/4 Gwd Hilts(Bgw & Agw)Quest Cape, Woodcutting Cape, Cooking Cape, Fletching Cape, Prayer Cape and Hitpoints Cape. Link to comment Share on other sites More sharing options...
Owned_Nex Posted December 31, 2008 Share Posted December 31, 2008 Lol. Rune 2h is the k0 weapon on f2p. Dungeoneering isn't a skill. I'm faster than bots at Sorceress Garden. PM me if you want to chat. My PM is always off. My keyboard is on fire. Want some? Link to comment Share on other sites More sharing options...
warrior5024 Posted January 5, 2009 Share Posted January 5, 2009 viewtopic.php?f=180&t=777299 That is all i have to say. So, Lone Star, now you see that evil will always triumph because good is dumb. Link to comment Share on other sites More sharing options...
Sir_Kurity Posted January 6, 2009 Share Posted January 6, 2009 Again, all about hybriding, what about mage being useful on its own, like every other combat style. O.O Link to comment Share on other sites More sharing options...
warrior5024 Posted January 11, 2009 Share Posted January 11, 2009 If there were no hybrids, the triangle would be perfect. So, Lone Star, now you see that evil will always triumph because good is dumb. Link to comment Share on other sites More sharing options...
thesearcher Posted January 11, 2009 Share Posted January 11, 2009 If there were no hybrids, the triangle would be perfect. I disagree. How many players have, by now, worked out that magic and mellee can be used together? What about those melleers who use black dragonhide to avoid some scary ancient freezing them to death? And what about the use of Ancient Magicks while popping shots off with a rune crossbow? No-one should be restricted in their style of combat, and frankly, a little ingenuity never hurt anyone. Should I be terrified of an ancient and know that I'm going to die, or make the game more fun by pulling out a dds, dragonhide, and seeing who can win? Let's evlove in our style of combat. Dragon drops: Half shield(cs), med helm(cs) Chainbody (cs) (I do a lot of monster hunting with my clan!Barrows: Guthan's plateboy [1]GWD: None yet, only done a few tripsOthers: I'd love to be able to let you know. Link to comment Share on other sites More sharing options...
warrior5024 Posted January 11, 2009 Share Posted January 11, 2009 In my post, I was referring to what the person above me stated. Hybriding should absolutely be allowed, and is fair. I'm just saying that, without hybrids, the triangle would be perfect, and you wouldn't have meleer's with dragonhide to beat mages. Hybriding should and is allowed though, so no worries So, Lone Star, now you see that evil will always triumph because good is dumb. Link to comment Share on other sites More sharing options...
Troacctid Posted January 12, 2009 Share Posted January 12, 2009 I think magic is plenty powerful. It doesn't have the same raw damage potential as melee or range, but I think the freezing and stuff does enough to make up for it. The only real problem is the cost of the runes, which I think is a heavy handicap. It's too prohibitive. That's the real reason magic isn't more popular for combat. Read my blog | Follow me on Twitter | Track my XP Link to comment Share on other sites More sharing options...
pureprayer Posted January 12, 2009 Share Posted January 12, 2009 Many more skill-used spells than combat. But, Ice barrage -> teleblock -> smoke barrage x2 -> run + ice barrage + run more = owned. Ice barrage and teleblock are in different skill books. Range AND melee can be self sustaining in pvp and magic cant. Pureprayer, you're awesome. Link to comment Share on other sites More sharing options...
DThreeYMEForFree Posted January 15, 2009 Share Posted January 15, 2009 Like a few other people have said...i believe magic has good and bads.....sumone else said that ice barrage is one of the most devastating mage attacks in the game and i would agree with him completely....i think that the regular spellbook is far too weak because the highest lvl spell which u can attack ppl with is at 75 and when ur playing against other people using this spell...they can turn on pro mage and it omost completely ineffective...even with high levels of mage....but on the other hand i think ancients is very strong...and can hit very hard..... :) We Don't Choose Our Birth, And We Don't Choose Our Death...... Link to comment Share on other sites More sharing options...
jakerules208 Posted February 6, 2009 Share Posted February 6, 2009 Here's my two cents the barrage spells ive always thought of as a bad spell. i like how you can heal yourself or freeze you opponent but i hate the fact that you can attack a 9x9 square. but other than that magic is way to underpowered in p2p whats the max like 30 and f2p it is only 16. but the fact that magic can hit a 16 at lv 59 while i am 65 str i need 2h and 15% pray to hit a 16, And with 88 range i need addy arrows and 15% prayer to hit 16s so i think that mage needs higher hits but it should be given to them slower. [hide=stats][/hide] Link to comment Share on other sites More sharing options...
Lord_Shalaj Posted February 6, 2009 Share Posted February 6, 2009 If there were no hybrids, the triangle would be perfect. I disagree. How many players have, by now, worked out that magic and mellee can be used together? What about those melleers who use black dragonhide to avoid some scary ancient freezing them to death? And what about the use of Ancient Magicks while popping shots off with a rune crossbow? No-one should be restricted in their style of combat, and frankly, a little ingenuity never hurt anyone. Should I be terrified of an ancient and know that I'm going to die, or make the game more fun by pulling out a dds, dragonhide, and seeing who can win? Let's evlove in our style of combat. Can you combine Range and Melee effectively?..or lets say can you combine both of them in such an easy manner as Melee and Magic or Range and Magic? And that is what makes the difference. Don't ever expect Magic to support itself on 1 on 1 combat. Unless of course, hybriding is restricted. Even if you had spells that would hit 50, the cost of runes would be colossal. Thanks.. Lord Shalaj [99 Woodcutting] [99 Strength][99 Hitpoints] "What will come, will come....We will have to face it when it does!" Farming With Profit and VineSweeper GuideA better method to slay Dagannoths! PvP drops: [hide=]1 x Vesta's Chainbody, 3 x Brawling gloves (Melee [1], Range [1], Magic [1])[/hide] Link to comment Share on other sites More sharing options...
warrior5024 Posted February 6, 2009 Share Posted February 6, 2009 If there were no hybrids, the triangle would be perfect. I disagree. How many players have, by now, worked out that magic and mellee can be used together? What about those melleers who use black dragonhide to avoid some scary ancient freezing them to death? And what about the use of Ancient Magicks while popping shots off with a rune crossbow? No-one should be restricted in their style of combat, and frankly, a little ingenuity never hurt anyone. Should I be terrified of an ancient and know that I'm going to die, or make the game more fun by pulling out a dds, dragonhide, and seeing who can win? Let's evlove in our style of combat. Can you combine Range and Melee effectively?..or lets say can you combine both of them in such an easy manner as Melee and Magic or Range and Magic? And that is what makes the difference. Don't ever expect Magic to support itself on 1 on 1 combat. Unless of course, hybriding is restricted. Even if you had spells that would hit 50, the cost of runes would be colossal. Thanks.. Lord Shalaj 1) When I made my statement about hybrids, i was SAYING that the triangle would work if there were no hybrids. I am a hybrid, and i did NOT say or imply that hybrids should not be allowed, I fully support them and believe that any advantage, you should use. 2) I have no trouble using both magic and range while in combat. I takes some practice, but isn't as hard as you might imagine. 3) Magic only can be used in any 1 on 1 fight, and, while costly, is worth the advantage. *points at sig* I have some experience in this field ;) So, Lone Star, now you see that evil will always triumph because good is dumb. Link to comment Share on other sites More sharing options...
quelmotz Posted March 23, 2009 Share Posted March 23, 2009 How come magic has to hybrid to pk effectively if ranged/melee doesn't have to??????? (I'm not saying melee/ranged can't hybrid/is not good in hybriding, they don't NEED to hybrid whereas mage needs to hybrid to be effective.) Click here for an awesome suggestion to revive smithing! Link to comment Share on other sites More sharing options...
Sir_Kurity Posted March 23, 2009 Share Posted March 23, 2009 Wanna bet? If you are using another classes armor, i would still say you are technically hybriding, if melee can use range armor, why can't mage use melee dagger. O.O Link to comment Share on other sites More sharing options...
llamster Posted April 6, 2009 Share Posted April 6, 2009 How come magic has to hybrid to pk effectively if ranged/melee doesn't have to??????? (I'm not saying melee/ranged can't hybrid/is not good in hybriding, they don't NEED to hybrid whereas mage needs to hybrid to be effective.) A mage can annihilate any meleer or ranger, using only magic. Ah, this reminds me about the noob on the Runescape forums who was upset with the quest "Cold War" because apparently his grandparents died in the war. :wall: Link to comment Share on other sites More sharing options...
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