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Drastic Measure To End Macroers/Gold Farmers

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Make all resources collected in f2p worlds only usable in f2p worlds.

 

 

 

Therefore resources such as yews, rune ess, raw lobbies, ores, and any other resources will not be able to be consumed by p2p players.

 

 

 

It is without a doubt that p2p players are the biggest consumer of resources. It is because of p2p players that macroers, gold farmers exist. For example if such a rule was in effect there would not be a single yew macro/gold farmer cutting yews the next day. Why? Because yews have no value in f2p worlds. Jagex has the game set up so that f2p yew cutters can't even use their yews in a useful way (firemaking is useless in f2p).

 

 

 

For example if a player mines ores to make up addy bars they become a member, they still will not be able to sell these ores to another member. However if they were to smelt the ores into addy bars then they will be able to sell to another member.

 

 

 

Perspectives:

 

 

 

F2p yew cutters go extinct and f2p miners will be hit with price cuts.

 

 

 

P2P yew cutters and miners will get slightly higher prices for their supplies.

 

 

 

I am aware of the financial chaos that would occur if such a rule was in place. As I miner/smither i will stand to lose millions but i would rather lose millions than to have macros/gold farmers in game and p2p players ripping off f2p.

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Sounds good but a little drastic. It would be hard for Jagex to put this in and no doubt the thousands of flames they would get. No doubt it would take months for it to work but there maybe an increase of dragonfarmers from it all :-k It would be an interesting experiment nonetheless.

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Interesting. There would probably be side effects as you already mentioned. Maybe resources obtained in F2P could be used in F2P only, but if you subscribe to members, they become usable? It would get complicated if people kept switching between P2P and F2P.

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  • Author
Interesting. There would probably be side effects as you already mentioned. Maybe resources obtained in F2P could be used in F2P only, but if you subscribe to members, they become usable? It would get complicated if people kept switching between P2P and F2P.

 

 

 

The resources are still usable but you just can sell them to p2p, only f2p.

 

I'm sure jagex can put the code regarding people switching between f2p and p2p. Should be the same coding that tells p2p players u can't trade p2p items in f2p worlds. Add coding that says f2p resources can't be traded in p2p worlds.

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You want this to stop the autoers but if there ends up being no market for items such as rune rocks or yew logs then the world will be worse off as why would the normal players want to cut if it is unprofitable? This would be pure essence on a much larger scale but at least in that update you need rune essence to train that skill while items such as yew logs are rarely used in f2p unless by very rich firemakers

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Decent idea, although we can close tip.it forums then because hundreds of members will complain in rants that yew prices or other raw materials are skyrocketing.

 

 

 

And even if that happens, autoers would still make millions by selling it to F2P players, or by buying members and just do it again there.

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It wouldn't make any difference actually. If Jagex did that macroers would just all get members to take advantage of the higher prices on goods that would inevitably result from slashing the supply on member worlds.

  • Author
You want this to stop the autoers but if there ends up being no market for items such as rune rocks or yew logs then the world will be worse off as why would the normal players want to cut if it is unprofitable? This would be pure essence on a much larger scale but at least in that update you need rune essence to train that skill while items such as yew logs are rarely used in f2p unless by very rich firemakers

 

 

 

Pure/Normal ess is the basis for the model.

 

Also why can't f2p use what they collect?

 

As an f2per myself I refuse to wc because

 

of the macros and because it's a resource

 

I can't use.

 

 

 

Decent idea, although we can close tip.it forums then because hundreds of members will complain in rants that yew prices or other raw materials are skyrocketing.

 

 

 

And even if that happens, autoers would still make millions by selling it to F2P players, or by buying members and just do it again there.

 

 

 

First of all in economics there's the law of

 

supply and demand. When the f2p yew macros

 

disappear, cost of yews will indeed skyrocket.

 

However these high prices will then lure more

 

p2p players into cutting yews and selling them.

 

If enough p2p cut them then the market will stabilize.

 

However, if the market doesn't then it just shows you

 

how much p2p would rather do other things then

 

do repetitive tasks like gathering supplies. I hate

 

how a large number of members come to a f2p world

 

to take advantage of noob labour.

 

 

 

F2p autoers would make even less money.

 

Why? The f2p economy will solely be based on

 

smithing, mining, fishing and pking. Most of the

 

money in RS is in p2p hands. With that, f2p skillers

 

are not going to be able to afford high prices that

 

you project autoers can have. For example, addy

 

bars before summer were 2k ea, mid summer was

 

4k ea because of the high p2p demand for bolts.

 

Take out the p2p element and f2p prices for materials

 

will drop.

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  • Author
It wouldn't make any difference actually. If Jagex did that macroers would just all get members to take advantage of the higher prices on goods that would inevitably result from slashing the supply on member worlds.

 

 

 

As I stated earlier, supply and demand.

 

If i see 5 players selling me 10k yews

 

it would make sense that I would buy from

 

the player offering the cheapest price.

 

 

 

Also I heard that jagex bans macroers faster

 

on p2p than on f2p. If Jagex bans more macroers,

 

then more new p2p macroers daily thus more money

 

for Jagex.

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You want this to stop the autoers but if there ends up being no market for items such as rune rocks or yew logs then the world will be worse off as why would the normal players want to cut if it is unprofitable? This would be pure essence on a much larger scale but at least in that update you need rune essence to train that skill while items such as yew logs are rarely used in f2p unless by very rich firemakers

 

 

 

Pure/Normal ess is the basis for the model.

 

Also why can't f2p use what they collect?

 

As an f2per myself I refuse to wc because

 

of the macros and because it's a resource

 

I can't use.

 

 

 

Many F2P'ers do not have the required level to use the items, don't see them as a valuable way to train and just use it for money. Without members to buy their produce then the training spots could become deserted due to low demand with too much supply. It just wouldn't work.

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They'd just flock to the already auto populated spots on P2P it wouldn't solve the problem it would divide it into two problems rather one problem.

 

 

 

Ultimately it's the players who buy the gold from these people that wreck the game. If people didn't purchase from them, they'd leave from lack of income.

 

 

 

They only sure fire way to stop any gold farming profits etc would be to disable trading. But that would make the game pointless.

 

 

 

It is the players who wreck the game not Gold Farmers. If players ceased to buy products from them (As in Runescape GP). They'd leave.

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It would ruin fletching/alching/and firemaking

 

 

 

With the massive yews gone from the game yews would hit maybe 600ea or more. It would ruin fletching and alching yew longs. Also causing massive f2p-p2p macro invasion.

 

 

 

So not a good idea

 

 

 

Maybe make it that you can't bank more than 25k yews at a time without them disappearing.

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  • Author
It would ruin fletching/alching/and firemaking

 

 

 

With the massive yews gone from the game yews would hit maybe 600ea or more. It would ruin fletching and alching yew longs. Also causing massive f2p-p2p macro invasion.

 

 

 

So not a good idea

 

 

 

Maybe make it that you can't bank more than 25k yews at a time without them disappearing.

 

 

 

1)Supply and Demand

 

I'm gonna have to throw an economics textbook at the next person who complains about the price. Look it up in wikipedia.

 

 

 

2)It just shows how unwilling p2p players are to collect resources. 600 ea per yew is almost twice as what it is now. Wouldn't that tempt more p2p players to cut and sell yews.

 

 

 

3)P2p wannabe mods have more autoers to report.

 

 

 

4)If enough autoers, gold farmer get banned and banned

 

again to the point where it's no longer practical to sell rs gp then they will quit.

 

 

 

5)Autoers invasion of p2p is as much as a concern to me as f2p bank space is to you.

 

 

 

6)Gold farmers get gold to sell to players by selling their macroed goods to players.

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It would ruin fletching/alching/and firemaking

 

 

 

With the massive yews gone from the game yews would hit maybe 600ea or more. It would ruin fletching and alching yew longs. Also causing massive f2p-p2p macro invasion.

 

 

 

So not a good idea

 

 

 

Maybe make it that you can't bank more than 25k yews at a time without them disappearing.

 

 

 

1)Supply and Demand

 

I'm gonna have to throw an economics textbook at the next person who complains about the price. Look it up in wikipedia.

 

 

 

2)It just shows how unwilling p2p players are to collect resources. 600 ea per yew is almost twice as what it is now. Wouldn't that tempt more p2p players to cut and sell yews.

 

 

 

3)P2p wannabe mods have more autoers to report.

 

 

 

4)If enough autoers, gold farmer get banned and banned

 

again to the point where it's no longer practical to sell rs gp then they will quit.

 

 

 

5)Autoers invasion of p2p is as much as a concern to me as f2p bank space is to you.

 

 

 

6)Gold farmers get gold to sell to players by selling their macroed goods to players.

 

 

 

1. Whilst you are correct up to a point, theoretically the market will settle at a new market equilibrium, most likely above the current prices. This is due to the fact there will be less suppliers, as f2p's outnumber p2p's by what, 9/1? There is less supply than demand, pushing prices up, and people will only go so low.

 

 

 

2. Theoretically, yes. However, there aren't enough members to fill the void left by f2p. Also, many would realise it takes too long, they could be doing something else, etc.

 

 

 

3. Wannabe mods are not a good thing.

 

 

 

4. Increased (RS) cash flow will lead to increased profits, i.e. more product to sell at the same effort put in. So no, they will make more money, and it would impossible for Jagex to conclusively gather evidence against all the autoers and ban them before they make an impact.

 

 

 

5. Irrelevant.

 

 

 

6. I thought that's what we were trying to stop...? Unless you're just stating the obvious?

Your idea sounds logical, but it's extremely drastic. Drastic enough to critically wound [but not destroy] the economy as we know it.

 

 

 

In effect, the idea is extremely logical. It would really cut everything off at the root, since most players buy resources to use on members anyway. Everything and anything that can be harvested by freeplayers could not be traded to a member.

 

 

 

There's one drawback to this. Most every member that's needed some kind of raw good in bulk (from ore to essence) has traded at least once with a freeplayer. Members would be starved from the resources that they need/require for a level, whether it's for bragging rights or to do a quest. I also can't see any concrete evidence that members will begin mining their own coal or cutting their own yews en masse, because [and this may be a shocker] we're lazy. No one wants to spend a few weeks gathering their own stuff for their levels, and it's really getting to the point where there's little incentive to. Time is valuable, especially to the adults that play this for leisure, so why would they want to burn what time they have gathering hundreds of thousands of resources just to advance a few levels?

 

 

 

What good is demand if there's very few people willing to meet it?

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Great idea....us f2p'ers would be all for it, the trick would be trying to convince members to back your plan. It makes it difficult for those who change worlds to go to less populated areas. It would do nothing for pure ess miners though, and it wouldn't affect green dragon autoers either...otherwise, i like it

Wouldn't change much. Goldfarmers can easily pay the member's fee. You'd just generate more auto'ers in p2p because of the rising prices and I bet the crowd in f2p wouldn't slink that noticeably either.

You put some thought into it but did Pure Ess really work? NO. IT FAILED.

 

 

 

Before the pure essence update. P2P really only had autoers at catherby and the flax fields. Now they are EVERYWHERE! Maybe it did do something, maybe it didn't. I guess it depends which way you look at it.

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I feel this is a bit too drastic. Pure Essence didn't work.

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  • Author

 

1. Whilst you are correct up to a point, theoretically the market will settle at a new market equilibrium, most likely above the current prices. This is due to the fact there will be less suppliers, as f2p's outnumber p2p's by what, 9/1? There is less supply than demand, pushing prices up, and people will only go so low.

 

 

 

Then fletching may be more of a respectable skill cape goal than it is now.

 

 

 

 

2. Theoretically, yes. However, there aren't enough members to fill the void left by f2p. Also, many would realise it takes too long, they could be doing something else, etc.

 

 

 

If what others have said is true then the f2p macroers would just move onto p2p worlds and thus the supply will stay the same. What difference then would it make to most p2p players who simply buy their supplies.

 

 

 

3. Wannabe mods are not a good thing.

 

 

 

True. But one 5 sec report from a player can lead to banning a macroer, autoer that spent hours to lv up and $5 for membership.

 

 

 

4. Increased (RS) cash flow will lead to increased profits, i.e. more product to sell at the same effort put in. So no, they will make more money, and it would impossible for Jagex to conclusively gather evidence against all the autoers and ban them before they make an impact.

 

 

 

 

If jagex was efficient in banning p2p macroers and gold farmers then

 

my point would make sense but I see where you're going.

 

 

 

 

5. Irrelevant.

 

 

 

 

Ditto, just showing my thoughts.

 

 

 

 

6. I thought that's what we were trying to stop...? Unless you're just stating the obvious?

 

 

 

The obvious.

 

 

 

You put some thought into it but did Pure Ess really work? NO. IT FAILED.

 

 

 

Before the pure essence update. P2P really only had autoers at catherby and the flax fields. Now they are EVERYWHERE! Maybe it did do something, maybe it didn't. I guess it depends which way you look at it.

 

 

 

It depends on how u look at it.

 

If i remember correctly you used to see a non stop parade of lv3s mining ess on f2p worlds. Comparing then and now it shows that there was some improvement as a result of the pure ess. The fact that people adapted, macroers adapted and jagex wasn't forces to undo pure ess shows that the change was a success.

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You are obviously not a p2per.

 

Only a free player would suggest anything like this. It's

 

like suggesting free players should get an update that

 

members don't. It makes no sense. The only way to

 

effectively end autoers is to AUTOMATICALLY detect

 

and ban them. Face it- autoers will almost always be on

 

RuneScape. There's almost no way to destroy them

 

without harming non-macroing players as well.

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TIF vs KWD=Tif scared

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1. Whilst you are correct up to a point, theoretically the market will settle at a new market equilibrium, most likely above the current prices. This is due to the fact there will be less suppliers, as f2p's outnumber p2p's by what, 9/1? There is less supply than demand, pushing prices up, and people will only go so low.

 

 

 

Then fletching may be more of a respectable skill cape goal than it is now.

 

 

 

 

2. Theoretically, yes. However, there aren't enough members to fill the void left by f2p. Also, many would realise it takes too long, they could be doing something else, etc.

 

 

 

If what others have said is true then the f2p macroers would just move onto p2p worlds and thus the supply will stay the same. What difference then would it make to most p2p players who simply buy their supplies.

 

 

 

3. Wannabe mods are not a good thing.

 

 

 

True. But one 5 sec report from a player can lead to banning a macroer, autoer that spent hours to lv up and $5 for membership.

 

 

 

4. Increased (RS) cash flow will lead to increased profits, i.e. more product to sell at the same effort put in. So no, they will make more money, and it would impossible for Jagex to conclusively gather evidence against all the autoers and ban them before they make an impact.

 

 

 

 

If jagex was efficient in banning p2p macroers and gold farmers then

 

my point would make sense but I see where you're going.

 

 

 

 

5. Irrelevant.

 

 

 

 

Ditto, just showing my thoughts.

 

 

 

 

6. I thought that's what we were trying to stop...? Unless you're just stating the obvious?

 

 

 

The obvious.

 

 

 

You put some thought into it but did Pure Ess really work? NO. IT FAILED.

 

 

 

Before the pure essence update. P2P really only had autoers at catherby and the flax fields. Now they are EVERYWHERE! Maybe it did do something, maybe it didn't. I guess it depends which way you look at it.

 

 

 

It depends on how u look at it.

 

If i remember correctly you used to see a non stop parade of lv3s mining ess on f2p worlds. Comparing then and now it shows that there was some improvement as a result of the pure ess. The fact that people adapted, macroers adapted and jagex wasn't forces to undo pure ess shows that the change was a success.

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1. And we are discussing how to get rid of autoers, correct?

 

 

 

2. You are forgetting the honest f2pers who work for their money. Not everyone you see mining essence, chopping yews, etc. on f2p are macroers. Therefore supply will decrease, because *gasp* as shocking as it is to believe, macroers are not the sole source of supply from free worlds. Also, if, if. Your argument relies on the assumption that gold farmers will pay US$5 per account they create. And how many autoers are there on f2p? Enough to deter the gold farmers spending US$5 on each od those autoers. It would then make the difference of increased prices, due to demand being greater than supply.

 

 

 

3. True.

 

 

 

The autoers merely moved from one product to another. Not really an improvement, unless you mine essence for a living.

  • Author
You are obviously not a p2per.

 

Only a free player would suggest anything like this. It's

 

like suggesting free players should get an update that

 

members don't. It makes no sense. The only way to

 

effectively end autoers is to AUTOMATICALLY detect

 

and ban them. Face it- autoers will almost always be on

 

RuneScape. There's almost no way to destroy them

 

without harming non-macroing players as well.

 

 

 

It's because most p2p would rather buy supplies from

 

lv3 chars which get their resources from their macro

 

accounts. It just reaffirms that most p2p are lazy and

 

will obvious never want to work harder than they have to.

 

Unlike p2p, f2p players have hardly any choice when it

 

comes to resource collection. Also it's a crime for any

 

p2p that has to work harder than they should. It seems

 

training for 99 skills don't require balls anymore.

 

 

 

 

 

2. You are forgetting the honest f2pers who work for their money. Not everyone you see mining essence, chopping yews, etc. on f2p are macroers. Therefore supply will decrease, because *gasp* as shocking as it is to believe, macroers are not the sole source of supply from free worlds. Also, if, if. Your argument relies on the assumption that gold farmers will pay US$5 per account they create. And how many autoers are there on f2p? Enough to deter the gold farmers spending US$5 on each od those autoers. It would then make the difference of increased prices, due to demand being greater than supply.

 

 

 

 

 

Yes f2pers are the majority of the working class in rs or at least on the lower end. If all macroers were gone, then f2pers would get better pay for their resources. I always see p2p coming on f2p worlds ripping off f2p players. I hate the fact that when it comes to yews, f2pers are p2p's bi0tches. I'm sure if Jagex did find a fool proof way to get rid of macroers, the majority of p2p will [bleep] and cry about how much harder it is to train their skills. If you're gonna cry about it then you probably don't deserve it.

 

When has a respectable professional player ever whined and complained about how hard it is to win a championship?

 

 

 

Also where did i say that macroers are the only suppliers of the free world? F2pers can not match the amount of resources produced by 24/7 autoers and gold farmers that get paid pennies to play.

 

 

 

There are already p2p autoers/ gold farmers so I sure they can afford to make more. And if there's a chance they can't, then it's a point for rs.

 

 

 

The autoers merely moved from one product to another. Not really an improvement, unless you mine essence for a living.

 

 

 

 

No, yew f2p autoers will go extinct, most f2p lob autoers will die off since there will no longer be as many buyers going for 99 cooking. Lastly ess autoers are less of a problem. Most f2p players are too poor to make any money on rc so most would just mine the ess themselves.

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First of all in economics there's the law of

 

supply and demand. When the f2p yew macros

 

disappear, cost of yews will indeed skyrocket.

 

However these high prices will then lure more

 

p2p players into cutting yews and selling them.

 

If enough p2p cut them then the market will stabilize.

 

However, if the market doesn't then it just shows you

 

how much p2p would rather do other things then

 

do repetitive tasks like gathering supplies. I hate

 

how a large number of members come to a f2p world

 

to take advantage of noob labour.

 

 

 

That's a decent idea, but I still think that for example the yew prices will be 200-500 gp higher after the stabilisation then it is now. And even over a 50 gp rise there's a whole e-drama about it, what will it be with 200 gp or more.

 

 

 

And even if it would stabilise to the normal price, I wouldn't wanna be JAGeX with all the complaints of "kids" who find it a shame they have letten the prices skyrocket like that. Also, I stick to my point TIF will be a mess with rants & stupid topics in GD about the fact that the prices are so high.

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