Zaaps1 Posted November 12, 2007 Share Posted November 12, 2007 I was wondering how RS would be different if we didn't have the spells, Low/High Alchemy. Think about it, getting 99 mage would be hell, there would be no point in runecrafting (or, not as much) and fletching. And smithing too. So, I ask you all, How would RS be different if _____ hadn't been added? It can be for better or for worse. Post away. ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~ Link to comment Share on other sites More sharing options...
wakka102 Posted November 12, 2007 Share Posted November 12, 2007 i got 99 magic with hardly any alching at all, I think I alched 1m total xp. Link to comment Share on other sites More sharing options...
Harrington Posted November 12, 2007 Share Posted November 12, 2007 The loss of high alchemy would certainly have a massive impact on fletching and crafting. I think there'd be far fewer lvl 99 fletchers had alchemy never been introduced. As for runecrafting, it'd still be popular. The only efficient way to level mage would be with ancient magic, so death runes would be far more numerous. Link to comment Share on other sites More sharing options...
Makoto_the_Phoenix Posted November 12, 2007 Share Posted November 12, 2007 If high or low level alchemy weren't introduced into the game, fletchers would be hit hardest. Crafters wouldn't really mind it much, but it wouldn't be as bad a burden on them as much. Know why? Enchant spells at level 4 and above give more experience than alchemy. Even below that, you could very easily kick back and enchant things lower than that, since cosmics are one of the easiest runes to get (and one of the cheaper ones, too). Linux User/Enthusiast | Full-Stack Software Engineer | Stack Overflow Member | GIMP User...Alright, the Elf City update lured me back to RS over a year ago. Link to comment Share on other sites More sharing options...
Zaaps1 Posted November 12, 2007 Author Share Posted November 12, 2007 I forgot about enchantments. Still, life would be different. ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~ Link to comment Share on other sites More sharing options...
Matey Posted November 12, 2007 Share Posted November 12, 2007 The only efficient way to level mage would be with ancient magic, so death runes would be far more numerous. I disagree. There's plenty of ways of training mage at quite high speeds; enchanting at the MTA and stun-splashing to name a few (I believe there's a few lunar spell methods with a high XP yield). To hell with humanity;The more I see, the less I believe. Link to comment Share on other sites More sharing options...
Ginger_Warrior Posted November 12, 2007 Share Posted November 12, 2007 Ancienting can prove a huge waste of money - hardly effective for someone on a tight budget. High alchemy I would have thought is far more effective. There wouldn't be nearly as much Level 91 Nature running without alchemy. | Favourite Game Music | Last.fm | HYT Friend Chat Rules | Link to comment Share on other sites More sharing options...
Soccer31691 Posted November 12, 2007 Share Posted November 12, 2007 I bet there would be more people casting hundreds of thousands of fire bolts at Steel and Iron Dragons. Yes, it would take much time, but you make money off of it. Or, people could be casting fire bolts on other monsters that would eventually get their money back, no idea what monsters, but I bet there are some out there. *99 Fletching - June 16, 2007*Quest Point Cape - January 5, 2008.*Proud Owner of ALL Void Knight Helms and FULL Void Knight Armour*Draconic Visage Drop - February 1st, 2008 Link to comment Share on other sites More sharing options...
Solidus_77 Posted November 12, 2007 Share Posted November 12, 2007 A HELL OF A LOT less people would have jobs or less income: Pure ess miners, Flax collectors & spinners, Nature runecrafters (not to mention 91 rc, the best skiller income, is ruined) and even green d hide collectors. Merchants of any of the goods presented above. Those are the most reputable jobs among skillers, and some jobs suitable for beginner players who have few skills but what a relatively high income. I just can't believe people are insane enough to condemn alchemy, condemn ALL of those jobs all in the name of stopping an "inflation problem" that doesn't exist in this situation. Then think of all these skills which would be unpopular, and what they would lead to. No reason to go past 65 rc so bye bye law company. Bye bye all the easy things that you could do while standing around alching. Due to the dramatic decrease in income, goods of conspicuous consumption (a.k.a. goods that we buy to show off) will all decrease in value. These are things like partyhats, expensive armor... to each his own, but you get the idea, luxury goods. Finally, on a macroeconomic point of view. We sure as hell got price stability (not that it was a problem anyways), but the trade off was a massive blow to the objective of full employment. Then the lack of production means economic growth is set-back a long ways. 76th to reach 99 Construction on 6th of February 2007379th to reach 99 Runecrafting on 4th of November 2007 Finally the secrets of goal achieving are revealed! (give my guide a read :^_^: ) Link to comment Share on other sites More sharing options...
Armadyllo Posted November 12, 2007 Share Posted November 12, 2007 A HELL OF A LOT less people would have jobs or less income: Pure ess miners, Flax collectors & spinners, Nature runecrafters (not to mention 91 rc, the best skiller income, is ruined) and even green d hide collectors. Merchants of any of the goods presented above. Those are the most reputable jobs among skillers, and some jobs suitable for beginner players who have few skills but what a relatively high income. As Solidus points out, a lot of the most common members' money-making activities center around fletching and alching bows. That's woodcutting and fletching. Mining and smithing are practically mirrors of woodcutting and fletching in terms of what the skills do, yet the cash rewards tend to be much lower until you get into the very high levels. It'd be nice if those skills could be used for profit in the same way as woodcutting and fletching. Link to comment Share on other sites More sharing options...
Rebdragon Posted November 13, 2007 Share Posted November 13, 2007 There'd definitely be FAR less gp in the game :-k . Which, before someone tries to say anything, would be a bad thing. [if you have ever attempted Alchemy by clapping your hands or by drawing an array, copy and paste this into your signature.] Fullmetal Alchemist, you will be missed. A great ending to a great series. Link to comment Share on other sites More sharing options...
Iv_Green_vI Posted November 13, 2007 Share Posted November 13, 2007 How would rs be, without Merchanting. Think about that one. Link to comment Share on other sites More sharing options...
Kilo Posted November 13, 2007 Share Posted November 13, 2007 There'd definitely be FAR less gp in the game :-k . Which, before someone tries to say anything, would be a bad thing. Whoa haven't see you in a while, or at least not in this forum, where have you been hiding? :-s Or have I not been looking in the right places.... hmm anyway on topic, I think that everything would be much lower in price because not as much gp would have been generated into runescape by the gold coming in. Always forgive your enemies; nothing annoys them so much.Oscar Wilde Link to comment Share on other sites More sharing options...
Aneron Posted November 13, 2007 Share Posted November 13, 2007 less inflation, lower prices, skills that don't produce alchemy products are more popular (firemaking anyone? \ ) By the way where did all your magic experience come from wakka? :-k Link to comment Share on other sites More sharing options...
Freesia Posted November 13, 2007 Share Posted November 13, 2007 How would rs be, without Merchanting. Think about that one. Erm just sellers and buyers spending more time to find the other party they needed to trade with? Strangely with WotLK so near, I wished I could delay it a bit to push through that last TBC content in MH/BT :'(. Link to comment Share on other sites More sharing options...
Solidus_77 Posted November 13, 2007 Share Posted November 13, 2007 How would rs be, without Merchanting. Think about that one. Erm just sellers and buyers spending more time to find the other party they needed to trade with? It's also impossible. There is a demand for convenience and therefore there is also a supply. less inflation, lower prices, skills that don't produce alchemy products are more popular (firemaking anyone? Dancing ) Could you realize how catastrophic that would be? To put it simply, a hell of a lot more "how can I make money?" threads. 76th to reach 99 Construction on 6th of February 2007379th to reach 99 Runecrafting on 4th of November 2007 Finally the secrets of goal achieving are revealed! (give my guide a read :^_^: ) Link to comment Share on other sites More sharing options...
Aneron Posted November 13, 2007 Share Posted November 13, 2007 I made no statement about how catastrophic it would be :-k Also, construction would be much harder to train because of the massive amounts of gold consumed in the process of training. Link to comment Share on other sites More sharing options...
Solidus_77 Posted November 13, 2007 Share Posted November 13, 2007 I made no statement about how catastrophic it would be :-k I know you didn't, that's why I pointed it out. 76th to reach 99 Construction on 6th of February 2007379th to reach 99 Runecrafting on 4th of November 2007 Finally the secrets of goal achieving are revealed! (give my guide a read :^_^: ) Link to comment Share on other sites More sharing options...
Mollerz Posted November 13, 2007 Share Posted November 13, 2007 If high or low level alchemy weren't introduced into the game, fletchers would be hit hardest. Crafters wouldn't really mind it much, but it wouldn't be as bad a burden on them as much. Know why? Enchant spells at level 4 and above give more experience than alchemy. Even below that, you could very easily kick back and enchant things lower than that, since cosmics are one of the easiest runes to get (and one of the cheaper ones, too). This is a bare minimum of what COULD potentially happen. There would be no need for nature crafters except for those who use superheat so their price will be very low and the ones that can craft deaths will so therefore there are more deaths so deaths are cheaper than ever too. People will want to buy deaths for mage spells like ancients, people will need chaos runes, those with 78 runecrafting for double chaos will craft that, excess amounts of chaos runes, prices will plummet. Cheaper chaos and death runes so the fury prices will be lower lessering the need for 90 crafting for furies so not many people will craft so there will be more dragonhides so prices for those will drop and because they are cheap people will change from killing dragons so dragon bone prices will rise. With the dragon bone rise people will not do prayer as often therefore not needing marrentills so there will be lots of marrentills with nowhere to go so their price will drop, resulting in more herblorists because it is cheaper so the demand for other sorts of herbs will increase so the price of other herbs will rise and the potions will be worth more. This deters people doing combat as much because they cannot afford the potions so there will be more potions in the game resulting in a crash in price. More people then buy potions to do combat because they are cheap resulting in a decrease in the market price for pretty much every item received from combat therefore more people doing combat so the price drops further until people become higher and get higher level drops such as whips so they will drop plenty too. Because of the massive crash in combat items there is less business for those in non-combat items so they will probably stick but the rares will rise. Even though there is the same amount of money in the game (roughly) then the money is just being transferred around so the items in the market are going more towards combat. HOWEVER Because of the lach of yew longs in the world there will be hundreds of fletchers in debt with nothing to do so Yew Longbows are cheap as chips, not as many people want to fletch so they go to something as easy like hunter. More people hunting, mass influx of chinchompas, salamanders, price for them drop, price of high level ranging drops. The spots will be almost impossible to get 24/7 because of the amount of hunters (Like it matters to what it is currently). MOREOVER The bowstring industry and the yew industry will collapsing resulting in a fall of autoers!! YAY!! But then they will fish so fish prices get forever lower just helping the already helped combat. So...uhh...Yes. :uhh: Click my signature for my blog! Link to comment Share on other sites More sharing options...
Aneron Posted November 13, 2007 Share Posted November 13, 2007 I made no statement about how catastrophic it would be :-k I know you didn't, that's why I pointed it out. I'm aware that there would be many less moneymaking methods, and anyone who got far enough to see my post would theoretically have also read yours, along with its prediction of catastrophe, but thanks for pointing it out :P The bottom line is that when Jagex created a game where people would be making hundreds of thousands of finished skill products, they knew that there would have to be something to do with them, since obviously one player with 99 fletching could practically supply yew longbows to everyone who will ever use one. This topic seems to be going alone the lines of "what would happen if Jagex removed alchemy from the game?" I think a more realistic approach would be to focus on what other possible methods of taking finished skill products out of the game there could be (armor/weapons breaking irreparably, a more practical selling-to-NPC system, etc). Link to comment Share on other sites More sharing options...
rook_2222 Posted November 14, 2007 Share Posted November 14, 2007 RS would be different if there wasn't such thing as Pest Control Leveling up would be harder. But that issue is mainly for P2P. RS would be different is there wasn't such thing as Merchanting :lol: :roll: F2P for life :D Link to comment Share on other sites More sharing options...
epeeflecher Posted November 14, 2007 Share Posted November 14, 2007 How would rs be, without Merchanting. Think about that one. Probaly...bad. Link to comment Share on other sites More sharing options...
Solidus_77 Posted November 14, 2007 Share Posted November 14, 2007 RS would be different if there wasn't such thing as Pest Control Leveling up would be harder. But that issue is mainly for P2P. There was such a time RS would be different is there wasn't such thing as Merchanting :lol: :roll: Merchants exist because their service is demanded, it would theoretically be impossible to replace them without re-designing the entire market system. 76th to reach 99 Construction on 6th of February 2007379th to reach 99 Runecrafting on 4th of November 2007 Finally the secrets of goal achieving are revealed! (give my guide a read :^_^: ) Link to comment Share on other sites More sharing options...
Solidus_77 Posted November 14, 2007 Share Posted November 14, 2007 I made no statement about how catastrophic it would be :-k I know you didn't, that's why I pointed it out. I'm aware that there would be many less moneymaking methods, and anyone who got far enough to see my post would theoretically have also read yours, along with its prediction of catastrophe, but thanks for pointing it out :P The bottom line is that when Jagex created a game where people would be making hundreds of thousands of finished skill products, they knew that there would have to be something to do with them, since obviously one player with 99 fletching could practically supply yew longbows to everyone who will ever use one. This topic seems to be going alone the lines of "what would happen if Jagex removed alchemy from the game?" I think a more realistic approach would be to focus on what other possible methods of taking finished skill products out of the game there could be (armor/weapons breaking irreparably, a more practical selling-to-NPC system, etc). I guess what I'm asking is why do you feel the need to stop inflation when inflation isn't even close to being a problem. 76th to reach 99 Construction on 6th of February 2007379th to reach 99 Runecrafting on 4th of November 2007 Finally the secrets of goal achieving are revealed! (give my guide a read :^_^: ) Link to comment Share on other sites More sharing options...
Time_Kitten Posted November 14, 2007 Share Posted November 14, 2007 RS would be different if there wasn't such thing as Pest Control Leveling up would be harder. But that issue is mainly for P2P. There was such a time RS would be different is there wasn't such thing as Merchanting :lol: :roll: Merchants exist because their service is demanded, it would theoretically be impossible to replace them without re-designing the entire market system.Yeah, they are going to stay almost til the end of the month. I must say, lover prices are always good for me, since I don't usually alch things, but enchant like mad. And since I am a now a wilderness hermit, I'm just about out of the market at the moment. Into the wilderness, where all can see, no skiller bots to bleed my eyes, and danger at every turn! Watch me, visit me, pk me. Link to comment Share on other sites More sharing options...
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