February 25, 200917 yr A moat...Hmm, how can you get out? Actually, what if you built like a walkway maybe 1-1.5m off the ground over the moat...Zombies can't climb so it could work as an escape route? And I'm not sure about how plausible a tunnel network would be, I mean if its discovered youre kinda screwed, because they can come at you from quite a few directions? If we follow the zombie survival guide definition, they can't really climb anything complicated. I think it was said that maybe 1/10 could make it up a ladder, but they could pull themselves up and over objects up to 5 feet high. And a walkway 1 m off the ground, that's just 3 feet. Even the shortest of the zombies could reach the walkway. Not a good idea. Hegemony-Spain
February 25, 200917 yr A moat...Hmm, how can you get out? Actually, what if you built like a walkway maybe 1-1.5m off the ground over the moat...Zombies can't climb so it could work as an escape route? And I'm not sure about how plausible a tunnel network would be, I mean if its discovered youre kinda screwed, because they can come at you from quite a few directions? If we follow the zombie survival guide definition, they can't really climb anything complicated. I think it was said that maybe 1/10 could make it up a ladder, but they could pull themselves up and over objects up to 5 feet high. And a walkway 1 m off the ground, that's just 3 feet. Even the shortest of the zombies could reach the walkway. Not a good idea. Surely the zombieswill stockpile anyways, slowly building a staircase? You'd need a wall like this: -- \ \ \ \ l | | | | Edit: that doesn't work on tipit. Just quote me and view my post from there to get a better idea. With some barbed wire, making it hard/impossible to climb? Might not stop them, but slow them down considerably.
February 25, 200917 yr A moat...Hmm, how can you get out? Actually, what if you built like a walkway maybe 1-1.5m off the ground over the moat...Zombies can't climb so it could work as an escape route? And I'm not sure about how plausible a tunnel network would be, I mean if its discovered youre kinda screwed, because they can come at you from quite a few directions? If we follow the zombie survival guide definition, they can't really climb anything complicated. I think it was said that maybe 1/10 could make it up a ladder, but they could pull themselves up and over objects up to 5 feet high. And a walkway 1 m off the ground, that's just 3 feet. Even the shortest of the zombies could reach the walkway. Not a good idea. Surely the zombieswill stockpile anyways, slowly building a staircase? You'd need a wall like this: -- \ \ \ \ l | | | | Edit: that doesn't work on tipit. Just quote me and view my post from there to get a better idea. With some barbed wire, making it hard/impossible to climb? Might not stop them, but slow them down considerably. They would sort of pile on top of eachother, but they can only go so high. And I'd think a slanted wall would only make it easier to climb. And barbed wire wouldn't do much, other than tangle them up, since they don't feel pain. Hegemony-Spain
February 25, 200917 yr I think the wall is slanted towards the zombies. Command the Murderous Chalices! Drink ye harpooners! drink and swear, ye men that man the deathful whaleboat's bow- Death to Moby Dick!BLOOD FOR THE BLOOD GOD! SKULLS FOR THE SKULL THRONE!
February 25, 200917 yr \__\ -\__\ --\__\ ---\__\ ---|__| ---|__|-----------_O_ ---|__|------------| ---|__|-----------/ \ that may be a better discription, the person is a Tip.iter on the inside of the wall, the - represent air (so I can space the image out), _ represents the insides of the wall Steam | PM me for BBM PIN Nine naked men is a technological achievement. Quote of 2013. PCGamingWiki - Let's fix PC gaming!
February 25, 200917 yr \ \ \ \ | | | | | | There you go. All I think this would do though is make it harder for the defenders if there is an inside walkway they could stand on to shoot over. The zombies would still basically have to make it up to the same height.
February 25, 200917 yr Unless you put handholds,and the zombies were rock climbers before zombification,they can't climb walls slanted to them.If you slant it to us,you're suicidal.It makes it easier for the [bleep]ers to climb in. so i herd u liek devarts?If you look at me and feel offended by my 666-ism,think.I could be just as offended by your "cross".[hide=This's why I'm hot]The Eleventh Commandment:Thou Shalst only say "Amen,brother".Amen, brother :lol:Amen, brudda (referring to the 10th commandment)amen Bruder! (german ftw)I'm invulnerable to everything, except Lenin and Dragoonson.That's impossible. I love people.[/hide]
February 25, 200917 yr Unless you put handholds,and the zombies were rock climbers before zombification,they can't climb walls slanted to them.If you slant it to us,you're suicidal.It makes it easier for the [bleep] to climb in. Any sort of slant in the wall means the top will be closer to the ground than straight up, and that isn't good. Yes slanted away means they can't climb it, but they most likely won't be able to climb a straight up one either. The problem is when they start piling up from climbing on the fallen ones/shorter ones/killed ones from defending the wall. If they build up to the height of the wall and it is slanted towards them, when they get up there they will fall and slide into the base. The defenders on walkways around the inside of the wall won't be able to reach out the few feet without climbing up the slope, and then they won't be able to melee attack the zombies as easily. Straight walls are definitely better than a sloped wall, for ease of creation if nothing else. A sloped wall you will have to build support poles on the outside most likely.
February 25, 200917 yr Unless you put handholds,and the zombies were rock climbers before zombification,they can't climb walls slanted to them.If you slant it to us,you're suicidal.It makes it easier for the [bleep] to climb in. Any sort of slant in the wall means the top will be closer to the ground than straight up, and that isn't good. Yes slanted away means they can't climb it, but they most likely won't be able to climb a straight up one either. The problem is when they start piling up from climbing on the fallen ones/shorter ones/killed ones from defending the wall. If they build up to the height of the wall and it is slanted towards them, when they get up there they will fall and slide into the base. The defenders on walkways around the inside of the wall won't be able to reach out the few feet without climbing up the slope, and then they won't be able to melee attack the zombies as easily. Not necessarily. Yes, they can still pile, but a slant-especially a large one- means that the bodies will have to pile further from the base of the wall itself. I don't know if you've ever stacked stuff and tried to climb it, but you need a larger base if it's not up gainst something, meaning the zombies need a lot more dead to get up there. Command the Murderous Chalices! Drink ye harpooners! drink and swear, ye men that man the deathful whaleboat's bow- Death to Moby Dick!BLOOD FOR THE BLOOD GOD! SKULLS FOR THE SKULL THRONE!
February 25, 200917 yr Unless you put handholds,and the zombies were rock climbers before zombification,they can't climb walls slanted to them.If you slant it to us,you're suicidal.It makes it easier for the [bleep] to climb in. Any sort of slant in the wall means the top will be closer to the ground than straight up, and that isn't good. Yes slanted away means they can't climb it, but they most likely won't be able to climb a straight up one either. The problem is when they start piling up from climbing on the fallen ones/shorter ones/killed ones from defending the wall. If they build up to the height of the wall and it is slanted towards them, when they get up there they will fall and slide into the base. The defenders on walkways around the inside of the wall won't be able to reach out the few feet without climbing up the slope, and then they won't be able to melee attack the zombies as easily. Not necessarily. Yes, they can still pile, but a slant-especially a large one- means that the bodies will have to pile further from the base of the wall itself. I don't know if you've ever stacked stuff and tried to climb it, but you need a larger base if it's not up gainst something, meaning the zombies need a lot more dead to get up there. True, I didn't do the math but I just figured that the extra needed to pile under would equal about the amount that would be saved by not going as high.
February 25, 200917 yr Well, if you make the wall the same height as you would without the slant, no height lost. If you say,"well, it's still not as tall as you could build with that same material without the slant", I'll hang you from a meathook, because that's just being stupid. Command the Murderous Chalices! Drink ye harpooners! drink and swear, ye men that man the deathful whaleboat's bow- Death to Moby Dick!BLOOD FOR THE BLOOD GOD! SKULLS FOR THE SKULL THRONE!
February 25, 200917 yr Well, if you make the wall the same height as you would without the slant, no height lost. If you say,"well, it's still not as tall as you could build with that same material without the slant", I'll hang you from a meathook, because that's just being stupid. It's not stupid, it's common sense. Yes if you have more material you will be able to hold out against more zombies. Nobody is disputing that.
February 25, 200917 yr Heres an idea: let's build a roof over the wall so they can't climb in, and make a bloody door with a lock.
February 25, 200917 yr Heres an idea: let's build a roof over the wall so they can't climb in, and make a bloody door with a lock. That would be called a building. EDIT: I just got that it was what you were going for :D .
February 25, 200917 yr Heres an idea: let's build a roof over the wall so they can't climb in, and make a bloody door with a lock. That would be called a building. EDIT: I just got that it was what you were going for :D . =D> Someone give him a cookie.
February 26, 200917 yr Heres an idea: let's build a roof over the wall so they can't climb in, and make a bloody door with a lock. While you're at it, make a thick steel floor so the zombies can't dig their way in (can zombies do that?). Although, if there is a near-infinite amount of zombies that can be re-reanimated as many times as necessary, they will probably get in eventually no matter what you do. I would suggest you use the time you have locked in a building to build and program an army of robots. Robots vs. Zombies. Neither is alive, robots can be rebuilt, and zombies can be re-reanimated. Robots have no brains to eat, zombies have no mechanical parts to salvage (unless they invented mech zombies). However, robots can use guns, while most zombies that I have heard of can't. P.S. Make it a very complex lock. Don't want any undead theives picking it and letting the hoard in, now do we? The quest points in the stat pic above this message is wrong, disregard it.Yeah, everyone loves me!
February 26, 200917 yr Heres an idea: let's build a roof over the wall so they can't climb in, and make a bloody door with a lock. While you're at it, make a thick steel floor so the zombies can't dig their way in (can zombies do that?). Although, if there is a near-infinite amount of zombies that can be re-reanimated as many times as necessary, they will probably get in eventually no matter what you do. I would suggest you use the time you have locked in a building to build and program an army of robots. Robots vs. Zombies. Neither is alive, robots can be rebuilt, and zombies can be re-reanimated. Robots have no brains to eat, zombies have no mechanical parts to salvage (unless they invented mech zombies). However, robots can use guns, while most zombies that I have heard of can't. P.S. Make it a very complex lock. Don't want any undead theives picking it and letting the hoard in, now do we? I don't think zombies can re animate themselves. Once something is dead, it's dead. And if we're still going by the survival guide, I don't think Zombies can pick locks, or caryy much weight, really. Robots, though. Good idea, use things that can't be infected.
February 26, 200917 yr Heres an idea: let's build a roof over the wall so they can't climb in, and make a bloody door with a lock. While you're at it, make a thick steel floor so the zombies can't dig their way in (can zombies do that?). Although, if there is a near-infinite amount of zombies that can be re-reanimated as many times as necessary, they will probably get in eventually no matter what you do. I would suggest you use the time you have locked in a building to build and program an army of robots. Robots vs. Zombies. Neither is alive, robots can be rebuilt, and zombies can be re-reanimated. Robots have no brains to eat, zombies have no mechanical parts to salvage (unless they invented mech zombies). However, robots can use guns, while most zombies that I have heard of can't. P.S. Make it a very complex lock. Don't want any undead theives picking it and letting the hoard in, now do we? I don't think zombies can re animate themselves. Once something is dead, it's dead. And if we're still going by the survival guide, I don't think Zombies can pick locks, or caryy much weight, really. Robots, though. Good idea, use things that can't be infected. That's what we thought too, until the dead rose from their graves and started devouring brains... Yes, dead humans come back as zombies. Dead zombies do not come back as zombies.
February 26, 200917 yr Or do they come back as humans...? If you've been mutilated twice I'd think you would be more of a grotesque blob of bloody organs rather than human.
February 26, 200917 yr Well sometimes the fresh ones do. But for the older ones, they would just be grotesque blobs of cryptic crust.
February 26, 200917 yr P.S. Make it a very complex lock. Don't want any undead theives picking it and letting the hoard in, now do we? make it so complex that it's actually just the door welded to the wall. No worries about oddly talented zombies eating your less talented brains.Of course, this would mean an alternate escape route would be necessary, like a hatch on the roof (opens by sliding- that way a zombie can't punch it until it falls inward, and can't just pull it up) or a short tunnel. Command the Murderous Chalices! Drink ye harpooners! drink and swear, ye men that man the deathful whaleboat's bow- Death to Moby Dick!BLOOD FOR THE BLOOD GOD! SKULLS FOR THE SKULL THRONE!
February 26, 200917 yr Or we could do what they do in Land of the Dead. We build a city surrounded by electric walls and a truck armed with more missiles, guns and fireworks than necessary to gather survivors. But instead of being complete tools, we'll build a 4th wall so that the zombies can't get in instead of thinking that the bloody river will protect us -.-
February 28, 200917 yr Or we could do what they do in Land of the Dead. We build a city surrounded by electric walls and a truck armed with more missiles, guns and fireworks than necessary to gather survivors. But instead of being complete tools, we'll build a 4th wall so that the zombies can't get in instead of thinking that the bloody river will protect us -.- How bout a moat, leading to a waterfall so If a zombie jumps in they'll be washed away?
February 28, 200917 yr A moat.Leading to a waterfall.Thats like a swimming pool leading to Mars.How're you going to dig a moat,dig to a waterfall,dig from a river to the moat and let it fill without dying anyway? so i herd u liek devarts?If you look at me and feel offended by my 666-ism,think.I could be just as offended by your "cross".[hide=This's why I'm hot]The Eleventh Commandment:Thou Shalst only say "Amen,brother".Amen, brother :lol:Amen, brudda (referring to the 10th commandment)amen Bruder! (german ftw)I'm invulnerable to everything, except Lenin and Dragoonson.That's impossible. I love people.[/hide]
February 28, 200917 yr A moat.Leading to a waterfall.Thats like a swimming pool leading to Mars.How're you going to dig a moat,dig to a waterfall,dig from a river to the moat and let it fill without dying anyway? Not a muman made moat. For example, at niarga falls there is a nifty little island right by the falls called goat island. No way to get across without a bridge. We get on that, and we're set.
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