Jump to content

SWG massive update; could it happen in RS?


lpinkus

Recommended Posts

A good friend of mine who plays Galaxies is quite upset with their latest update. Basically, he no longer can gain experience from fighting things lower than his level, and he gets owned by anything even a bit above his level. It was done to "balance" the game, in that people were getting good to fast, or so I understand. I'm sure there are people here who play both RS and Galaxies. Also, I know people who PK (although I don't) are constantly complaining that the "triangle balance" doesn't work. So, my questions to get this topic going is: Could you see JAGeX doing something drastic like this? Would it make you upset? I think I'd go nuts, personally :)

 

 

 

 

 

 

 

Peace,

 

 

 

lpinkus

Link to comment
Share on other sites

 

Impossible for f2pers. Highest monster is 92 (gd) and when ur above u cant train for cabbage...

 

 

 

maybe they'll do it to lure the higher levels to p2p...

 

 

 

Yeah, so lvls about 92 can't train anymore :roll:

 

 

 

 

 

 

 

It wont lure high levels to P2P, it will make them leave...

Link to comment
Share on other sites

it won't because you cant get good fast on runescape. Think about it, 13 million exp for lvl 99. thats a ton of work and patience.

 

 

 

 

 

 

 

if you try hard enough you could have the best equipment the day you started... well be able to wear it at least

Link to comment
Share on other sites

i dont think it could work for runescape.

 

 

 

 

 

 

 

although i havent played SWG, in games like Dark Ages of Camelot if you fight monsters that are too high for your level, then you gain extra experience (compaired to if you were fighting them when you were the right level) so with hallys or range, people attacking super high monsters at really low levels would just race up. and if they didnt put in this incentive, people would only attack the monsters similar levels to themselves, thusly limiting the ammount of monsters that people train on.

 

 

 

 

 

 

 

plus, games like that usually have less levels (DAoC only has 50) so there are enough different kinds of monsters to fight at any level while in runescape there are 126 levels, and what? 300 monsters? that means that for each level there would be only 3 or 4 monsters to choose from. plenty of which arent really great for training on anyway. what this means is that the game would get insanely repeditive and eventually unfairly hard to train.

 

 

 

 

 

 

 

plus, doing that would mean changing the XP given from damage done to a set amount at the killing stroke of the monster (I think? thats the way its done in most games anyway, but perhaps not) which would require huge changes to the game, and mean that people could hire other people to half kill monsters for them, and then they would sweep in and finish them off.

Link to comment
Share on other sites

 

it won't because you cant get good fast on runescape. Think about it, 13 million exp for lvl 99. thats a ton of work and patience.

 

 

 

 

 

 

 

if you try hard enough you could have the best equipment the day you started... well be able to wear it at least

 

 

 

 

 

 

 

yea, thats to get to lvl 60ish. only 270k exp, nothing compared to the 13 mil exp. After lvl 60, it becomes harder, trust me, I'd know with my campaign of all lvl 70 combat stats.

knightsoforderse9.png
Link to comment
Share on other sites

  • 1 year later...

didnt saw it was a old topic... realy old!

runeminermb1.gif

^^ click my sig for my lesser ranging guide ^^

jwrm22: 4816th > 99 cooking 100% f2p !1172 total! + 140mil in items.

i dont play anymore... i think rs is ruined

Link to comment
Share on other sites

if this change were put into runescape, slayer would be completely untrainable.

 

 

 

 

 

 

 

ex. i'm assighned harpie bug swarms lvl 46, but i'm 95.

 

 

 

i go to burthrope, get assigned bears lvl 21

 

 

 

i would be stuck on bears forever, because i'm to high lvled to kill them.

Link to comment
Share on other sites

This idea wouldn't work in rs. SWG implemented the exp cut-off because people were camping at little stuff to get higher. So they added that to help with their scaling system, ie the higher your lvl the better monsters you can kill and the harder it is to lvl up further.

 

 

 

Jagex has already implemented thier own scaling system in the exponential exp system. 270k exp to get to lvl 60, to get from lvl 77 to lvl 78, something around 270k.

 

 

 

So because of Jagex's formula, they don't need to implement something like that. And if SWG is changing thier formula that drastically, that implies that they didn't have a good system in the first place.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.