HYT, I am Erichermit (real name Eric Hornby) and this is a game I made. It was finished 3 years ago, and could have been finished 6 years ago. A long time ago, I was a very avid player of Runescape and an avid rpgmaker developer. I have since moved to a retirement of runescape, and while I have continued to work on independent game development I have moved on from RPGMAKER (which, while very simple to use, has limited options for a developer.) I was popular then, among these forums, and a great many people anticipated playing my game. I am guessing that nowadays, I will be mostly forgotten. However, for the sake of those who expressed interest in this project, I have decided to make sure to bring my release to this forum as well.
You could totally play it while AFK skilling!
Anyway, here goes...
One day, after sermon, you realize that your brother Brendan has gone missing. Though you begin this day by searching for your brother, it ends with you finding yourself the target of some strange conspiracy which earns you the ire of the powerful Carillean Kingdom, which seems to believe that you are a dark preacher of the forbidden god, Skiack. By seeking out supernatural aid, as well as accepting the aid of new friends met along the way, will you be able to prove your innocence and perhaps even get to the bottom of just what is happening in Carille's government?
Enex is basically a Low-Gimmicks RPG. It is simple and the main goal at all points of the game is fun. The focus is on giving the player the feel of being in an expansive world that begs to be explored. Exploring through dungeons is more than simply making your way from point A to point B, but are frequently based around puzzles and almost always contain a dungeon challenge, a minigame which will your test your reflexes to earn your survival!
As another step to prevent the tedium that is so often found in RPG games, all enemies are visible on the map before they are faced. They can be snuck around instead of fought. However, once slain, most monsters do not return. This means that in most cases, the EXP that can be earned has a cap. It is not my intention to encourage "grinding" in this game, as I find the action to be dull and often trivializes the intentionally difficult encounters. One should feel safe to explore and backtrack, with little fear of having to face the same monster in the same place over and over again.
The game is jam packed with sidequests, optional content, and minigames. I dare someone to find everything without the help of the FAQ! Some examples of such optional content includes:
*A Mining/Ore Smelting/Fishing/Herb Gathering/Wood Gathering/Holy Water Blessing optional minigames, most of which are a test of reflexes. These profession skills can only be unlocked by performing a sidequest in certain towns, and then by playing a minigame to gather the materials.
*Hidden Wisdom Fountains throughout the world, those who can seek them out and answer their riddles are rewarded with strange stones.
*Optional bosses everywhere. Hunt down the Dragons to claim powerful equipment. Seek out and destroy the hidden and anguished Hades Spirits to earn the right to face the greatest challenge in the game.
*In almost every dungeon, there is a minigame challenge that must be completed to pass through. This ranges from catching rabbits to dodging falling rocks to avoiding a series of gouts of lava. Most of these are reflex based.
Enex features a small degree of character customization through its ability system. The skills known by the characters are determined not through your base level (which will determine your stats) but instead through a level of proficiency in that type of skill. All characters have two separate types of skills and will gain proficiency through using them. For example, the priest Farik is capable in both Bows and Healing Magic. One player who find themselves frequently using Farik to sling arrows at enemies will discover far more bow skills than healing magics. A different player might find himself with a balanced Farik, who is skilled both in the Bow and the Healing Art but masters neither, and a final, more conservative player might find his Farik somewhat green with his bow but holding great mastery in healing.
Enex contains many features. These include:
- A Sidequest and Minigame for almost every town in the game
- The mind-boggling Wisdom Fountains
- Hidden and Powerful secret spells to discover
- Deadly Side Bosses to combat, such as the Mighty Hades Spirits
- A Unique Custom Skill Levelling system- Learn more special attacks by USING special attacks!
- An exceptionally large and vast world
- A Visible Encounter System with a event coded veiw range function
- A very long capacity for playtime
Beneath the dark stormclouds that hang above the Divinis Monestary, a crowd of clerics try their best to hold strong against the ever present Putrefaction: beings of rot and decay who flow from the nearby swamps of the Ninurta Stagnants. Can you keep your pool's sanctity high enough until it matures into fully fledged Holy Water before the Putrefaction succeed in transforming it into a pool of filth?
The darkness caused by the ever-present storm makes it a bit of a challenge to see The Putrefaction, as they are black. The key would be to identify them by the glowing eyes, and not to allow them to sneak up.
You will explore far off lands, discovering new people and their strange customs.
The Stagnant Caves are a series of putrid tunnels found in the Ninurta Stagnants. Ooze and abomination lurk in every corner, and you will have to walk through these confusing tunnels in which no human is ever welcome.
Using your skills of stealth, learned from the thieves Ralla and Theo, sneak through the hostile city of Carille unnoticed.
Those lucky enough to have earned the Treasure Hunter Isaac's assistance will find him invaluble in discovering hidden underground chests. Step within 4 units of a buried treasure and Isaac will alert you, telling you treasure is close by. Find the exact spot of the treasure's location and Isaac will dig it up for you. Who knows what wonderful items you could earn, secretly scattered throughout the world?
Watch out for possible hostiles while exploring the world! Will you sneak past them, cowardly run away, or face them bravely head-on?
Solve a simple sliding block puzzle in order to open the tomb.
The Fimbeln Glacis is a land of towering mountains and ever-present ice. Found within it here is a reflex based minigame where you must cross a gaping chasm. Your mage has managed to create a delicate ice bridge using his magic. Of course, constructing the ice bridge is very difficult, and cannot be made perfectly. As such the blocks tend to be a.. scattered. If you step on the ice bridge, the slipperyness will cause you to constantly be moving forward, so don't slip off! Theo can blow gusts of win at you to make you do a Jump up, right, left, or down 2 spaces. The reason the bridge appears to be missing the south block to get your character over there, is that as you step on a block it melts very shortly after, causing you unable to jump backwards and forwards over and over again to think for a bit.
Deeper in the Fimbeln region lies a frozen cave with magma running through it. How does the ice remain unmelted? Some say it may have something to do with the strange rumors of a particularly vicious haunt dwelling in the cave. Some claim it some strange phantasm of fire, while others claim it has an ice like affinity. Other say there are, in fact, TWO wretched spirits living in the cave.
Resources and Scripts
Megaflare, $t3v0, Namco, Chrono trigger series,
Final Fantasy series, Sharp, mack, Arcanum, Ccoa,
Tana, Fallen Angel, Faraway, MSJ, Ragnorok Online,
Nin, Punk, Legendarydairy, Go Shiina, Sainte,
Enterbrain, Kraft, Mascarpone, landofshadows,
Mezmerize, Zephyrskye, Zanyzora, Despain,
JStreet ("panda"), Wyatt ("Princess Amy"), Raiju, Rye, Euphony,
Arcthemonkey, jbrist, scriptkitty, Cybersame,
Raitame, Near Fantastica, Deke, Phylomortis,
Illustrationism, Milo, Reruri Chan, Pocketmage,
Poyzin, Ellenor, Luis Dlouhy, EQLSO, Automaton,
Cef (of Freebird Game's Forum)
All my real life friends who cared enough to play my game while I was making it.
"Master of the Wind" game for inspiration.
"Quintessence: The Blighted Venom" game for inspiration.