Jump to content

Kent's guide to Summoning mastery! Bork


Inuashakent

Recommended Posts

  • Replies 793
  • Created
  • Last Reply

Top Posters In This Topic

I am going to try and make a guide for low leveled charm collection and donate it

 

 

 

Any hints? (for general guide making)

 

Make sure it's well-researched and well-organized. And be sure to have a disclaimer to clarify that you aren't claiming to be presenting the best methods, just methods that can stand in for the best ones until the player is a high enough level. Also, it would help to collaborate with players of a variety of level ranges, so that you can have a range of data that shows both a rate to expect at low levels, and a "maximum" rate that can be expected with a high level.

 

 

 

If you're just contributing to this guide, you wouldn't need to do much formatting. Just take a monster you think will be a good charm dropper (maybe cockroach soldiers, since they have no requirements to access, so potentially good for low levels), submit some charm drop logs, and come up with figures on how many can be killed per hour with your stats. Profit per hour is a good thing to have too. And the more testing you have, the more accurate your information will be, of course.

Link to comment
Share on other sites

What kind of level range do you think would be good?

 

That's your call. Obviously at the top is maxed stats, but how low down you go is going to depend on the monster you're killing. You can go further down for moss giants than cockroach soldiers, for example.

 

 

 

You don't necessarily need to use a range of levels, it's just that you can't take the results for killing ice warriors with straight 60s in melee and compare them very well with the results for killing waterfiends with maxed combat. It's not much good unless you have both results in the same level range. Normally I would solve that problem by maxing the level before doing the research, to keep all the rates consistent, but it's a low-level guide so that's out.

Link to comment
Share on other sites

I'll just try it with my stats and ranged, once I get 60/70? What are the hardest charm droppers I could kill, and any ideas for setups, should I wait until 70-70-70, or just do it now with my current gear?

Thoroughly retired, may still write now and again

Link to comment
Share on other sites

Well you want the guide or not :P Slayer is good, but i'm looking for consistently high charm drop rates. Are crimsons that much better than golds and greens?

Thoroughly retired, may still write now and again

Link to comment
Share on other sites

I'll do 5 hours of slay :P then I'll get hourly charm rates on thing I think will be good.

 

 

 

I'll see how they compare cash exp fun and charmwise.

 

 

 

Slay is god for charms just cause it's fun :P

Thoroughly retired, may still write now and again

Link to comment
Share on other sites

The hourly rates are fine, because my rates and your rates will be off by alot. Everything else such as drop rates, inventories, ect will be great though.

 

I'll just do drop rates inventories, and other info. I'll give them my hourly rate with a disclaimer.

 

 

 

 

 

Monsters to do...

 

  • Moss giants
     
    Fleshcrawlers
     
    Low leveled slayermonsters like?
     
    hill giants
     
    deadly red spiders
     
    low level slayer (like tasks...)
     

 

 

 

What else?

Thoroughly retired, may still write now and again

Link to comment
Share on other sites

The hourly rates are fine, because my rates and your rates will be off by alot. Everything else such as drop rates, inventories, ect will be great though.

 

I'll just do drop rates inventories, and other info. I'll give them my hourly rate with a disclaimer.

 

 

 

 

 

Monsters to do...

 

  • Moss giants
     
    Fleshcrawlers
     
    Low leveled slayermonsters like?
     
    hill giants
     
    deadly red spiders
     
    low level slayer (like tasks...)
     

 

 

 

What else?

 

 

 

Whew, I'm happy you told me before you made them. Those aren't low level charm droppers, but bad droppers, that are low leveled. What drops good crimson charms at a low level?

[Summoning guide (AOW)] [Slayer guide] [Melee & Brawl player]

inuyashakent-2.png

Link to comment
Share on other sites

Ok, I'm officially removing the summaries of each monsters... soon. Hopefully. This is where I will keep my work until it is complete, which will replace the current list. For now, these are just the combat familiars. Anybody want to have some imput?

 

 

 

Which familiars to use?

 

 

 

[hide=Combat Familiars]While determining this, max hit isn't the only factor. Accuracy is just as big, along with size, duration, ect.

 

 

 

The order of this is NOT from best to worst familiar. This is listing what familiar to use when you can. For example, the Abyssal titan isn't listed in the Combat familiar's section. This is because it is worse than the Wolpertinger, even though it has a higher requirement, thus having 0 reason to use it in combat.

 

 

 

This only goes to level 57, because anything under isn't worth the hassle.

 

 

 

1st: Steel titan (99, 230 Combat)

 

Max: 24

 

Hp: 754

 

Xp: Range

 

Time: 64 Minutes

 

Size: Large

 

Notes: Yeah, who didn't expect this? These dudes have the biggest max hit, and they are range based. These have a very nice defence and hp, so they'll last a while. Their special is 4 powerful range hits, but of course they are quite overpriced, currently 500 gp in the Grand exchange. Remember their second ability. They give 15% Constant invisible defence! I don't know why, but this always seems understated...

 

 

 

2nd: Iron titan (95, 220 Combat)

 

Max: 23

 

Hp: 694

 

Xp: Defence

 

Time: 60

 

Size: Large

 

Notes: Basically a lesser version of Steel titans. They also have a large max hit, at 23. They are defence based, so they could be preferred over Steel titans depending on what you killing and the xp you want. They're special is closely related, and also overly priced. Remember their second ability. They give 10% Constant invisible defence!

 

 

 

3rd: Wolpertingers (92, 220 Combat)

 

Max: 210

 

Hp: 651

 

Xp: Magic

 

Time: 62

 

Size: Small

 

Notes: THESE DON'T HIT HIGHER THAN STEEL TITANS. THEY DON'T. The reason why they sometimes are more accurate is because some monsters are weaker to mage then they are to melee or range. (Not the majority, but there are still some). Remember, smaller size means that they will dance less, which makes this preferable in some spots, especially if its small size and magic based attacks come in handy. (Black demons for one)

 

 

 

4th: Geyser (89, 200 Combat)

 

Max: 21

 

Hp: 610

 

Xp: Range

 

Time: 69

 

Size: Large

 

Notes: This guy is the best combat familiar you have gotten in a while... Yeah, his special owns. However, specials should ony be used in PvP, so this guy would be ideal to use during pvp. This guy shouldn't be used if you have a Wolpertinger unless it's PvP and your using scrolls, or if his huge size doesn't matter, and the monster is weak to range.

 

 

 

Side Note: Rune Minotaurs. They last 150 minutes, and slightly worse than Swamp titans. They are the best defence xp familiar, besides Iron titans.

 

 

 

5th: Swamp titan (85, 152 Combat)

 

Max: 16

 

Hp: 152

 

Xp: Attack

 

Time: 56

 

Size:

 

Notes: Pretty underrated, but they aren't even close to as good as Geyser titans. Rune minotaur could be used if you want the 150 minutes it lasts for.

 

 

 

Side note: I heard that Hydras are better than Spirit dagannoths. Testing is required. (Max hit of 15)

 

 

 

6th: Spirit dagannoth (83, 148 Combat)

 

Max: 14, with special affect.

 

Hp: 528

 

Xp: Controlled

 

Time: 57

 

Size: Medium

 

Notes:"Ferocious - chance of attacking again without delay." This means that it can attack twice in a row, just like the Granite maul special attack. Yes, it is better than the Lava titan.

 

 

 

7th: Moss, Fire, Ice titans (79, 139 Combat)

 

Max: 15

 

Hp: 476

 

Xp: Stregnth Moss, Magic Fire, Attack Ice

 

Time: 58 Moss, 62 Fire, 64 Ice

 

Size: Large

 

Notes: The 3 starter pokemons! Just kidding, lol. Anyways, each have their uses, with Fire being the best, then Moss, then Ice. Ice is pretty much useless, as Strength xp is considered to be worth more than attack or defence. (Fact, due to the whip). Fire is magic based, and that is a very good thing as most monsters are weak to mage. (Not all, but a good amount) Magic xp is worth more than melee. Their special cures 8 hp and 13 Defence. (Maxed)

 

 

 

8th: Talon beast (77, 135 Combat)

 

Max: 5, but they hit 3 times.

 

Hp: 454

 

Xp: Strength

 

Time: 49

 

Size: Large

 

Notes: They don't hit 1000x faster than normal familiars do. Although they seem like they do. They hit 3 times almost instantly, but there is a delay afterwords. Also, I would like to make note that they're secondary ingredient makes them not worth making. (Totally wrong section, yet I thought I should mention that...)

 

 

 

Side note: Granite lobsters are most likely better. I need to confirm.

 

 

 

9th: Obsidian golem (73, 126 Combat)

 

Max: 14

 

Hp: 406

 

Xp: Strength

 

Time: 55

 

Size: Medium

 

Notes: They have a special that increases your strength. (Not sure how much, but I say Super str is far better so it's unimportant... to a degree).

 

 

 

10th: Karamthuhlu overlord (58, 95 Combat)

 

Max: 10

 

Hp: 276

 

Xp: Range

 

Time: 44

 

Size: Small

 

Notes: These are pretty useful, and these are extremely behind the next useful fighting familiars. I guess it shows how bad everything is in between, lol. Jagex failed. These are very comparable to the Spirit kyatt.

 

 

 

11th: Spirit kyatt (57, 93 Combat)

 

Max: 10, with special affect

 

Hp: 268

 

Xp: Attack

 

Time: 49

 

Size: Medium

 

Notes: These are the lowest level fighter familiars that you should use. Anything under isn't worth the hassle. These are weaker than the Karamthuhlu overlord, but their first hit is tripled, making its max 30. So for a low hp monster, use these. For monsters with high hp, use the Karamthuhlu.

  • [/hide]

 

[hide=Healer familiars]1st: Unicorn stallion (88)

 

Hp: 100

 

Time: 49

 

Hostile: No

 

Notes: These are the king of healing familiars, curing 14 hp each scroll. That translates into 21 hp/minute, but their scroll is quite costly, so beware. These provide quick healing, unlike the Bunyip. They're rick click ability "Cure" cures poison, but provides no immunity. So it doesn't replace the Super anti poison.

 

 

 

2nd: Bunyip (68)

 

Hp: 40

 

Time: 44

 

Hostile: No

 

Notes: These cures 2 hp automatically every 15 seconds. This translates into 8 hp per minute. So why did this familiar earn second place? First, they give hp automatically which means they require 0 effort to cure. Very useful while slaying hard monsters. Also, they're extremely cheap to used, not even comparable to Unicorns. Also, they're special ability allows you to eat raw fish, (if you have the cooking level to cook them) which is especially useful at Waterfiends. (The animation of eating is lagless, which means you can attack as though nothing happened. There is a delay between when you want the hp, and when you get it though.)

 

 

 

3rd: Moss, Fire, Ice titans (79)

 

Hp: 476

 

Time: 58, 62, 64 respectively.

 

Hostile: Yes

 

Notes: Being a good combat familiar it is, it has a huge amount of hp. Unlike the Unicorn stallion or the Bunyip, it actually can defend itself, and deals good damage. They're scrolls are expensive as well, and doesn't cure as much as the Unicorn, however. (8 hp and 13 def at maxed stats, or 12 hp per minute) There is more information on the Combat familiar section.

 

 

 

4th: Fruit bat (69)

 

Hp:

 

Time: 45

 

Hostile: No

 

Notes: These guy's uses are extremely situational, and mostly used in GWD or Mithril dragons. Their main use is the scroll special, which drops Papayas (along with a myriad of other fruits). They cure 8 each, with almost an infinite supply. They are expensive though, and slow to eat.

 

 

 

5th: Void spinner (34)

 

Hp: 59

 

Time: 27

 

Hostile: Yes

 

Notes: A miniature version of a Bunyip in most aspects, curing 1 hp every 15 seconds.

 

 

 

6th: Albino rat(23)

 

Hp: 68

 

Time: 22

 

Hostile: Yes

 

Notes: The uses are somewhat similar to a Fruit bat, but instead of the fruits appearing on the floor the rat forages and stores up to 30 of them. Also, he makes Cheese (2hp) instead of Fruits(8hp)...

 

  • [/hide]

 

[hide=Beasts of Burden]1st: Pack yak (96)

 

Slots: 30

 

Time: 58

 

Hostile: No

 

Notes: These holds 30 spaces, which is 65% more than the second place. They also have a special that allows you to bank 1 random item it is holding. Although that may sound useless, it's uses are definite. It consumes 12 points (2.5 per minute) and you can use it to bank items such as Dragon bones and hides, mining runite ores, ect. It is also alot cheaper than the War tortoise.

 

 

 

2nd: War tortoise (67)

 

Slots: 18

 

Time: 67

 

Hostile: Yes

 

Notes: Controversy starts here. The War tortoise costs approximately 5,000 each, while the terrorbird is around 200 each. Big difference right? But 6 inventories is alot, but not always neccisary. I would say use it if you need to, such as if your raising prayer via Gilded altar. If the Beasts of burden is just there to support and a just in case, use the Terrorbird.

 

 

 

3rd: Spirit terrorbird (52)

 

Slots: 12

 

Time: 36

 

Hostile: Yes

 

Notes:Read above, to War tortoises. These guys are cheap. Dead cheap. Along with their scrolls. They are also extremely useful, and have many applications. Need some extra inventories and energy for your Herb farming runs? Bring these alongs, and it comes at virtually no cost! Serious, this is a very useful familiar. They restore energy equal to half of your agility level.

 

 

 

4th: Bull ant (40)

 

Slots: 9

 

Time: 30

 

Hostile: Yes

 

Notes: It's your first useful Beasts of burden, and it's very useful. In fact, the energy restoration is equal to that of a Spirit terrorbird! (Half of your agility level) However, they also cost ALOT more, over 10x more.

 

 

 

Side note: Other Beasts of burden include: Spirit kalphites (25, 6 slots) and Thorny snail (13, 3 slots)

 

  • [/hide]

[Summoning guide (AOW)] [Slayer guide] [Melee & Brawl player]

inuyashakent-2.png

Link to comment
Share on other sites

preety good guide but try to crop some of your pictures( this may have been mentioned) its just not good too look at when viewing the whole guide. And I think you could use/borrows someone's Rock Lobster and try to expand on that part

signature your as this use backwards this read to enough smart were you if

^^^^read backwards^^^^

anish00b.png

 

http://forum.tip.it/viewtopic.php?f=113&t=757562&p=6009903

^^^^The Best Melee Training Spot In The Game^^^^

 

http://forum.tip.it/viewtopic.php?f=180&t=786213

^^^^The new Bandits^^^^

 

even i have the misfile craze!!!

Link to comment
Share on other sites

preety good guide but try to crop some of your pictures( this may have been mentioned) its just not good too look at when viewing the whole guide. And I think you could use/borrows someone's Rock Lobster and try to expand on that part

 

Image is cropped, it's just... broken. Not me, it was imageshack's glitch or something. And Rock lobsters... getting to that, lol.

[Summoning guide (AOW)] [Slayer guide] [Melee & Brawl player]

inuyashakent-2.png

Link to comment
Share on other sites

Mistakes (mostly typos):

 

For the wolpertinger, you have "especially if it's small size" with an extra apostrophe, and for the Rune Minotaur you said they're the best defence training familiar next to the steel titan, where you of course meant the iron titan. "They're special Cures 8 hp and 13 Defence. (Maxed)" is another two typos--obviously it should be "their" and "cure" shouldn't be capitalized. For talon beasts, "Also, I would like to make note that they're secondary ingredient makes them not worth making." Well, they are certainly worth making if you have their second already. And there's another typo where you have "they're" instead of "their." Also, "Although they seem like they do." is a sentence fragment that ought to be joined with the previous sentence. "The 3 Starter pokemons" should be "The 3 starter Pokémon" if you wanna be technical about it (lol). "They're special is 4 powerful range hits" for the steel titan is another they're/their typo...you seem prone to those, I see. And the invisible defence boosts of the last two titans are only for melee, which probably ought to be noted. The max hit of the wolpertinger is mistakenly listed as 210. For the geyser titan, you have "specials should ony be used in PvP" and "unless it's PvP and your using scrolls".

 

 

 

There's quite a lot of those typos, and probably more that I didn't catch. I take it you wrote it pretty quickly. I do like it better though. Good content. :thumbup:

Link to comment
Share on other sites

I'll just record my slayer tasks and see what's fast then.

 

Those monsters aren't low leveled charm droppers most likely. I heard fire elementals are good.

 

 

 

Edit: Working on my guide now, lol.

 

 

 

Guide?

 

 

 

Anyways I'll put up a query in help and advice and see what I get. I'll then sort through them and see what happens.

Thoroughly retired, may still write now and again

Link to comment
Share on other sites

I have a few questions, hope you can answer them :)

 

 

 

Are fire titans good to use at metal dragons? I never see anyone use a titan there, but they're mage based so they should hit them.

 

 

 

Are hydra's any good at fighting to get range xp, or are titans way better?

 

 

 

Is it worth collecting obby charms for my blue charms or should I just wait and make titans once I reach 79?

 

 

 

Is it worth using a titan at dusties for example, or would a bunyip be better?

 

 

 

Also, your granite mining section is outdated. The new format is good :thumbup:

2dvjurb.png
Link to comment
Share on other sites

Are fire titans good to use at metal dragons? I never see anyone use a titan there, but they're mage based so they should hit them.

 

 

 

Metals aren't in multi combat, so your familiar can't attack

 

 

 

Anyway, what I wanted to say was, my method of pouchcrafting was a little different, I would start in the Fairy Bank, use Fairy Rings to Piscatories (A K Q), then go slightly north, down the ladder, then craft. Then back up, to the Fairy Ring, and bank.

 

 

 

Really good guide anyway =D> :thumbsup:

pendulumsig.png

 

138 Combat as of Summer 2010 - Retired Summer 2010

Link to comment
Share on other sites

Are fire titans good to use at metal dragons? I never see anyone use a titan there, but they're mage based so they should hit them.

 

 

 

Metals aren't in multi combat, so your familiar can't attack

 

Ah, thanks, I knew I forgot something #-o

2dvjurb.png
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.