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Kent's guide to Summoning mastery! Bork


Inuashakent

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What exactly is the rate that summoning special bar points restore at? I remember the bar having 60 points, but I always seem to think of it as refilling faster than the 5 minute weapon special attack bar. Is it 2 seconds/point? that seems reasonable, but I don't play as often anymore and really wouldn't want to go wasting scrolls if I did...

Barrows: 9~2 V Brass,V Flail,2 Dh Plate,V Helm,V Skirt,T Legs,Malevolent Shield DKing: 48~6 W Ring,13 A Ring,8 M Staff,9 S Ring,7 B Ring,3 Seercull
Dragon Drops: 500+~50+ Med,26 Axe,3 Chain,10+ Legs,10+ Spear,2 D2h,10+ L Half,49 Boots,2 DDs,10+ Lump,9 Claws,50+ Dagger,14 Visage,50+ Mace,4 Scimitar,7 Hasta,Baxe,50+ Long,30+ Royal,2 Kite,4 Ward,2 Plate,Staff,Hammer,Limbs, Mattock,Halberd
GWD: 156~4 S Staff,50+ Shard,9 B Tass,13 B Plate,5 B Boots,6 A Plate,11 S Sword,8 A Hilt,4 A Skirt,9 A Helm,S Hilt,3 B Hilt,B Glove,2 A Buckler,Z Ward,Z Garb,2 Z Boots,B Shield,B Helm

Corp: 3~Elysian,2 Sp Sh Nex: 6~Torva Legs,Cere,P cowl,Z bow,2 T boots + GWD2: 9~2 Glaive,Wand,2 Crest,Blade,2 Essence,Core Araxyte: 5~Web,3 Pheromone,Fang + Raids: 4~3 Codex,P Boots  + Trails: 2~Bob Shirt,Fortunate

Etc: 64~3 Sceptre,B Mask,16 Whip,2 Focus Sight,5 D Bow,7 SOL,Ragefire,2 Steadfast,Arma Staff,6 Rider Armor,5 Vine,2 Razorback,2 A Wand,Abby Orb,3 Blood Shard,6 Hydrix,Gland,Asc Xbow
[spoiler=Capes]Quest Cape Aquired 12-7-07 ~ Level 93 + + + Completionist Cape Aquired 5-22-15 ~ Level 138
Hitpoints Cape Aquired 9-21-09 ~ Level 131 + Magic Cape Aquired 9-24-09 Attack Cape Aquired 3-5-10 ~ Level 135 Summoning Cape Aquired 3-12-10

Strength Cape Aquired 6-1-11 ~ Level 137 Fire Cape Aquired 6-23-11 Defence Cape Aquired 7-5-11 + Ranged Cape Aquired 8-1-11 Kiln Cape Aquired 2-26-12 ~ Level 138
Dungeoneering Cape Aquired 4-22-12 + Slayer Cape Aquired 6-25-14 ~ Level 200 + Herblore Cape Acquired 12-9-14 ~ Level 138 Prayer Cape Acquired 12-20-14
Agility Cape Acquired 1-4-15 + Hunter Cape Acquired 1-30-15 Construction Cape Acquired 1-31-15 Crafting Cape Acquired 2-22-15 Thieving Cape Acquired 3-18-15
Runecrafting Cape Acquired 4-14-15 Mining Cape Acquired 4-19-15 Fishing Cape Acquired 4-25-15 Firemaking Cape Acquired 4-26-15 Woodcutting Cape Acquired 4-26-15
Cooking Cape Acquired 4-26-15Smithing Cape Acquired 4-28-15 Farming Cape Acquired 4-29-15 Divination Cape Acquired 5-3-15 Dungeoneering Mastery 5-4-15
Fletching Cape Acquired 5-4-15 Max Cape Acquired 5-4-15 + Invention Cape Acquired 11-9-16 Invention Mastery 5-16-19 + Archaeology Cape Acquired 10-30-20

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What exactly is the rate that summoning special bar points restore at? I remember the bar having 60 points, but I always seem to think of it as refilling faster than the 5 minute weapon special attack bar. Is it 2 seconds/point? that seems reasonable, but I don't play as often anymore and really wouldn't want to go wasting scrolls if I did...

 

 

 

2 Minutes per special bar. I think that it "piles up" invisibly and it restores in batches or 10/15(Never checked) and if you use a spec, the "invisisble" spec dissapears. I don't know though, just a hypothesis...

Are they being added as you go or are you going to stockpile them before adding.

 

 

 

I add them up every 3 new pages or when I get a huge list.

[Summoning guide (AOW)] [Slayer guide] [Melee & Brawl player]

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Why did you omit summoning 2nds....what's so bad about having a bigger guide, especially when it's in hide tags...

 

 

 

#-o

 

 

 

1) They take up space of pictures, which most computers don't have enough memory for, so other important pics get "x'ed" out.

 

2) Space is just... well, space. Who doesn't like a short, yes succificient guide?

 

3) Nobody collected those, just made it seem more like a "KB" guide.

 

4) Most are common sence.

 

5) They're not worth collecting

 

6) They're all in the item database.

[Summoning guide (AOW)] [Slayer guide] [Melee & Brawl player]

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Bears:

 

22 - 4, 0, 0 ,0

 

 

 

Not much :P but I kept track,

 

 

 

Daggs look to be better for charms than fire giants, do you agree with this?

Thoroughly retired, may still write now and again

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Bears:

 

22 - 4, 0, 0 ,0

 

 

 

Not much :P but I kept track,

 

 

 

Daggs look to be better for charms than fire giants, do you agree with this?

 

 

 

I've heard dags in the Chaos tunnels are great for charms. I'll test em out later.

 

 

 

 

 

I've tried dags in waterbirth, and they are pretty nice for crimson charms. The only drawback is they hit fairly hard : I managed to safespot range them in one spot :P. They might be nice as a lower-level alternative to fiends.

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171   Dagannoth (CT)  19   11   52   2   

186   Dagannoth (CT)  23   10   47   1   

185   Dagannoth (CT)  19   14   42   3   

173   Dagannoth (CT)  15    8   34   1

Yes, dagannoths are quite good for charms. You need range pray, but the drops pay for it. Their drop rate is like dust devils, but they're faster to kill.

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Monster: Jungle Horrors

 

Amount: 133

 

Crimson: 5

 

Green: 26

 

Gold: 5

 

Blue: 1

 

 

 

Hmm, I didn't thought they were decent green charms dropper until I did a tasks on them... I wonder would they be better than Basilisk in terms of green charms?

 

 

 

I could say in terms of gathering charms would be quite an easy task as compare to basilisk. They have low hp and I just stand there, and those jungle horror would swamp up to me one by one. And beside there is a bank nearby.

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