Str4lif3 Posted June 13, 2008 Share Posted June 13, 2008 If you ask me, 100+ combat hasn't been rare since Pest Control was released. What he said. I've seen level 126s with untrimmed cooking cape which imo is a bit nooby (im 126 with 4 combat 99s xD) 1 level away from being 125 with untrimmed fletch. I'm working on 132+ (i saw a level 132 with untrimmed hits, i want to beat him :) ) Link to comment Share on other sites More sharing options...
Infernosage4 Posted June 13, 2008 Share Posted June 13, 2008 If you take a super set, your opponent is likely to take more damage/second, and you less damage/second, than without. If you have a steel titan, your opponent is likely to take more damage/second, and you less damage/second, than without. Sorry, what were you saying about a difference? I wasn't talking about damage/second. You didn't understand my point. You make a good point as well, but that isn't the idea I was trying to portray. All I'm saying is that Herblore isn't directly involved with combat like Summoning is. 269 QP | All Stats 60+ (except Summoning) | Barrows Drops: 8 | Dragon Drops: 1 Link to comment Share on other sites More sharing options...
Tbfgraphx14 Posted June 13, 2008 Share Posted June 13, 2008 Heh, 101 combat, f2p and p2p. 1 summoning ftw? :D Tbfgraphx14Happy to find I'm not the only one who eats glass. Link to comment Share on other sites More sharing options...
magzar Posted June 13, 2008 Share Posted June 13, 2008 If you take a super set, your opponent is likely to take more damage/second, and you less damage/second, than without. If you have a steel titan, your opponent is likely to take more damage/second, and you less damage/second, than without. Sorry, what were you saying about a difference? I wasn't talking about damage/second. You didn't understand my point. You make a good point as well, but that isn't the idea I was trying to portray. All I'm saying is that Herblore isn't directly involved with combat like Summoning is. ok think about it this way take the extra damage dealt and the damage avoided by using a super set now remove those from the character, and turn them into a creature there you have it that super set has now become a familiar in ancient times it was very common to see animals involved in battles hence the phrase dogs of war now picture this a man, 6'3" 265lbs versus a man 5'11" 200lbs and an irish wolfhound around 3 ft tall and 130lbs tell me who has the advantage summoning is a combat skill like it or not and it seems to me that the only people complaining are the ones too lazy to make the effort to raise it [hide]Damnit, I tripped over Magzar's half inflated blow-up doll and hurt myself. I wish he wouldn't leave that thing lying around. -.-[/hide] Link to comment Share on other sites More sharing options...
green9090 Posted June 13, 2008 Share Posted June 13, 2008 I wasn't talking about damage/second. You didn't understand my point. You make a good point as well, but that isn't the idea I was trying to portray. All I'm saying is that Herblore isn't directly involved with combat like Summoning is. There's no difference. One looks different to us, but it boils down to the exact same thing, so there's no point arguing it; the only thing important is the damage/second. Join "DG Sweepers" Clan Chat for Dungeoneering Floors | Accepting all tipiters who are Willing to Learn | Link to comment Share on other sites More sharing options...
Gilformen Posted June 13, 2008 Share Posted June 13, 2008 average combat levels have definantly gone up a bit since summoning was released, especially when people got the first few summon levels, like 1-40. those were quick, easy levels that boosted their combat. but after that, not many people are seriously training. at 52 summon, about 120k xp, i was ranked 50,000. thats a higher rank than my 71 smithing. from what im seeing, people get a few quick combat levels, then dont pay much attention to it. but having the option of easy training has been around at least since pest control was released. and thats still a very popular minigame. i used to be in the anti-summon camp, i wanted 99 range at 96, and since i foolishly got 25 summon on the day of release, i got my goal at 99 combat instead. i kicked myself so much for those few levels i got in excitement during the first day, i hated it. i wasnt one of the "smart" people who stayed at 1 summon, and i wasnt actively training it either. i figured since i had 25, and i was already "messed up" i'd get 52 for the terrorbird, since it would be useful in gwd. got it, liked it, now ive spent the past week ranging my butt off at fiends (where i am as i type this) going for 68. right now, theres a group of people very supportive of summoning. theyre also the people that usually have lots of money/experience who used it to their advantage early on. theres another group that thinks its a pointless, wasteful, skill, not an actual combat skill, and want to keep their "real" combat level. and theres people in the spectrum between those two. basically, i thought by now people would be more supportive of it. i think summoning has been tainted since its the first new skill since all the trade and other updates. its the messenger, in a way, and people dont like it. maybe some think that since jagex changed so much of the environment into something they dislike, that they dont want to enjoy the a skill they gave the players. or maybe im just reading too much into this. ~Gilf 32,606th to 99 magic || 15,388th to 99 dungeoneering || 12,647th to 99 farming14,792nd to 99 range || 24,954th to 99 herblore Link to comment Share on other sites More sharing options...
RyderJ Posted June 13, 2008 Share Posted June 13, 2008 I never respect people based on their combat level, anyway. But if you must, just subtract 8 or so, and you'll have even overcompensated for the levels they cheated on by using summoning. Link to comment Share on other sites More sharing options...
mrpez Posted June 13, 2008 Share Posted June 13, 2008 i was 126 f2p 133 p2p when i played many lower levels are now 120+ with summoning. summoning blows, it shouldnt have affected combat. Link to comment Share on other sites More sharing options...
Aneron Posted June 13, 2008 Share Posted June 13, 2008 Maybe I'm old fashioned, maybe I'm just an idiot, but I don't think that inventory space should determine your combat level. I also don't think getting someone or something else to help you defeat a creature should give you combat levels. Combat was one of the last things that wasn't buyable and required hard work. I am very adamant on my stances and will not be changed. Combat level to me is F2P; always will be. Inventory space is not the only thing summoning influences. Summoning makes you more powerful in combat, and as such raises your combat level. Combat has been buyable for a long time between prayer, chinning, cannoning, piety, and ice bursting. You can't raise summoning to a reasonable level without fighting, its a combat skill: it increases your ability to take and inflict damage. It doesn't increase you're respect, maturity, game intelligence, niceness, honesty, or any other genuine traits that you see from legitimate high levels that have determination and can actually comprehend these people/social skills Precisely. Err what are you talking about? There were tons of stupid high levels before summoning. Hell, there were tons of stupid high levels before pest control. Maxing prayer or strength doesn't increase your intelligence or maturity any more than maxing summoning does. Anyone who says summoning is a worthless skill has obviously never taken any amount of time to look into what the familiars actually do. Link to comment Share on other sites More sharing options...
Seraphi Posted June 13, 2008 Share Posted June 13, 2008 Summoning will be my last skill I ever raise. I refuse to have a combat level that is skewed. I am 117 and will never have to say my "real" combat level. It's ridiculous to see the amounts of low levels that have turned into stuck up 100+ that don't know what they're talking about. summoning is just as respectable a skill as prayer -.- the question "whats your real combat level" is stupid. Link to comment Share on other sites More sharing options...
Wlbob Posted June 13, 2008 Share Posted June 13, 2008 As said before, I think that the effect of summoning on cb lvls isn't nearly as big as the effect of pest control. It doesnt really matter that you see alot more cb lvl 100's, now you just have to adjust your view on cb lvls Prayer 99Range 99Omw to become a Tank Ranger Link to comment Share on other sites More sharing options...
godsfearme Posted June 13, 2008 Author Share Posted June 13, 2008 I just have to say when I started the topic I never thought it would start the debate about the qualities of higher levels. I will shoot down any one with my bitting wit, and sarcasm!What POSSIBLE reason would someone have to make a fake like that?Does he profit from faking a picture like that? Does it help him at all?Jesus Christ, stop being so suspicious. This is Tip.it for God's sake, not RuneHQ. -_- Link to comment Share on other sites More sharing options...
wildy58 Posted June 13, 2008 Share Posted June 13, 2008 idfk what you people say but tbh, i don't like: The new *high levs* that now own a certain spot at bandits. (One noob said he bought the training spot at bandits) And like people saying that someones a noob and uses summoning, or in other words another word for the noob-tionary Link to comment Share on other sites More sharing options...
Marduk_God Posted June 13, 2008 Share Posted June 13, 2008 Truth be told, combat levels haven't been anything special since Classic. No, this isn't a post about "how much better it was back then" - because, it wasn't, not really. However, it did feel like a closer "community" because back then, a high combat level really was something out of the ordinary, and pretty much every single 115+ was relatively well-known. This started to go downhill with rs2 and the eventual implementation of methods that facilitated the training of various skills - ectofuntus etc., and most of all Pest Control. Since then, the game has seen an ever-increasing amount of "high level players", to the point where nobody is even surprised anymore to see a 126 (in f2p)/138 (in p2p) around - let alone that all high level players know each other by name. All this was to be expected, however. As the game progresses, an increasing number of people attain higher levels, and they (the highest levels, not the people) lose a bit of the mystical aura that is attached to them. It's like that super-expensive must-have oddity: when only a few people have it, it's exciting, glamourous and even a bit "mysterious", but as soon as it becomes so common that everyone and his neighbour have it, it quickly loses much of its original appeal and splendor. ~Mardvk The Only Thing Necessary for the Triumph of Evil is for Good Men to do Nothing. (Edmund Burke) Link to comment Share on other sites More sharing options...
noobs r us Posted June 13, 2008 Share Posted June 13, 2008 u know i think the point of rs isn't comparing lvls and clicking over and over again to gain a high lvl *fletching* the point is to have fun. :D i'm a lvl 80 and i rarely train. I've been playing rs since 05 and i would say most peeps that started around then are way higher than me but i don't care. i don't really care about summoning as i have always been a f2p and even if i become p2p i doubt i will grind summoning lvls. I only train when i'm bored or when i want to. shame on all you people who call others noobs Link to comment Share on other sites More sharing options...
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