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explorer's ring

Featured Replies

explorer's ring (3)

 

what can you do with it?

 

what are the advantages?

 

 

 

well i will start to post the things i found usefull:

 

the energy boost: 3x 50% extra runenergy (usefull for rc)

 

 

 

the extra runes you get when rc'ing:

 

i did some airs, normally i get 7x, but with the ring i get 7,1x

 

so 100airs more per 1k ess crafted. Not much but every bit helps..

 

 

 

the low alchemy: you get xp when you cast the spell!! (31xp, free mage xp ftw??)

 

usefull when training combat, now i can low alch those steel/iron drops :)

 

 

 

The cabbage teleport: usefull for getting to port sarim and draynor

 

 

 

The 1 prayer and magic att boost ofcourse, always usefull

 

 

 

does anyone else know something, please post.

 

Thanks

 

gwn3

 

 

 

if there are other threads where they give more information about the ring, please tell me

 

Because i can't find any

 

(btw i'm f2p)

gwn3.png

Since I'm P2P with 73 Summoning, the Run Restore is essentially useless since I have Terrorbirds who can do that for me. I do like the alch though. Like I just said on another thread, it is great for Slayer. As for the tele, I have no real use for that as of yet.

its useful for rcing airs, and not only run more or make .1x airs more than what you can do.

 

if you start from draynor bank, cabbage tele, then walk to air altar, craft runes, cabbage tele and go back to draynor bank!

 

 

 

this saves about 30 secs per trip ;)

Ty Veyron for Siggy help!

For P2P:

 

- The tele is great for farming rounds. I used to do a short ectophial farming trip after every slayer task, and with this one, you have another farming patch just a click and a hop away, without the cost of tele runes. Great to get rid of all those herb seeds you get superfast. And with the shortcut in the draynor fence, you can quickly stop by for a nightshade pick and plant as well.

 

 

 

- Great for unlimited run for agility training. I tend to do a bit of monkey agility training a day. With the ogre pool and 150 free run % together, I can get about 30k agility xp without touching a super energy. Also very useful for restoring energy during farming trips or slayer assignments.

 

 

 

- And as was said, the alchs give free xp and coins if you use them to alch drops you'd usually have to leave behind (steel 2h are great). For bigger drops, I still prefer high alch though.

I have one and mostly I use it for everyday running. For fishing to bank and such.

In fact, I do have some pancake mix.

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It would be useful mainly for teleing, the running and alching I will probably hardly/never use. Plus I probably won't wear it when I get members again, since the Ring of Persuasion (Or whatever its called) would be better.

Dr_Brinner.png

It is actually very benifical for me at the moment. I have always needed a direct Draynor teleport in F2P, and the run bonus + alches are nice too. The alching works well when I range the Moss Giants on Crandor, as there drops have given me about 20k per 30 Alches.

My relaxation method involves a bottle of lotion, beautiful women, and partial nudity. Yes I get massages.

 

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Tbh I have the first ring and cba to get the other 2 atm :oops:

 

 

 

But the run is very useful and I can't wait for the cabbage patch tele

Range_0r.png

Anyways, BBL OFF TO SLEEP WITH A RACCOON

I have to say though that the alcemy is usefull because if you are training and there is somthing you won't waste high alc or inventory space on. just low alc it and get 60 gp or somthing.

In fact, I do have some pancake mix.

2ic8sw5.png

  • 2 weeks later...
I'd use the run restore and bonuses for things like DKs. Won't have to use a spot for scrolls.

 

 

 

What he said. ;)

 

 

 

- Rem. :geek:

Please visit our forums !! Click the link!!

 

Register; and get posting!

CLICK! ---> http://dantay800.com/forum1/index.php <---CLICK!

I use it for better FoG opponents. One actually wondered how I was like "the Duracell rabbit".

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You're being watched.

I find the ring very usefull.

 

 

 

On my farming runs, i have 150 more energy to work with.

 

The alch is good for all those steel drops.

 

The teleport is right by a herb patch which i use alot now. :P

I find the ring helpful when I need prayer bonus, the cabbage port is good for getting to air altar (not that I go there much anymore, but had a use for me before). The run bonus is OK, but not really useful because I can go to Oo'glog or summon a Spirit Terrorbird. Overall it's a kinda useless reward, but I still like it ;)

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Farming, helped alot getting 70!

Doomy edit: I like sheep

I only use it when I'm monster-hunting and using CS, the +1 prayer bonus is better than a ROW and I'm too cheap to buy any Fremmenik rings.

I decided to tell a secret i have been keeping about it: The low alc give exp. So use it one thirty ashes or willow logs a day and get all that free exp! Magic exp of course.

In fact, I do have some pancake mix.

2ic8sw5.png

The run restore is very useful when I'm low on run energy, The cabbage teleport saves quite a bit of time for some things, and the extra runes do in fact give extra exp.

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Jessepinkman.png

#653 to 120 Divination

I mostly like it for its teleport, incase I need to go to Draynor or Falador fast (usually for quests or something), I suppose it would also be somewhat useful if you make law runes, although the Abyss would be so much better.

Dr_Brinner.png

The tele has replaced teletabs as my one-click tele from barrows and saved me probably at least 100k in tabs already... ::'

The teleport is incredibly useful if you're doing anything in Karamja. In particular, fishing is a lot easier because you don't have to keep 30gp in your inventory for the return trip and the teleport takes you fairly close to the Draynor bank.

Ah, this reminds me about the noob on the Runescape forums who was upset with the quest "Cold War" because apparently his grandparents died in the war. :wall:

The tele is WONDERFUL for Farming Rounds.

Wongton is better than me in anyway~~

 

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