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Idea for new Summoning-related Skill

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Hey i was thinking that maybe to ease the cost of Summoning, thered be a skill where you could make shards and pouches and what not instead of having to pay for all that junk. I dont know what to think of my own idea 'cos if there was a skill like this it'd make summon alot easier, but less hard and therefore less fun. Opinions?

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86/99 Fletching. The siggy lies!!!!!!!!!!!!!!!!1

Belongs in the ideas and suggestions forum :mrgreen:

 

 

 

Also can you expand on your idea? I personally always thought there should be a spirit mine where you could mine your own spirit shards, but that's just my 2 cents. Also I don't think it would be a new skill, but an add on.

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  • Author
Belongs in the ideas and suggestions forum :mrgreen:

 

Oh crap... :shock:

I have not had a post locked since: July 17th, 2008. \:D/

Attempts at Beating GH3 on Expert: 16 and counting \:D/

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86/99 Fletching. The siggy lies!!!!!!!!!!!!!!!!1

A whole skill dedicated to spirit shards and pouches would be pretty thin tbh lol. Pouches are only 1gp anyways, and without the price of spirit shards summoning would be an easy, cheap and really helpful skill that most players would be a really high level in, thus ruining it. So I'm afraid I don't agree.

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Summoning isn't expensive if you don't burst.

 

 

 

[hide=Estimate cost to 99 Summoning!]Number of charms required (Assuming using only Crimsons) (Parenthesis is shards per pouch.)

 

 

 

Honeybadgers - 535 (84)

 

Bloated leeches - 1,466 (117)

 

Stranger plants - 2,448 (128)

 

Granite lobster - 6,642 (166)

 

Swamp titans - 8,746 (150)

 

Wolpertinger - 5,569 (203)

 

Pack yak -2,187 (198)

 

Iron titan - 7,931 (211)

 

 

 

===== 36,514 Crimson charms

 

 

 

 

 

The cost of shards (Look above for the number of each and number of shards per pouch.) (I am assuming you buy them for 25 each)

 

 

 

Honeybadgers - 1,123,500

 

Bloated leeches - 4,288,050

 

Stranger plants - 7,833,600

 

Granite lobster - 27,564,300

 

Swamp titans - 32,794,500

 

Wolpertinger - 28,262,675

 

Pack yak - 10,825,650

 

Iron titan - 41,836,025

 

 

 

=====154,528,300 Coins for Shards

 

 

 

 

 

Cash back for trading shards for 70% at Bogrog. (Look above for the number of each and number of shards per pouch.) (I am assuming you sell them for 25 each)

 

 

 

Honeybadgers - 786,450

 

Bloated leeches - 3,001,635

 

Stranger plants - 5,483,520

 

Granite lobster - 19,295,010

 

Swamp titans - 22,956,150

 

Wolpertinger - 19,783,872

 

Pack yak - 7,577,955

 

Iron titan - 29,285,217

 

 

 

===== 108,169,809 Coins cash back for Shards

 

===== 46,358,491 Coins total for Shards

 

 

 

 

 

Cost of Secondary ingredience (Assuming you buy them for medium price 7/28/08) (Parenthesis is amount needed per level)

 

 

 

Honeybadgers - 130 (535)

 

Bloated leeches - 69 (1,466)

 

Stranger plants - 1,144 (2,448)

 

Granite lobster - 1,263 (6,642)

 

Swamp titans - 1,259 (8,746)

 

Wolpertinger - Raw rabbit = 86 | Wolf bone = 453 (5,569)

 

Pack yak - 154 (2,187)

 

Iron titan - 375 (7,931)

 

 

 

===== N/A

 

 

 

 

 

Number of coins on secondary ingredience

 

 

 

Honeybadgers - 69,550

 

Bloated leeches - 101,154

 

Stranger plants - 2,800,512

 

Granite lobster - 3,091,824

 

Swamp titans - 11,011,214

 

Wolpertinger - 478934 | 2,522,757 = 3,001,691

 

Pack yak - 336,798

 

Iron titan - 2,974,125

 

 

 

===== 24,386,868 Coins total for Secondary ingredience

 

70,745,359 Coins total on Secondary ingredience and Shards

 

 

 

 

 

Cost of charms at Rock lobsters.(I am assuming you bought runes at medium price. 7/28/08)

 

 

 

220 Crimsons/1,000 Bursts

 

 

 

292/Death. 584/Gp on Deaths.

 

98/Chaos. 392/Gp on Chaos.

 

16/Water. 64/Gp on Waters.

 

 

 

1040 Coins/Burst.

 

1,040,000/1000 Bursts

 

1,040,000/220 Crimsons

 

 

 

4727 Coins per Crimsons at Rock lobsters.

 

36,514 Crimson charms for 99.

 

 

 

172,601,678 Coins for bursting

 

 

 

===== FINISHING =====

 

 

 

 

 

24,386,868 Coins total for Secondary ingredience

 

46,358,491 Coins total for Shards

 

172,601,678 Coins for Burst Rock lobsters.

 

 

 

243,347,037 Coins total if you burst Rock lobsters.

 

70,745,359 Coins total if you kill Waterfiends/Slayer. (Assuming you don't make any money from either.)(Although you will. ;) )[/hide]

[Summoning guide (AOW)] [Slayer guide] [Melee & Brawl player]

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Here comes the hordes screaming "OMG no, shards are fine as they are. Summoning is hard a skill, it needs to stay hard!"

 

 

 

The whole shard-buying thing was an arbitrary anti-inflation measure from Jagex, just like planking was, aswell as a poor attempt to make the skill "hard." It doesn't make the skill hard, it just wastes money.

 

 

 

Look at prayer, it costs a lot, but that's because the bones are worth a lot. The skill could be completely free if you buried every single bone. That's what's good about it, you don't absolutely have to waste money on the way.

 

 

 

For summoning shards, you don't have that. You can't say, train a skill very high, and craft yourself a nice pile of shards. That's a let down. You have to waste money, regardless of which method you take.

 

 

 

Everything so far has been connected to other skills, it only makes sense that shards should be produced from a skill. Not from a whole new skill, but part of a skill. The shards would require materials to make, it wouldn't be free, it would still make summoning challenging, and at the same time it's a lot more interesting than just buying them from a shop.

 

 

 

Edit: Made major edits so whatever somebody *if* quoted might be gone now

2480+ total

How about the ability to mine magic rocks then chisel them into shards? I don't think a whole skill is needed for something this trivial, but we do need a better way to get them. Too costly. :x

 

 

 

As for pouches, they are 1 Gp each. It would be pointless to make them.

As i think he^ was implying, making shards and pouches should just be incorporated into crafting and mining.

I would say that Crafting would be the skill to make shards and pouches. Like... you can get a shard rock from a monster and you simply use a chisel on it and bam! You get like 5-10 shards or something.

Since summoning is heavily combat-related, perhaps some charm-dropping monsters could also drop varying amounts of spirit shards, much like coins?

Try to think things through first. Skills aren't supposed to be easy right? Skills are bound to get harder as you advance the levels -.-

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Moved.

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oh' snap....

 

 

 

you're the master in making treads in the wrong forum -.-

 

 

 

the skill don't have enough mass to it. there for i think it's pointless unless you get an alot better idea and make it so it would fit in the game :-#

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Shards are fine as they are, there has to be at least some price to summoning considering how useful it is. If you could just go on as you usually do and turn your charms into pouches for free then a high summoning level would be something everyone could get.

 

 

 

That said, it wouldn't hurt if monsters droped some shards.

Belongs in the ideas and suggestions forum :mrgreen:

 

 

 

Also can you expand on your idea? I personally always thought there should be a spirit mine where you could mine your own spirit shards, but that's just my 2 cents. Also I don't think it would be a new skill, but an add on.

 

 

 

But the shards are stackable. That would be like making rune and pure ess stackable. Maybe you could mine the shard, then use it on a certain familiar to turn it into shards?

Belongs in the ideas and suggestions forum :mrgreen:

 

 

 

Also can you expand on your idea? I personally always thought there should be a spirit mine where you could mine your own spirit shards, but that's just my 2 cents. Also I don't think it would be a new skill, but an add on.

 

 

 

But the shards are stackable. That would be like making rune and pure ess stackable. Maybe you could mine the shard, then use it on a certain familiar to turn it into shards?

 

 

 

True :-# what about spirit essense =D then use a chisel on it and select "craft all" and it slowly turns them into spirit shards =D would take slightly longer and would be pretty fair I think \'

 

 

 

Either that or you would have to take the essense to a person (distance depends on how hard you wanna make it :P ) and he could make them into shards for half the price or even nothing at all :pray:

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Shard mining at level 75, not lower if AT ALL...

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