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Huge Smithing Update! [New items, Materials and Abilities]


ford_landau

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1) logo_smithing.gif

 

INTRODUCTION

 

 

 

[hide=]Welcome to my thread. As I have been training my smithing skill I have been more and more unhappy with what I can unlock as I level up the skill. Today I acheived 93 smithing and I unlocked rune square shields. I was not at all happy with this. Rune is a free to play, medium level armour and does not deserve to have such a high smithing requirment this day and age. This thread will serve to fix the smithing skill, making it more profitable, fun and useful. 90%of this thread is courtesy of Lhikata so I would like to fully aknowledge you fully. Yes, in this section Im going to try and persuade you beyond doubt that Smithing Needs a HUGE update!, by all means possible

 

 

 

Smithing falls below the other skills!

 

Yes, it does fall below the other skills by a great amount, for example fletching makes smithing look weak in that you can make runite crossbow limbs at 91 smithing, yet make the entire crossbow with only 69 fletching! Not only that but the bolts are made with 88 smithing and 69 fletching! I see this as greatly unfair and belittling smithing!

 

 

 

Now what of crafting? How does that compare, well I will show you, after dragon slayer you can wear the rune platebody and its ranged equivalent , the green dragonhide body, now Ive already stated these to be equal, but one takes a fair 63 crafting, AND THE OTHER TAKES 99 SMITHING! As if this wasnt absolutely ridiculous enough, at 84 crafting you can make what is possibly the greatest ranged armour in the entire game! While with a gargantuan more experience in smithing, you can still only make medium level armour! THIS IS SIMPLY WRONG!

 

 

 

And what about construction, maybe it is fair on smithing, oh no far from it-in order to put rune armour in your player owned house, you only need 28 construction, and 99 SMITHING!

 

The list goes FAR on, these are just some examples

 

 

 

Other skills are in perfect harmony with each other! As onyx gems can be crafted and enchanted at very similar levels, fish is caught and cooked at really similar levels also, and woos cut burned and fletched into bows likewise, Why Should Smithing Suffer!?[/hide]

 

 

 

2) logo_beginners.gif

 

REVISED SMITHING TABLE

 

 

 

[hide=]The fact that is requires 48 smithing to make stuff you can wear at level 5 makes no sense to me. Smithing sohuld be closer to what you can use at your correspondant combat level. Most players with 99smithing have 40 defence for example.

 

This new table completely changes the way smithing works, instead of all different items at different levels, items are smithable in groups, so maces, daggers and axes are smithable at the same level, if you get me

 

 

 

Set 1-Axes, daggers, maces, short swords, medium helmets, nails, arrowtips, chain boots*, round shields*, Chain Belts*, Chain Gloves*

 

 

 

Set 2-Warhammers, longswords, dart tips, bolts, full helmet, chainbodyand knives, scimitars, chainlegs/skirts*, square shields, spears, hastaes, Plate Belts*, Light Gaunlets*,cannonballs,Limbs

 

 

 

Set 3-Battleaxes, two-handed swords, two-handed axes*, platelegs/skirt, claws, platebodies, kite shields, [bleep]ed shields, Great Helms,Heavy Gaunlets

 

 

 

* Currently not smithable/nonexistent

 

 

 

Smithing lvl 1------bronze set 1

 

Smithing lvl 3------bronze set 2

 

Smithing lvl 5------bronze set 3

 

Smithing lvl 6------iron set 1

 

Smithing lvl 7------iron sheets

 

Smithing lvl 10-----iron set 2

 

Smithing lvl 14-----iron set 3

 

Smithing lvl 18----steel set 1

 

Smithing lvl 20-----elemental shield

 

Smithing lvl 22----steel set 2

 

Smithing lvl 26----steel set 3

 

Smithing lvl 30----mithril set 1

 

Smithing lvl 34----mithril set 2

 

Smithing lvl 38----mithril set 3

 

Smithing lvl 42----adamant set 1

 

Smithing lvl 46----adamant set 2

 

Smithing lvl 50----adamant set 3,golden helm, golden bowl

 

Smithing lvl 54----rune set 1

 

Smithing lvl 58----rune set 2

 

Smithing lvl 60----join Dragon Shield Halfs together

 

Smithing lvl 62----rune set 3

 

Smithing lvl 66----Zeotine set 1

 

Smithing lvl 70----Zeotine set 2

 

Smithing lvl 74----Zeotine set 3

 

Smithing lvl 75----join Godsword Blade and join DFS

 

Smithing lvl 78----carnite set 1

 

Smithing lvl 82----carnite set 2

 

Smithing lvl 85----repair barrows armour for free

 

Smithing lvl 86----carnite set 3

 

Smithing lvl 90----teronodite set 1

 

Smithing lvl 95----teronodite set 2

 

Smithing lvl 99----teronodite set 3[/hide]

 

 

 

3) logo_mining.gif

 

THE NEW ORES

 

 

 

[hide=]NEW ORES

 

 

 

Carnite, Zeotine and Teronodite, my names for the new metals that are going to bring back the power, point and pride of smithing, letting us make some of the best weaponry and armour in the game, so the best stuff shall be player made once again, of course these metals shall also affect the mining table, and the rocks would have to be extremely hard to get, especially teronodite-the most powerful of the three

 

As if to balance, the current rarity of high level rocks like runite, would have to be made more common, Id expect to even find a runite rock or three in the lumbridge mine

 

 

 

Zeotine

 

 

 

 

 

A grey-purplein colour(similar to ancient staff headpice colour), zeotine is the weakest new armour

 

zeotine takes 55 attack/defense to use

 

It is a step above rune and granite, and a step below dragon

 

Requires 68 mining to mine the ore

 

The ore is slightly rarer than current adamantite

 

A zeot bar is one part zeotine and 10 parts coal

 

Fully tradable

 

From smithing treasure trails and monster drops

 

 

 

 

 

Carnite

 

 

 

Yellowish orange in colour and very strong

 

You need 65 attack/defense to use carn

 

It is noticibly better than zeot and dragon, but weaker than 3rd age and barrows

 

Requires 78 mining to mine the ore

 

The ore is rarer than the current runite

 

A carnite bar it 1 part carnite and 12 parts rubium

 

Fully tradable

 

Only from smithing and maybe treasure trails/high level monster drops

 

 

 

 

 

Teronodite

 

 

 

 

 

 

Crimson, very cool and the strongest of all the metals

 

To use teronodite you need 80 attack/defense

 

Teronodite is the best there is, better than 3rd age

 

barrows and bandos

 

Requires 88 mining to mine it

 

The few rocks are found in a secret location, may require extremely hard quest

 

A terone bar is 1 part teronodite and 27 parts rubium

 

Tradable-not in grand exchange and wears down like gauntlets requiring an extra bar and smithing level respective to the piece in need of repair

 

Only from smithing

 

 

 

?

 

 

 

Rumour has it there is an even stronger metal. This metal is a combination of two ore. The first ore is found behind the mithril door. The sister ore is found within the inner most sanctum of the godwars dungeon. It has been said that not even coal or rubium is enough to heat these powerful ores together. Requires 95 minning to mine. Requires 95 attack/defence to weild[/hide]

 

 

 

 

 

 

 

4) Hammer.gif

 

BOB AND ITEM REPAIRING

 

 

 

[hide=]1) Players currently have two options of repairing their barrows armours. They can either take it to bob or repair it at their POH. The fact that it requires 99smithing for a measly 50% reduction in the cost of repairing barrows armours is underpowered in my opinion. a(as i stated, my opinion). I think we should only need 85 smithing to fully repair barrows armour. However kharils and Ahrims should also require 85 crafting to repair as they are made of a cloth/hide (i think)

 

 

 

2)Again with that dumb old bob! Let us repair our own hatchets and pickaxes, at the accociated level of course.

 

 

 

3)Broken arrows should also be able to go up to rune not just mith if you are to repait them

 

 

 

4) Bob will teach you how to repair axes and picks if you have completed all the Lumbridge acheivments[/hide]

 

 

 

 

 

 

 

5) logo_smelting.gif

 

OTHER NEW ABILITIES FOR SMITHS

 

 

 

[hide=]88704130rw5.png

 

With a whetstone players now will have the ability to "sharpen" weapons, adding temporary damage boost. Sharpening lasts for 2 hours of combat, then It will degrade to its normal state. Crush items eg warhammers are unable to be sharpened. Here is a sharpening table:

 

 

 

9smithing: sharpening adds 1 to damage bonus of weapon

 

19smithing: sharpening adds 2 to damage bonus of weapon

 

29smithing: sharpening adds 3 to damage bonus of weapon

 

39smithing: sharpening adds 4 to damage bonus of weapon

 

49smithing: sharpening adds 5 to damage bonus of weapon

 

59smithing: sharpening adds 6 to damage bonus of weapon

 

69smithing: sharpening adds 7 to damage bonus of weapon

 

79smithing: sharpening adds 8 to damage bonus of weapon

 

89smithing: sharpening adds 9 to damage bonus of weapon

 

99smithing: sharpening adds 10 to damage bonus of weapon

 

 

 

*as you can see, sharpening will make smithing alot more worhwhile. Furthermore you cannot assist others in sharpening, thus this skill solely serves the smither

 

*It is also possible to sharpen harpoons, it requires 20 smithing and give a 2% increase in the chance of getting a swordfish over tuna. (sharpening a harpoon is permanent)

 

*It is also possible to sharpen saws giving a 1+ to the construction skill, it requires 30 smithing

 

*At 90 smithing players are able to sharpen a crystal saw adding an extra +2 cons bonus to the current +3[/hide]

 

 

 

 

 

6) beginners_FriendsListIcon.gif

 

PROS AND CONS OF THIS IDEA

 

 

 

[hide=]PROS AND CONS

 

 

 

The way I see it there are several reasons this is a good thing

 

 

 

Pros

 

*smiths of all levels get what they truly deserve

 

*Awesome new Armour!

 

*Makes the skill fairer

 

*adds variety to worn armour

 

*balances out smithing with the other skills

 

*smiths can Finally once again create the best stuff in the game which is currently monster drops

 

 

 

Cons

 

*monster drops no longer provide the best stuff

 

 

 

I say: there would-and still is tons of great monster drops like bandos/dragon boots, visages godsword shards and the like, besides this con already applies to smithing and I deem smithing a better candidate for the best, and anyway smithing only fills the weapon body head legs and shield slot, and only for melee too, monster drops would still play a part trust me

 

 

 

*Price Havoc

 

 

 

I say: yes, people WILL complain that prices of rune will fall, yes so what, it may be 'Rune' but actually the armour is weak noob stuff for members and doesnt deserve high prices

 

Prices of dragon items might fall? And 3rd age and barrows?

 

These might fall, maybe not by much though as they are still high in demand and barrows have abilities, it takes a while to get 80 attack from 60

 

 

 

Teronodite and carnite, or at least terone, could be made untradable[/hide]

 

 

 

7) beginners_EmoteIcon.gif

 

SUPPORTERS LIST

 

[hide=]members_benefits.jpg[/hide]

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Feel free to add me ingame if you want to chat :D

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I kinda like your suggestion, but you managed to blow it by suggesting something that actually already is there. In your POH you can make an armour stand, where you can repair your items, with a discount which depends on your smithing level.

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I kinda like your suggestion, but you managed to blow it by suggesting something that actually already is there. In your POH you can make an armour stand, where you can repair your items, with a discount which depends on your smithing level.

 

I know this, but im suggesting you can do it for free.

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a nice idea, but depending on you con lvl you can already repair your barrows for a lower price. Maybe make smithing contribute to this as well( although making it free would be too low in my opinion)? Also a good use of that little red ore everyones forgotten about, RUBIUM! :thumbsup: To make this suggestion a surefire hit, definately add a concept of the new armour or the total bonuses it would give.

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a nice idea, but depending on you con lvl you can already repair your barrows for a lower price. Maybe make smithing contribute to this as well( although making it free would be too low in my opinion)? Also a good use of that little red ore everyones forgotten about, RUBIUM! :thumbsup: To make this suggestion a surefire hit, definately add a concept of the new armour or the total bonuses it would give.

 

 

 

 

 

Ill be adding the bonuses this week, its going to be a big suggestion, and with people like you im sure it is going to improve. as i said prior, i think repairing axes should be free if you have the corresponding smithing level. also i am aware you can repair things for cheaper in your poh I personally have no problem in free repairs if you have a high enough level. by the way it is your smithing lvl not the cons lvl that determines how much cheaper barrows repairs are at the moment, check the rs guide. =]

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the +10 damage of sharpening is a bit OP

 

 

 

and let's walk around in vibrant pink armor, show everyone our virility #-o

 

 

 

but everything else is nice

 

 

 

Yeah good idea, i changed the colour of one of the armours. tomorow i shall nerf sharpening

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Feel free to add me ingame if you want to chat :D

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the +10 damage of sharpening is a bit OP

 

 

 

and let's walk around in vibrant pink armor, show everyone our virility #-o

 

 

 

but everything else is nice

 

 

 

Yeah good idea, i changed the colour of one of the armours. tomorow i shall nerf sharpening

 

 

 

maybe at level 40 +1 damage, level 80 +2, level 99 +4? (using stat boosting potions wouldn't work)

 

and make it able to use on weapons of people in same clan chat when lootshare is on?

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Good try at the idea, but unfortunetly, this will totally screw up the ores/bar/armour economy big time.

 

 

 

First: with the lower smith req, more people will be making rune items(f2p). There are only so many rune rocks in the world. It is not going to satisfy the demands of the players which means that the price will jump quite a bit for rune bars and rune ores. As a result, the armour prices will also jump.

 

 

 

Second, with the addition of TOO many ores/bars/armours, people will try to hoard and get these items, pretty much halting all other aspects of the economy.

 

Plus, i believe that you want these new items to be used. In that case, you will have to make each one of these armours to be stronger than dragon, which will then make that catagory useless, and therefore no one will use it, and then you will know what will happen.

 

 

 

The economy cannot take this huge update i'm afraid, even cutting it into small pieces won't work. When you put in new content, some of the old content will become obselete.

 

 

 

PS.

 

I think you should group the sets into the number of bars req to make.

 

So, the platebody should fall into the group of the next ore rather than with its own ore.(or make a seperate catagory)

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I really like the sharpening idea and i can see it in the future, but other things are just too much now. It would destroy the economy. But still good suggestion. :thumbsup:

 

 

 

P.S. maybe the sharped items should gives an invisible stat boost, instead of bonuses. Then it would be used on other skills too, like woodcutting (axes), mining (pickaxes), fishing (as you said harpoons) and etc. ;)

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I support, I always thought that smithing was a bit...weak.

 

 

 

And the strongest ore (which you don't have named) should be like rune. Maybe Aether Rune? :ohnoes: Which could be a mixture of Powered Rune (God Wars) and some type of new ore used just like coal.

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i completely support this, its a great idea :thumbsup:

 

 

 

i would like to suggest that the new ores are made a bit more available. even though there arent too many 99 smithers and miners out there, the demand for such good armour would be too great for the amount of ores there are.

 

 

 

also for sharpening harpoons, not only shuold it make u catch swords over tuna, but make u catch sharks faster.

 

 

 

meh that was my 2 bits, hope jagex takes a good look at this thread...

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I dont support. It would cripple the market beyond repair. Runite armor is enough to withstand most f2p monsters. With these new metals, the armor would be overpowered.

 

 

 

The prices of current rune items would plummet and never rise again (Seriously)...EVER.Can you imagine what that would be like? Today rune ore is 11.5k. Tomorrow, any fool (use that term loosely) can mine rune and bam...plummets to 250ea. But GE cant handle that and we have a price freeze. No one would ever buy the ores from the GE because even at lowest price...it is too much.

100% F2P

85 Mining achieved on Dec 4, 2007

85 Smithing achieved on May 28, 2009

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Carnite

 

 

 

Yellowish orange in colour and very strong

 

You need 65 attack/defense to use carn

 

It is noticibly better than zeot and dragon, but weaker than 3rd age and barrows

 

Requires 78 mining to mine the ore

 

 

 

Dragon is non-smithable. Dragon is a quite rare drop. This would render Dragon useless really..

 

 

 

keep in mind, rune still needs 85 mining :F you'd need to massively lower the mining lvls for already existing ores. JaGeX doesn't do that.

 

 

 

I have an idea. An update, where you can add decorations (may I say... [bleep]ES!) to your armor to make it look cooler. Might give a small bonus in slash/stab/strength, but not a very big. after customizing it all, maybe around 3-5 points in each? and every [bleep]e needs maybe 2-3 bars.

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No. I admit, it needs reworking, but this is jut far overpowered. The thing is, there are plenty of 99 smithers out there, and all that new fancy armor would become common in a matter of months, and it would kill the market for monster hunters and clue hunters, though with gwd you could still get hilts, but those are much rarer. and, at 59 smithing, a measly 250k odd xp, you could add 6 to your hits? way overpowered. That would mean that it would be a constant six. Maybe instead sharpening increase the weapons stats instead.

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No. I admit, it needs reworking, but this is jut far overpowered. The thing is, there are plenty of 99 smithers out there, and all that new fancy armor would become common in a matter of months, and it would kill the market for monster hunters and clue hunters, though with gwd you could still get hilts, but those are much rarer. and, at 59 smithing, a measly 250k odd xp, you could add 6 to your hits? way overpowered. That would mean that it would be a constant six. Maybe instead sharpening increase the weapons stats instead.

 

 

 

 

 

its not 6 damage it is 6 to the weapon power, as in lets say x item adds 90 to stength, this weapon will make it 100if you got 99smithing. undertsand?

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I support and I'm particularly interested in chain boots*, round shields*, Chain Belts*, Chain Gloves*, chainlegs/skirts*, Plate Belts*, and Light Gaunlets* as new items. (plus this means I could smith some addy I think (40 Smithing))

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i like this idea, it does feel a bit overpowered at times but i still like it

 

 

 

will the 3 new metals all be for members only, i think the weakest should at least be for f2p for a bit of a change from rune but it doesnt matter that much

 

 

 

full support here

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thanks to mitsubishi64 who made this sig

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The economy cannot take this huge update i'm afraid, even cutting it into small pieces won't work. When you put in new content, some of the old content will become obselete.

 

lol if Jagex made the essence update, they could make this update :lol:

 

 

 

 

 

1. I like the sharpening idea

 

2. I like the idea for more options for armor like chain boots etc

 

3. It seems a little overpowered but its a good start

 

4. I like how you paired in other skills

 

 

 

1. I don't support making stuff easier to smith for lower levels

 

2. I don't support the idea of all the ores ending in ite, come up with some better names

 

like Zonix or Galinon (idk those are two idea off the top of my head)

 

3. I don't support the repairing broken arrows into rune etc

 

 

 

4/7 I support with revision

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only 2 skills below level 50 :)

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