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Guide to Killing the Corporeal Beast


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beastuf2.png

 

 

 

Killing the Corporeal Beast

 

 

 

 

 

Introduction

 

 

 

The Corporeal Beast is the most powerful monster in runescape, being level 785.

 

 

 

It differs compared the typical boss monster. Foremost, it has an incredible 2000hp, beating Bork, who held the previous record at 300hp. The beast also manages to hold the most powerful KO ability of any monster in runescape. In a single second, a player's health can be reduced from 85hp to 5hp. The beast can hit up to 66 with its magic attacks, and uses them the most often. The beast also maintains a massive defense, perhaps at par with the GWD bosses, if not more.

 

 

 

There is a large chance that you will die here. Men drop like flies, and there will be no less than 3 deaths on the team for an average team. However, players have adapted to the beast and have altered equipment to minimize losses in the event of death. Do not underestimate the beast, and you will take a huge chunk of risk out of the fight. If you remember this you will find fighting the beast can be a fun, rewarding, and challenging experience.

 

 

 

(A typical death)

 

 

 

Equipment

 

 

 

Those who are new or those who have just caught on with the strategies should be using these set ups:

 

 

 

[hide=Rangers]Inventory set-up for a 10-20 man trip

 


  •  
    [*:z6tg3ttn]Several house tabs
     
    [*:z6tg3ttn]3 saradomin brews
     
    [*:z6tg3ttn]1 super restore
     
    [*:z6tg3ttn]2 prayer potions
     
    [*:z6tg3ttn]1 range potion
     
    [*:z6tg3ttn]1 games necklace
     
    [*:z6tg3ttn]1 cannon + cannonballs (optional)
     
    [*:z6tg3ttn]100 diamond bolts (e)
     
    [*:z6tg3ttn]Rest sharks or tuna potatoes

 

 

 

Inventory set-up for a 20+ man trip

 


  •  
    [*:z6tg3ttn]Several house tabs
     
    [*:z6tg3ttn]3 saradomin brews
     
    [*:z6tg3ttn]2 super restores
     
    [*:z6tg3ttn]2 prayer potions
     
    [*:z6tg3ttn]2 range potions
     
    [*:z6tg3ttn]1 games necklace
     
    [*:z6tg3ttn]1 cannon + cannonballs (optional)
     
    [*:z6tg3ttn]150 diamond bolts (e)
     
    [*:z6tg3ttn]Rest sharks or tuna potatoes

 

 

 

Equipment

 

Archers helm > cheap range helm

 

Fury > glory > Life necklace

 

Rune crossbow > lower crossbow

 

Black d hide > lower d hide

 

Barrows gloves > lower gloves

 

Unholy book OR spirit shield (for small teams) > range book

 

Ring of life

 

Snakeskin boots > cheap range boots

 

150 ruby bolts (e)[/hide]

 

[hide=Meleers]Inventory set-up for a 10-20 man trip

 


  •  
    [*:z6tg3ttn]Several house tabs
     
    [*:z6tg3ttn]3 saradomin brews
     
    [*:z6tg3ttn]1 super restore
     
    [*:z6tg3ttn]2 prayer potions
     
    [*:z6tg3ttn]1 super attack potion
     
    [*:z6tg3ttn]1 super strength potion
     
    [*:z6tg3ttn]1 games necklace
     
    [*:z6tg3ttn]1 cannon + cannonballs (optional)
     
    [*:z6tg3ttn]Rest sharks or tuna potatoes

 

 

 

Inventory set-up for a 20+ man trip

 


  •  
    [*:z6tg3ttn]Several house tabs
     
    [*:z6tg3ttn]3 saradomin brews
     
    [*:z6tg3ttn]2 super restores
     
    [*:z6tg3ttn]2 prayer potions
     
    [*:z6tg3ttn]2 super attack potions
     
    [*:z6tg3ttn]2 super strength potions
     
    [*:z6tg3ttn]1 games necklace
     
    [*:z6tg3ttn]1 cannon + cannonballs (optional)
     
    [*:z6tg3ttn]Rest sharks or tuna potatoes

 

 

 

Equipment

 

Neitiznot helm > cheap melee helm

 

Fury > Glory > Life necklace

 

Zamorak spear > dragon spear > dragon halberd

 

Proselyte (for longer lasting prayer) or black d'hide (reduced hits)

 

Barrows gloves > lower gloves

 

Unholy book (shield can be nearly anything)

 

God cape or fire cape (if you want to risk more)

 

Ring of life

 

Rune boots (better stats but more lost) or climbing boots (bad stats, far less loss)[/hide]

 

 

 

The expert inventory is more dangerous, and there is a slightly higher chance of dying. However, an expert is extremely familiar with the beast and can dodge its attacks quicker, saving him more food during the trip.

 

 

 

[hide=Rangers]Inventory set-up for a 10-20 man trip

 


  •  
    [*:z6tg3ttn]Several house tabs
     
    [*:z6tg3ttn]2 saradomin brews (unless you are 85+ base hp, then you dont need any)
     
    [*:z6tg3ttn]1 super restore
     
    [*:z6tg3ttn]1 range potion
     
    [*:z6tg3ttn]1 games necklace
     
    [*:z6tg3ttn]1 cannon + cannonballs (optional)
     
    [*:z6tg3ttn]100 diamond bolts (e)
     
    [*:z6tg3ttn]Rest monks, sharks, or tuna potatoes

 

 

 

Inventory set-up for a 20+ man trip

 


  •  
    [*:z6tg3ttn]Several house tabs
     
    [*:z6tg3ttn]2 saradomin brews (unless you are 85+ base hp, then you dont need any)
     
    [*:z6tg3ttn]1 super restore
     
    [*:z6tg3ttn]2 range potions
     
    [*:z6tg3ttn]1 games necklace
     
    [*:z6tg3ttn]1 cannon + cannonballs (optional)
     
    [*:z6tg3ttn]100 diamond bolts (e)
     
    [*:z6tg3ttn]Rest monks, sharks, or tuna potatoes

 

 

 

Equipment

 

Archers helm > cheap range helm

 

Fury > glory > Life necklace

 

Rune crossbow > lower crossbow

 

Black d hide > lower d hide

 

Barrows gloves > lower gloves

 

Unholy book OR spirit shield (for small teams) > range book

 

Ring of life

 

Snakeskin boots > cheap range boots[/hide]

 

[hide=Meleers]Inventory set-up for a 10-20 man trip

 


  •  
    [*:z6tg3ttn]Several house tabs
     
    [*:z6tg3ttn]2 saradomin brews (unless you are 85+ base hp, then you dont need any)
     
    [*:z6tg3ttn]1 super restore
     
    [*:z6tg3ttn]1 super attack potion
     
    [*:z6tg3ttn]1 super strength potion
     
    [*:z6tg3ttn]1 games necklace
     
    [*:z6tg3ttn]1 cannon + cannonballs (optional)
     
    [*:z6tg3ttn]Rest sharks or tuna potatoes

 

 

 

Inventory set-up for a 20+ man trip

 


  •  
    [*:z6tg3ttn]Several house tabs
     
    [*:z6tg3ttn]2 saradomin brews (unless you are 85+ base hp, then you dont need any)
     
    [*:z6tg3ttn]2 super restores
     
    [*:z6tg3ttn]2 prayer potions
     
    [*:z6tg3ttn]2 super attack potions
     
    [*:z6tg3ttn]2 super strength potions
     
    [*:z6tg3ttn]1 games necklace
     
    [*:z6tg3ttn]1 cannon + cannonballs (optional)
     
    [*:z6tg3ttn]Rest sharks or tuna potatoes

 

 

 

Equipment

 

Neitiznot helm > cheap melee helm

 

Fury > Glory > Life necklace

 

Zamorak spear > dragon spear > dragon halberd

 

Proselyte (for longer lasting prayer) or black d'hide (reduced hits)

 

Barrows gloves > lower gloves

 

Unholy book (shield can be nearly anything)

 

God cape or fire cape (if you want to risk more)

 

Ring of life

 

Rune boots (better stats but more lost) or climbing boots (bad stats, far less loss)[/hide]

 

 

 

The Fight

 

 

 

corpbeastbh8.png

 

 

 

Starting off

 

There are two methods to how a team can start off killing the beast.

 

 

 

Method 1: Only for 10+ man teams. At the beginning of the fight, everyone should stand under the beast's spawn (center of the room, to the far east). Once the fight begins, the team should make even walls of players surrounding the beast on the north, south, and west side. All players should be in melee range of the beast (including rangers).

 

 

 

Method 2: For all teams. At the beginning of the fight, the team should stand outside the lair. One person will enter the lair (the lurer), catching the beast's attention, and exit the lair very fast to avoid being hit twice. The trick here is to get the beast as far west as possible before the fight actually starts. Once the beast is in that position, everyone except the lurer should enter the beast's lair. Don't worry, the beast will not attack anyone in the lair so long as he is after the lurer (who is standing outside the lair). Now the team should make walls around the beast, with the majority of the players standing on the east wall. All players should be within melee range of the beast (including rangers). Don't attack the beast until everyone gets in position.

 

 

 

A wall of players keeps the beast trapped in the spot so that he doesn't move. This allows tanks to shake the beast with extreme ease, opposed to when the beast is rapidly moving around the room.

 

 

 

Here is a picture of sucessful wall formations.

 

 

 

wallminimapit1.png

 

 

 

wallqu2.png

 

 

 

Tanking

 

Like GWD, there is a single tank during the fight at all times. However, unlike GWD, holding your position while tanking is not a good idea because of the deadly K0 ability. You should tank switch using the One-step method. If the beast attacks you, simply take one step toward the center of the beast. Since the beast is trapped, it cannot move and cannot attack you (because you are under it). A single step is all that is needed. On average, you usually get tanked at least once per kill on a regular team. The tanking is completely random, except when you hit high (approx. 50+) on the beast. If that happens (and if will for rangers with the ruby bolts special), there is a high chance you will be the beast's next target, so be ready.

 

 

 

Here's the movement which should be preformed you are tanked.

 

 

 

tankingarrowlr6.png

 

 

 

During the entire fight, make sure you have 80+ hp. If your base hp is not 80, drink a saradomin brew to raise it above the max. Even if you have 80+ hp, it is wise to drink a saradomin brew anyway to keep your hp high. Always have protect from magic on as well, it can reduce the beasts damage significantly (the exception is the expert method). Meleers should be using the STAB style of attack, as that is the beast's weakness. Rangers should make sure they switch to their diamond bolts when the beast hits 30% hp.

 

 

 

The beast has three attacks:

 

  • [*:z6tg3ttn]A melee attack, less powerful than the magic attacks, but more accurate. The animation is a head-butt or a swipe with the claws.
     
    [*:z6tg3ttn]A magic 'splash' attack that hits multiple targets. It aims for a main target and can hit above 60. The splash produces 5 smaller magical bolts which spread in random directions 2-4 squares away from the hit of the main attack. These smaller bolts hit 10-20 damage. The animation is a bowing motion.
     
    [*:z6tg3ttn]A direct magic attack that hits one target. It can hit above 60, is the most accurate of the magical attacks, and lowers prayer and stats. The animation is a bowing motion.

 

 

 

The three attacks

 

threeattacksee0.png

 

 

 

The Core

 

The core, as it is referred to by most players, is the tiny, purple minion that flies around the room during the fight. It can effectively heal the beast for the exact amount it hits on players (i.e. if it hits a player a 10, it will heal the beast a 10 immediately). Its attacks are extremely accurate and rapid, and hits 5-10 damage in the 3x3 area around it. The core usually stops only for a second when it is in attackable mode, and if it cannot find any players to heal off, it moves to another location. The core spawns extremely fast upon death, so it is a waste of time to kill the core. Just focus on dodging it.

 

 

 

coreti7.png

 

 

 

Cannons

 

Cannons are helpful as a second man in the lair. They are not necessary, and aren't that acurate versus the beast, but they kill the core effectively with no effort from players. Cannons should be spread around the room, as cannons close together sometimes do not work. A maximum of 6 cannons will work at one time in the room. If you set up 12 cannons, for example, only 6 will actually fire.

 

 

 

Teams

 

 

 

Beast teams nowadays consist of 10-20 people. Some do coinshare, some do lootshare. Teams look for 85-90+ range, and 90s melee stats. Beast 'masses' are teams with large amounts of people, usually 25+. The requirements are usually quite low. Teams can easily be found on the Runescape forums, under the PVM forums.

 

 

 

Beast teams actually run continuously, unlike other boss teams, where the bank is a large distance away (Dagannoths), or there is some requirement which takes over 5 minutes to enter the boss room (GWD). The beast lays just 130-150 energy away from the Bounty hunter bank. It is easy to bank and return fully prepared in just 2 minutes. In long running teams, you will find a constant in-and-out flow of people in the lair.

 

 

 

Some things you should avoid:

 

  • [*:z6tg3ttn]Familiars - Familiars, although proven NOT to heal the beast, are quite useless as they do get eaten and dissapear.
     
    [*:z6tg3ttn]Leeching - A leech is someone who waits outside the lair for the drop, not contributing to the fight, then hopping back in the lair to get the drop. 99% of teams kick leeches.
     
    [*:z6tg3ttn]1-3 iteming - Although this strategy used to be praticed on the first few days of beast hunting, it is no longer accepted as a good method. Unless you have just died and lost your main gear, most teams doni't like it when you show up in 2 pieces of d hide and a zammy spear.

 

 

 

Terminology

 

 

 

All in A statement commanding a team to go in the lair.

 

 

 

All out A statement commanding a team to abandon the lair.

 

 

 

Core The small, purple minion who heals the beast.

 

 

 

"Hold the line" - A statement commanding a team to re-form the line of players whom block the beast when it is trapped.

 

 

 

Leach Someone who safespots, or waits outside the lair, not attacking the beast, and not taking any hits himself. His objective is to get the team to kill the beast while he does no work, but still gets the loot like a regular member. Leaches are despised by all teams and will be kicked from the clan chat.

 

 

 

K0 Death of a player.

 

 

 

Meet at door A statement commanding players to meet at the entrance to the beasts lair.

 

 

 

One-step method - The method that involves taking a single step toward the beast when it is trapped to shake it off if tanked.

 

 

 

Redbarred When a players ingame health bar turns completely red but he does not die.

 

 

 

Rol Ring of life, usually rold.

 

 

 

Tank The player taking the beasts hits.

 

 

 

Rewards

 

 

 

Drop list (thanks to Tip.its bestiary)

 

 

 


  •  
    [*:z6tg3ttn]26,626-49,425gp
     
    [*:z6tg3ttn]Mystic air staff
     
    [*:z6tg3ttn]Mystic earth staff
     
    [*:z6tg3ttn]Mystic fire staff
     
    [*:z6tg3ttn]Mystic water staff
     
    [*:z6tg3ttn]Spirit shield
     
    [*:z6tg3ttn]Regen bracelet
     
    [*:z6tg3ttn]Blue mystic robe top
     
    [*:z6tg3ttn]Blue mystic robe bottom
     
    [*:z6tg3ttn]Law rune(250)
     
    [*:z6tg3ttn]Cosmic rune (300,500)
     
    [*:z6tg3ttn]Death rune(300)
     
    [*:z6tg3ttn]Soul rune (50,250)
     
    [*:z6tg3ttn]Onyx bolt(e)(150-185)
     
    [*:z6tg3ttn]Runite bolt(250)
     
    [*:z6tg3ttn]Adamant bolt(750)
     
    [*:z6tg3ttn]Runite ore(20-noted)
     
    [*:z6tg3ttn]Adamantite bar(35-noted)
     
    [*:z6tg3ttn]Adamantite ore(125-noted)
     
    [*:z6tg3ttn]Cannonball(2000)
     
    [*:z6tg3ttn]Pure essence(2500-noted)
     
    [*:z6tg3ttn]Raw shark(70,100-noted)
     
    [*:z6tg3ttn]Tuna potato(30)
     
    [*:z6tg3ttn]Uncut gem(5)
     
    [*:z6tg3ttn]Half key
     
    [*:z6tg3ttn]Shield left half
     
    [*:z6tg3ttn]Desert goat horn(120-noted)
     
    [*:z6tg3ttn]Green dragonhide(100,300-noted)
     
    [*:z6tg3ttn]Magic log(75-noted)
     
    [*:z6tg3ttn]Mahogany plank(150-noted)
     
    [*:z6tg3ttn]Mahogany log(150-noted)
     
    [*:z6tg3ttn]Teak plank(100-noted)
     
    [*:z6tg3ttn]Whiteberry(120-noted)
     
    [*:z6tg3ttn]Antipoison++(4-dose)(40)
     
    [*:z6tg3ttn]Nature talisman
     
    [*:z6tg3ttn]Dragon bone(100-noted)
     
    [*:z6tg3ttn]Herb seed(10)
     
    [*:z6tg3ttn]Watermelon seed(24)
     
    [*:z6tg3ttn]Gold charm (13)
     
    [*:z6tg3ttn]Green charm (13)
     
    [*:z6tg3ttn]Crimson charm (13)
     
    [*:z6tg3ttn]Blue charm (13)
     
    [*:z6tg3ttn]Holy elixir
     
    [*:z6tg3ttn]Spectral sigil
     
    [*:z6tg3ttn]Arcane sigil
     
    [*:z6tg3ttn]Divine sigil
     
    [*:z6tg3ttn]Elysian sigil

 

 

 

[hide=Rare drops]spiritshieldzf2.gif - The spirit shield is a common drop from the beast (and other otherworldly spirits in other portals)

 

 

 

blessedspiritshieldfb2.gif - The spirit shield can be blessed with the Holy elixir, which increases its stats slightly.

 

 

 

arcanespiritshieldyv9.gif - The arcane spirit sheild can be made by attaching a Arcane sigil to a regular spirit shield.

 

 

 

divinespiritshieldio5.gif - The Divine spirit shield can be made by attaching a Divine sigil to a regular spirit shield.

 

 

 

elysianspiritshieldor1.gif - The Elysian spirit sheild can be made by attaching a Elysian sigil to a regular spirit shield.

 

 

 

spectralspiritshieldnx1.gif - The spectral spirit shield can be made by attaching a Spectral sigil to a regular spirit shield.

 

 

 

The following shields, besides their stats, also have special powers:

 

 

 

Divine spirit shield: 30%, or as much as if possible if 30% is more than your current amount of Prayer points of any damage you take is removed. Half of this 30% is deducted from your Prayer instead, while the other half is ignored completely.

 

 

 

Elysian spirit shield: 70% chance of reducing the damage you receive by 25%.[/hide]

 

[hide=Stat Comparisons]spiritstatsgm2.png

 

 

 

dfsstatsvm8.png[/hide]

 

Guide history:

 

9/15 - Guide created

 

10/12 - Guide re-done to fit new trapping strategy

 

10/13 - Guide edited to fit another trapping strategy

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By popular demand, this signature is back- however I currently do not have a blog up at the moment and if I did I wouldn't update it. Sorry, the sig links to nowhere :( .

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=D> ... just... =D>

 

 

 

And the fact that you didn't use 1,000,000,000b pictures to explain it is wonderful.

 

 

 

Thank you. I try to keep my guides as simple and to the point as possible, including text and pictures.

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By popular demand, this signature is back- however I currently do not have a blog up at the moment and if I did I wouldn't update it. Sorry, the sig links to nowhere :( .

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Nice information and nice layout of the guide, just has the right pictures in too. :D Only skimmed through it though, there seems to be the right amount of pictures compared to text. Some of the info is nice, such as about the cannons.

 

 

 

Never been to the beast, will look at this when I'm wanting to go. :P

 

 

 

 

Equipment

 

Neitiznot helm > cheap melee helm

 

Glory > Life necklace

 

Zamorak spear > dragon spear > dragon halberd

 

Proselyte > monkrobes or black dhide

 

Barrows gloves > lower gloves

 

Unholy book (shield can be nearly anything)

 

Ring of life

 

Rune boots > lower metal boots

 

 

 

I'd prefer to take Barrows gloves, a Zamorak Spear, Ring of Life, Fury, Helm of Neitiznot, Climbing Boots, a God Cape and Black D'hide, you'd protect the 3 items which give big bonuses to stab and strength and not lose much. If you're going to protect your glory if you're taking it, you'd be better off taking a fury instead. You'd only lose about 50k if you die, and around 10k if you substitute the Neitiznot for another helm.

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Nice information and nice layout of the guide, just has the right pictures in too. :D Only skimmed through it though, there seems to be the right amount of pictures compared to text. Some of the info is nice, such as about the cannons.

 

 

 

Never been to the beast, will look at this when I'm wanting to go. :P

 

 

 

 

Equipment

 

Neitiznot helm > cheap melee helm

 

Glory > Life necklace

 

Zamorak spear > dragon spear > dragon halberd

 

Proselyte > monkrobes or black dhide

 

Barrows gloves > lower gloves

 

Unholy book (shield can be nearly anything)

 

Ring of life

 

Rune boots > lower metal boots

 

 

 

I'd prefer to take Barrows gloves, a Zamorak Spear, Ring of Life, Fury, Helm of Neitiznot, Climbing Boots, a God Cape and Black D'hide, you'd protect the 3 items which give big bonuses to stab and strength and not lose much. If you're going to protect your glory if you're taking it, you'd be better off taking a fury instead. You'd only lose about 50k if you die, and around 10k if you substitute the Neitiznot for another helm.

 

 

 

Thanks for the advise.

 

 

 

I've replaced the glory amulet for fury (as you are correct) for the melee and ranged sets. I've also noted your suggestion of d'hide (as it has been proven to reduce magical attacks). However, I have kept Proselyte up there because I still think it is a good armor set. Both choices are generally balanced in their usefulness in the lair. If you want your prayer to last longer, you choose the proselyte. If you want reduced magical damage, you choose d'hide.

 

 

 

I've also taken note of the climbing boots. While I do think the stats are quite pitiful- it is a good alternative for players who don't want to lose their rune boots on death.

 

 

 

I forgot to add the capes slot to the melee equipment sets anyway... I'll add god capes while I'm updating the guide.

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By popular demand, this signature is back- however I currently do not have a blog up at the moment and if I did I wouldn't update it. Sorry, the sig links to nowhere :( .

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=D> ... just... =D>

 

 

 

And the fact that you didn't use 1,000,000,000b pictures to explain it is wonderful.

 

Yeah, the standard 'criticism' for a guide today (if nothing else can be found wrong) is 'nice guide, 9/10... 10/10 if you add more pics). We don't need pics to show us which square to click on, or even of the inventory, thank you very much. Most of us are quite good at recognizing what a 'glory ammy' is without seeing the gold circle and purple dot. Some of us with slower loading connections have issues with them, especially when we're trying to train range while looking at guides... *ahem*

 

 

 

Anyway, nice job balancing the pics with the information. I would like to know, though - exactly how profitable is it? Even a *very* rough guess at profit\hour would be nice.

DeviledEgg24.png

Drops: 1x Draconic Visage, 56x Abyssal Whip, 5x Demon Head, D Drops: 37, Barrows Drops: 43, DK Drops: 29

GWD drops: 14,000x Bars, 1x Armadyl Hilt, 2x Armadyl Skirt, 4x Sara Sword, 1x Saradomin Hilt, 8x Bandos Hilt, 8x Bandos Platebody, 9x Bandos Tassets, 4x Bandos Boots, 43x Godsword Shard, 82x Dragon Boots

Dry streak records: Saradomin 412 kills Bandos 988 kills Spirit Mages 633 kills - Slayer Sucks

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very nice guide but what are the chances of actually getting a good drop? Alot of the drops would be sweet getting as a solo drop but with 20+ people most of the drops are dimished. also, with a 20 man team how many kills can you get per trip?

 

 

 

10/10 since i havent seen an actual corporeal beast guide anywhere else thats actually helpful.

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=D> ... just... =D>

 

 

 

And the fact that you didn't use 1,000,000,000b pictures to explain it is wonderful.

 

Yeah, the standard 'criticism' for a guide today (if nothing else can be found wrong) is 'nice guide, 9/10... 10/10 if you add more pics). We don't need pics to show us which square to click on, or even of the inventory, thank you very much. Most of us are quite good at recognizing what a 'glory ammy' is without seeing the gold circle and purple dot. Some of us with slower loading connections have issues with them, especially when we're trying to train range while looking at guides... *ahem*

 

 

 

Amen. When I was making this guide, I was very careful to make sure that the guide turned out to be a general, yet acurate corporeal beast guide. I don't want it to be swamped up in details. Little details about can be figured out by players who actually go out and fight it. I mentioned all the important strategies, and that is all you really need.

 

 

 

And, yes, on the subject of pictures... I hate guides overloaded with pictures. As you said inventory and equipment pictures are quite unnecessary.

 

 

 

Anyway, nice job balancing the pics with the information. I would like to know, though - exactly how profitable is it? Even a *very* rough guess at profit\hour would be nice.

 

 

 

Just getting a rough estimate at the moment is quite hard. The beast has been out for weeks now, and still people are trying to get an acurate measure of how rare each of the sigils are.

 

 

 

I can tell you now though you'll be getting an elixir approximately 1/75-100 kills. I've done around 200 kills and gotten 2 elixirs (no sigils), and I've used some information from my friends as well. Sigils, just to give you a very, very rough estimate, appears to be 1/200-400.

 

 

 

The main thing people are looking for profit-wise is a fast sigil drop on ls. Basically, if you get a sigil drop alone (from ls), your bank value just shot up 100M. Sigils are around 100M street price (not GE price, that is lower). You can junk trade an elys sigil for 130M.

dangsig.png

By popular demand, this signature is back- however I currently do not have a blog up at the moment and if I did I wouldn't update it. Sorry, the sig links to nowhere :( .

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Great guide, but I'm curious as to why you recommend a God cape. Wouldn't a Skillcape (t) be a better choice because they have +9 magic defence and +4 prayer. I apologize, I havn't even done Summer's End yet so I have zero experience with the Corporeal Beast. I hope this wasn't a stupid question, but if it was please tell me why.

 

 

 

10/10 =D>

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Don't skillcapes protect over most items as they cost 99k in the store? The offensive stats from a fury, spear, barrows gloves and another item is worth more than the defence and pray of a skillcape. If you don't mind risking it it would be a better choice.

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Congratulations! After consideration by the PMG moderating team, your guide has been deemed worthy of AOW status! :thumbsup:

 

 

 

Many thanks, I appreciate your decision. I am dedicated to updating this guide now, since it is fully complete. Infact, just tonight, I discovered a new method that has grown in popularity... I'll be editing that into this guide now actually!

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By popular demand, this signature is back- however I currently do not have a blog up at the moment and if I did I wouldn't update it. Sorry, the sig links to nowhere :( .

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Great guide!

 

 

 

However, there's one little bit that I didn't read anywhere in it that actually isn't so little:

 

If everyone leaves the third room, even just one step outside the overhanging, the Corporeal Beast will instantly be back at full health.

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