Turtlefemm Posted November 2, 2008 Share Posted November 2, 2008 This week's Tip.it Times article discusses concerns about Runescape updates hitting a wall as far as Melee is concerned. Please enjoy "Nowhere to build but Up" by Deathmath >>>Nowhere to build but up...<<< No one needs to get their ass on their shoulders about this--the_tallest1"Talent hits a target no one else can hit; Genius hits a target no one else can see."-- Arthur SchopenhauerMy deviantart gallery --- Turtlequirks Zazzle Link to comment Share on other sites More sharing options...
BabyPunchers Posted November 2, 2008 Share Posted November 2, 2008 Great Article, a bit short though. But really, there is no room for improvement in melee. It's really sad that we'll probably never see a 90 attack weapon. :( Thanks to all those who have messaged me concerning a revamp of my Range-Slayer guide. Because of you all I will start rewriting it asap.[/color] Formerly RobinHoodie. Link to comment Share on other sites More sharing options...
psvstef Posted November 2, 2008 Share Posted November 2, 2008 it think jagex will keep updating melee,but with weapons like we got with PVP world. Link to comment Share on other sites More sharing options...
Dormado Posted November 2, 2008 Share Posted November 2, 2008 increasing all levels to 199 max would solve the problem The clock is ticking, and your time is running out, mortals. Link to comment Share on other sites More sharing options...
sarg1010 Posted November 2, 2008 Share Posted November 2, 2008 Was a good read, but yea, it was short :twss:. Melee will probably always get new armours and weapons, untill they can't think of anything else. And an increase to hp? Maybe, but under set circumstances, otherwise tons of people would probably just chin or camp for long hours to keep increasing it. Unfinished netherrack symbol of Khorne. Never forget. ~creeper face w/single tear~ DO YOU HEAR THE VOICES TOO?!?! Link to comment Share on other sites More sharing options...
DarkDude Posted November 2, 2008 Share Posted November 2, 2008 The level cap is something which Jagex have shot themselves in the foot with, the biggest example is smithing. It appears Jagex are going to add Dragon Smithing in some form (With the recent "update" to the ancient cavern) and it's going to be interesting on high they do it. It looks like they have two choices, increase the level cap to allow for it or what's more likely from Jagex's previous updates is it'll be a mini-game or something similar. If they get rid of one of the level caps then surely they all have to go? If they do it for hitpoints they'd surely have to do it for all other combat stats making the increase in available hitpoints pointless to a certain extent. Link to comment Share on other sites More sharing options...
arimu Posted November 2, 2008 Share Posted November 2, 2008 increasing all levels to 199 max would solve the problem I hope they don't, getting 99 in a skill already takes forever, 199 is just too high to get for a normal human... (except no-lifers maybe, but i think it's even too high for them) The problem is that runescape can't make too big changes to the things we already have. It would be possible to solve the problem by making RS3 and letting everybody start over, and if they do it right, it could be a lot bigger and more possibilities to make new updates. But letting everybody start over isn't what people want, so I don't think it should be done this way. Link to comment Share on other sites More sharing options...
dragon312 Posted November 2, 2008 Share Posted November 2, 2008 Make armours which increase ur hp, problem solved. Link to comment Share on other sites More sharing options...
Diomedus Posted November 2, 2008 Share Posted November 2, 2008 i really don't want to start over i may not have any 99s, but a quest cape is still a big accomplishment maybe "nerfing" but not totaly destroying the godsword would help, and rangers and mages need better weapons, the crossbow is pretty good, i can hit 15-20s consistently with it, but with ancients, that's all mages have had for a looooong time. War is not about who's right, it's about who's left Link to comment Share on other sites More sharing options...
I_am_Geed Posted November 2, 2008 Share Posted November 2, 2008 if melee is potentially maxed out work on range and mage lol Link to comment Share on other sites More sharing options...
Zierro Posted November 2, 2008 Share Posted November 2, 2008 They could add a new skill which works exactly like Hitpoints - maybe called Resilience or something - that way the max Hp would be 198. That's all I can think of really. :? Link to comment Share on other sites More sharing options...
brunokiller Posted November 2, 2008 Share Posted November 2, 2008 The prior discussion only deals with melee, ranged still cant hit anywhere close to that hard or fast and with armor that has huge bonuses against range, ranging an opponent is not the logical fighting method with the current weapon and armor choices. My friend the does not agree. My blog Link to comment Share on other sites More sharing options...
Dormado Posted November 2, 2008 Share Posted November 2, 2008 The prior discussion only deals with melee, ranged still cant hit anywhere close to that hard or fast and with armor that has huge bonuses against range, ranging an opponent is not the logical fighting method with the current weapon and armor choices. My friend the does not agree. Nice one brunokiller, way to go with.... wait what's that ugly looking stick? *looks up* nice one brunokiller, way to go with morrigan's javelin. (it owns actually) The clock is ticking, and your time is running out, mortals. Link to comment Share on other sites More sharing options...
battlerifel Posted November 2, 2008 Share Posted November 2, 2008 It was a good read But being F2P, I can't reallt relate to the article... Oh well it entertained me My Blog: http://forum.tip.it/...el#entry3250508My Forum entry: QFC - 48-49-627-63687284 Link to comment Share on other sites More sharing options...
SwimmyTheDuck Posted November 2, 2008 Share Posted November 2, 2008 Good read, There still might be room for updates with melee though. : Link to comment Share on other sites More sharing options...
silasinth Posted November 2, 2008 Share Posted November 2, 2008 I think instead of concentrating on melee they'll put more effort in range and mage, mage could really do with a nice meaty update in my opinion, probably not a new spellbook , just some nice armour ;D 99/99 Hunter73/80 Smithing74/80 Agility71/75 Slayer69/70 Summoning~Silasinth~ Link to comment Share on other sites More sharing options...
bedman Posted November 2, 2008 Share Posted November 2, 2008 I disagree with the part on ranging. Ranging can also do KO hits, and does have whiplike weapons (= good, cheap training weapons). In fact, there are much more and advanced ways of training ranged (expensive and uber fast, or cheap and slower) than training melee. A Guide to Chinning in Ape atoll: up to 325kxp/h! Link to comment Share on other sites More sharing options...
Echocut Posted November 2, 2008 Share Posted November 2, 2008 Very nice column, interesting read. : It seems that mage needs to be updated the most. However, I bet there will be other melee weapons/armor updates from jagex. -.- 67/99/120 Invention Link to comment Share on other sites More sharing options...
imzachhubla Posted November 2, 2008 Share Posted November 2, 2008 very nice read 99 cooking achieved on december 7th 2008 Link to comment Share on other sites More sharing options...
Will H Posted November 2, 2008 Share Posted November 2, 2008 Increasing the level cap would be a very bad option, even if it is a tempting solution. It is difficult enough to get level 99 in a combat skill, raising the cap would make the game into much more of a grind that it needs to be. No, I think that player tactics needs to come more into play than simply getting a Ultra-Super-Double-Plus-Platinum-Diamond-Serrated-Great-Blade of Incredible-Godlike-Awesomo-Victory and blasting your opponent, as well as the local galaxy, into a black hole. ~ W ~ Link to comment Share on other sites More sharing options...
tintin113 Posted November 2, 2008 Share Posted November 2, 2008 Good article, but like last week he forgot about the Dark Bow for rangers lol. Also Saradomin Brews and Summoning creatures can boost you to above 99HP. Thanks to Quarra for the awesome sig!Xbox360 Gamertag = Tintin113 Link to comment Share on other sites More sharing options...
Inuashakent Posted November 2, 2008 Share Posted November 2, 2008 Interesting read (been a while...), but I disagree that Range doensn't own. :lol: Raising the level cap would be a bad idea... maybe adding more specific armor? [Summoning guide (AOW)] [Slayer guide] [Melee & Brawl player] Link to comment Share on other sites More sharing options...
Runeman231 Posted November 2, 2008 Share Posted November 2, 2008 They could add a new skill which works exactly like Hitpoints - maybe called Resilience or something - that way the max Hp would be 198. That's all I can think of really. :? I find that to be a very reasonable solution. It would introduce new health and also help solve the problem to a certain extent. Perhaps instead of introducing 99 new HP it should only introduce 11 new HP(one HP every 9 levels)? Another solution which would lead to serious rants would be to reduce the max damage of EVERY melee weapon by a certain amount, which weaker weapons likely hitting the same as before, for obvious reasons. Link to comment Share on other sites More sharing options...
SirTommy2005 Posted November 2, 2008 Share Posted November 2, 2008 At current conditions like this, weapons like the one in this video can be considered at a weapon of mass destruction. To a mere 99 hp cap. The ones he fought could not even eat fast enough. Link to comment Share on other sites More sharing options...
tintin113 Posted November 2, 2008 Share Posted November 2, 2008 They could add a new skill which works exactly like Hitpoints - maybe called Resilience or something - that way the max Hp would be 198. That's all I can think of really. :? I find that to be a very reasonable solution. It would introduce new health and also help solve the problem to a certain extent. Perhaps instead of introducing 99 new HP it should only introduce 11 new HP(one HP every 9 levels)? Another solution which would lead to serious rants would be to reduce the max damage of EVERY melee weapon by a certain amount, which weaker weapons likely hitting the same as before, for obvious reasons. Yea that's a really good idea. But O wait, monster hunting would then become piss easy. People seem to forget that PvP isn't the only place in which your HP is put to the test. Thanks to Quarra for the awesome sig!Xbox360 Gamertag = Tintin113 Link to comment Share on other sites More sharing options...
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