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SC Morphic Items - Your Results ~Update- List of Info Page1~


RayOxide

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You get 206.5 xp for making green d'hide bodies with the sacred clay needle.

Retired

2146 overall - 136 combat - 6 skillcapes

 

Plus I think the whole teenage girl thing will end soon (hopefully), because my girlfriend is absolutely in love with him(she is 18), and im beginning to feel threatened by his [Justin Bieber] dashing looks.

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Smithing:


  •  
    [*:1q6yfeog]Metal - Normal - Morphic (Bonus)
     
    [*:1q6yfeog]Bronze - 12.5 - 14 (12%)
     
    [*:1q6yfeog]Iron - 25 - 28.5 (14%)
     
    [*:1q6yfeog]Steel - 37.5 - 53 (41.33%)
     
    [*:1q6yfeog]Mithril - 50 - 96.6 (61%)
     
    [*:1q6yfeog]Adamant - 62.5 - 93 (48.67%)

 

 

 

The exp is boost is per item, not per bar. This means if you make a Mithril Platebody you will get 296.6 xp, 5 * 50 (normal bar exp) + 46.6 bonus xp. The hammer is used for 100 items, and then it reverts to a proto-tool, you switch it back to a hammer and use it for 100 more items. This means each hammer can be used for 1,000 items each.

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Smithing:

  •  
    [*:8obttj25]Metal - Normal - Morphic (Bonus)
     
    [*:8obttj25]Bronze - 12.5 - 14 (12%)
     
    [*:8obttj25]Iron - 25 - 28.5 (14%)
     
    [*:8obttj25]Steel - 37.5 - 53 (41.33%)
     
    [*:8obttj25]Mithril - 50 - 96.6 (61%)
     
    [*:8obttj25]Adamant - 62.5 - 93 (48.67%)

 

 

 

The exp is boost is per item, not per bar. This means if you make a Mithril Platebody you will get 296.6 xp, 5 * 50 (normal bar exp) + 46.6 bonus xp. The hammer is used for 100 items, and then it reverts to a proto-tool, you switch it back to a hammer and use it for 100 more items. This means each hammer can be used for 1,000 items each.

 

 

 

at 83 smithing im only getting 280 xp per mith plate...

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Mod Mark

 

Jagex Mod 20-Nov-2008 18:28:11

 

Last edited on 20-Nov-2008 18:46:00 by Mod Mark H

 

Hi

 

 

 

Thanks for all your constructive feedback regarding stealing creation, its really helped us. Based on this feedback, we're planning to make some changes to the way that Stealing Creation (and the rewards) will work. We're working on these changes at the moment and they'll come into effect as soon as they are ready.

 

 

 

More information will follow shortly!

 

 

 

Mod_mark

 

Lead designer - RuneScape

 

 

 

Yay finally \'

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Mod Mark

 

Jagex Mod 20-Nov-2008 18:28:11

 

Last edited on 20-Nov-2008 18:46:00 by Mod Mark H

 

Hi

 

 

 

Thanks for all your constructive feedback regarding stealing creation, its really helped us. Based on this feedback, we're planning to make some changes to the way that Stealing Creation (and the rewards) will work. We're working on these changes at the moment and they'll come into effect as soon as they are ready.

 

 

 

More information will follow shortly!

 

 

 

Mod_mark

 

Lead designer - RuneScape

 

 

 

Yay finally \'

 

 

 

Who knows, that might be a bad thing #-o

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Suggest a poll for Tip.it - Here!

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Mod Mark

 

Jagex Mod 20-Nov-2008 18:28:11

 

Last edited on 20-Nov-2008 18:46:00 by Mod Mark H

 

Hi

 

 

 

Thanks for all your constructive feedback regarding stealing creation, its really helped us. Based on this feedback, we're planning to make some changes to the way that Stealing Creation (and the rewards) will work. We're working on these changes at the moment and they'll come into effect as soon as they are ready.

 

 

 

More information will follow shortly!

 

 

 

Mod_mark

 

Lead designer - RuneScape

 

 

 

Yay finally \'

 

 

 

Who knows, that might be a bad thing #-o

 

 

 

Hi, thanks to all of your feedback on the Stealing Creation items we have decided to make a few adjustments:

 

 

 

-We have altered the xp rates, for example reducing the smithing xp

 

-We have allowed the tools to occasionally break, to prevent abuse of them

 

-We have installed bombs in the tools to blow up your entire inventory, bank, and equipped items if you attempt to use it efficiently

 

-We have released new "Clay Rabbits", which randomly appear frequently and steal your clay items. They also have a chance to 1-hit KO you

 

-Similar, but stronger Rabbits have been placed in the Minigame itself

 

-We have corrected the scoring system to allow less points to be gained per game

 

 

 

 

 

 

 

 

 

 

:thumbdown:

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Hi, thanks to all of your feedback on the Stealing Creation items we have decided to make a few adjustments:

 

 

 

-We have altered the xp rates, for example reducing the smithing xp

 

-We have allowed the tools to occasionally break, to prevent abuse of them

 

-We have installed bombs in the tools to blow up your entire inventory, bank, and equipped items if you attempt to use it efficiently

 

-We have released new "Clay Rabbits", which randomly appear frequently and steal your clay items. They also have a chance to 1-hit KO you

 

-Similar, but stronger Rabbits have been placed in the Minigame itself

 

-We have corrected the scoring system to allow less points to be gained per game

 

 

 

 

 

 

 

 

 

 

:thumbdown:

 

 

 

:lol:

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Hello

 

I'm rather new here in posting so be nice please.

 

I've used the volatile hachet with 66 woodcutting and got the following xp:

 

normal|extra xp|total xp|% of extra xp|name

 

025.0 | 04.0 | 029.0 | 16.00 | normal

 

025.0 | 04.0 | 029.0 | 16.00 | archey

 

037.5 | 06.8 | 044.3 | 18.18 | oak

 

067.5 | 10.9 | 078.4 | 16.15 | willow

 

085.0 | 11.6 | 096.6 | 13.65 | teak

 

100.0 | 12.8 | 112.8 | 12.80 | maple

 

082.5 | 14.8 | 097.3 | 17.94 | hollow

 

040.0 | 16.2 | 056.2 | 40.50 | arctic

 

165.0 | 16.6 | 181.6 | 10.01 | eucalyptus

 

175.0 | 17.0 | 192.0 | 09.71 | yew

 

that's from 10 logs of each tree type then i diveded the xp i gained by 10

 

I hope it's not too messy.

 

 

 

And this is from the volatile pick with 67 mining.

 

normal|extra xp|total xp|% of extra xp|name

 

05.0 | 1.8 | 06.8 | 36.00 | clay

 

17.5 | 0.0 | 17.5 | 00.00 | copper

 

17.5 | 1.8 | 19.3 | 10.29 | tin

 

17.5 | 3.3 | 20.8 | 18.89 | blurite

 

26.5 | 3.3 | 29.8 | 12.45 | limestone

 

35.0 |-4.6 | 30.4 |-13.14 | iron

 

40.0 | 5.6 | 45.6 | 14.00 | silver

 

50.0 | 0.0 | 50.0 | 00.00 | coal

 

05.0 | 5.6 | 11.6 |112.00 | pure essence

 

65.0 | 0.0 | 65.0 | 00.00 | gold

 

And there is less xp but it seems to change each time i mined a bit, on sandstone and granite.

 

Also found the pick to be very slow, and like ther hachet i did 10 of each ore.

 

 

 

[more editing to try and make it less messy]

 

[another edit to add the mining chart]

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Well unless you noted it down already from todays cc, the Morphic Harpoon is giving me an extra +5 exp per swordfish (might be +5.5, which of course, translates to direct percentages) and somehow I think 86 exp per Tuna (might just be +5.5%, and since I might've had a .5 val, not sure, will check on this later.)

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Thats what happens when you used the bugged version of a tool. :|

 

 

 

@Raven - I'll probably update the first post with more info since I, a few friends, and you all got really small bonuses.

I dont need a siggy no moar.

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EDIT: the iron stuff was wrong

 

The Mithril Stuff:

 

Begin bars: 100

 

Begin experience: 137,076

 

End bars: 0

 

End exp: 145,126

 

The maths:

 

The Maths: (145,126-137,076)/100-50=30,5 Extra xp per mithril item

 

i was making unfinished bolts.

 

some other maths:

 

145,126-137,076=8,050

 

114,086-72,000=42,086

 

42,086/8,050=5,23 GP/EXP

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Felix, je ongelofelijk gave pwnaze avatar B)

Felix, je moeder.

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Green d'hide body - 186 exp (normal)

 

Green d'hide body - 207 exp (morphic) 21 exp increase

 

Blue d'hide body - 210 exp (normal)

 

Blue d'hide body - 230 exp (morphic) 20 exp increase

 

Red D'hide body - 234 exp (normal)

 

Red D'hide body - 255 exp (morphic) 21 exp increase

 

 

 

If I trained now from 77 (current level) to 80 using green bodies, using the morphic needle, I would cut the amount I need to make 300.

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Don't let anyone tell you that you've got to give in,

Cos you can make a difference, you can change everything,

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Tear up the book and write your own damn rules,

Use all that heart, hope and soul that you've got,

And the love and the rage that you feel in your gut,

And realise that the other world that you're always looking for,

Lies right here in front of us, just outside this door,

And it's up to you to go out there and paint the canvas,

After all, you were put on the earth to do this,

So shine your light so bright that all can see,

Take pride in being whoever the [bleep] you want to be.

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since the tools gives extra xp per item would that mean that vamps are beter for cost/xp now then dragonhide bodies?

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^No, anything that uses just one bar has the normal bonus.

 

 

 

If anyone doesnt get this, dont make anything that uses 2 bars or more if you want xp.

 

What? I think you mean "use something what uses a lot of bars to get bonus xp" right?

 

You get less xp bonus/bar if you make something that takes more than one bar. You get 30.5 bonus per mith item (platebody/bolts/scimitar), not per bar.

 

If you want to be cost effective, make things that require 1 bar. If you just want to level fast, bodies are still the best option.

 

Aaaah right, thanks :)

 

 

 

but don't you get the same bonus exp based on the number of items you make?

 

 

 

30.5 bonus xp from 100 dagers = 3050 bonus xp

 

30.5 bonus xp from 100 platebodies = 3050 bonus xp

 

 

 

make whatever you want?

It is not the great who are strong, but the strong who are great--Albel Nox

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^No, anything that uses just one bar has the normal bonus.

 

 

 

If anyone doesnt get this, dont make anything that uses 2 bars or more if you want xp.

 

What? I think you mean "use something what uses a lot of bars to get bonus xp" right?

 

You get less xp bonus/bar if you make something that takes more than one bar. You get 30.5 bonus per mith item (platebody/bolts/scimitar), not per bar.

 

If you want to be cost effective, make things that require 1 bar. If you just want to level fast, bodies are still the best option.

 

Aaaah right, thanks :)

 

 

 

but don't you get the same bonus exp based on the number of items you make?

 

 

 

30.5 bonus xp from 100 dagers = 3050 bonus xp

 

30.5 bonus xp from 100 platebodies = 3050 bonus xp

 

 

 

make whatever you want?

 

 

 

but it takes more bars to make those 100 plate bodies. so u'd be loseing 5x the bonus xp then if you made an item that only costs 1 bar

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[spoiler=click you know you wanna]
Me behave? Seriously? As a child I saw Tarzan almost naked, Cinderella arrived home from a party after midnight, Pinocchio told lies, Aladin was a thief, Batman drove over 200 miles an hour, Snow White lived in a house with seven men, Popeye smoked a pipe and had tattoos, Pac man ran around to digital music while eating pills that enhanced his performance, and Shaggy and Scooby were mystery solving hippies who always had the munchies. The fault is not mine! if you had this childhood and loved it put this in your signature!

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[hide=quote train]

^No, anything that uses just one bar has the normal bonus.

 

 

 

If anyone doesnt get this, dont make anything that uses 2 bars or more if you want xp.

 

What? I think you mean "use something what uses a lot of bars to get bonus xp" right?

 

You get less xp bonus/bar if you make something that takes more than one bar. You get 30.5 bonus per mith item (platebody/bolts/scimitar), not per bar.

 

If you want to be cost effective, make things that require 1 bar. If you just want to level fast, bodies are still the best option.

 

Aaaah right, thanks :)

[/hide]

 

 

 

but don't you get the same bonus exp based on the number of items you make?

 

 

 

30.5 bonus xp from 100 dagers = 3050 bonus xp

 

30.5 bonus xp from 100 platebodies = 3050 bonus xp

 

 

 

make whatever you want?

 

 

 

yes, but platebodies will take 5 bars per item, where daggers or whatever ill take one.

 

so if you used 500 bars to make daggers, you would get 15,250 bonus xp compared to 3050 with platebodies. massive difference tbh?

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[hide=quote train]
^No, anything that uses just one bar has the normal bonus.

 

 

 

If anyone doesnt get this, dont make anything that uses 2 bars or more if you want xp.

 

What? I think you mean "use something what uses a lot of bars to get bonus xp" right?

 

You get less xp bonus/bar if you make something that takes more than one bar. You get 30.5 bonus per mith item (platebody/bolts/scimitar), not per bar.

 

If you want to be cost effective, make things that require 1 bar. If you just want to level fast, bodies are still the best option.

 

Aaaah right, thanks :)

[/hide]

 

 

 

but don't you get the same bonus exp based on the number of items you make?

 

 

 

30.5 bonus xp from 100 dagers = 3050 bonus xp

 

30.5 bonus xp from 100 platebodies = 3050 bonus xp

 

 

 

make whatever you want?

 

 

 

yes, but platebodies will take 5 bars per item, where daggers or whatever ill take one.

 

so if you used 500 bars to make daggers, you would get 15,250 bonus xp compared to 3050 with platebodies. massive difference tbh?

 

 

 

ok, now what about this question. they say that it has a number of uses before turning back to be transformed again. does it count the number of bars that you use or the number of items you make? If it's the number of items you make, then it doesn't matter what you make; it will still be the same bonus xp. If it's the number of bars you use, then the 100 1 bar items would be the best way to go for bonus xp.

 

 

 

So, does it take up 5 uses to make a platebody with a morphic hammer?

It is not the great who are strong, but the strong who are great--Albel Nox

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[hide=quote train]

^No, anything that uses just one bar has the normal bonus.

 

 

 

If anyone doesnt get this, dont make anything that uses 2 bars or more if you want xp.

 

What? I think you mean "use something what uses a lot of bars to get bonus xp" right?

 

You get less xp bonus/bar if you make something that takes more than one bar. You get 30.5 bonus per mith item (platebody/bolts/scimitar), not per bar.

 

If you want to be cost effective, make things that require 1 bar. If you just want to level fast, bodies are still the best option.

 

Aaaah right, thanks :)

 

 

 

but don't you get the same bonus exp based on the number of items you make?

 

 

 

30.5 bonus xp from 100 dagers = 3050 bonus xp

 

30.5 bonus xp from 100 platebodies = 3050 bonus xp

 

 

 

make whatever you want?

 

 

 

yes, but platebodies will take 5 bars per item, where daggers or whatever ill take one.

 

so if you used 500 bars to make daggers, you would get 15,250 bonus xp compared to 3050 with platebodies. massive difference tbh?

[/hide]

 

 

 

ok, now what about this question. they say that it has a number of uses before turning back to be transformed again. does it count the number of bars that you use or the number of items you make? If it's the number of items you make, then it doesn't matter what you make; it will still be the same bonus xp. If it's the number of bars you use, then the 100 1 bar items would be the best way to go for bonus xp.

 

 

 

So, does it take up 5 uses to make a platebody with a morphic hammer?

It is not the great who are strong, but the strong who are great--Albel Nox

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