Sy_Accursed Posted November 23, 2008 Share Posted November 23, 2008 Armour that reduces damage. This sounds like a bad idea. We don't actually need this. Anyone who wants armour that reduces damage clearly doesn't understand the mechanics of runescape combat. ALL armour reduces damage. When in combat from a defensive view point your defensive level dtermines whether u take the hit or dodge it (thus receiving a 0) After this its a matter of their strength/mage/range level and the relivant attack bonus (stab, slash, crush mage range) versus your defence bonuses. If they have 80 str and can do say 30 max hit with slash but only have +30 slash attack while you have +100 slash defence it calculates to that incoming hit having a -70 slash on it resulting in you taking less damage. Actually you don't understand it - by your logic, armor should lower max hit. Yet, wearing very high level armor I've taken monster's full max hits (and monsters have very low attack bonuses). Armor adds onto your defence in determining whether or not an attack hits... nothing affects how much damage an attack that has landed will do except the strength bonuses of the attacking player, and the divine/elysian shields. bobthesock is right here By your logic damage reducing armour needs to lower the max hit. This simply is not realistic and pointless with the current system in place. While armour does NOT lower in anyway the maximum you can be hit for by a monster it DOES affect the odds of being hit that hard. If you slash defence out weight their slash attack while they can still hit their max hit they are far more likely to hit a lower number eg if you have +20 slash def and they have 0 slash attack they culd stiull hit thier max of 40, but the odds would be skewed in your favour making 1 - 20 damage far more likely with 20+ becoming progressivly rarer up to the max hit of 40 which would have very long odds Where as if you had 0 slash def and they had +20 slash attack the odds would slide to make 1 - 20 far rarer and 20+ more common. Put simply armour does not negate their attack power, it just alters the odds of what you will get hit. Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue Link to comment Share on other sites More sharing options...
pegasus79 Posted November 23, 2008 Share Posted November 23, 2008 Mhh i would love to get a new Prayer or Spellbook next to the new area we might get. But i guess it´s the Dragon Plate coming so that´s a lot already . Ps : Did you read the last Message of Jagex about the Jagex shop ?? Last Sentence is the most interesting (as often :D ). "... .Also, be sure to keep a keen eye on the Jagex Store over the next week or two, as we have some fantastic offers planned for the Christmas period. There might even be a dragon-themed item of clothing on the way..." Knowing the humor of Jagex that could mean putting a clue right in front of our nose :lol:. First, we get a T-shirt with a Dragon Print. Second, we get some "dragon cloth" (aka Dragon Plate) with the next Update . Doesn´t exclude each other, does it ? Link to comment Share on other sites More sharing options...
BloodArgon Posted November 23, 2008 Share Posted November 23, 2008 found a rather interesting thing in the load screen: left side is skulls: mjarrat - zamorak(skulls as heads) right side normal: human - saradomin as we know the quest is imminent, and there is hint all over rs, this is a new hint, where i think it stands for a path between good and evil(choice) sorry if wrong place can't find a tread for the grandmaster quest itself ;) See the sun? They did say a big update is 'over the horizon' 99 Crafting :: 39,750th || 99 Attack :: 1,775th Link to comment Share on other sites More sharing options...
psvstef Posted November 23, 2008 Share Posted November 23, 2008 found a rather interesting thing in the load screen: left side is skulls: mjarrat - zamorak(skulls as heads) right side normal: human - saradomin as we know the quest is imminent, and there is hint all over rs, this is a new hint, where i think it stands for a path between good and evil(choice) sorry if wrong place can't find a tread for the grandmaster quest itself ;) See the sun? They did say a big update is 'over the horizon' not again :shock: :lol: Link to comment Share on other sites More sharing options...
Zierro Posted November 23, 2008 Share Posted November 23, 2008 Actually, most people classify 70 as high. I think most people would disagree, I being one of them. On Topic: I think a new familiar will be unlocked. A really useful one. Link to comment Share on other sites More sharing options...
magib1 Posted November 23, 2008 Share Posted November 23, 2008 I wouldn't be surprised if they released new god prayer books (as previously mentioned). If you look on the Runescape Official Forums, there's a player suggestion on there for a guthix prayer book. Look through a few pages and you'll see a comment by a JAGEX MOD saying that they think the idea is great, well thought out, and that more people should give suggestions like the one this player proposed. It just seems to follow that that thread may have caught Jagex's interest. Link to comment Share on other sites More sharing options...
Commandr_die Posted November 23, 2008 Share Posted November 23, 2008 I wouldn't be surprised if they released new god prayer books (as previously mentioned). If you look on the Runescape Official Forums, there's a player suggestion on there for a guthix prayer book. Look through a few pages and you'll see a comment by a JAGEX MOD saying that they think the idea is great, well thought out, and that more people should give suggestions like the one this player proposed. It just seems to follow that that thread may have caught Jagex's interest. A guthix prayer book? Am i mistaken in thinking that the "book of balance" is that exact thing? What. Link to comment Share on other sites More sharing options...
Hajutze Posted November 23, 2008 Share Posted November 23, 2008 and the mage's book is ... a magic/spell book , but there are 2 sets of spells .. accidently know as spell books dont play dumb you know what he ment. Link to comment Share on other sites More sharing options...
9ablo Posted November 23, 2008 Share Posted November 23, 2008 I'd say it all depends on the quest requirements. we are making guesses, so take a guess at the quest requirements in ur head and spit out what u think will be the rewards. since its a grandmaster quest i assume it will have higher requirments then most of the other quests. maybe 70+ skills required and being able to kill a lv300 or something, probably be a dragon plate like a few people speculated How about a pouch that lets us store all our charms? Link to comment Share on other sites More sharing options...
abcking Posted November 23, 2008 Share Posted November 23, 2008 More knowledge about elder gods and guthix. Thats all... Nah if i say i would go for rings, the dks rings are old... we need better, like some kind of rings that give defence bonus and str. And more you go on quest you recive them like: ''Take this saradomin ring with you for protection(Defence bonus) Or even max of the enemie reduces by 1. Or acess to an ''losen civilitacion'' that havent changed in last years and continues be like if they where on 1st age with new weapons (robert the strong armor and bow anyone?). Belt and prayers rewards sound stupid for the biggest quest ever, we need to acess a place bigger than varrok and falador. Currently working on 62 farming for the new quest!!I love quest.96/99 att82/99 slayer Link to comment Share on other sites More sharing options...
Blutters Posted November 23, 2008 Share Posted November 23, 2008 70 is high if you consider that there's 99 levels to a skill. It's nearly 70% of the total amount of levels to a skill. Don't get me wrong, though - it took me a hell of a lot longer to get 90+ in combat skills than 70 from 40 or other ranges. Link to comment Share on other sites More sharing options...
Sy_Accursed Posted November 24, 2008 Share Posted November 24, 2008 70 is high if you consider that there's 99 levels to a skill. It's nearly 70% of the total amount of levels to a skill. Don't get me wrong, though - it took me a hell of a lot longer to get 90+ in combat skills than 70 from 40 or other ranges. However the xp increases exponentially. This means lvl 70, in terms on xp is under 1/13th of the way to 99 76 is about 1/10th of the way 85 is 1/4 92 is 1/2 IMO 70 is high to those who don't have it. Truely high end stuff needs to be around 80 - 85 imo, don't think there 90+ makes a large enough group to need tht lvl of equipment yet. Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue Link to comment Share on other sites More sharing options...
KingJD Posted November 24, 2008 Share Posted November 24, 2008 I'm thinking dragon plate... and that this quest will be the p2p equivalent of dragon slayer Link to comment Share on other sites More sharing options...
3hitm4g3u Posted November 24, 2008 Share Posted November 24, 2008 Armour that reduces damage. This sounds like a bad idea. We don't actually need this. Anyone who wants armour that reduces damage clearly doesn't understand the mechanics of runescape combat. ALL armour reduces damage. When in combat from a defensive view point your defensive level dtermines whether u take the hit or dodge it (thus receiving a 0) After this its a matter of their strength/mage/range level and the relivant attack bonus (stab, slash, crush mage range) versus your defence bonuses. If they have 80 str and can do say 30 max hit with slash but only have +30 slash attack while you have +100 slash defence it calculates to that incoming hit having a -70 slash on it resulting in you taking less damage. Actually you don't understand it - by your logic, armor should lower max hit. Yet, wearing very high level armor I've taken monster's full max hits (and monsters have very low attack bonuses). Armor adds onto your defence in determining whether or not an attack hits... nothing affects how much damage an attack that has landed will do except the strength bonuses of the attacking player, and the divine/elysian shields. bobthesock is right here By your logic damage reducing armour needs to lower the max hit. This simply is not realistic and pointless with the current system in place. While armour does NOT lower in anyway the maximum you can be hit for by a monster it DOES affect the odds of being hit that hard. If you slash defence out weight their slash attack while they can still hit their max hit they are far more likely to hit a lower number eg if you have +20 slash def and they have 0 slash attack they culd stiull hit thier max of 40, but the odds would be skewed in your favour making 1 - 20 damage far more likely with 20+ becoming progressivly rarer up to the max hit of 40 which would have very long odds Where as if you had 0 slash def and they had +20 slash attack the odds would slide to make 1 - 20 far rarer and 20+ more common. Put simply armour does not negate their attack power, it just alters the odds of what you will get hit. Exactly. Their chance of damage is reduced. Their damage is not reduced. This is what I am saying. Link to comment Share on other sites More sharing options...
alcoolj Posted November 24, 2008 Share Posted November 24, 2008 I reckon quite a few doors will open trapdoors will open and generally more unanswered questions will be answered than new ones open up! Either that or it will require 90 smithing to start the quest and I will be royally screwed! Link to comment Share on other sites More sharing options...
Cha0sx Posted November 24, 2008 Share Posted November 24, 2008 The archaeology skill. :-$ Link to comment Share on other sites More sharing options...
Makoto_the_Phoenix Posted November 24, 2008 Share Posted November 24, 2008 It seems like people are thinking that the rewards for this quest are going to be on the conservative side, ranging for something as moot as a "useful" familiar to a new skill. I really, really doubt both ends of the spectrum here. Most of the Master quests (the old highest level quest) give out generous amounts of XP, from 4K to [God knows how much in total from RFD], new and useful items, access to unique locations, or a mix of them all. With this Grandmaster quest category, I'm willing to bet that we'll see a stretch, as far as XP goes, from 12K to 60K. That's only if we follow the trends in quest difficulty to rewards -- I really don't know. The Master quests also grant us unique abilities, or let us join elite guilds. I don't think that we'll be able to do any of that with this upcoming Grandmaster quest, but something tells me that we'll be granted, in some form, Dragon smithing. I doubt that it'll be similar to traditional Mining->Smithing -- we'll probably get the raw bar or some form of bar intermediate to work with. I'm also skeptical if we'll be able to see any dragon higher than Mithril -- I'm thinking that we'll get the opportunity to fight against Dragonkin themselves. I don't think that any new Slayer monster will come into play. Kinda seems silly, unless that Slayer monster drops the Plate or the Dragon bars themselves. If (and only if) the Dragon Plate is released, it will theoretically complete the set. Hence, there's a possibility for a set effect with Dragon. [i would also like to see damage-reducing armor as well - it seems absurd that we can get gobsmacked for 77s, and all our armor does is reduce that chance.] Lastly, I'm thinking that everything will become crystal clear as far as rewards go when the requirements are released. I'm believing that we're going to require no less than 75 Smithing and some level of Crafting with this one, as well as high Magic, Prayer, and Hitpoints. Slayer could also factor in, at probably level 80 or 85. Linux User/Enthusiast | Full-Stack Software Engineer | Stack Overflow Member | GIMP User...Alright, the Elf City update lured me back to RS over a year ago. Link to comment Share on other sites More sharing options...
3hitm4g3u Posted November 24, 2008 Share Posted November 24, 2008 The archaeology skill. :-$ God I hope not. What a boring skill that would be. Link to comment Share on other sites More sharing options...
brunokiller Posted November 24, 2008 Share Posted November 24, 2008 I'm thinking that we'll get the opportunity to fight against Dragonkin themselves. I don't think that any new Slayer monster will come into play. The dragonkin could be a lvl 95 slayer monster :P My blog Link to comment Share on other sites More sharing options...
Promise Posted November 24, 2008 Share Posted November 24, 2008 FYI, Dragon Gautlets from FOG give more def bonus than barrow gloves. ;) A decent weapon, or enchantment. Maybe a quest that involves a lot of RS history, GWD, and other religous battle grounds, and the reward would be the ability to enchant god items and god swords. Link to comment Share on other sites More sharing options...
Turnpike Posted November 24, 2008 Share Posted November 24, 2008 I just had a brainstorm. What if those clue things you get from the Mithril Dragons actually lead to something? :o (I have never been there, but I heard when it came out there were like torn clues or something.) Link to comment Share on other sites More sharing options...
Hajutze Posted November 24, 2008 Share Posted November 24, 2008 I just had a brainstorm. What if those clue things you get from the Mithril Dragons actually lead to something? :o (I have never been there, but I heard when it came out there were like torn clues or something.) nope not at all... unless uri is going to be a main figure in the quest. Link to comment Share on other sites More sharing options...
Da_Latios Posted November 24, 2008 Share Posted November 24, 2008 I just had a brainstorm. What if those clue things you get from the Mithril Dragons actually lead to something? :o (I have never been there, but I heard when it came out there were like torn clues or something.) nope not at all... unless uri is going to be a main figure in the quest. He means the ancient pages. IRC Nick: Hiroki | 99 Agility | Max Quest Points | 138 CombatBandos drops: 20 Hilt | 22 Chestplate | 21 Tassets | 14 Boots Link to comment Share on other sites More sharing options...
Hajutze Posted November 24, 2008 Share Posted November 24, 2008 #-o I had a brianstorm and the 1st i thought were the clue scrolls ... my mistake :D Link to comment Share on other sites More sharing options...
maisie54 Posted November 24, 2008 Share Posted November 24, 2008 It'll be some stupid combat update like from rfd, or we might get a useless city like all the new ones except Oo'Glog. If summoning, farming and slayer get something I'm happy ;) Link to comment Share on other sites More sharing options...
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