Zaaps1 Posted July 3, 2009 Share Posted July 3, 2009 why bother gettting multiples when you only need one? So you have an extra lantern to return to your grave ;) and my idea meant that even if you had only one and died you could still get back, lol You need another one to get back down there. Minimum is 2 then. ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~ Link to comment Share on other sites More sharing options...
walka92 Posted July 4, 2009 Share Posted July 4, 2009 why bother gettting multiples when you only need one? So you have an extra lantern to return to your grave ;) and my idea meant that even if you had only one and died you could still get back, lol You need another one to get back down there. Minimum is 2 then. no, you missed the point. if u use a yak or w/e to bank the lantern, you only need one to get back if you die, because you didnt lose one on death I'm gonna be walking down an alley in varrock, and walka is going to walk up to me in a trench coat and say "psst.. hey man, wanna buy some sara brew"walka92- retired with 99 in attack, strength, defence, health, magic, ranged, prayer and herblore and 137 combat. some day i may return to claim 138 combat, but alas, that time has not yet come Link to comment Share on other sites More sharing options...
De_Lille_D Posted July 4, 2009 Share Posted July 4, 2009 What seems better: bringing yak ever trip, or just making another one? I got 5 ... RSN: De Lille D [P2P]- Visit my Advanced Farming Route Guide - Link to comment Share on other sites More sharing options...
walka92 Posted July 5, 2009 Share Posted July 5, 2009 What seems better: bringing yak ever trip, or just making another one? I got 5 ... i would actually say yak with extra supplies aswell, seeing as its bound to extend your trips length by quite a bit :D pity i dont have one yet though >_> I'm gonna be walking down an alley in varrock, and walka is going to walk up to me in a trench coat and say "psst.. hey man, wanna buy some sara brew"walka92- retired with 99 in attack, strength, defence, health, magic, ranged, prayer and herblore and 137 combat. some day i may return to claim 138 combat, but alas, that time has not yet come Link to comment Share on other sites More sharing options...
Vuvuzela Posted July 5, 2009 Share Posted July 5, 2009 #3 :thumbup: 1st pair using your setup Link to comment Share on other sites More sharing options...
Gary521 Posted July 21, 2009 Share Posted July 21, 2009 Well, not exactly a solo or duo, but I've duoed with a friend before using CoinShare. Thank you, and may this guide net others Dragon Claws or Armor Pieces. Link to comment Share on other sites More sharing options...
Falco Posted August 26, 2009 Share Posted August 26, 2009 I died my first time, I totally confused myself. : Then I almost got disconnected. :ohnoes: Link to comment Share on other sites More sharing options...
ragamuffin77 Posted August 26, 2009 Share Posted August 26, 2009 awesome guide, after getting my 3rd pair of claws using your setup i had to make an account just to say thanks :thumbsup: Link to comment Share on other sites More sharing options...
Zaaps1 Posted August 26, 2009 Share Posted August 26, 2009 I've been using this for a few trips. It's working very well, and I would like to offer you my thanks. No claws or armor lumps yet, but I'm hoping for the best! :thumbsup: One thing I would like to add, and one question I would like to ask: I'm using almost the exact same set-up for soloing as you proposed. To the letter, in fact, except some small changes: I take only 3 brews and only 1 super restore, the rest I fill with ppots since they are cheaper. However, I notice that I finish my trips when I have about 4-5 ppots left (if I use 2 unicorns per trip). Given this, I believe it would be a better idea to take 1 more pure set and 1 more range potion, so you can speed up your kills. Those 3 spaces aren't useful anyway (since they are filled with "dead" ppots), so why not? My question: sometimes when I am killing the Demon, it randomly backs away about 1 square south and 1 square east. If it is attacking with melee, then it immediately moves back in place. But if it is ranging or maging, it stays there. It isn't a problem, since I can still hit it with Halberd/Range, but it's a drag when I go to de-shield it with Darklight. Now, that's not such a big deal, but I was wondering if you knew why it randomly backs away? ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~ Link to comment Share on other sites More sharing options...
ragamuffin77 Posted August 26, 2009 Share Posted August 26, 2009 My question: sometimes when I am killing the Demon, it randomly backs away about 1 square south and 1 square east. If it is attacking with melee, then it immediately moves back in place. But if it is ranging or maging, it stays there. It isn't a problem, since I can still hit it with Halberd/Range, but it's a drag when I go to de-shield it with Darklight. Now, that's not such a big deal, but I was wondering if you knew why it randomly backs away? it backs away because its afraid of you, to fix that just move to the west of the little rock south of you, the one you move behind during the lure, and it will slot back into place :) Link to comment Share on other sites More sharing options...
Zaaps1 Posted August 26, 2009 Share Posted August 26, 2009 My question: sometimes when I am killing the Demon, it randomly backs away about 1 square south and 1 square east. If it is attacking with melee, then it immediately moves back in place. But if it is ranging or maging, it stays there. It isn't a problem, since I can still hit it with Halberd/Range, but it's a drag when I go to de-shield it with Darklight. Now, that's not such a big deal, but I was wondering if you knew why it randomly backs away? it backs away because its afraid of you, to fix that just move to the west of the little rock south of you, the one you move behind during the lure, and it will slot back into place :) Yes, I noticed I could do that, but I just thought it odd it would move at all, lol ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~ Link to comment Share on other sites More sharing options...
ragamuffin77 Posted September 1, 2009 Share Posted September 1, 2009 just got my 4th pair so had to come on and say i love you again \ Link to comment Share on other sites More sharing options...
blacks123 Posted September 1, 2009 Share Posted September 1, 2009 THANK YOU SO MUCH!!! I use this Equipment (cheap) AND I STILL CAN GET 5-6 kills!!! Link to comment Share on other sites More sharing options...
walka92 Posted September 2, 2009 Share Posted September 2, 2009 THANK YOU SO MUCH!!! I use this Equipment (cheap) AND I STILL CAN GET 5-6 kills!!! even with low stats and bad equipment (like that) 5-6 kills isnt very good.... I'm gonna be walking down an alley in varrock, and walka is going to walk up to me in a trench coat and say "psst.. hey man, wanna buy some sara brew"walka92- retired with 99 in attack, strength, defence, health, magic, ranged, prayer and herblore and 137 combat. some day i may return to claim 138 combat, but alas, that time has not yet come Link to comment Share on other sites More sharing options...
blacks123 Posted September 2, 2009 Share Posted September 2, 2009 THANK YOU SO MUCH!!! I use this Equipment (cheap) AND I STILL CAN GET 5-6 kills!!! even with low stats and bad equipment (like that) 5-6 kills isnt very good.... I know i probably can get like 8-10 kills but i always get nervous around my 5th kill so I leave...with like a ton of equipment left :oops: Link to comment Share on other sites More sharing options...
Mazhar Posted September 5, 2009 Share Posted September 5, 2009 I get around 20-25 kills a trip with just 2 brews, titan, EE, and an invy full with restores and a holy wrench. Made 180m off them so far and considering I adapted the set up from your guide, thank you. :thumbup: My trip lasts 2 titans, which is 2 hours and my current claws drop rate is 1/140 In other words I get a claws drop every 14 hours of soloing, which is around 2m/hr even if you take supply costs into account Too bad its all obsolete now due to the new update : Link to comment Share on other sites More sharing options...
blacks123 Posted September 5, 2009 Share Posted September 5, 2009 I get around 20-25 kills a trip with just 2 brews, titan, EE, and an invy full with restores and a holy wrench. Made 180m off them so far and considering I adapted the set up from your guide, thank you. :thumbup: My trip lasts 2 titans, which is 2 hours and my current claws drop rate is 1/140 In other words I get a claws drop every 14 hours of soloing, which is around 2m/hr even if you take supply costs into account Too bad its all obsolete now due to the new update : whats the new update??? I don't read JaGex News Link to comment Share on other sites More sharing options...
Zaaps1 Posted September 5, 2009 Share Posted September 5, 2009 I get around 20-25 kills a trip with just 2 brews, titan, EE, and an invy full with restores and a holy wrench. Made 180m off them so far and considering I adapted the set up from your guide, thank you. :thumbup: My trip lasts 2 titans, which is 2 hours and my current claws drop rate is 1/140 In other words I get a claws drop every 14 hours of soloing, which is around 2m/hr even if you take supply costs into account Too bad its all obsolete now due to the new update : whats the new update??? I don't read JaGex News Doesn't matter, it was hidden. 2 things, TDs, along with every other monster, has better AI now. If you hit them and they cannot hit you back, they will start to back away/wander. This means safespots no longer work. The other thing is that TDs' default attack is no longer mage. When you walk in, they can use any of their 3 attacks on you. For example, they can start attack with range now. This makes TDs a lot harder to kill and a lot more dangerous. ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~ Link to comment Share on other sites More sharing options...
Mazhar Posted September 5, 2009 Share Posted September 5, 2009 The other thing is that TDs' default attack is no longer mage. When you walk in, they can use any of their 3 attacks on you. For example, they can start attack with range now. Hmm? Are you sure? There's a possibility that someone came in and attacked them until they switched attacks, and you just came in after they switched. I killed 6 in a test run and even though 3 around 1 spawn were hitting differently, the one that respawned always hit mage, could have been a coincidence though. Link to comment Share on other sites More sharing options...
Zaaps1 Posted September 5, 2009 Share Posted September 5, 2009 The other thing is that TDs' default attack is no longer mage. When you walk in, they can use any of their 3 attacks on you. For example, they can start attack with range now. Hmm? Are you sure? There's a possibility that someone came in and attacked them until they switched attacks, and you just came in after they switched. I killed 6 in a test run and even though 3 of them were hitting differently, the one that respawned always hit mage, could have been a coincidence though. Highly unlikely to be the case since almost every demon was using a different attack. Many other players are also observing the same things. ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~ Link to comment Share on other sites More sharing options...
ragamuffin77 Posted September 6, 2009 Share Posted September 6, 2009 i wouldn't start assuming these are permanent changes just yet, wait until after next weeks content update to find out as thats when they will be doing the majority of the bug fixes. Link to comment Share on other sites More sharing options...
Ned Posted September 7, 2009 Share Posted September 7, 2009 Best to keep an eye on it, the recent safespot changing means that the site guide lure map is obsolete. Want to help the Tip.It Crew? Visit the Website Updates & Corrections forum! Link to comment Share on other sites More sharing options...
Championfurydelta123 Posted September 10, 2009 Share Posted September 10, 2009 Why tyra's helm? By three methods we may learn wisdom: First, by reflection, which is noblest; Second, by imitation, which is easiest; and third by experience, which is the bitterest. - Confucius Link to comment Share on other sites More sharing options...
Ned Posted September 11, 2009 Share Posted September 11, 2009 I'm pretty convinced that the Tyras helm was just a joke :lol: Want to help the Tip.It Crew? Visit the Website Updates & Corrections forum! Link to comment Share on other sites More sharing options...
Robert_R Posted September 11, 2009 Share Posted September 11, 2009 i wouldn't start assuming these are permanent changes just yet, wait until after next weeks content update to find out as thats when they will be doing the majority of the bug fixes. I read on the rs forums that they might be keeping this update permanent. A jagex mod posted that, I'll try to find it again but I forgot where it was. Link to comment Share on other sites More sharing options...
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