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Determining if SC tools\armor are worth using


compfreak847

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Does anyone know the values for pieces of armour aka how much exp they last. I have quite a few ideas where these could be really good for range exp (especially anywhere with a cannon).

 

I'm pretty sure that it's only 60k XP. At any rate, it's not the 110k XP it would need to be to make range worth using with a cannon.

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Drops: 1x Draconic Visage, 56x Abyssal Whip, 5x Demon Head, D Drops: 37, Barrows Drops: 43, DK Drops: 29

GWD drops: 14,000x Bars, 1x Armadyl Hilt, 2x Armadyl Skirt, 4x Sara Sword, 1x Saradomin Hilt, 8x Bandos Hilt, 8x Bandos Platebody, 9x Bandos Tassets, 4x Bandos Boots, 43x Godsword Shard, 82x Dragon Boots

Dry streak records: Saradomin 412 kills Bandos 988 kills Spirit Mages 633 kills - Slayer Sucks

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some more numbers:

 

1 melee helmet lasted me ~16 mins and ~36k xp (18k bonus). In the 20-22 minutes it took to get the points for the helmet I could have gotten and extra 24-25k exp and some drops too!

 

My conclusion: not good for melee.

 

 

 

I see the true benefit in skills you will likely spend money on when training like construction and smithing, etc.

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Yes, I'm almost positive. I haven't tested the exact XP, but it's very close to 60k. I'm assuming it's exact, as it would make more sense then some random number. And yes, mining granite is 120k+ XP\hour. Which is amazing for me, as I love SC but hate mining. And I have to get 80 for SC, so it's even better. I'm smithing in a PVP world hotspot as we speak, getting 130k XP\hour 8-)

 

 

 

Are you using the brawling gloves or something in combination with them?

 

 

 

Or do you get some sort of bonus XP for skilling in PvP worlds that I'm unaware of?

 

 

 

Also, how do the armor sets work? Couldn't you get more melee XP than 100k if you wore like a clay torso and legs at the monkey zombies? Would this double your chinning XP if you wore range clay? Mage XP if you were barraging rock lobs?

 

Drop potential from being out in PVP. Friend of mine got a zerker + infinty top on the first kill, mages book + whip on the second, fury on the 3rd from killing his friend with 26k GP after being out a couple hours in a hot spot. I've got 10+ hours of potential and I'm still trying to build it.

 

 

 

Yes, you could get 200k melee XP\hour, but the combat armor takes longer to earn then it's worth.

DeviledEgg24.png

Drops: 1x Draconic Visage, 56x Abyssal Whip, 5x Demon Head, D Drops: 37, Barrows Drops: 43, DK Drops: 29

GWD drops: 14,000x Bars, 1x Armadyl Hilt, 2x Armadyl Skirt, 4x Sara Sword, 1x Saradomin Hilt, 8x Bandos Hilt, 8x Bandos Platebody, 9x Bandos Tassets, 4x Bandos Boots, 43x Godsword Shard, 82x Dragon Boots

Dry streak records: Saradomin 412 kills Bandos 988 kills Spirit Mages 633 kills - Slayer Sucks

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I can confirm that the morphic tool doesn't alwasy net 60k exp each tool. I took some granite mining and got about 16k exp per tool (I got 15,819 from one and 16237 from another; maybe it goes by how many times it's used and not exp :-k ).

 

I think that's about the same rate that I got from Granite mining. Do you know how many rocks you collected? If not, perhaps this will help:

 

 

 

I went to the Coal mines and got about 120 coal. The tool is at 19%. The mining level may have a bearing too; mine's 74 right now. Anyway, the differential now is that 19%/100% = x/120. In summation, the tool will last another 22 ores before it gives out completely; I'll test that later to determine it. If that theory holds up, it drained .81% of its power from one ore.

 

 

 

I'm thinking also that the experience from the object may have to do with how fast it degrades. .6% for a single steel bar seems like a lot, which means it goes down 3% per plate, and lasts only 16 plates. Each steel bar is between 17.5 (raw bar) and 55 (smelt+smith) experience. I'll need to know which to determine how fast it'll degrade on a Steel scale, and from that, it's simple to figure out how fast the proto-tool *may* degrade. I'm guessing that this confirms the experience->degradation theory.

 

 

 

[EDIT] Alright, so I found some more stuff out about these things. According to the post from the RSOF, 15-16-84-58083232, each tool has a *set* experience amount. In effect, it doesn't matter what you use or harvest, or what your level is, the tool lasts only until you hit that max experience cap.

 

 

 

Note that the values are from the normal experience values. [Thanks to Samoht Gnir, Djmoody and Sport 0 for this.]

 

 

 

Hammer 32,063

 

Hatchet 9,450 or 18,900

 

Pickaxe 7,140

 

Harpoon 13,750

 

Needle 21,500

 

Fletching is 46,875

 

 

 

I can practically vouch for the data here since it matches up with a test of mine -- Mining in particular. The proto-tool *will* last 142 coal.

 

I don't know how many pieces of granite I mined per tool, but I do know that I had a lava titan out for the one that got over 16k exp and that I didn't have on out for the one that lasted less than 16k exp.

 

 

 

Also, if those numbers are the exp each tool adds, then mining's wrong. 7140 is obviously not half of either of the two exp amounts I got (7140*2=14,280).

 

 

 

I'm sticking with the theory that thay last for x uses (142 might be it for mining; 142 coal is 7100 exp and 142 2kg granites is 8520 (w/out a sc tool)).

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These items/armour peices are VERY person-dependant. It toally depends on how you play.

 

 

 

I've been using the platelegs while slaying, using rougly 3-4 pairs per task. I'm a slow slayer, i kill slowly, which means normally i get slow exp which makes these VERY worthwhile, it all depends on how fast you do the task you want double experience on.

 

 

 

Sounds strange, but the slower you are=more efficient.

 

 

 

By the way, to all those using melee sets, DONT. For slaying use the legs with black mask bonus. For non-slayer use the helm. ONLY use one part, just buy around 4-5 of that part, i have 8 sets of the platelegs banked, makes it much easier. Also, recharge your items, don't drop and buy new. Buying the platelegs costs 26 points each, but recharging only costs 20 each.

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W00t! I didn't realise they changed the way your rewarded with points =) Now I'll get almost full points playing the way I like to do it, the fun way :D

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Range can be trained at 160k XP\hour with 0 profit using a combination of Chinchompas and Avansies. Stealing Creation armor is not worth using.

 

 

 

Now even though you did mention that it did not factor in profit. You should indicate there is more to this statement.

 

 

 

At Chincompas, what's the cash lost per hour? 600k? 700k? SC would therefore almost halve your potential experience, but save you 600-700k. Therefore, if you do Chincompas and make under 600-700k per hour, SC is worth it.

 

 

 

At Aviansies, they are worth it because it nets you a bit less than 60k extra xp per hour, however forfeiting something like 500-600k per hour. So if you make more than 500-600k per hour, then SC is worth it.

 

 

 

Darn D clawers.

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Range can be trained at 160k XP\hour with 0 profit using a combination of Chinchompas and Avansies. Stealing Creation armor is not worth using.

 

 

 

Now even though you did mention that it did not factor in profit. You should indicate there is more to this statement.

 

 

 

At Chincompas, what's the cash lost per hour? 600k? 700k? SC would therefore almost halve your potential experience, but save you 600-700k. Therefore, if you do Chincompas and make under 600-700k per hour, SC is worth it.

 

 

 

At Aviansies, they are worth it because it nets you a bit less than 60k extra xp per hour, however forfeiting something like 500-600k per hour. So if you make more than 500-600k per hour, then SC is worth it.

 

 

 

Darn D clawers.

 

What? I did factor in profit there. Chinchompas + avansies = 160k XP, 0 profit. The cash lost at chins is made up for at avansies, with the XP averaged out.

DeviledEgg24.png

Drops: 1x Draconic Visage, 56x Abyssal Whip, 5x Demon Head, D Drops: 37, Barrows Drops: 43, DK Drops: 29

GWD drops: 14,000x Bars, 1x Armadyl Hilt, 2x Armadyl Skirt, 4x Sara Sword, 1x Saradomin Hilt, 8x Bandos Hilt, 8x Bandos Platebody, 9x Bandos Tassets, 4x Bandos Boots, 43x Godsword Shard, 82x Dragon Boots

Dry streak records: Saradomin 412 kills Bandos 988 kills Spirit Mages 633 kills - Slayer Sucks

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Range can be trained at 160k XP\hour with 0 profit using a combination of Chinchompas and Avansies. Stealing Creation armor is not worth using.

 

 

 

Now even though you did mention that it did not factor in profit. You should indicate there is more to this statement.

 

 

 

At Chincompas, what's the cash lost per hour? 600k? 700k? SC would therefore almost halve your potential experience, but save you 600-700k. Therefore, if you do Chincompas and make under 600-700k per hour, SC is worth it.

 

 

 

At Aviansies, they are worth it because it nets you a bit less than 60k extra xp per hour, however forfeiting something like 500-600k per hour. So if you make more than 500-600k per hour, then SC is worth it.

 

 

 

Darn D clawers.

 

I don't find this real logical. You're gonna lower your bonuses and take up inventory spaces. The sc range helm only gives an extra 16.5k or so xp before it runs out, so you're only getting around 50k range xp/hr playin sc with no drops... You should be able to get 50k range xp/hr somewhere with drops. If you really love sc i guess it might make sense, otherwise not really.

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For me they are great because it helps me as danq was saying how I train. I don't non stop trail something until it's 99 or 95 or w/e. Once I am bored I stop. For me I got 120k range exp in 40 minutes using a cannon with range coif and I know that it only actually is 1kxp per minute including getting the items, which isn't amazing but I can stand do steeling creation for a few hours as I find it fun.

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just a question but, if you're wielding a hunting net from sc does that mean you gain more hunting xp while hunting, even if you're not actually using the net to catch things; just wielding the net is enough to gain bonus xp while hunting? or is that not true. post only if you know.

 

 

 

example: catching salamanders while wielding a hunting net from sc more xp per catch or no?

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Not all of them last for 60k experience. My axes lasted for approx. 32k xp each.

 

Ehh? I can testify that smithing hammer lasts for 60k. Perhaps others don't. This might require further testing...

 

Smithing lasted me 516 addy bars which i believe is 64500 exp. although I done a retest and it lasted me 514 addy bars so I guess it's random each time.

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You're forgetting 1 important thing:

 

On skills that have metal equipment (e.g. Woodcutting- axe, Mining- pickaxe), the SC tool is simply not useful at all since the rate of it is (correct me if I'm wrong) between bronze to iron. :wall: :wall:

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just a question but, if you're wielding a hunting net from sc does that mean you gain more hunting xp while hunting, even if you're not actually using the net to catch things; just wielding the net is enough to gain bonus xp while hunting? or is that not true. post only if you know.

 

 

 

example: catching salamanders while wielding a hunting net from sc more xp per catch or no?

 

 

 

Nope, you get exp only if using the tool :? .

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You're forgetting 1 important thing:

 

On skills that have metal equipment (e.g. Woodcutting- axe, Mining- pickaxe), the SC tool is simply not useful at all since the rate of it is (correct me if I'm wrong) between bronze to iron. :wall: :wall:

I believe it's changed so it's the quality of rune now rather than bronze.
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You're forgetting 1 important thing:

 

On skills that have metal equipment (e.g. Woodcutting- axe, Mining- pickaxe), the SC tool is simply not useful at all since the rate of it is (correct me if I'm wrong) between bronze to iron. :wall: :wall:

I believe it's changed so it's the quality of rune now rather than bronze.

 

Oh, sorry then :oops: .

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EDITed for idiocy.

Barrows: 9~2 V Brass,V Flail,2 Dh Plate,V Helm,V Skirt,T Legs,Malevolent Shield DKing: 48~6 W Ring,13 A Ring,8 M Staff,9 S Ring,7 B Ring,3 Seercull
Dragon Drops: 500+~50+ Med,26 Axe,3 Chain,10+ Legs,10+ Spear,2 D2h,10+ L Half,49 Boots,2 DDs,10+ Lump,9 Claws,50+ Dagger,14 Visage,50+ Mace,4 Scimitar,7 Hasta,Baxe,50+ Long,30+ Royal,2 Kite,4 Ward,2 Plate,Staff,Hammer,Limbs, Mattock,Halberd
GWD: 156~4 S Staff,50+ Shard,9 B Tass,13 B Plate,5 B Boots,6 A Plate,11 S Sword,8 A Hilt,4 A Skirt,9 A Helm,S Hilt,3 B Hilt,B Glove,2 A Buckler,Z Ward,Z Garb,2 Z Boots,B Shield,B Helm

Corp: 3~Elysian,2 Sp Sh Nex: 6~Torva Legs,Cere,P cowl,Z bow,2 T boots + GWD2: 9~2 Glaive,Wand,2 Crest,Blade,2 Essence,Core Araxyte: 5~Web,3 Pheromone,Fang + Raids: 4~3 Codex,P Boots  + Trails: 2~Bob Shirt,Fortunate

Etc: 64~3 Sceptre,B Mask,16 Whip,2 Focus Sight,5 D Bow,7 SOL,Ragefire,2 Steadfast,Arma Staff,6 Rider Armor,5 Vine,2 Razorback,2 A Wand,Abby Orb,3 Blood Shard,6 Hydrix,Gland,Asc Xbow
[spoiler=Capes]Quest Cape Aquired 12-7-07 ~ Level 93 + + + Completionist Cape Aquired 5-22-15 ~ Level 138
Hitpoints Cape Aquired 9-21-09 ~ Level 131 + Magic Cape Aquired 9-24-09 Attack Cape Aquired 3-5-10 ~ Level 135 Summoning Cape Aquired 3-12-10

Strength Cape Aquired 6-1-11 ~ Level 137 Fire Cape Aquired 6-23-11 Defence Cape Aquired 7-5-11 + Ranged Cape Aquired 8-1-11 Kiln Cape Aquired 2-26-12 ~ Level 138
Dungeoneering Cape Aquired 4-22-12 + Slayer Cape Aquired 6-25-14 ~ Level 200 + Herblore Cape Acquired 12-9-14 ~ Level 138 Prayer Cape Acquired 12-20-14
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Runecrafting Cape Acquired 4-14-15 Mining Cape Acquired 4-19-15 Fishing Cape Acquired 4-25-15 Firemaking Cape Acquired 4-26-15 Woodcutting Cape Acquired 4-26-15
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Does anyoen know the exact amount of game points that it requires to get 20, 21, 22, 23, 24, and 25 reward points? A table with that info would be very interesting...

 

It's in the official guide and most every other guide... http://www.runescape.com/kbase/viewarti ... cle_id=836

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Ah! I was waiting for a thread like this to be created. :D

 

I'm in the same boat as you, kinda. I absolutely hate Mining but really like Stealing Creation. Strangely enough, I started out with 200 points after the last update and I was wondering what to use them on; I was considering either Mining or Magic (Ice Bursting Rock Lobsters) but if everything only lasts 60k XP I don't know if they're worth it at Rock Lobsters. So far though, SC tools have helped me get both 80 Smithing and Crafting, for which I'm very grateful for! (Tools for Smithing were used before and tools for Crafting were gotten prior to but used afterwards.)

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Ah! I was waiting for a thread like this to be created. :D

 

I'm in the same boat as you, kinda. I absolutely hate Mining but really like Stealing Creation. Strangely enough, I started out with 200 points after the last update and I was wondering what to use them on; I was considering either Mining or Magic (Ice Bursting Rock Lobsters) but if everything only lasts 60k XP I don't know if they're worth it at Rock Lobsters. So far though, SC tools have helped me get both 80 Smithing and Crafting, for which I'm very grateful for! (Tools for Smithing were used before and tools for Crafting were gotten prior to but used afterwards.)

 

They really aren't worth it for mining unless you extremely dislike mining (playing SC for mining tools nets about 24k exp/hour* while powermining granite gets about 40k exp/hour).

 

 

 

They are definitely worth it for smithing (making mith bolts at the blast furnace; get about 90k exp/hour at SC*), construction (75k exp/hour at SC* and they save a lot of money) and for crafting (they save a lot of money; not sure about the exp). I have *not* tried the wc axe, the harpoon, or the butterfly net.

 

 

 

 

 

*These values are calculated with this equation: (approximate exp tool lasts for/2)*3 tools per hour

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They really aren't worth it for mining unless you extremely dislike mining (playing SC for mining tools nets about 24k exp/hour* while powermining granite gets about 40k exp/hour).

 

*These values are calculated with this equation: (approximate exp tool lasts for/2)*3 tools per hour

 

I beg to differ.

 

 

 

If I were to be getting 80 Mining with these tools, it would take approximately 110 tools to do so. It also looks like your math is convoluted; the numbers that I gave earlier were the tool lasting time (you multiply by 2 to get the double-exp value from using the tool). With dedication, I could probably go through about four tools an hour in Arzinidan*, meaning that I could get 56K experience in that hour.

 

 

 

*Arzinian is the gold mines, and I prefer to use rocks that give a consistent amount of experience per ore, since granite is unpredictable.

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