Furah Posted May 14, 2009 Share Posted May 14, 2009 Then when I do change direction, I can't get her back. They're all like that.... Steam | PM me for BBM PIN Nine naked men is a technological achievement. Quote of 2013. PCGamingWiki - Let's fix PC gaming! Link to comment Share on other sites More sharing options...
Johannas Posted May 14, 2009 Share Posted May 14, 2009 This is my favourite one. A + B are the same colour believe it or not Thank you to tripsis for an awesome sig! Link to comment Share on other sites More sharing options...
Kiriyama Posted May 14, 2009 Share Posted May 14, 2009 This is my favourite one. A + B are the same colour believe it or not That takes a few seconds of thinking to realise... Denizen of Darkness| PSN= sworddude198 Link to comment Share on other sites More sharing options...
Johannas Posted May 14, 2009 Share Posted May 14, 2009 I mean the squares are the same colour... Thank you to tripsis for an awesome sig! Link to comment Share on other sites More sharing options...
Kiriyama Posted May 14, 2009 Share Posted May 14, 2009 That you'll have to explain. Unless its simple and they're both grey. Just different shades. Denizen of Darkness| PSN= sworddude198 Link to comment Share on other sites More sharing options...
Johannas Posted May 14, 2009 Share Posted May 14, 2009 The squares that A and B are in are exactly the same colour. Want me to explain? The visual system needs to determine the color of objects in the world. In this case the problem is to determine the gray shade of the checks on the floor. Just measuring the light coming from a surface (the luminance) is not enough: a cast shadow will dim a surface, so that a white surface in shadow may be reflecting less light than a black surface in full light. The visual system uses several tricks to determine where the shadows are and how to compensate for them, in order to determine the shade of gray "paint" that belongs to the surface. The first trick is based on local contrast. In shadow or not, a check that is lighter than its neighboring checks is probably lighter than average, and vice versa. In the figure, the light check in shadow is surrounded by darker checks. Thus, even though the check is physically dark, it is light when compared to its neighbors. The dark checks outside the shadow, conversely, are surrounded by lighter checks, so they look dark by comparison. A second trick is based on the fact that shadows often have soft edges, while paint boundaries (like the checks) often have sharp edges. The visual system tends to ignore gradual changes in light level, so that it can determine the color of the surfaces without being misled by shadows. In this figure, the shadow looks like a shadow, both because it is fuzzy and because the shadow casting object is visible. The "paintness" of the checks is aided by the form of the "X-junctions" formed by 4 abutting checks. This type of junction is usually a signal that all the edges should be interpreted as changes in surface color rather than in terms of shadows or lighting. As with many so-called illusions, this effect really demonstrates the success rather than the failure of the visual system. The visual system is not very good at being a physical light meter, but that is not its purpose. The important task is to break the image information down into meaningful components, and thereby perceive the nature of the objects in view. Thank you to tripsis for an awesome sig! Link to comment Share on other sites More sharing options...
rangeor Posted May 14, 2009 Share Posted May 14, 2009 They're the same color, cover up the rest of them with your hands :P Got the dancer to bend to my will after a couple minutes of staring at her foot! Link to comment Share on other sites More sharing options...
issy2 Posted May 14, 2009 Share Posted May 14, 2009 Holy crap, the dancer finally worked! My god that's incredible.... how you can convince your mind to think it's seeing something like that. Wow! I can't imagine her going clockwise now though. Link to comment Share on other sites More sharing options...
anonymous1234 Posted May 14, 2009 Share Posted May 14, 2009 I saw her going clockwise for 20 seconds then started being a [bleep]. Every half of a second she kept changing direction and at one point she was going in both directions at the same time. Link to comment Share on other sites More sharing options...
AndyPandy Posted May 14, 2009 Share Posted May 14, 2009 I saw her going clockwise for 20 seconds then started being a [bleep]. Every half of a second she kept changing direction and at one point she was going in both directions at the same time. :twss: :twss: :ohnoes: So don't let anyone tell you you're not worth the earth, These streets are your streets, this turf is your turf, Don't let anyone tell you that you've got to give in, Cos you can make a difference, you can change everything, Just let your dreams be your pilot, your imagination your fuel, Tear up the book and write your own damn rules, Use all that heart, hope and soul that you've got, And the love and the rage that you feel in your gut, And realise that the other world that you're always looking for, Lies right here in front of us, just outside this door, And it's up to you to go out there and paint the canvas, After all, you were put on the earth to do this, So shine your light so bright that all can see, Take pride in being whoever the [bleep] you want to be. Link to comment Share on other sites More sharing options...
xSxqPowerx Posted May 14, 2009 Share Posted May 14, 2009 After about 30 seconds I could get the dancer to spin either way easily, I can even make her spin half way clock wise and then half way counter clockwise, and then keep repeating that. The trick for me is to watch her hair. Link to comment Share on other sites More sharing options...
Riku3220 Posted May 14, 2009 Share Posted May 14, 2009 The chessboard is way more awesome than the dancer. Link to comment Share on other sites More sharing options...
Star. Posted May 14, 2009 Share Posted May 14, 2009 Wow, that dancer one is strange. I can't control her though, took a while to get her spinning the other way :\. And yay! I see Escher! I studied him for my Art two years ago, mind-confusing stuff :P And I can see the colour similarities on the chess one if I put my fingers around the squares surrounding B, effectively blocking them out. ☢ CAUTION ☢ CAUTION ☢ CAUTION ☢ CAUTION ☢ Link to comment Share on other sites More sharing options...
Kiriyama Posted May 14, 2009 Share Posted May 14, 2009 Doing what Star said, I actually saw the similarity too, or maybe I'm just accepting it as fact after reading the explaination. Denizen of Darkness| PSN= sworddude198 Link to comment Share on other sites More sharing options...
Pinkbullet3 Posted May 15, 2009 Author Share Posted May 15, 2009 [hide=]The squares that A and B are in are exactly the same colour. Want me to explain? The visual system needs to determine the color of objects in the world. In this case the problem is to determine the gray shade of the checks on the floor. Just measuring the light coming from a surface (the luminance) is not enough: a cast shadow will dim a surface, so that a white surface in shadow may be reflecting less light than a black surface in full light. The visual system uses several tricks to determine where the shadows are and how to compensate for them, in order to determine the shade of gray "paint" that belongs to the surface. The first trick is based on local contrast. In shadow or not, a check that is lighter than its neighboring checks is probably lighter than average, and vice versa. In the figure, the light check in shadow is surrounded by darker checks. Thus, even though the check is physically dark, it is light when compared to its neighbors. The dark checks outside the shadow, conversely, are surrounded by lighter checks, so they look dark by comparison. A second trick is based on the fact that shadows often have soft edges, while paint boundaries (like the checks) often have sharp edges. The visual system tends to ignore gradual changes in light level, so that it can determine the color of the surfaces without being misled by shadows. In this figure, the shadow looks like a shadow, both because it is fuzzy and because the shadow casting object is visible. The "paintness" of the checks is aided by the form of the "X-junctions" formed by 4 abutting checks. This type of junction is usually a signal that all the edges should be interpreted as changes in surface color rather than in terms of shadows or lighting. As with many so-called illusions, this effect really demonstrates the success rather than the failure of the visual system. The visual system is not very good at being a physical light meter, but that is not its purpose. The important task is to break the image information down into meaningful components, and thereby perceive the nature of the objects in view.[/hide] And: [hide=][/hide] ^ Blog. Link to comment Share on other sites More sharing options...
Nenga Posted May 15, 2009 Share Posted May 15, 2009 You guys are all seeing the dancer clockwise while I see her counter-clockwise most of the time. Does that count as she can move both ways? Ponies! Link to comment Share on other sites More sharing options...
josh181830 Posted May 15, 2009 Share Posted May 15, 2009 I can only see the dancer going clockwise... she looks kinda freaky... :? Edit: If i just look at her foot, it seems like she's stuck moving 90 degrees one direction and then 90 degrees the other LOL #-o Link to comment Share on other sites More sharing options...
doomy Posted May 15, 2009 Share Posted May 15, 2009 I just spent about 6 minutes staring at the dancer and she won't change. How the hell can you see her go anti-clockwise. She does speed up and slow down all the time though, but thats probaly just the image. Doomy edit: I like sheep Link to comment Share on other sites More sharing options...
Riku3220 Posted May 15, 2009 Share Posted May 15, 2009 I can see her going both ways but the image itself is going clockwise. Link to comment Share on other sites More sharing options...
Pinkbullet3 Posted May 15, 2009 Author Share Posted May 15, 2009 How the hell can you see her go anti-clockwise. :lol: You gotta force yourself to imagine her outstretched arm is going behind, not in front of, her. ^ Blog. Link to comment Share on other sites More sharing options...
Wizz Posted May 15, 2009 Share Posted May 15, 2009 I like the Jesus optical Illusion but can't find it because my comp is acting up. Wongton is better than me in anyway~~ Link to comment Share on other sites More sharing options...
Cabbage_Boii Posted May 15, 2009 Share Posted May 15, 2009 the dancer is making my head hurt :wall: Let your yellow mellow. Link to comment Share on other sites More sharing options...
issy2 Posted May 15, 2009 Share Posted May 15, 2009 I like the Jesus optical Illusion but can't find it because my comp is acting up. Got it, love this one :P [hide=]Stare at the 4 little dots in the middle of the image for 30/40 seconds, then look away, preferably onto a black, bright surface like a wall or ceiling... should see Jesus. [/hide] Link to comment Share on other sites More sharing options...
Manafi Posted May 15, 2009 Share Posted May 15, 2009 The jesus one is fun : D Link to comment Share on other sites More sharing options...
Nenga Posted May 15, 2009 Share Posted May 15, 2009 How the hell can you see her go anti-clockwise. :lol: You gotta force yourself to imagine her outstretched arm is going behind, not in front of, her. I just kinda look and shes going counter-clockwise lol Ponies! Link to comment Share on other sites More sharing options...
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