Lep Posted July 17, 2009 Share Posted July 17, 2009 I doubt I'm the only one getting annoyed with all of the updates pvp is getting. I'm not mad just because there's so many, but mainly because they're so stupid. This is what they've done in the past little while: What they've done -Covered half of the wilderness with a giant pvp area called bounty hunter. -Added a completely separate pvp feature called pvp worlds and introduced drop potential. -Accidently added the best money maker in the game - 26king - which makes all other money makers useless. -Completely ruined prices of rare monster only drops by having them as pvp drops and therefore ruining past content as well. -Made the bounty hunter area completely useless by moving bounty hunter to the wilderness itself -Took rare monster only drops out of pvp drops but added expensive statues that NPC's can buy and caused inflation. -Turned 26king into 76king. -Disabled Protect Item from working in bounty hunter or pvp worlds and causing mass panic to sell items. -Added separate worlds than the normal pvp and bounty hunter worlds called +1 worlds where Protect Item technically works... :roll: Looking at that... it's just pathetic and very unprofessional. This game has definately went down hill ever since those updates to stop real world traders. Yeah, it was necessary, but rather than do all of those above updates, was it really so hard to: What they should've done / should now do -Remove the old bounty hunter crater completely rather than try and find a use for this eye sore. -Completely remove the whole bounty hunter idea. -Possibly move the pvp worlds into the wilderness only and maybe make it for all worlds rather than a few. -Make it so you cannot receive more than what your opponent is carrying... :roll: -Remove drop potential and create a better system. -Bring back Protect Item. Was it really so hard to do something like this? All of the other stuff they did is a million times as complicating to do! So what the hell? None of the stuff they have been doing makes any sense... Link to comment Share on other sites More sharing options...
Zappo Posted July 17, 2009 Share Posted July 17, 2009 -Make it so you cannot receive more than what your opponent is carrying... :roll: this was all that was needed in this thread tbh \ 99 Woodcutting 99 Firemaking99 Hunter 99 Agility99 Attack 99 Hitpoints99 Mining Link to comment Share on other sites More sharing options...
hobonumber1 Posted July 17, 2009 Share Posted July 17, 2009 What "other system" would you recommend they use instead of drop potential? Link to comment Share on other sites More sharing options...
hobonumber1 Posted July 17, 2009 Share Posted July 17, 2009 Also, what you are suggesting wouldnt stop RWT. I could go in with 10m on me, someone kills me and gets my 10m right? Link to comment Share on other sites More sharing options...
Agent1777 Posted July 17, 2009 Share Posted July 17, 2009 This: Make it so you cannot receive more than what your opponent is carrying... Tip.It's Official Undercover Agent Link to comment Share on other sites More sharing options...
LatinII Posted July 17, 2009 Share Posted July 17, 2009 They should limit PvP/PK back in the Wilderniss only, like the old days. But with the drop table/potential we have now, to prevent RMT. And I agree with your suggestion, that you shouldn't receive more than what your target is wearing. They should also remove that stupid. It's ugly, and it serves no use. And it's... too big... :P They should also remove the new system, the one that you're always skulled and you don't get to keep any items. It's so stupid. They could fix PJ-ing in so many, easier ways. But Jagex always seems to pick the most annoying and dumbest way to "fix" something. Mages still can't farcast properly. This could be fixed in such an easy way... simply do not allow people to attack mages/rangers when they're attacking somebody else already from a distance. I also don't like how Jagex feels the need to create new worlds for a lot of useless things. Like the new "Item Protection" worlds. :| Link to comment Share on other sites More sharing options...
Napalm Posted July 17, 2009 Share Posted July 17, 2009 Also, what you are suggesting wouldnt stop RWT. I could go in with 10m on me, someone kills me and gets my 10m right? Doesn't necessarily mean you will get value for what your opponent is carrying with him 100% of the time. Could still be randomly generated. Link to comment Share on other sites More sharing options...
sumondskull6 Posted July 17, 2009 Share Posted July 17, 2009 Made 10k dragon bolts (e) for 41m, if they don't all sell today/tomorrow I'll loose money. Sold my ags overnight for 74m, I'll have to buy it back for AT LEAST 80m, there goes 6m. Jagex is being very stupid, there are so many ways to fix pvp, not bh. you've stated everything that they did and should do, everything is true and that is how pvp should be, no bh, no fake statuette drops that serve no purpose other than inflation. But jagex won't fix it, why? because they like to see how far they can push players before they start getting pissed off. Link to comment Share on other sites More sharing options...
Zaaps1 Posted July 17, 2009 Share Posted July 17, 2009 -Make it so you cannot receive more than what your opponent is carrying... :roll: this was all that was needed in this thread tbh \ I agree. Why isn't this the case? Imo, the best system would be: Something similar to EP, but not at all based on the time you spend in a hotspot. Your EP would go up on a basis of fighting and damage dealt to other players, as well as deaths and kill from other players (any damage/kills/deaths from NPCs do not count). Then, when you do kill someone, you can receive only as much as they were carrying, or less. The amount you receive is proportional to the EP. So the higher EP = the more likely you are to get more money. However, this reward can never go above the opponent's risked wealth. Problems solved: -You can't simply gain EP by skilling or standing around. You have to actually participate in combat. Sure you and a friend could keep attacking each other, but you can't kill each other, because then you'd get less rewards since your EP would go down. So that means you have to keep attacking each other and healing, but even then after 5 minutes anyone can PJ you. Also, since you gain EP by dying or by dealing damage, bolting and low level weapons (like bronze daggers) would not work since you do not get EP by being in combat. You have to deal damage. More damage = faster EP. So in summary: -You can only get EP by dealing damage or by dying -You can only get drops equal to, or less than, what your opponent risked. The higher EP increases your chances of getting greater rewards I think it'll work pretty well. But honestly, I don't know why they didn't add that in the first place (referring to the quote). ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~ Link to comment Share on other sites More sharing options...
Lep Posted July 17, 2009 Author Share Posted July 17, 2009 [hide=]-Make it so you cannot receive more than what your opponent is carrying... :roll: this was all that was needed in this thread tbh \ I agree. Why isn't this the case? Imo, the best system would be: Something similar to EP, but not at all based on the time you spend in a hotspot. Your EP would go up on a basis of fighting and damage dealt to other players, as well as deaths and kill from other players (any damage/kills/deaths from NPCs do not count). Then, when you do kill someone, you can receive only as much as they were carrying, or less. The amount you receive is proportional to the EP. So the higher EP = the more likely you are to get more money. However, this reward can never go above the opponent's risked wealth. Problems solved: -You can't simply gain EP by skilling or standing around. You have to actually participate in combat. Sure you and a friend could keep attacking each other, but you can't kill each other, because then you'd get less rewards since your EP would go down. So that means you have to keep attacking each other and healing, but even then after 5 minutes anyone can PJ you. Also, since you gain EP by dying or by dealing damage, bolting and low level weapons (like bronze daggers) would not work since you do not get EP by being in combat. You have to deal damage. More damage = faster EP. So in summary: -You can only get EP by dealing damage or by dying -You can only get drops equal to, or less than, what your opponent risked. The higher EP increases your chances of getting greater rewards I think it'll work pretty well. But honestly, I don't know why they didn't add that in the first place (referring to the quote).[/hide] I had also thought of what you said, by dealing damage to other players. It makes sense... Link to comment Share on other sites More sharing options...
n64jive Posted July 17, 2009 Share Posted July 17, 2009 All the steps on the BH crater make it a neat fortress for clan pking, however the entire middle is pointless. They should add something in there that would make it worth while, rather then a large flat area filled with random monsters. It's really not as bad as it seems. PvP is a huge part of the game, and RWT puts restrictions on it that makes it difficult to implement. Link to comment Share on other sites More sharing options...
JoeDaStudd Posted July 17, 2009 Share Posted July 17, 2009 -Make it so you cannot receive more than what your opponent is carrying... This is all that needed saying. Just make EP balance the % you get and you have a complete fix. [hide=Drops]Dragon Axe x11Berserker Ring x9Warrior Ring x8SeercullDragon MedDragon Boots x4 - all less then 30 kcGodsword Shard (bandos)Granite Maul x 3Solo only - doesn't include barrows[/hide][hide=Stats][/hide] Link to comment Share on other sites More sharing options...
n64jive Posted July 17, 2009 Share Posted July 17, 2009 -Make it so you cannot receive more than what your opponent is carrying... This is all that needed saying. Just make EP balance the % you get and you have a complete fix. If they did that, then they need to make ep easier to get. And if they make ep easier to get, then rwting would be reintroduced Link to comment Share on other sites More sharing options...
Zepheras Posted July 17, 2009 Share Posted July 17, 2009 Maybe not such that you can't receive more than what your opponent is carrying, since the old wilderness lets you get 100% of what opponent drops. Perhaps up to a maximum of 150% of what your opponent is carrying would be good. Who's gonna trick by losing 2mil per death, without 100% chance of a positive payback? "Do you really want to go back to the time when Falador was grey, lesser demon look like goats, dragons look like cows, hellhound look like cats and your character stands as stiff as a statue?" -F1775 Link to comment Share on other sites More sharing options...
Zaaps1 Posted July 17, 2009 Share Posted July 17, 2009 Maybe not such that you can't receive more than what your opponent is carrying, since the old wilderness lets you get 100% of what opponent drops. Perhaps up to a maximum of 150% of what your opponent is carrying would be good. Who's gonna trick by losing 2mil per death, without 100% chance of a positive payback? The point is to make it so people DON'T trick. ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~ Link to comment Share on other sites More sharing options...
3hitm4g3u Posted July 17, 2009 Share Posted July 17, 2009 I guess the people were right when they complained that Jagex would phaze out getting your opponents drops when PVP worlds first came out. Link to comment Share on other sites More sharing options...
n64jive Posted July 17, 2009 Share Posted July 17, 2009 Maybe not such that you can't receive more than what your opponent is carrying, since the old wilderness lets you get 100% of what opponent drops. Perhaps up to a maximum of 150% of what your opponent is carrying would be good. Who's gonna trick by losing 2mil per death, without 100% chance of a positive payback? The point is to make it so people DON'T trick. That was his point. People would give up tricking because it wouldn't guaruntee a return. However, if they did base it off a percentage, it could become more massively inflated tricking. Let's say I have 500m..I decide to try tricking with my friend, losing 100m at a time. If you happened to get lucky getting the 150% of item loss value, you make a quick 50m from tricking. Kind of goes back to risk vs reward...but more so it's gambling, which I'm sure Jagex wants to stray away from(hence removing staking)... Of course, you could always add more restrictions to prevent it, but it's not really the route I would like to see them take. Link to comment Share on other sites More sharing options...
3hitm4g3u Posted July 17, 2009 Share Posted July 17, 2009 . Let's say I have 500m..I decide to try tricking with my friend, losing 100m at a time. If you happened to get lucky getting the 150% of item loss value, you make a quick 50m from tricking. Kind of goes back to risk vs reward...but more so it's gambling, which I'm sure Jagex wants to stray away from(hence removing staking)... They didn't remove staking because they're against gambling lol. they removed it with the wildy + free trade to stop RWT. Link to comment Share on other sites More sharing options...
JoeDaStudd Posted July 17, 2009 Share Posted July 17, 2009 -Make it so you cannot receive more than what your opponent is carrying... This is all that needed saying. Just make EP balance the % you get and you have a complete fix. If they did that, then they need to make ep easier to get. And if they make ep easier to get, then rwting would be reintroduced Of course it won't be 100% for 100% of the drop. More the amount of ep lost from the kill (I think about 30% is the max) times say 3 or 4 then that percent of the drop. With the multiplier being random as well as the ep loss. The whole reason RTW never made a come back was the randomness of the drop, if you have 2 or 3 random values (EP, loss and a random multplier) then it can't come back. Say drop=random(10 to 40)*random(1 to 5)*Loss (add a *2 if its your target in BH) So you you max out at 200% (40*5) of there loss, but have a min of only 10% (10*1). So with tricking the max earn would only be 152k with a min of 7.6k. So if you wanted to RTW 10m you'd have to risk 100m to guarantee the buyer gets the amount. With tricking you'd average the amount you put in. PK'ing well it depends on the target. [hide=Drops]Dragon Axe x11Berserker Ring x9Warrior Ring x8SeercullDragon MedDragon Boots x4 - all less then 30 kcGodsword Shard (bandos)Granite Maul x 3Solo only - doesn't include barrows[/hide][hide=Stats][/hide] Link to comment Share on other sites More sharing options...
Zaaps1 Posted July 17, 2009 Share Posted July 17, 2009 Maybe not such that you can't receive more than what your opponent is carrying, since the old wilderness lets you get 100% of what opponent drops. Perhaps up to a maximum of 150% of what your opponent is carrying would be good. Who's gonna trick by losing 2mil per death, without 100% chance of a positive payback? The point is to make it so people DON'T trick. That was his point. People would give up tricking because it wouldn't guaruntee a return. However, if they did base it off a percentage, it could become more massively inflated tricking. Let's say I have 500m..I decide to try tricking with my friend, losing 100m at a time. If you happened to get lucky getting the 150% of item loss value, you make a quick 50m from tricking. Kind of goes back to risk vs reward...but more so it's gambling, which I'm sure Jagex wants to stray away from(hence removing staking)... Of course, you could always add more restrictions to prevent it, but it's not really the route I would like to see them take. What if it's not based off a percentage? If you are 0 EP or 100 EP, you can still get 100% of the opponent's risk. However, the difference lies in the chance of getting that 100%. So it might be 1% at 1 EP and 50% at 100. That would make it better. So if you were tricking with a friend, you'd give up 2 hours and 2 mil to gain 1 mil. ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~ Link to comment Share on other sites More sharing options...
Dullmage Posted July 17, 2009 Share Posted July 17, 2009 -You can't simply gain EP by skilling or standing around. You have to actually participate in combat. Sure you and a friend could keep attacking each other, but you can't kill each other, because then you'd get less rewards since your EP would go down. So that means you have to keep attacking each other and healing, but even then after 5 minutes anyone can PJ you. Also, since you gain EP by dying or by dealing damage, bolting and low level weapons (like bronze daggers) would not work since you do not get EP by being in combat. You have to deal damage. More damage = faster EP. I think it'll work pretty well. But honestly, I don't know why they didn't add that in the first place (referring to the quote). The main problem with this is there is no legitimate way to gain EP. The only practical way would be to do it with a friend, or else everyone in pvp worlds would be at very low health and just get pjed like crazy. Link to comment Share on other sites More sharing options...
Zaaps1 Posted July 17, 2009 Share Posted July 17, 2009 -You can't simply gain EP by skilling or standing around. You have to actually participate in combat. Sure you and a friend could keep attacking each other, but you can't kill each other, because then you'd get less rewards since your EP would go down. So that means you have to keep attacking each other and healing, but even then after 5 minutes anyone can PJ you. Also, since you gain EP by dying or by dealing damage, bolting and low level weapons (like bronze daggers) would not work since you do not get EP by being in combat. You have to deal damage. More damage = faster EP. I think it'll work pretty well. But honestly, I don't know why they didn't add that in the first place (referring to the quote). The main problem with this is there is no legitimate way to gain EP. The only practical way would be to do it with a friend, or else everyone in pvp worlds would be at very low health and just get pjed like crazy. Jagex never intended you to "gain" EP. They made the EP system so people who went pking for a longer time would get better rewards. They did not intend for you to sit somewhere to gain potential. This is made obvious in the PvP newsposts. So with the above, it simply accomplishes the goal. The people who actually fight and pk more will get better rewards. Isn't that fair? ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~ Link to comment Share on other sites More sharing options...
Ravenkana Posted July 17, 2009 Share Posted July 17, 2009 -You can't simply gain EP by skilling or standing around. You have to actually participate in combat. Sure you and a friend could keep attacking each other, but you can't kill each other, because then you'd get less rewards since your EP would go down. So that means you have to keep attacking each other and healing, but even then after 5 minutes anyone can PJ you. Also, since you gain EP by dying or by dealing damage, bolting and low level weapons (like bronze daggers) would not work since you do not get EP by being in combat. You have to deal damage. More damage = faster EP. I think it'll work pretty well. But honestly, I don't know why they didn't add that in the first place (referring to the quote). The main problem with this is there is no legitimate way to gain EP. The only practical way would be to do it with a friend, or else everyone in pvp worlds would be at very low health and just get pjed like crazy. Jagex never intended you to "gain" EP. They made the EP system so people who went pking for a longer time would get better rewards. They did not intend for you to sit somewhere to gain potential. This is made obvious in the PvP newsposts. So with the above, it simply accomplishes the goal. The people who actually fight and pk more will get better rewards. Isn't that fair?Why not make it based on experience gained in proportion to the player's combat/total level? That way, you could gain EP by fighting monsters or skilling or even fighting players- then Skillers who are willing to put up with a little more danger can look forward to some nice loot afterwards. If the CORPORAL beast is this hard, imagine how hard a GENERAL or COLONEL beast would be. a corporal is not even an admirable rank in armies that use that ranking system. Yeah, it is a pking minigame, so any arguments anybody makes will probably be biased.The best way this will end :Everybody just says,"I'm not arguing with you anymore, goodbye."The worst way this will end: I don't really know, psychological warfare? Worldwide thermonuclear war? Pie eating contest? Link to comment Share on other sites More sharing options...
Zaaps1 Posted July 17, 2009 Share Posted July 17, 2009 -You can't simply gain EP by skilling or standing around. You have to actually participate in combat. Sure you and a friend could keep attacking each other, but you can't kill each other, because then you'd get less rewards since your EP would go down. So that means you have to keep attacking each other and healing, but even then after 5 minutes anyone can PJ you. Also, since you gain EP by dying or by dealing damage, bolting and low level weapons (like bronze daggers) would not work since you do not get EP by being in combat. You have to deal damage. More damage = faster EP. I think it'll work pretty well. But honestly, I don't know why they didn't add that in the first place (referring to the quote). The main problem with this is there is no legitimate way to gain EP. The only practical way would be to do it with a friend, or else everyone in pvp worlds would be at very low health and just get pjed like crazy. Jagex never intended you to "gain" EP. They made the EP system so people who went pking for a longer time would get better rewards. They did not intend for you to sit somewhere to gain potential. This is made obvious in the PvP newsposts. So with the above, it simply accomplishes the goal. The people who actually fight and pk more will get better rewards. Isn't that fair?Why not make it based on experience gained in proportion to the player's combat/total level? That way, you could gain EP by fighting monsters or skilling or even fighting players- then Skillers who are willing to put up with a little more danger can look forward to some nice loot afterwards. Imo, PvP and BH worlds are for pking and pking only. If skillers want to go there for less crowded training places, then that should be the ONLY reason why they should go there. Allowing them to gain EP is like asking for 26king. No. I believe that only pkers should be accepted in PvP worlds. While skillers are welcome to go there, they should not expect any rewards further than less crowded training. ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~ Link to comment Share on other sites More sharing options...
otb123 Posted July 17, 2009 Share Posted July 17, 2009 -Make it so you cannot receive more than what your opponent is carrying... ^ Absolutely darn-right... I now recall how the old wildy works - you gain what your opponent lose, rather than some randomly-generated extra wealth that should not have been there in the first place. I mean, they shouldn't have added all the extra item drops than the opponents' inventory in the first place...but since the RWTing problem is in dire need of fixing they just choose to compensate the PKers with loads of valuables viable as pvp drops...which is non-sense at all. And yes, what we need is to limit the drop value to what one's opponent is LOSING, at max... The random nature of this shall make it non-profitable for those pesky RWTers... Never a serious money maker lol. Currently a Sabre Initiate =] Link to comment Share on other sites More sharing options...
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